Thank you!
I'll have that in for the next release. The locale code is pt_BR, right? Yup.
I've tested it, and it seems to work.
I'll add any other languages people want, just post the translations.
EDIT:
Can you translate "Science Juice Bucket" and "<player> dissolved" into Portuguese?
I have science juice as a fluid working.
"Science Juice Bucket" is "Balde de suco de ciência", and "<player> dissolved" is "<jogador> dissolvido". Will you make science Juice in glass tubes too?
EDIT: What will be the texture name of the "Science juice bucket" and/or anything else from the build 16?
"Science Juice Bucket" is "Balde de suco de ciência", and "<player> dissolved" is "<jogador> dissolvido". Will you make science Juice in glass tubes too?
EDIT: What will be the texture name of the "Science juice bucket" and/or anything else from the build 16?
The scienceJuice.png is a tube with science juice or it's just his liquid form?
scienceJuice.png: Liquid
scienceJuiceBucket.png: Bucket of liquid
scienceJuicePipeEmpty.png: Empty pipe
scienceJuicePipe.png: Full pipe
EDIT: and battery0.png: Empty IDS Battery
EDIT 2: Woops, idsBattery0.png. Not battery0.png. Sorry.
I added pipes which can ferry around science juice.
And DOLLIs now use science juice from said pipes to clone items.
(Unless the configuration file option is set to make them not require science juice)
EDIT: Two more translations: "Science Juice Pipe" and "Empty IDS Battery"
java.lang.NoSuchMethodError: ave.updateDynamicTextures(Luo;)V
at net.minecraft.client.Minecraft.l(Minecraft.java:1344)
at net.minecraft.client.Minecraft.J(Minecraft.java:723)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Thread.java:680)
java.lang.NoSuchMethodError: ave.updateDynamicTextures(Luo;)V
at net.minecraft.client.Minecraft.l(Minecraft.java:1344)
at net.minecraft.client.Minecraft.J(Minecraft.java:723)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Thread.java:680)
i think it doesnt work with optifine
Well, both mods edit the same file.
QuantumCraft only uses that file to slow down the speed of animated textures in Slow-Mo.
If you install Optifine over QuantumCraft, then it should work (though without slowed animated textures)
scienceJuice.png: Liquid
scienceJuiceBucket.png: Bucket of liquid
scienceJuicePipeEmpty.png: Empty pipe
scienceJuicePipe.png: Full pipe
EDIT: and battery0.png: Empty IDS Battery
I added pipes which can ferry around science juice.
And DOLLIs now use science juice from said pipes to clone items.
(Unless the configuration file option is set to make them not require science juice)
EDIT: Two more translations: "Science Juice Pipe" and "Empty IDS Battery"
"Science Juice Pipe" is "Cano de Suco de Ciência" and "Empty IDS Battery" is "Bateria IDS Vazia". Will the IDS batteries require science juice to be crafted?
okay i will try that but if it doesnt work could you make them compatible for next update (just a suggestion you dont have to) cause well it increases alot of fps
okay i will try that but if it doesnt work could you make them compatible for next update (just a suggestion you dont have to) cause well it increases alot of fps
I have no idea what is required to make them compatible. That's the problem.
Hopefully, the only thing needed is to install QuantumCraft before Optifine.
I don't want to just remove features to make it compatible with another mod.
I have no idea what is required to make them compatible. That's the problem.
Hopefully, the only thing needed is to install QuantumCraft before Optifine.
I don't want to just remove features to make it compatible with another mod.
yeah yeah dont worry its cause i love this mod its so cool
My texture pack is Finished (Normal dimension), so I'll no longer disturb you with this. The texture pack includes all new items from Build 16, like Science Juice and everything else. Also, back to main subject, I found 2 bugs:
-When you throw a safe and then make it fly switching between antigravity and normal dimensions, it loses velocity.
-Also, the conveyors are a bit slow, so when you try to make a safe/box fly out of one of them (switching to antigravity and back to normal), it has not enought velocity.
My texture pack is Finished (Normal dimension), so I'll no longer disturb you with this. The texture pack includes all new items from Build 16, like Science Juice and everything else. Also, back to main subject, I found 2 bugs:
-When you throw a safe and then make it fly switching between antigravity and normal dimensions, it loses velocity.
That's strange. I'll check it out.
EDIT: Figured it out: Boxes and Safes have too much air friction: 0.9 compared to the 0.98 of items. That means that it was halving its speed every 0.35 seconds. I've changed it to 0.99, and it now takes ~3.5 seconds to half the speed.
-Also, the conveyors are a bit slow, so when you try to make a safe/box fly out of one of them (switching to antigravity and back to normal), it has not enought velocity.
Okay, I'll speed them up for build 16.
EDIT: Here's build 16. I'll stick it up into the main post tonight unless there are a lot of bugs found.
That's strange. I'll check it out.
EDIT: Figured it out: Boxes and Safes have too much air friction: 0.9 compared to the 0.98 of items. That means that it was halving its speed every 0.35 seconds. I've changed it to 0.99, and it now takes ~3.5 seconds to half the speed.
Okay, I'll speed them up for build 16.
EDIT: Here's build 16. I'll stick it up into the main post tonight unless there are a lot of bugs found.
Well, in translation, you wrote "Macio Bateria", "Pesado Bateria", "Câmera Lenta Bateria" and "Antigravidade Bateria". In portuguese, in this case, the "Battery" comes before the "Fluffy", for example. So, the best translation is "Bateria Macio"; "Bateria Pesado"; "Bateria Câmera Lenta" and "Bateria Antigravidade". The science juice is working very well, the pipes too, the glass break aligned and fly in antigravity works properly. I didn't found any bug. Very well!
Well, in translation, you wrote "Macio Bateria", "Pesado Bateria", "Câmera Lenta Bateria" and "Antigravidade Bateria". In portuguese, in this case, the "Battery" comes before the "Fluffy", for example. So, the best translation is "Bateria Macio"; "Bateria Pesado"; "Bateria Câmera Lenta" and "Bateria Antigravidade". The science juice is working very well, the pipes too, the glass break aligned and fly in antigravity works properly. I didn't found any bug. Very well!
Ah, I'll fix the translation. Thanks.
The reason it is like that is that the dimension names are in the config file, and so I just append "IDS Battery" to whatever is in the config file (In English of course, but I have been using the same system for other languages.)
I'll probably add a switch to say if it comes before or after.
Ah, I'll fix the translation. Thanks.
The reason it is like that is that the dimension names are in the config file, and so I just append "IDS Battery" to whatever is in the config file (In English of course, but I have been using the same system for other languages.)
I'll probably add a switch to say if it comes before or after.
Also, I found a bug. When I died in science juice, the game crashed. That's the crash report:
java.lang.NullPointerException
at TMIUtils.updateUnlimitedItems(TMIUtils.java:336)
at mod_TooManyItems.onTickInGame(mod_TooManyItems.java:23)
at ModLoader.onTick(ModLoader.java:1184)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(Minecraft.java:759)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 306331320 bytes (292 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.1
mod_TooManyItems 1.3.1 2012-08-01
mod_Quantum 1.3.1
java.lang.NullPointerException
at TMIUtils.updateUnlimitedItems(TMIUtils.java:336)
at mod_TooManyItems.onTickInGame(mod_TooManyItems.java:23)
at ModLoader.onTick(ModLoader.java:1184)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(Minecraft.java:759)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 306331320 bytes (292 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.1
mod_TooManyItems 1.3.1 2012-08-01
mod_Quantum 1.3.1
I think that's a bug with TMI. It says nothing in the traceback about QuantumCraft.
I'll add it to the TODO list.
Now everything is working, thanks. One question: I'm making the "Fluffy dimension" textures. I need to make a new texture pack or the "qdim1" folders goes together with the main texture pack?
EDIT: Forget about it, I discovered how to make it. But, even typing "qdim1_" in front of the textures names, the mod's items don't change, like "qdim1_safeFront.png", for example. Is this a bug, or you didn't applied this feature yet?
Now everything is working, thanks. One question: I'm making the "Fluffy dimension" textures. I need to make a new texture pack or the "qdim1" folders goes together with the main texture pack?
EDIT: Forget about it, I discovered how to make it. But, even typing "qdim1_" in front of the textures names, the mod's items don't change, like "qdim1_safeFront.png", for example. Is this a bug, or you didn't applied this feature yet?
Well, it's supposed to override them, but I guess I have a bug there. I'll work on figuring that out tomorrow.
Thank you!
I'll have that in for the next release.
The locale code is pt_BR, right?Yup.I've tested it, and it seems to work.
I'll add any other languages people want, just post the translations.
EDIT:
Can you translate "Science Juice Bucket" and "<player> dissolved" into Portuguese?
I have science juice as a fluid working.
"Science Juice Bucket" is "Balde de suco de ciência", and "<player> dissolved" is "<jogador> dissolvido". Will you make science Juice in glass tubes too?
EDIT: What will be the texture name of the "Science juice bucket" and/or anything else from the build 16?
scienceJuice.png and scienceJuiceBucket.png
The scienceJuice.png is a tube with science juice or it's just his liquid form?
Go ahead! Just post the translations.
scienceJuice.png: Liquid
scienceJuiceBucket.png: Bucket of liquid
scienceJuicePipeEmpty.png: Empty pipe
scienceJuicePipe.png: Full pipe
EDIT: and battery0.png: Empty IDS Battery
EDIT 2: Woops, idsBattery0.png. Not battery0.png. Sorry.
I added pipes which can ferry around science juice.
And DOLLIs now use science juice from said pipes to clone items.
(Unless the configuration file option is set to make them not require science juice)
EDIT: Two more translations: "Science Juice Pipe" and "Empty IDS Battery"
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 8/12/12 4:43 PM
Description: Unexpected error
java.lang.NoSuchMethodError: ave.updateDynamicTextures(Luo;)V
at net.minecraft.client.Minecraft.l(Minecraft.java:1344)
at net.minecraft.client.Minecraft.J(Minecraft.java:723)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Thread.java:680)
i think it doesnt work with optifine
The current system that I'm using means that it needs to be manually inserted into the code.
Post it here and I'll include it in the next build.
Well, both mods edit the same file.
QuantumCraft only uses that file to slow down the speed of animated textures in Slow-Mo.
If you install Optifine over QuantumCraft, then it should work (though without slowed animated textures)
"Science Juice Pipe" is "Cano de Suco de Ciência" and "Empty IDS Battery" is "Bateria IDS Vazia". Will the IDS batteries require science juice to be crafted?
Thanks, I'll put that in now.
Yes.
Also, I have thrown safes and boxes breaking glass and glass panes if fast enough & heavy enough.
okay i will try that but if it doesnt work could you make them compatible for next update (just a suggestion you dont have to) cause well it increases alot of fps
I have no idea what is required to make them compatible. That's the problem.
Hopefully, the only thing needed is to install QuantumCraft before Optifine.
I don't want to just remove features to make it compatible with another mod.
yeah yeah dont worry its cause i love this mod its so cool
-When you throw a safe and then make it fly switching between antigravity and normal dimensions, it loses velocity.
-Also, the conveyors are a bit slow, so when you try to make a safe/box fly out of one of them (switching to antigravity and back to normal), it has not enought velocity.
That's strange. I'll check it out.
EDIT: Figured it out: Boxes and Safes have too much air friction: 0.9 compared to the 0.98 of items. That means that it was halving its speed every 0.35 seconds. I've changed it to 0.99, and it now takes ~3.5 seconds to half the speed.
Okay, I'll speed them up for build 16.
EDIT: Here's build 16. I'll stick it up into the main post tonight unless there are a lot of bugs found.
Well, in translation, you wrote "Macio Bateria", "Pesado Bateria", "Câmera Lenta Bateria" and "Antigravidade Bateria". In portuguese, in this case, the "Battery" comes before the "Fluffy", for example. So, the best translation is "Bateria Macio"; "Bateria Pesado"; "Bateria Câmera Lenta" and "Bateria Antigravidade". The science juice is working very well, the pipes too, the glass break aligned and fly in antigravity works properly. I didn't found any bug. Very well!
Ah, I'll fix the translation. Thanks.
The reason it is like that is that the dimension names are in the config file, and so I just append "IDS Battery" to whatever is in the config file (In English of course, but I have been using the same system for other languages.)
I'll probably add a switch to say if it comes before or after.
Also, I found a bug. When I died in science juice, the game crashed. That's the crash report:
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 13/08/12 21:16
Description: Unexpected error
java.lang.NullPointerException
at TMIUtils.updateUnlimitedItems(TMIUtils.java:336)
at mod_TooManyItems.onTickInGame(mod_TooManyItems.java:23)
at ModLoader.onTick(ModLoader.java:1184)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(Minecraft.java:759)
at net.minecraft.client.Minecraft.run(Minecraft.java:653)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 306331320 bytes (292 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.1
mod_TooManyItems 1.3.1 2012-08-01
mod_Quantum 1.3.1
- LWJGL: 2.4.2
- OpenGL: Intel 945G GL version 1.4.0 - Build 7.14.10.4926, Intel
- Is Modded: Probably not
- Type: Client
- Texture Pack: QCpackBuild8-v.16.zip
- Profiler Position: N/A (disabled)
- World MpServer Entities: 13 total; [jt['Orbe de Experiência'/38107, l='MpServer', x=-1129,00, y=1805,89, z=1064,18], jt['Orbe de Experiência'/38169, l='MpServer', x=-1133,64, y=1832,77, z=1059,35], jt['Orbe de Experiência'/38218, l='MpServer', x=-1129,00, y=1852,03, z=1063,31], jt['Orbe de Experiência'/38246, l='MpServer', x=-1129,00, y=1859,76, z=1059,31], jt['Orbe de Experiência'/38292, l='MpServer', x=-1128,90, y=1879,70, z=1059,80], jt['Orbe de Experiência'/38365, l='MpServer', x=-1129,00, y=1903,16, z=1064,66], jt['Orbe de Experiência'/38376, l='MpServer', x=-1129,55, y=1905,32, z=1061,00], jt['Orbe de Experiência'/38397, l='MpServer', x=-1128,91, y=1909,64, z=1062,76], jt['Orbe de Experiência'/38468, l='MpServer', x=-35,26, y=61,05, z=33,85], jy['Pintura'/2, l='MpServer', x=-9,50, y=66,50, z=11,94], jt['Orbe de Experiência'/38467, l='MpServer', x=-35,25, y=61,08, z=33,61], jy['Pintura'/3, l='MpServer', x=-6,50, y=67,50, z=11,94], jy['Pintura'/4, l='MpServer', x=-9,06, y=71,00, z=16,00]]
- World MpServer Players: 1 total; [atf['HugoBDesigner'/5, l='MpServer', x=-35,26, y=61,62, z=33,25]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 15
- Forced Entities: 75 total; [jt['Orbe de Experiência'/38397, l='MpServer', x=-1128,91, y=1909,64, z=1062,76], ni['item.quantumItem0'/32520, l='MpServer', x=-35,08, y=60,35, z=29,58], jt['Orbe de Experiência'/38467, l='MpServer', x=-35,25, y=61,08, z=33,61], jy['Pintura'/2, l='MpServer', x=-9,50, y=66,50, z=11,94], ni['item.quantumItem0'/7654, l='MpServer', x=-34,42, y=60,35, z=31,05], jy['Pintura'/3, l='MpServer', x=-6,50, y=67,50, z=11,94], jy['Pintura'/4, l='MpServer', x=-9,06, y=71,00, z=16,00], jt['Orbe de Experiência'/38468, l='MpServer', x=-35,26, y=61,05, z=33,85], atf['HugoBDesigner'/5, l='MpServer', x=-35,26, y=61,62, z=33,25], ni['item.item.battery0'/1, l='MpServer', x=-20,41, y=65,13, z=43,69], ni['item.quantumItem0'/10872, l='MpServer', x=-34,13, y=60,35, z=30,92], jy['Pintura'/2, l='MpServer', x=-9,50, y=66,50, z=11,94], jy['Pintura'/3, l='MpServer', x=-6,50, y=67,50, z=11,94], jy['Pintura'/4, l='MpServer', x=-9,06, y=71,00, z=16,00], ni['item.item.bucketScienceJuice'/31791, l='MpServer', x=-41,64, y=64,13, z=35,13], ni['item.quantumItem0'/7521, l='MpServer', x=-34,77, y=60,35, z=32,74], ni['item.item.battery1'/11826, l='MpServer', x=-30,50, y=65,00, z=32,50], ni['item.item.battery1'/11544, l='MpServer', x=-31,50, y=65,00, z=31,50], ni['item.quantumItem0'/10848, l='MpServer', x=-34,35, y=60,35, z=31,98], jt['Orbe de Experiência'/38246, l='MpServer', x=-1129,00, y=1859,76, z=1059,31], ni['item.quantumItem0'/12212, l='MpServer', x=-34,13, y=60,61, z=32,20], jt['Orbe de Experiência'/38376, l='MpServer', x=-1129,55, y=1905,32, z=1061,00], ni['item.quantumItem0'/37529, l='MpServer', x=-34,13, y=60,45, z=30,91], ni['item.quantumItem0'/37528, l='MpServer', x=-35,12, y=60,45, z=32,56], ni['item.quantumItem0'/37530, l='MpServer', x=-35,21, y=60,45, z=28,86], ni['item.quantumItem0'/11406, l='MpServer', x=-34,13, y=60,35, z=34,74], ni['item.quantumItem0'/37527, l='MpServer', x=-34,13, y=60,45, z=33,80], ni['item.item.battery4'/11561, l='MpServer', x=-31,50, y=65,00, z=31,50], jt['Orbe de Experiência'/38365, l='MpServer', x=-1129,00, y=1903,16, z=1064,66], ni['item.item.battery2'/11932, l='MpServer', x=-30,50, y=65,00, z=32,50], ni['item.quantumItem0'/7625, l='MpServer', x=-34,13, y=60,35, z=28,13], ni['item.quantumItem0'/7490, l='MpServer', x=-35,15, y=60,65, z=33,77], ni['item.item.redstone'/10721, l='MpServer', x=-35,88, y=60,14, z=32,81], ni['item.quantumItem0'/12482, l='MpServer', x=-34,55, y=60,25, z=34,88], ni['item.quantumItem0'/32148, l='MpServer', x=-34,89, y=60,35, z=29,50], ni['item.quantumItem0'/12179, l='MpServer', x=-34,13, y=60,61, z=34,09], ni['item.quantumItem0'/7634, l='MpServer', x=-34,43, y=60,35, z=32,73], jt['Orbe de Experiência'/38107, l='MpServer', x=-1129,00, y=1805,89, z=1064,18], ni['item.quantumItem0'/10819, l='MpServer', x=-34,13, y=60,35, z=33,49], ni['item.item.bucketScienceJuice'/32156, l='MpServer', x=-34,13, y=60,25, z=28,42], ni['item.quantumItem0'/32424, l='MpServer', x=-34,58, y=60,35, z=34,88], ni['item.item.diode'/10740, l='MpServer', x=-35,88, y=60,13, z=32,48], ni['item.item.battery3'/34515, l='MpServer', x=-30,50, y=65,00, z=30,50], jt['Orbe de Experiência'/38218, l='MpServer', x=-1129,00, y=1852,03, z=1063,31], ni['item.quantumItem0'/11435, l='MpServer', x=-34,59, y=60,35, z=32,14], ni['item.quantumItem0'/12256, l='MpServer', x=-34,13, y=60,61, z=28,13], ni['item.quantumItem0'/12461, l='MpServer', x=-34,89, y=60,61, z=29,58], ni['item.item.battery4'/34349, l='MpServer', x=-31,50, y=65,00, z=31,50], ni['item.quantumItem0'/11481, l='MpServer', x=-34,13, y=60,35, z=29,57], ni['item.quantumItem0'/12452, l='MpServer', x=-34,13, y=60,61, z=30,91], ni['item.quantumItem0'/32453, l='MpServer', x=-34,13, y=60,35, z=33,20], ni['item.quantumItem0'/12474, l='MpServer', x=-35,15, y=60,71, z=33,45], ni['item.item.battery1'/35431, l='MpServer', x=-30,50, y=65,00, z=32,50], ni['item.quantumItem0'/32120, l='MpServer', x=-34,83, y=60,35, z=33,32], ni['item.quantumItem0'/7604, l='MpServer', x=-34,73, y=60,35, z=34,88], ni['item.quantumItem0'/11458, l='MpServer', x=-35,15, y=60,35, z=31,54], ni['item.item.battery1'/12008, l='MpServer', x=-31,50, y=65,00, z=31,50], ni['item.tile.netherBrick'/38064, l='MpServer', x=-34,13, y=60,25, z=34,06], ni['item.item.idsGlove'/38063, l='MpServer', x=-34,13, y=60,25, z=30,66], ni['item.quantumItem0'/7609, l='MpServer', x=-34,80, y=60,35, z=31,66], ni['item.item.battery4'/35181, l='MpServer', x=-30,50, y=65,00, z=30,50], ni['item.quantumItem0'/7552, l='MpServer', x=-34,13, y=60,35, z=31,96], ni['item.item.battery1'/11988, l='MpServer', x=-30,50, y=65,00, z=30,50], ni['item.item.battery2'/34588, l='MpServer', x=-29,50, y=65,00, z=31,50], jt['Orbe de Experiência'/38169, l='MpServer', x=-1133,64, y=1832,77, z=1059,35], ni['item.item.battery4'/11753, l='MpServer', x=-31,56, y=65,16, z=31,47], ni['item.quantumItem0'/12238, l='MpServer', x=-34,13, y=60,61, z=30,65], jt['Orbe de Experiência'/38292, l='MpServer', x=-1128,90, y=1879,70, z=1059,80], ni['item.quantumItem0'/32484, l='MpServer', x=-34,99, y=60,35, z=31,58], ni['item.quantumItem0'/32088, l='MpServer', x=-34,16, y=60,35, z=34,67], ni['item.item.battery1'/11968, l='MpServer', x=-29,50, y=65,00, z=31,50], ni['item.item.battery1'/35041, l='MpServer', x=-30,50, y=65,00, z=32,50], ni['item.quantumItem0'/7573, l='MpServer', x=-34,49, y=60,35, z=29,99], ni['item.quantumItem0'/5809, l='MpServer', x=-36,88, y=65,45, z=33,13], ni['item.item.battery1'/11768, l='MpServer', x=-31,50, y=65,00, z=31,50]]
- Retry Entities: 0 total; []
EDIT: Can you make ceiling pressure plates to work on Anti-Gravity?
I think that's a bug with TMI. It says nothing in the traceback about QuantumCraft.
I'll add it to the TODO list.
Now everything is working, thanks. One question: I'm making the "Fluffy dimension" textures. I need to make a new texture pack or the "qdim1" folders goes together with the main texture pack?
EDIT: Forget about it, I discovered how to make it. But, even typing "qdim1_" in front of the textures names, the mod's items don't change, like "qdim1_safeFront.png", for example. Is this a bug, or you didn't applied this feature yet?
Well, it's supposed to override them, but I guess I have a bug there. I'll work on figuring that out tomorrow.