Sorry if i miss a few msgs. if it's urgent, then repost it
@jd
I want to add some eventually
@electrocreeper
you sure you got the right version of forge? do you have the files in the right place?
@Minercrafter
could you show me taht again when I'm working on the skeleton?
@isplicewithadam
I'm still working on it. I'm trying to avoid entity id collision, but I haven't found a way yet.
@Arazorn
Obviously. As you can see, it's not on the OP description, and you can find out that it's not complete with the description in the changelist. I'm sorry if I'm too straightforward. I don't have very much time to reply
@IICrexII
It's probably going to take a while :/ I've got a lot to work on
i mean.. i just weird. you know what hippo's doing :/. you know that his making a mod.. i seem like you are his brother or his friend :/ . just asking
Nope, just someone who loves a mod and loves to help out, I'm may try and learn a bit of programming to make a mod, but something like this is just extraordinary.
He was just asking, I love helping out because I was/am so confused at times, just help nicely, he just asked a question.
Nope, just someone who loves a mod and loves to help out, I'm may try and learn a bit of programming to make a mod, but something like this is just extraordinary.
Oh, Okay yeah i like this mod too. By the way, do you know how to play on 1.4.5 version of minecraft? :/ i can't find forge that compatible for 1.4.5 . just for 1.4.4 :\ and i'm playing on 1.4.4 right now :/
lol i can't possibly think of another mutant creature that wouldn't bring death to every minecrafter because they look SO FREAKING DIFFICULT ; btw haven't tried it thought but i hope to eventually
@Minercrafter
Yeah I'm afraid I'll forget :/ so yea
Also, you'll have to download the 'latest' forge instead of the 'recommended'.
the latest should be for 1.4.5
@MrWilliamo
Cool!
@Daemonshi
Yeah, I'm still trying fix that. It seems to collide with mod entity ids with the creeper minion egg.
Sorry, I'm hoping i'll be able to fix it, but it's not certain at the moment
@ovan
Still working
I've just finished the full texture (except the eyes)
Just bumping this to make sure the dev sees the error. There haven't been any replies to it and it's getting buried.....
@Minercrafter2312 Unless I'm misreading your post it looks like you need a hand finding Forge for 1.4.5? You can find all forge builds here
thanks but.. did i must download the source file too? :/
[EDITED]
Ok Solved. I downloaded the recommended :/ and it wont work thanks hippo and Daemonshi. big thanks
^ No not the source, only grab the universal and copy the contents into your Minecraft.jar. Your .jar file should be clean before you install forge, and be sure to delete Meta-Inf directory after you install it.
@Hippo If it's an entity id that's causing that, then I will give it another go and see if I can't play around with entity id's from other mods....
It would certainly help if the entity ids and other ids the mod uses were configurable, as for now only three of the ids the mod uses are able to be changed. Personally, I wish every mod out there listed every id they use in a config file.
@Daemonshi
I will probably add that in the config after this. There wasn't this issue before, since SSP games could use an id generator. Since the mod works for SMP now, I'll have to adapt to it and add a config
EDIT:
@D4vid
Hahaha. Sorry, and I'm glad you like it
WAAAW, the mutant enderman looks frkin awesome xD i hav a suggestion that you can put something like a <ender core> somewhere like in the middle of the endermans body, and thats where the hitbox is or else he will keep teleportin xB just a little suggestion and SERIOUSLY AWESOME MOD MAN. P.s when is the mutant enderman update gonna be?
@Daemonshi
Yeah, I'm still trying fix that. It seems to collide with mod entity ids with the creeper minion egg.
Sorry, I'm hoping i'll be able to fix it, but it's not certain at the moment
If it's not too much trouble, would you mind listing the entity ids this mod uses? I can't imagine there are very many. Unless, of course, you are close to releasing the next update, since you stated the next one will have the ids in a config file Thanks either way bro!
Did you see the new sneak peek? Omg it's scary as HELL! It could be very useful in my map that I'm working on. (If there is a line in my words something produced the line and I don't know how to fix it)
The Meaning of Life, the Universe, and Everything.
Join Date:
12/1/2012
Posts:
208
Member Details
QUICK TELL ME HOW TO OFF MUTANT CREEPER GRIEFING BEFORE ANOTHER MUTANT CREEPER GRIEFS MY HOUSE QUICK!!!!!!!! P.S maybe three evolution stages for creeper minion? to get to 2nd stage it needs 20 hearts and to get to 3rd stage it needs fifty hearts? and different animations and designs for each? and maybe in second stage the creeper minion will have half of the attacks of the mutant creeper? and for 3rd stage once it evolves it will gain an extra 10 hearts? ooh! and once the creeper minion evolves to level 3, it will have all the attacks of the mutant creeper plus one last special attack for the tamed 3rd evolution creeper? sorry this post is so long, but my imagination imagines stuff so quickly! and maybe if youre planning to make one maybe the mutant skeleton will drop mutant tears that can be used to make 10 glaives per crafting recipe? Ooh ! And the recipe for glaives is iron ingots in the shape of a plus and mutant tear at the middle? And maybe glaives will deal say, 5 or 3 hearts of damage? all of this is just a suggestion. AND one last thing... are you planning to make a mutant spider?
QUICK TELL ME HOW TO OFF MUTANT CREEPER GRIEFING BEFORE ANOTHER MUTANT CREEPER GRIEFS MY HOUSE QUICK!!!!!!!! P.S maybe three evolution stages for creeper minion? to get to 2nd stage it needs 20 hearts and to get to 3rd stage it needs fifty hearts? and different animations and designs for each? and maybe half of the mutant creepers attacks will be to 2nd stage? and for 3rd stage once it evolves it will gain an extra 10 hearts? ooh! and one last special attack for the tamed 3rd evolution creeper? sorry this post is so long, but my imagination imagines stuff so quickly! and maybe if youre planning to make one maybe the mutant skeleton will drop a special bow? all of this is just a suggestion. AND one last thing... are you planning to make a mutant spider?
WAAAW, the mutant enderman looks frkin awesome xD i hav a suggestion that you can put something like a <ender core> somewhere like in the middle of the endermans body, and thats where the hitbox is or else he will keep teleportin xB just a little suggestion and SERIOUSLY AWESOME MOD MAN. P.s when is the mutant enderman update gonna be?
Excellent request, if hippo can manage that would be brilliant! I was thinking the ideas us people came up with was missing something.. and it was! Hopefully hippo can think about it.
@Minercrafter
Again, I can't guarantee it'll work well when I try to use it ingame
I don't want to waste your efforts :/
@CreatureSuzMeow
thanks I could try to do something like that
I don't know when it's gonna be finished, but I haven't started working on the attacks yet
@Daemonshi
It uses from 110 to 115.
I don't think these matter. I think the real collision is 112, which is the creeper minion egg, and it's the only thing causing errors currently
@karpinskijd
Hahaha
Maybe after I've finished a bunch of stuff
@mosterhunter
I would add different stages for the mutants, although that might take a while.
Once i finish all of the main mutants, I'll start working on different stages
i mean.. i just weird. you know what hippo's doing :/. you know that his making a mod.. i seem like you are his brother or his friend :/ . just asking
@jd
I want to add some eventually
@electrocreeper
you sure you got the right version of forge? do you have the files in the right place?
@Minercrafter
could you show me taht again when I'm working on the skeleton?
@isplicewithadam
I'm still working on it. I'm trying to avoid entity id collision, but I haven't found a way yet.
@Arazorn
Obviously. As you can see, it's not on the OP description, and you can find out that it's not complete with the description in the changelist. I'm sorry if I'm too straightforward. I don't have very much time to reply
@IICrexII
It's probably going to take a while :/ I've got a lot to work on
You mean.. i show the picture again when you working on mutant skeleton? okay then.
He was just asking, I love helping out because I was/am so confused at times, just help nicely, he just asked a question.
Nope, just someone who loves a mod and loves to help out, I'm may try and learn a bit of programming to make a mod, but something like this is just extraordinary.
Oh, Okay yeah i like this mod too. By the way, do you know how to play on 1.4.5 version of minecraft? :/ i can't find forge that compatible for 1.4.5 . just for 1.4.4 :\ and i'm playing on 1.4.4 right now :/
@Minercrafter2312 Unless I'm misreading your post it looks like you need a hand finding Forge for 1.4.5? You can find all forge builds here
Yeah I'm afraid I'll forget :/ so yea
Also, you'll have to download the 'latest' forge instead of the 'recommended'.
the latest should be for 1.4.5
@MrWilliamo
Cool!
@Daemonshi
Yeah, I'm still trying fix that. It seems to collide with mod entity ids with the creeper minion egg.
Sorry, I'm hoping i'll be able to fix it, but it's not certain at the moment
@ovan
Still working
I've just finished the full texture (except the eyes)
@AwesomeKidKid
I hope you do and hav fun
thanks but.. did i must download the source file too? :/
[EDITED]
Ok Solved. I downloaded the recommended :/ and it wont work thanks hippo and Daemonshi. big thanks
@Hippo If it's an entity id that's causing that, then I will give it another go and see if I can't play around with entity id's from other mods....
It would certainly help if the entity ids and other ids the mod uses were configurable, as for now only three of the ids the mod uses are able to be changed. Personally, I wish every mod out there listed every id they use in a config file.
glad we could help
@Daemonshi
I will probably add that in the config after this. There wasn't this issue before, since SSP games could use an id generator. Since the mod works for SMP now, I'll have to adapt to it and add a config
EDIT:
@D4vid
Hahaha. Sorry, and I'm glad you like it
it's work perfectly. thanks
@thehippomaster21
Yeah, . i'm making animation and modelling mutant skeleton :/
:3
If it's not too much trouble, would you mind listing the entity ids this mod uses? I can't imagine there are very many. Unless, of course, you are close to releasing the next update, since you stated the next one will have the ids in a config file Thanks either way bro!
edit - NM I fixed the line
I work on some cool maps, you should check 'em out!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2361430-nuclear-meltdown-ver-3-0-i-havent-given-up-on-this
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2433575-ssp-smp-aeros-island-survival-single-player
DEATH TO THE GREENBLOODS(Creepers)!!!
Run, %appdata%, .minecraft, config, mutant creatures, spawn mutant creeper: False.
Excellent request, if hippo can manage that would be brilliant! I was thinking the ideas us people came up with was missing something.. and it was! Hopefully hippo can think about it.
Again, I can't guarantee it'll work well when I try to use it ingame
I don't want to waste your efforts :/
@CreatureSuzMeow
thanks I could try to do something like that
I don't know when it's gonna be finished, but I haven't started working on the attacks yet
@Daemonshi
It uses from 110 to 115.
I don't think these matter. I think the real collision is 112, which is the creeper minion egg, and it's the only thing causing errors currently
@karpinskijd
Hahaha
Maybe after I've finished a bunch of stuff
@mosterhunter
I would add different stages for the mutants, although that might take a while.
Once i finish all of the main mutants, I'll start working on different stages