For some reason the Scarecrow has no texture, and it cant be turned/destroyed by a shovel,
i have the latest Mcforge and im using MultiMC launcher.
Solution?
Aw, BOP support just as soon as I found an even better (IMO) biome mod. Great work though, Ive been considering setting up more than one game anyway since theres quite a few mods Id like to try. The game that uses BOP will definitely have atmosmobs too.
For some reason the Scarecrow has no texture, and it cant be turned/destroyed by a shovel,
i have the latest Mcforge and im using MultiMC launcher.
Solution?
The fish dieing + this are bugs which are already fixed for the next version.
Not sure if it's been mentioned, and I'm not sure if it's just Smart Moving / PlayerAPI not playing nice with your mod, but when flying with the phoenix wings, if you hit the ground, you'll often take a ton of damage and / or end up beneath the bedrock.
@Draxiswuf, Bug 2 is well known and is fixed in 2.0 version, never heard of bug 1 before though.
It's probably just not playing nice with Smart Moving then. Shame - But if it can be fixed, that'd be awesome.
I also have kind of a lame request. Is there any way we could change the names of items using the config? I only ask because I'm using both the LegendGear mod and your mod, which both include a 'Magic Mirror' item. I want to keep both in the game since they do different things - Yours takes the player to their spawn and the LegendGear one takes them back to the surface when they're underground. It's just a little confusing is all, and I'd rather have yours be a 'Stone of Return' or something.
Alternatively, it'd be nice to have the option to completely disable some items / recipes so I could use the Crystal Wing mod or something else.
-Santa and the Christmas Tree. I think the reason are obvious, christmas is long gone now.. But don't throw the code. Get it back next in next holiday if you feel like it.
-The bee and beehive: They teleport around every time you log in. Also, bee keeping, you will get asked this as long as you have them.
Personally, i prefer to download a mod focussed on them. But the swarm mechanic is really good, would be nice to have mosquito swarm. ^^
-The mantis, they look somewhat good but they have no mechanic to them at the moment.
-Salamander, that a personal choice, it is the only mob i truly dislike. They just look out of place in the scary neither.
-Edit: Another personal choice, the Reef Manta. I just think they look weird. But they are well coded it seems.
Mob that need to be reworked to be viable:
-Bison, their hitbox need to be fix and maybe their behavior too. At the moment they are kinda just there and for such a large animal it is not enough. But i do love them so i wish for them to stay.
By the way, i agree vulture are awesome.
Also, this is of course only my opinion. Mostly it involve nitpicking. Thanks for the mode you've made ^^
I would agree with you but slime farming is a pain without salamanders especially due to me using the Seed Sand on large biomes...
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Help save my poor eggs...you wouldn't just let them die would you?
Slimefarming is a natural pain, especially if you don't want to build up a gaudy looking slime-farming tower and make sure no other mobs are spawning and this and that and etc.
I love all the mobs as they stand, except, obviously, santa. I wouldn't mind seeing Elk rather than Reindeer; that'd be neat.
Interesting idea though: rather than simply adding... Passive mobs, have you considered adding more enemy mobs? As it stands, aside from bosses, there are /really/ only five major enemy mob types: Creeper, Skeleton, Spider (in all its forms), Zombie, Enderman, and the last one is peaceful until you it off, so technically it's a neutral mob. I'm talking pure overworld exploration enemy mobs that only appear on other settings than peaceful. While I'm not asking you to rip off Mo'Creatures, have you considered giant scorpions? I /really/ loved those in Mo'Creatures, but /really/ didn't like so many other things that mod brought. ... Flying... Undead... Unicorns. What is even.
But yes, for removal, my vote is remove Santa, and to leave all the other mobs in. After all, they can be disabled (right now, not sure about new spawn code and how that'll work.) And maybe change Reindeer to Elk? Just so it's not... Well, Santa-related? (Yes, I'm aware reindeer are a separate animal, but elk are close!)
i wish the beavers wouldn't seemingly always build their dams parallel to the flow of a river, but i guess i can just pretend it's a log that got stuck going downstream
other than that, no real complaints except, why does santa require a hole in bedrock to be removed?
immortal != invincible.
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Slimefarming is a natural pain, especially if you don't want to build up a gaudy looking slime-farming tower and make sure no other mobs are spawning and this and that and etc.
I love all the mobs as they stand, except, obviously, santa. I wouldn't mind seeing Elk rather than Reindeer; that'd be neat.
Interesting idea though: rather than simply adding... Passive mobs, have you considered adding more enemy mobs? As it stands, aside from bosses, there are /really/ only five major enemy mob types: Creeper, Skeleton, Spider (in all its forms), Zombie, Enderman, and the last one is peaceful until you it off, so technically it's a neutral mob. I'm talking pure overworld exploration enemy mobs that only appear on other settings than peaceful. While I'm not asking you to rip off Mo'Creatures, have you considered giant scorpions? I /really/ loved those in Mo'Creatures, but /really/ didn't like so many other things that mod brought. ... Flying... Undead... Unicorns. What is even.
But yes, for removal, my vote is remove Santa, and to leave all the other mobs in. After all, they can be disabled (right now, not sure about new spawn code and how that'll work.) And maybe change Reindeer to Elk? Just so it's not... Well, Santa-related? (Yes, I'm aware reindeer are a separate animal, but elk are close!)
I dont know....this is ATMOSmobs, the idea is giving a better atmosphere to minecraft, more enemies dont totally fit with this mod
honestly, i kind of really like the mobs that can be hostile if provoked but aren't normally, but yeah hostile mobs seem to fit much less.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Just curious, how you guys think about the upcoming Bear?
I'm just wondering how it will be atmospheric, I can think up a few ways like your walking past a river and you see one splashing around catching a MC-fish though.
Also don't remove any mobs! Make Santa only spawn in December or from spawn eggs!
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I have a new account called "Mushroomsock" now, so please do not send me PMs.
Also don't remove any mobs! Make Santa only spawn in December or from spawn eggs!
yeah i have to agree with you on that, while he's seasonal and not with a way to be rid of other than waiting or removing bedrock, could have him just turn into a lump of coal if it's not december.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Just curious, how you guys think about the upcoming Bear?
Its looking good, and I love that different species have different sizes and textures, and maybe they could spawn in small caves in mountain biomes, and polar bears in snowy mountain biomes. I think the panda should spawn rarely, and when they do, it should be close to sugarcane (looks like bamboo).
i have the latest Mcforge and im using MultiMC launcher.
Solution?
Which mod? Support is easily added.
The fish dieing + this are bugs which are already fixed for the next version.
The Highlands mod. Here is the link to it
http://www.minecraftforum.net/topic/1602064-147146-forge-highlands-new-biomes-trees-and-more/
I've just disabled them on my server for now.
Also, bees nests lack a texture for me.
@Draxiswuf, Bug 2 is well known and is fixed in 2.0 version, never heard of bug 1 before though.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
It's probably just not playing nice with Smart Moving then. Shame - But if it can be fixed, that'd be awesome.
I also have kind of a lame request. Is there any way we could change the names of items using the config? I only ask because I'm using both the LegendGear mod and your mod, which both include a 'Magic Mirror' item. I want to keep both in the game since they do different things - Yours takes the player to their spawn and the LegendGear one takes them back to the surface when they're underground. It's just a little confusing is all, and I'd rather have yours be a 'Stone of Return' or something.
Alternatively, it'd be nice to have the option to completely disable some items / recipes so I could use the Crystal Wing mod or something else.
The highlands mod, see sig. An underappreciated gem if you ask me. Also check this out:
redpower microblocks plus atmosmobs equals fishtanks! Still looking for a better glass texture but this is way cool.
I love all the mobs as they stand, except, obviously, santa. I wouldn't mind seeing Elk rather than Reindeer; that'd be neat.
Interesting idea though: rather than simply adding... Passive mobs, have you considered adding more enemy mobs? As it stands, aside from bosses, there are /really/ only five major enemy mob types: Creeper, Skeleton, Spider (in all its forms), Zombie, Enderman, and the last one is peaceful until you it off, so technically it's a neutral mob. I'm talking pure overworld exploration enemy mobs that only appear on other settings than peaceful. While I'm not asking you to rip off Mo'Creatures, have you considered giant scorpions? I /really/ loved those in Mo'Creatures, but /really/ didn't like so many other things that mod brought. ... Flying... Undead... Unicorns. What is even.
But yes, for removal, my vote is remove Santa, and to leave all the other mobs in. After all, they can be disabled (right now, not sure about new spawn code and how that'll work.) And maybe change Reindeer to Elk? Just so it's not... Well, Santa-related? (Yes, I'm aware reindeer are a separate animal, but elk are close!)
other than that, no real complaints except, why does santa require a hole in bedrock to be removed?
immortal != invincible.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I dont know....this is ATMOSmobs, the idea is giving a better atmosphere to minecraft, more enemies dont totally fit with this mod
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I'm just wondering how it will be atmospheric, I can think up a few ways like your walking past a river and you see one splashing around catching a MC-fish though.
Also don't remove any mobs! Make Santa only spawn in December or from spawn eggs!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
yeah i have to agree with you on that, while he's seasonal and not with a way to be rid of other than waiting or removing bedrock, could have him just turn into a lump of coal if it's not december.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.