It would be SOO helpful if you gave me a list of new blocks, also, I'm wondering how to make a book that opens a gui which explain what all of the blocks are used for.
Find Problem Awnsers Below:
Q: What does this mod do?
A: http://i.imgur.com/Tvo9f.png
Q: I got a black screen.
A: Theres many reasons why that happend, Make sure you deleted META-INF and installed ModLoader.
Q: Where can I find the blocks?
A: http://i.imgur.com/Tvo9f.png
Q: dis mod iz borrrrrring[/font][/b][/size]
A: It's not 100% done, It's not a WIP either. I just gave it out for now. I'm adding more blocks right now
( For More Questions comment below )
Arrange the blocks in the rolling machine so you get the following:
Top: lapis, Gold Ornament, lapis
Middle: Gold ornament, glass block, Gold Ornament
Bottom: same as top.
This block is only meant for decorative purposes only, and is only as strong as glass.
Different coloured variations can be made, by substituting the lapis with diamonds, emeralds or redstone.
Arrange the blocks in the rolling machine so you get the following:
Top: lapis, Gold Ornament, lapis
Middle: Gold ornament, glass block, Gold Ornament
Bottom: same as top.
This block is only meant for decorative purposes only, and is only as strong as glass.
Different coloured variations can be made, by substituting the lapis with diamonds, emeralds or redstone.
your idea would cause dependinces other than modloader so i would guess no
Arrange the blocks in the rolling machine so you get the following:
Top: lapis, Gold Ornament, lapis
Middle: Gold ornament, glass block, Gold Ornament
Bottom: same as top.
This block is only meant for decorative purposes only, and is only as strong as glass.
Different coloured variations can be made, by substituting the lapis with diamonds, emeralds or redstone.
Lets just say I don't want to use any other mods with my mod. But. You said something about glass?
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 12/06/12 4:05 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.Exception: No more empty terrain sprite indices left!
at net.minecraft.src.ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:694)
at net.minecraft.src.ModLoader.getUniqueSpriteIndex(ModLoader.java:671)
at net.minecraft.src.ModLoader.addOverride(ModLoader.java:365)
at net.minecraft.src.mod_workspace.<clinit>(mod_workspace.java:68)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraft.src.ModLoader.addMod(ModLoader.java:287)
at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1279)
at net.minecraft.src.ModLoader.init(ModLoader.java:849)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:786)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd9e806e --------
you've got too much blocks
to add more you must use a infinite sprite index like what mcforge has
mcforge is not so hard to mod with, just that in every file you make you must add certain things
if you want some help with mcforge please message me, i will tell you how to make blocks use infinite index sprites here
mod_*modname.java
import net.minecraft.src.forge.*;
public class mod_modname extends BaseMod
{
public static Block blockname = new blockfile(126, 0).setHardness(1.0F).setResistance(50F).setLightValue(0.25F).setBlockName("memblock2").setStepSound(Block.soundStoneFootstep
);
public mod_modname()
{
ModLoader.registerBlock(blockname);
ModLoader.addName(blockname, "blockname");
MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
}
}
the only difference is (126, 0) and MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
the 126 is id as usual
BUT, the 0 is the location of the block index file
so
if the texture file is like
OOOO
OOOO
OOOO
the first O is 0
and so on
the MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
and in the
block.java
package net.minecraft.src;
import java.util.Random;
import net.minecraft.src.forge.*;
public class blockfile extends Block implements ITextureProvider
{
public String getTextureFile()
{
return "/modfolder/Blocks.png";
}
public blockfile(int i, int j)
{
super(i, j, Material.rock);
//the normal
}
}
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 12/06/12 4:05 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.Exception: No more empty terrain sprite indices left!
at net.minecraft.src.ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:694)
at net.minecraft.src.ModLoader.getUniqueSpriteIndex(ModLoader.java:671)
at net.minecraft.src.ModLoader.addOverride(ModLoader.java:365)
at net.minecraft.src.mod_workspace.<clinit>(mod_workspace.java:68)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraft.src.ModLoader.addMod(ModLoader.java:287)
at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1279)
at net.minecraft.src.ModLoader.init(ModLoader.java:849)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:786)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd9e806e --------
you've got too much blocks
to add more you must use a infinite sprite index like what mcforge has
mcforge is not so hard to mod with, just that in every file you make you must add certain things
if you want some help with mcforge please message me, i will tell you how to make blocks use infinite index sprites here
mod_*modname.java
import net.minecraft.src.forge.*;
public class mod_modname extends BaseMod
{
public static Block blockname = new blockfile(126, 0).setHardness(1.0F).setResistance(50F).setLightValue(0.25F).setBlockName("memblock2").setStepSound(Block.soundStoneFootstep
);
public mod_modname()
{
ModLoader.registerBlock(blockname);
ModLoader.addName(blockname, "blockname");
MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
}
}
the only difference is (126, 0) and MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
the 126 is id as usual
BUT, the 0 is the location of the block index file
so
if the texture file is like
OOOO
OOOO
OOOO
the first O is 0
and so on
the MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
and in the
block.java
package net.minecraft.src;
import java.util.Random;
import net.minecraft.src.forge.*;
public class blockfile extends Block implements ITextureProvider
{
public String getTextureFile()
{
return "/modfolder/Blocks.png";
}
public blockfile(int i, int j)
{
super(i, j, Material.rock);
//the normal
}
}
my mod doesn't want to live with Minecraft Forge
This is my first mod!
YOU CAN USE THIS MOD IN MOD PACKS (WITH CREDIT) BUT YOU SHALL NOT CLAIM THIS MOD AS YOURS!
What This Mod Does is Adds A WHOLE LOT NEW blocks to the game.
Currently theres not A WHOLE LOT of blocks yet. But I will add more blocks as soon as possible.
First Mod Review
And Heres the recipes.
Mods Needed:
-ModLoader
-Forge
-This Mod (Duh..)
(Currently All Blocks make the sound of "stone")
Download:
CLICK HERE
------------------------------------------------
It would be SOO helpful if you gave me a list of new blocks, also, I'm wondering how to make a book that opens a gui which explain what all of the blocks are used for.
Find Problem Awnsers Below:
CLICK HERE FOR ALL MY MODS!!
Sorry but I was in a hurry making this.
Also.. I can't figure out how to edit this post now. You know how?BTW do you have any more block ideas?
no i dont have anyideas
I got an idea for one of them:
Mosaic tiles
You will need:
Rolling machine (Railcraft)
1 glass blocks
4x lapis ore
4x Gold Ornament block (Millenaire)
Arrange the blocks in the rolling machine so you get the following:
Top: lapis, Gold Ornament, lapis
Middle: Gold ornament, glass block, Gold Ornament
Bottom: same as top.
This block is only meant for decorative purposes only, and is only as strong as glass.
Different coloured variations can be made, by substituting the lapis with diamonds, emeralds or redstone.
your idea would cause dependinces other than modloader so i would guess no
Lets just say I don't want to use any other mods with my mod. But. You said something about glass?
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
That would be EXTREMLY HELPFUL!
I want to get my first mod as famous as possible!
I DO SAY
Just a suggestion.
"What presents?"
"My presence. You're welcome."
And yes, my usersame does suck. I know.
go there for the mod spotlight
Also Added your review on the fourm post!
BTW I added ABC and 123 Blocks!
I'm just going to say "Shutup Flanders"
Rubix Cube ADDED!
you've got too much blocks
to add more you must use a infinite sprite index like what mcforge has
mcforge is not so hard to mod with, just that in every file you make you must add certain things
if you want some help with mcforge please message me, i will tell you how to make blocks use infinite index sprites here
mod_*modname.java
the only difference is (126, 0) and MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
the 126 is id as usual
BUT, the 0 is the location of the block index file
so
if the texture file is like
OOOO
OOOO
OOOO
the first O is 0
and so on
the MinecraftForgeClient.preloadTexture("/modfolder/Blocks.png");
and in the
block.java
I'm Confused.
It would be nice if you found a tutorial.