Ok, before I say anything: I LOVE this mod with a burning passion!
But I seem to be having a problem with something here.
I've tried adjusting the spawn rate of the Mutant Creatures, since a spawn rate of 10 is absolutely INSANE for creatures like these, by putting the Spawn Rate to 1 instead.
But the problem here is that the Config File seems to be completely ignoring my changes to it and Mutant Zombies and Creepers are still spawning all over the place even more often then default zombies and skeletons are.
How do you pick up the Egg the Mutant Creeper dropped? I've tried Piston-ing it, right clicking it while not wearing any helmet, but none of those seems to be working.
EDIT: Nvm, found out that it was a bug. Hope it will get fixed soon!
Sorry guys. Let's just say I've been away from minecraft for some time, but i'm back now. anyway, I just updated the mod to v1.2.2 with some minor fixes. i'm not done with the enderman yet, sorry. still got a lot of work to do. I have added eyes and particles though, so you can check that out
Sorry guys. Let's just say I've been away from minecraft for some time, but i'm back now. anyway, I just updated the mod to v1.2.2 with some minor fixes. i'm not done with the enderman yet, sorry. still got a lot of work to do. I have added eyes and particles though, so you can check that out
I know that the Mutant Enderman isn't complete yet but something i noticed is that it makes the skin texture of the regular Enderman kinda funky. I use texture pack and edit some to my liking and haven't been able to figure how to fix it so I'm guessing its in the coding of the mod. Even without texture pack and regular skin it show weirdly. The Mutant Enderman shows up fine though. Any one else experience this?
Hey hippo I wrote this for you hope you where able to look at it. What do you think?
You need to be able to mutate yourself. It has a chance of killing you (like anything with chemical x) or make you stronger. I think chem x should be obtained by brewing. Maybe brew an obsidian into a potion of strength and than a fermented spider eye into that? You should also be able to craft fermented spider eyes, obsidian, and a water bottle into it but it should use like three time as much stuff as brewing. Also, for the mutant villager, he should have better trading and more health. He should be able to trade some cool stuff to you for really expensive. Also, the mutant iron golem should be made by making an iron golem thing out of obsidian and than put the pumpkin on top and throw chem x at it to animate it. It gets HUGE and much more power than norm. Mutant pigs should be huge and drop like ten raw pork chop and be breed able with other mutant pigs to make mutant baby pigs. Mutant sheep drop like ten to twenty wool when sheared and five when killed. They should take like ten dye to dye and more durability from the shears. Mutant chickens lay golden eggs, which are useless but are good of bragging. Mutant mooshrooms should have brown mushrooms instead of red.
Sorry guys. Let's just say I've been away from minecraft for some time, but i'm back now. anyway, I just updated the mod to v1.2.2 with some minor fixes. i'm not done with the enderman yet, sorry. still got a lot of work to do. I have added eyes and particles though, so you can check that out
He said no mutating bosses, also I'm back!
But I seem to be having a problem with something here.
I've tried adjusting the spawn rate of the Mutant Creatures, since a spawn rate of 10 is absolutely INSANE for creatures like these, by putting the Spawn Rate to 1 instead.
But the problem here is that the Config File seems to be completely ignoring my changes to it and Mutant Zombies and Creepers are still spawning all over the place even more often then default zombies and skeletons are.
Is there something I'm missing here? O_o
EDIT: Nvm, found out that it was a bug. Hope it will get fixed soon!
1.4.6 is compatible with 1.4.7.
Thanks!
Take your time...
Good to see you again
@OMGitzDmC
Cool
@devilbat
Yea, I will, but I'm not working on the skeleton now, so reminding me right now might not make a difference.
@ImJustSomeDude
Oh, thanks. It will be fixed in the next update
Could you show me a picture of maybe before and after effect? I'll see if there's anything I can do
You never answered my question. Is it no or did you not see it?
here:
HEY! HIPPOMASTER! Can I have permision to make a modded survival/adventure map with your mod?
Do you want pictures to show how far I've gotten?
It's a really tough map!
I work on some cool maps, you should check 'em out!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2361430-nuclear-meltdown-ver-3-0-i-havent-given-up-on-this
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2433575-ssp-smp-aeros-island-survival-single-player