well can you maby just add the code from the old version so our pkmon don't vannish
I'm not saying that you asking to put pc's in is a bad thing, and you posting it on our forums will get it actioned faster than posting it in this thread. Once i've finished getting the whole re-modelling/animation stuff, basically getting the groundwork of all that done, and i think it's almost there seriously, the pc will be the next step in my programming. But if you post on our forums, in the suggest a feature area, i'll make sure your ideas about how the pc should look/be implemented are included in the final version.
And i'm really sorry but adding that old code would just not be possible as too much of the structure of the source has changed already
Well... Is this really a good,stable mod?? If so, why is pokemobs so popular, when this mod has 29 more mobs added??? lol seems strange to me. I guess i will download it, and try it out. Sounds delish soo far!
It's still early in development, but it's very stable at this point, and a lot of awesome features are going to be added either next update or over the course of the next few updates.
That's the goal :3 The option to have all of them in is any- we're planning to have generation packs so people can pick and choose which generation of pokemon they want in their game. Since there's so few pokemon in currently, it's not a main focus atm, but it'll come eventually :3
Installed the mod and all required things and nothing basically happened to Minecraft. Everything is like it was before installing, no Pokémon! PS: I'm on Mac OS X
Best thing to do is to create an account on our forums and stick a message up in the support area. I can think of a few things for you to try already but do that first, we have a great community who are really keen to help out with these sorts of issues. This does work on macs though
I have also followed the steps on pixelmon v1.3 installation, i did everything it said it got to the mojang screen and it quickly went to a black screen. i have deleted META-INF.
Post this on our forums and post a proper error log plz, we can't help you without it
Yeah, I reïnstalled the mod and now, when selecting a world, all text disappears and after 10 seconds, there is a 0.1 second flash of an error screen, then everything turns black! We need a tutorial!
On the forums there is a topic which has details about getting an error log out of minecraft but just googling it will provide many examples
Little bit by little bit we are starting to beat this whole child piece thing with techne and animating complex models. As far as i can see, no one has ever attempted this except notch (and he built a system to do it for just his one particular case)
I am still confused with the downloading of this mod. This is the error report I got
2 mods loaded
Minecraft Forge 3.2.5.120
FML v2.2.17.117
Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
mod_MinecraftForge : Initialized (minecraft.jar)
mod_Pixelmon : Pre-initialized (ModPixelmon.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 13ce2af7 --------
Generated 6/11/12 3:01 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.1.0 - Build 8.15.10.2372, Intel
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:135)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at ModLoader.removeSpawn(ModLoader.java:622)
at mod_Pixelmon.removeNormalMobsAndCreatures(mod_Pixelmon.java:361)
at mod_Pixelmon.registerEntities(mod_Pixelmon.java:301)
at mod_Pixelmon.load(mod_Pixelmon.java:270)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4f03fd79 ----------
Is there any videos showing how to install this mod correctly?
Post your error logs in the pixelmon forums plz, you'll get more support there.
but it looks like you didn't install pixelmon properly, your meant to put the rar/zip into the .minecraft folder and then extract it.
Done.
If you want to bug us about this on a regular basis i'd prefer if you set up an account on our forums and post there
well can you maby just add the code from the old version so our pkmon don't vannish
I'm not saying that you asking to put pc's in is a bad thing, and you posting it on our forums will get it actioned faster than posting it in this thread. Once i've finished getting the whole re-modelling/animation stuff, basically getting the groundwork of all that done, and i think it's almost there seriously, the pc will be the next step in my programming. But if you post on our forums, in the suggest a feature area, i'll make sure your ideas about how the pc should look/be implemented are included in the final version.
And i'm really sorry but adding that old code would just not be possible as too much of the structure of the source has changed already
I scored 82% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
Best thing to do is to create an account on our forums and stick a message up in the support area. I can think of a few things for you to try already but do that first, we have a great community who are really keen to help out with these sorts of issues. This does work on macs though
Post this on our forums and post a proper error log plz, we can't help you without it
On the forums there is a topic which has details about getting an error log out of minecraft but just googling it will provide many examples
2 mods loaded
Minecraft Forge 3.2.5.120
FML v2.2.17.117
Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
mod_MinecraftForge : Initialized (minecraft.jar)
mod_Pixelmon : Pre-initialized (ModPixelmon.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 13ce2af7 --------
Generated 6/11/12 3:01 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.1.0 - Build 8.15.10.2372, Intel
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:135)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at ModLoader.removeSpawn(ModLoader.java:622)
at mod_Pixelmon.removeNormalMobsAndCreatures(mod_Pixelmon.java:361)
at mod_Pixelmon.registerEntities(mod_Pixelmon.java:301)
at mod_Pixelmon.load(mod_Pixelmon.java:270)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4f03fd79 ----------
Is there any videos showing how to install this mod correctly?
I like dogs.I did, it still wont work
I like dogs.