can you make it so i can see the durability of Tconstruct tools and thermal expansion stuffs on armour status hud?
The durability of the TConstruct tools is based on a custom item attribute (similar to a fuel source). ArmorStatusHUD uses a vanilla item class method to retrieve item durability, and the TConstruct tools return the percentage of "fuel" remaining. The proper solution would be to write an API for ArmorStatusHUD to allow other mods to define how their tools should be processed. Not sure when I'll have time for that.
Could you post non adfly links. Adfly doesnt seem to work with my dorms internet and therefore I cannot enjoy your lovely mod
Edit: nevermind. It seems I just have to spam the reload button until it comes up
The other method is to just remove adf.ly/######/ from the URL of the download links. The full URL of the files is right there, it's just prefixed with my adf.ly "easy" link.
bspkrs, first thank you very much for the great post and work! It took me a while being a mod and making it work for my mac but I finally got it installed and working.
My only issue is the location. I haven't been able to find out how to change it on the mac. Can you tell me what file it is I need to edit on the mac?
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Hi, I use this mods for a pretty long time now in FTB 1.5.2 modpacks. It was working very well.
I recently switched to FTB Direwolf20 1.6.4 pack, but it seems the cfg files are not used by the mods. The HUDs position won't change and remain at default location. I know it's correctly configured since it was working on 1.5.2.
I have those 3 files in my mods folder
[1.6.4]bspkrsCorev5.0.zip
[1.6.4]ArmorStatusHUDv1.15.zip
[1.6.4]DirectionHUDv1.16.zip
[1.6.4]StatusEffectHUDv1.19.zip
and their respective config files in the config folder of Minecraft.
Hi, I use this mods for a pretty long time now in FTB 1.5.2 modpacks. It was working very well.
I recently switched to FTB Direwolf20 1.6.4 pack, but it seems the cfg files are not used by the mods. The HUDs position won't change and remain at default location. I know it's correctly configured since it was working on 1.5.2.
I have those 3 files in my mods folder
[1.6.4]bspkrsCorev5.0.zip
[1.6.4]ArmorStatusHUDv1.15.zip
[1.6.4]DirectionHUDv1.16.zip
[1.6.4]StatusEffectHUDv1.19.zip
and their respective config files in the config folder of Minecraft.
But no repositionning of the HUDs.
Where am I wrong ?
The names of the config files changed in 1.6.4. Most likely if you copied your config files from your 1.5.2 install they are being ignored.
The names of the config files changed in 1.6.4. Most likely if you copied your config files from your 1.5.2 install they are being ignored.
Thanks. I just removed the old config files I indeed copied from the old version, restarted the game so it's recreated. Then I edited them to my preferences. And it works! Awesome.
Now another mod puts potion effect icons right on the middle of the screen, this seems too instrusive to me. I don't know from what mod this is coming from. But I prefer your status effect HUD. So I'll have to find how to get rid of this new stuff from FTB.
Thanks. I just removed the old config files I indeed copied from the old version, restarted the game so it's recreated. Then I edited them to my preferences. And it works! Awesome.
Now another mod puts potion effect icons right on the middle of the screen, this seems too instrusive to me. I don't know from what mod this is coming from. But I prefer your status effect HUD. So I'll have to find how to get rid of this new stuff from FTB.
That sounds like Ars Magica 2. there is a command /amguiconf or /amconf or some variation of that which will let you move all of that mod's HUD components anywhere on the screen.
i have a question, can you combine the armor status hud and status effect hud together??(if someone else have question this, just quote it)
Rollback Post to RevisionRollBack
GFX: AMD/ATI Radeon Mobility HD 7130(x2 and no overclock)
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit
They are compatible and can be installed together. If you meant can I combine them into one mod, the answer is no.
owh, ok thanks a bunch! i like to install mods that help and improve survival gameplay
Rollback Post to RevisionRollBack
GFX: AMD/ATI Radeon Mobility HD 7130(x2 and no overclock)
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Good evening I have a problem when I want to update the Status Armor gives me error [1.6.4] bspkrsCorev3.05 then I want to update and also gives me the same error here I leave the log for you to see and you can help me ... from already thank you very much
2013-12-28 00:26:13 [FINR] [SMC] patching method bgk.a(Ltg;IF)I = func_77074_a
2013-12-28 00:26:13 [FINE] [SMC] 2652 (+62)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.entity.RenderSnowMan (input size 1446), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.renderer.entity.RenderSnowMan (new size 2807)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.entity.RenderBiped (input size 6055), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.renderer.entity.RenderBiped (new size 9691)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.entity.monster.EntitySlime (input size 5154), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.entity.monster.EntitySlime (new size 6088)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.entity.RenderPlayer (input size 8845), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.renderer.entity.RenderPlayer (new size 13765)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.entity.passive.EntityVillager (input size 14902), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.entity.passive.EntityVillager (new size 17359)
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.entity.RenderVillager (input size 1999), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.renderer.entity.RenderVillager (new size 3103)
2013-12-28 00:26:13 [Información] [STDOUT]
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.entity.boss.EntityDragon (input size 10944), found 1 patch
2013-12-28 00:26:13 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.entity.boss.EntityDragon (new size 13165)
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.ItemRenderer (input size 10440), found 1 patch
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.renderer.ItemRenderer (new size 14324)
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.EntityRenderer (input size 37339), found 1 patch
2013-12-28 00:26:14 [Grave] [ForgeModLoader] There is a binary discrepency between the expected input class net.minecraft.client.renderer.EntityRenderer (bfe) and the actual class. Checksum on disk is 5d355169, in patch f6796589. Things are probably about to go very wrong. Did you put something into the jar file?
2013-12-28 00:26:14 [Grave] [ForgeModLoader] FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
2013-12-28 00:26:14 [FINE] [SMC] transforming bfe net.minecraft.client.renderer.EntityRenderer
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.b(FI)V = func_78476_b
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.a(D)V = func_78483_a
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.b(D)V = func_78463_b
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.a(FJ)V = func_78471_a
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.a(Lbfl;F)V = func_82829_a
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.a(IF)V = func_78468_a
2013-12-28 00:26:14 [FINR] [SMC] patching method bfe.a(FFFF)Ljava/nio/FloatBuffer; = func_78469_a
2013-12-28 00:26:14 [FINE] [SMC] 38963 (+1632)
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.stats.StatFileWriter (input size 5475), found 1 patch
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.stats.StatFileWriter (new size 7165)
2013-12-28 00:26:14 [Información] [STDOUT] ShadersMod version 2.0.1 beta 18
2013-12-28 00:26:14 [Información] [STDOUT] [Shaders] Loading configuration.
2013-12-28 00:26:14 [Información] [STDOUT] [Shaders] Did not load shaderpack.
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.particle.EntityDiggingFX (input size 1874), found 1 patch
2013-12-28 00:26:14 [Detallado] [ForgeModLoader] Successfully applied runtime patches for net.minecraft.client.particle.EntityDiggingFX (new size 3018)
2013-12-28 00:26:15 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.texture.TextureAtlasSprite (input size 10770), found 1 patch
2013-12-28 00:26:15 [Grave] [ForgeModLoader] There is a binary discrepency between the expected input class net.minecraft.client.renderer.texture.TextureAtlasSprite (bil) and the actual class. Checksum on disk is d5c48ad0, in patch 8ce151d5. Things are probably about to go very wrong. Did you put something into the jar file?
2013-12-28 00:26:15 [Grave] [ForgeModLoader] FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
2013-12-28 00:26:15 [FINE] [SMC] transforming bil net.minecraft.client.renderer.texture.TextureAtlasSprite
2013-12-28 00:26:15 [FINR] [SMC] patching method bil.j()V = func_94219_l
2013-12-28 00:26:15 [FINR] [SMC] patching method bil.a(Lbjn;)V = func_130100_a
2013-12-28 00:26:15 [FINR] [SMC] patching method bil.load(Lbjp;Lbjo;)Z = load
2013-12-28 00:26:15 [FINR] [SMC] patching method bil.uploadFrameTexture(III)V = uploadFrameTexture
2013-12-28 00:26:15 [FINE] [SMC] 10852 (+90)
2013-12-28 00:26:15 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.texture.Stitcher (input size 4974), found 1 patch
2013-12-28 00:26:15 [Grave] [ForgeModLoader] There is a binary discrepency between the expected input class net.minecraft.client.renderer.texture.Stitcher (big) and the actual class. Checksum on disk is 45410c99, in patch f4f9f57e. Things are probably about to go very wrong. Did you put something into the jar file?
2013-12-28 00:26:15 [Grave] [ForgeModLoader] FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
2013-12-28 00:26:16 [FINE] [SMC] transforming bit net.minecraft.client.renderer.texture.TextureCompass
2013-12-28 00:26:16 [FINR] [SMC] patching method bit.a(Labw;DDDZZ)V = func_94241_a
2013-12-28 00:26:16 [FINE] [SMC] 1734 (+65)
2013-12-28 00:26:16 [FINE] [SMC] transforming bis net.minecraft.client.renderer.texture.TextureClock
2013-12-28 00:26:16 [FINR] [SMC] patching method bis.j()V = func_94219_l
2013-12-28 00:26:16 [FINE] [SMC] 1282 (+65)
2013-12-28 00:26:16 [FINE] [SMC] transforming avw net.minecraft.client.gui.GuiOptions
2013-12-28 00:26:16 [FINS] [SMC] decrease language button size
2013-12-28 00:26:16 [FINS] [SMC] add shaders button
2013-12-28 00:26:16 [FINS] [SMC] shaders button action
2013-12-28 00:26:16 [FINE] [SMC] 4085 (+774)
2013-12-28 00:26:16 [Detallado] [ForgeModLoader] Runtime patching class net.minecraft.client.renderer.WorldRenderer (input size 6708), found 1 patch
2013-12-28 00:26:16 [Grave] [ForgeModLoader] There is a binary discrepency between the expected input class net.minecraft.client.renderer.WorldRenderer (bfa) and the actual class. Checksum on disk is 532b6a94, in patch bbd97a71. Things are probably about to go very wrong. Did you put something into the jar file?
2013-12-28 00:26:16 [Grave] [ForgeModLoader] FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
2013-12-28 00:26:36 [Información] [Minecraft-Client] Stopping!
2013-12-28 00:26:36 [Información] [STDOUT]
2013-12-28 00:26:36 [Información] [STDOUT] SoundSystem shutting down...
2013-12-28 00:26:36 [Información] [STDOUT] Author: Paul Lamb, www.paulscode.com
2013-12-28 00:26:36 [Información] [STDOUT]
Edit: nevermind. It seems I just have to spam the reload button until it comes up
My only issue is the location. I haven't been able to find out how to change it on the mac. Can you tell me what file it is I need to edit on the mac?
Thanks again for everything!
I recently switched to FTB Direwolf20 1.6.4 pack, but it seems the cfg files are not used by the mods. The HUDs position won't change and remain at default location. I know it's correctly configured since it was working on 1.5.2.
I have those 3 files in my mods folder
[1.6.4]bspkrsCorev5.0.zip
[1.6.4]ArmorStatusHUDv1.15.zip
[1.6.4]DirectionHUDv1.16.zip
[1.6.4]StatusEffectHUDv1.19.zip
and their respective config files in the config folder of Minecraft.
But no repositionning of the HUDs.
Where am I wrong ?
Thanks. I just removed the old config files I indeed copied from the old version, restarted the game so it's recreated. Then I edited them to my preferences. And it works! Awesome.
Now another mod puts potion effect icons right on the middle of the screen, this seems too instrusive to me. I don't know from what mod this is coming from. But I prefer your status effect HUD. So I'll have to find how to get rid of this new stuff from FTB.
That sounds like Ars Magica 2. there is a command /amguiconf or /amconf or some variation of that which will let you move all of that mod's HUD components anywhere on the screen.
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit
owh, ok thanks a bunch! i like to install mods that help and improve survival gameplay
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit
To God be the Glory!
nvm found what i was over looking
make that 1.8, it is said to release soon (2014 Jan)
from already thank you very much