Would it be possible to add an option in InGameInfo XML so that the display is hidden when TAB is pressed to show the player list? Just like the option to hide when chat is shown? I have some info showing top centre and it obscures the top few entries on the player list.
Hello. I am used to bspkrs's mod InGameInfo. However, he has discontinued it and I am forced to use this mod instead. I am trying to convert this config file from bspkrs's InGameInfo to the XML config file for this mod. Please help.
I would also like it so that when the FPS is 30 and above, it would be dark green (&4). When it is 20 and above, it would be yellow (&e). And when it is 19 and below, I would like it to be dark red (&4).
Hello. I am used to bspkrs's mod InGameInfo. However, he has discontinued it and I am forced to use this mod instead. I am trying to convert this config file from bspkrs's InGameInfo to the XML config file for this mod. Please help.
I would also like it so that when the FPS is 30 and above, it would be dark green (&4). When it is 20 and above, it would be yellow (&e). And when it is 19 and below, I would like it to be dark red (&4).
Thank you for your help in advance.
/igi save InGameInfo.txt
Then convert the &f to $f and then open up the config file and use InGameInfo.txt as your main file
Just wrap <pct> into <round>. The first argument will be the <pct> tag, the second one is the amount of decimal number you want. for a whole number simply use <num>0</num>.
Hello. I am used to bspkrs's mod InGameInfo. However, he has discontinued it and I am forced to use this mod instead. I am trying to convert this config file from bspkrs's InGameInfo to the XML config file for this mod. Please help.
I would also like it so that when the FPS is 30 and above, it would be dark green (&4). When it is 20 and above, it would be yellow (&e). And when it is 19 and below, I would like it to be dark red (&4).
Would it be possible to add an option in InGameInfo XML so that the display is hidden when TAB is pressed to show the player list? Just like the option to hide when chat is shown? I have some info showing top centre and it obscures the top few entries on the player list.
I'm having difficulty showing icons such as equippedicon, helmeticon, and so on, and can't find an example of how you managed to get them to display in your screenshot. Cre to provide me a snippet of XML so I can see where I'm going wrong?
Sorry, I'd moved to a different computer, and didn't realise it was using an older version. All fixed now!
Small question do you still have the 1.6.4 version of the LunatriusCore hosted anywhere? The DL links only list the various 1.7.2 versions and I can't use that in 1.6.4 along with the modpack I'm using. Or does InGameInfoXML 2.5.1.36 not need the core file too?
Small question do you still have the 1.6.4 version of the LunatriusCore hosted anywhere? The DL links only list the various 1.7.2 versions and I can't use that in 1.6.4 along with the modpack I'm using. Or does InGameInfoXML 2.5.1.36 not need the core file too?
InGameInfoXML was recently changed in 1.7.2+ to work only with the LunatriusCore mod...The 1.6.2/1.6.4 version and lower are stand-alone, working without LunatriusCore
I am attempting to use Monster Spawn Highlighter with Magic Launcher 1.2.5 in Minecraft 1.7.2 and I can't seem to get it working.
I have the latest Forge loader for 1.7.2 as the first mod loaded followed by Lunatrius' Core then Monster Spawn Highlighter and last is Rei's minimap. Unfortunately the only mod working is Rei's. I was wondering if there was something I could do to fix this?
I am attempting to use Monster Spawn Highlighter with Magic Launcher 1.2.5 in Minecraft 1.7.2 and I can't seem to get it working.
I have the latest Forge loader for 1.7.2 as the first mod loaded followed by Lunatrius' Core then Monster Spawn Highlighter and last is Rei's minimap. Unfortunately the only mod working is Rei's. I was wondering if there was something I could do to fix this?
I am attempting to use Monster Spawn Highlighter with Magic Launcher 1.2.5 in Minecraft 1.7.2 and I can't seem to get it working.
I have the latest Forge loader for 1.7.2 as the first mod loaded followed by Lunatrius' Core then Monster Spawn Highlighter and last is Rei's minimap. Unfortunately the only mod working is Rei's. I was wondering if there was something I could do to fix this?
I've recently upgraded to the latest version of In Game Info XML (for MC 1.6.4) and gotten the newest standard XML file. It includes armour and potion effects, and that is really cool! I've been moving some stuff around and this is what my bottom right part of the screen looks like now with one or all potion effects:
Below is what I am holding (+ possible damage value), then an empty line, then my armour if any, and then the potions. What I would really like to see is (from bottom to top) Holding - Empty Line - Armor - Empty Line - Potions
But I would like to see no more then 1 white line at a time. So for example if I only have 1 potion effect it should show with only 1 white line in between, and if either armour or what I am holding fall away I also dont want to see loads of white space. Is this possible? If yes, how?
Edit: Short version of my question: How can I make sure that if a line contains NO information, it does NOT show, not even as an empty line taking up space ..... : D
About the flashing 2 different colors thing, how would I do it?
You could do it with modi, but I'm pretty sure that there isn't any numbers in the game increasing over time, constantly. Pretty much depends on what you're doing, if things are specific for something it might be doable, otherwise not really.
I've recently upgraded to the latest version of In Game Info XML (for MC 1.6.4) and gotten the newest standard XML file. It includes armour and potion effects, and that is really cool! I've been moving some stuff around and this is what my bottom right part of the screen looks like now with one or all potion effects:
Below is what I am holding (+ possible damage value), then an empty line, then my armour if any, and then the potions. What I would really like to see is (from bottom to top) Holding - Empty Line - Armor - Empty Line - Potions
But I would like to see no more then 1 white line at a time. So for example if I only have 1 potion effect it should show with only 1 white line in between, and if either armour or what I am holding fall away I also dont want to see loads of white space. Is this possible? If yes, how?
This is my current XML file:
-- snip --
I hope someone can help!
Moving things around is as easy as moving the line tags up/down, where you want them. You can hide potion effects by replacing "<str> </str>" with "<str></str>". That will cause the lines not to show when they're empty. As for the empty lines in between, not really sure how you could get that working. For potions you can probably check it against potiondurationticks1 to cover all potions, the armor... you'd have to check it against all of them.
Moving things around is as easy as moving the line tags up/down, where you want them. You can hide potion effects by replacing "<str> </str>" with "<str></str>". That will cause the lines not to show when they're empty. As for the empty lines in between, not really sure how you could get that working. For potions you can probably check it against potiondurationticks1 to cover all potions, the armor... you'd have to check it against all of them.
I already moved stuff by moving the lines, its more the empty spaces I'm trying to solve.....
Update: Okay, I got as far as removing those spaces and now the potion effects start right above the armor as I like them to be. However the armor lines still take up space even if I don't have any on. How do I build in that they aren't showing?
I already moved stuff by moving the lines, its more the empty spaces I'm trying to solve.....
Update: Okay, I got as far as removing those spaces and now the potion effects start right above the armor as I like them to be. However the armor lines still take up space even if I don't have any on. How do I build in that they aren't showing?
Same thing, you'll see the spaces. Made that on purpose to allow people better tweaking with this sort of things.
I'll look into it, shouldn't be too hard.
What exactly do you mean by flash? Blink? Random string ($k)?
I would also like it so that when the FPS is 30 and above, it would be dark green (&4). When it is 20 and above, it would be yellow (&e). And when it is 19 and below, I would like it to be dark red (&4).
Thank you for your help in advance.
/igi save InGameInfo.txt
Then convert the &f to $f and then open up the config file and use InGameInfo.txt as your main file
Just wrap <pct> into <round>. The first argument will be the <pct> tag, the second one is the amount of decimal number you want. for a whole number simply use <num>0</num>.
That won't work because it won't load it in the first place.
https://gist.github.com/8a53105d09f71c503467
If you'd still want to use the text version, simply change the filename in InGameInfoXML.cfg to .txt and use the following code:
I'm having difficulty showing icons such as equippedicon, helmeticon, and so on, and can't find an example of how you managed to get them to display in your screenshot. Cre to provide me a snippet of XML so I can see where I'm going wrong?Sorry, I'd moved to a different computer, and didn't realise it was using an older version. All fixed now!
InGameInfoXML was recently changed in 1.7.2+ to work only with the LunatriusCore mod...The 1.6.2/1.6.4 version and lower are stand-alone, working without LunatriusCore
Ahh thanks just making sure.
I am attempting to use Monster Spawn Highlighter with Magic Launcher 1.2.5 in Minecraft 1.7.2 and I can't seem to get it working.
I have the latest Forge loader for 1.7.2 as the first mod loaded followed by Lunatrius' Core then Monster Spawn Highlighter and last is Rei's minimap. Unfortunately the only mod working is Rei's. I was wondering if there was something I could do to fix this?
Thanks for any help.
Are all the mods in the mods folder?
Took me a bit, but it appears to work fine in MagicLauncher. I had to load the instance from the vanilla launcher however.
Awesome. Thanks for responding.
Below is what I am holding (+ possible damage value), then an empty line, then my armour if any, and then the potions. What I would really like to see is (from bottom to top) Holding - Empty Line - Armor - Empty Line - Potions
But I would like to see no more then 1 white line at a time. So for example if I only have 1 potion effect it should show with only 1 white line in between, and if either armour or what I am holding fall away I also dont want to see loads of white space. Is this possible? If yes, how?
This is my current XML file:
I hope someone can help!
Edit: Short version of my question: How can I make sure that if a line contains NO information, it does NOT show, not even as an empty line taking up space ..... : D
Moving things around is as easy as moving the line tags up/down, where you want them. You can hide potion effects by replacing "<str> </str>" with "<str></str>". That will cause the lines not to show when they're empty. As for the empty lines in between, not really sure how you could get that working. For potions you can probably check it against potiondurationticks1 to cover all potions, the armor... you'd have to check it against all of them.
I already moved stuff by moving the lines, its more the empty spaces I'm trying to solve.....
Update: Okay, I got as far as removing those spaces and now the potion effects start right above the armor as I like them to be. However the armor lines still take up space even if I don't have any on. How do I build in that they aren't showing?
I removed the spaces but still got white lines in the positions of equipped and armor.....