Also Ladders and Vines By the way, I mainly check the block material when deciding if a block is climbable, so blocks added by other mods may be climbable too if they're made of climbable materials
I tried playing this with the Aether 2 mod and kept getting an issue where I couldn't walk into single block high areas, or jump in two block high areas otherwise my character would get bounced back and hurt a little. I think it may have been due to the playercoreapi that the Aether 2 mod uses, as after getting rid of that file (along with the Aether) I could walk into single block high areas and not get damaged.
I also have an issue where blocks don't render when placed on the little block area (after using the little block wand on a block). The blocks are still there, they just don't show up (furnaces can still be used, beds can be slept in, and the book on the enchanting table still shows up).
Mods I am using in conjunction with this one are:
Optifine (installed it before gulliver), Rei's Minimap, Pam's Mods, Mettallurgy 3, Thaumcraft 3/The Thaumic Tinkerer addon for that mod, Mo' Creatures, Dr. Zharks flying carpet mod, Better Archery, Growth craft (apples, rice, cellar, grapes, fishnet, core), Decorative chimney mod, Jammy's Furniture mod, Damage Indicators mod, Bibliocraft, Painters Flower Pot, Mystcraft/AoM addon for it, Special Mobs mod, EtrabiomesXL, Vending mod, Enchanting Plus, Twilight Forest mod, Balkon's Weapon mod, Fishing Craft, Custom Mob Spawner, Carpenters Blocks, and Lost Books mod.
Yep, that's an issue with playercoreapi.
The invisible little blocks is an issue with Optifine, but the Little Blocks team is working on a fix for that (for both 1.5.2 and 1.6.2.)
It's called Surgery, and a hard recovery. So. Yeah.
Man, recovery from surgery Good to see you back, Cory! Since that means you're up for posting and playing games again (Recovery from medical stuff sucks when you can't even have fun, especially fun stuff people expect to be easy for an ill person to do...)
I'd have to total up all the "extra days" to be sure, plus I get email and PM update spams that you guys don't see. The extra-days stuff mainly lets me say "whew, I don't have to work on the mod today" when people bug me, so I'm putting less pressure on myself to get it done, and then it's easier to work on things like paying work or, say, mod updating (Yeah, I'm weird that way.)
I was just testing with U_D2, actually. Arm's still there.
Maybe it's a texturepack thing? Or are you using Shaders? I think there was a glsl shaders for U_D2, if so then I didn't test it (just the D3 version.) EDIT: Oh, so it is the shaders? Hm. I'll note that for testing later. I could hardly test any of the shader stuff with my computers, so it's pretty awesome if that's the only problem you find
Yep, that's an issue with playercoreapi.
The invisible little blocks is an issue with Optifine, but the Little Blocks team is working on a fix for that (for both 1.5.2 and 1.6.2.)
Oh wells. Though running around with little capes/gloves when using both of them was rather fun.... Though the cloud parachutes seemed to make the paper parachutes for tiny players bug out.
I also sort of wonder, could a little holster(like ones babies can hang around in)/riding platform be added so that big players can wear them so little players can hop on to a bigger player without having to have a string (The thing in general would be counted as a chest armor piece, and would position the tiny players about chest level so they don't obstruct the bigger players view/have their view obstructed by the bigger players)? That way the tinnier player could hop on, and provide backup to the bigger player, without worrying about falling off, or having to avoid the bigger player.
Oh wells. Though running around with little capes/gloves when using both of them was rather fun.... Though the cloud parachutes seemed to make the paper parachutes for tiny players bug out.
I also sort of wonder, could a little holster(like ones babies can hang around in)/riding platform be added so that big players can wear them so little players can hop on to a bigger player without having to have a string (The thing in general would be counted as a chest armor piece, and would position the tiny players about chest level so they don't obstruct the bigger players view/have their view obstructed by the bigger players)? That way the tinnier player could hop on, and provide backup to the bigger player, without worrying about falling off, or having to avoid the bigger player.
Hrm, that might be tricky if it involves adding a new rider attachment point, but the idea is sound. It would have to be in a separate mod, though, since Gulliver itself doesn't add any Items/Blocks/Entities/etc.
A simpler possibility is that once I make that Gulliver's Items extension mod with Sticky Boots, you'd be able to use the boots to keep from falling off someone's shoulder instead of having to hold a slimeball or string the whole time.
Hrm, that might be tricky if it involves adding a new rider attachment point, but the idea is sound. It would have to be in a separate mod, though, since Gulliver itself doesn't add any Items/Blocks/Entities/etc.
A simpler possibility is that once I make that Gulliver's Items extension mod with Sticky Boots, you'd be able to use the boots to keep from falling off someone's shoulder instead of having to hold a slimeball or string the whole time.
The sticky boots sound awesome, will help with going the flea route of killing hostile mobs (using a string to latch on to them, and then punching them to death (this works rather well.... as long as you aren't underground)).
The sticky boots sound awesome, will help with going the flea route of killing hostile mobs (using a string to latch on to them, and then punching them to death (this works rather well.... as long as you aren't underground)).
I plan to have the sticky boots lose a bit of durability with each step (or each bounce that would throw you off when riding), where they'll turn into regular leather boots once they wear out You'd be able to "refresh" them to full durability by crafting low-durability sticky boots with a slimeball.
I'm on Windows the only reason I'm having trouble is because its different for 1.6.2 where there's an installer option instead of universal...Do you know of a tutorial using something other of winwar I can use
... why was my other post deleted i didn't say anything bad this time. I'm actually ON your side UM
(besides it was just a joke)
Your post was indistinguishable from a snide comment on how looooooooong the update is taking, which made it very very hard to see it as "just a joke", especially after hours of frustrating code merging. Please don't "just a joke" like that
Random mobs of Optifine doesn't seem to work properly with Gulliver Forged. Unhindered, mobs will retain their "random texture" between loading of saves. Gulliver Forge messes with it, upon reloading a save, mobs are assigned a new "random texture". This is a minor compatibility bug, but I still thought I'd inform you.
Also Ladders and Vines By the way, I mainly check the block material when deciding if a block is climbable, so blocks added by other mods may be climbable too if they're made of climbable materials
Yep, that's an issue with playercoreapi.
The invisible little blocks is an issue with Optifine, but the Little Blocks team is working on a fix for that (for both 1.5.2 and 1.6.2.)
Man, recovery from surgery Good to see you back, Cory! Since that means you're up for posting and playing games again (Recovery from medical stuff sucks when you can't even have fun, especially fun stuff people expect to be easy for an ill person to do...)
I'd have to total up all the "extra days" to be sure, plus I get email and PM update spams that you guys don't see. The extra-days stuff mainly lets me say "whew, I don't have to work on the mod today" when people bug me, so I'm putting less pressure on myself to get it done, and then it's easier to work on things like paying work or, say, mod updating (Yeah, I'm weird that way.)
I was just testing with U_D2, actually. Arm's still there.
Maybe it's a texturepack thing? Or are you using Shaders? I think there was a glsl shaders for U_D2, if so then I didn't test it (just the D3 version.)
EDIT: Oh, so it is the shaders? Hm. I'll note that for testing later. I could hardly test any of the shader stuff with my computers, so it's pretty awesome if that's the only problem you find
Yea have to use U_D2 since IC2 doesn't like D3
Oh wells. Though running around with little capes/gloves when using both of them was rather fun.... Though the cloud parachutes seemed to make the paper parachutes for tiny players bug out.
I also sort of wonder, could a little holster(like ones babies can hang around in)/riding platform be added so that big players can wear them so little players can hop on to a bigger player without having to have a string (The thing in general would be counted as a chest armor piece, and would position the tiny players about chest level so they don't obstruct the bigger players view/have their view obstructed by the bigger players)? That way the tinnier player could hop on, and provide backup to the bigger player, without worrying about falling off, or having to avoid the bigger player.
oh. but that's not the reason you stopped playing on the server was it
Hrm, that might be tricky if it involves adding a new rider attachment point, but the idea is sound. It would have to be in a separate mod, though, since Gulliver itself doesn't add any Items/Blocks/Entities/etc.
A simpler possibility is that once I make that Gulliver's Items extension mod with Sticky Boots, you'd be able to use the boots to keep from falling off someone's shoulder instead of having to hold a slimeball or string the whole time.
The sticky boots sound awesome, will help with going the flea route of killing hostile mobs (using a string to latch on to them, and then punching them to death (this works rather well.... as long as you aren't underground)).
I plan to have the sticky boots lose a bit of durability with each step (or each bounce that would throw you off when riding), where they'll turn into regular leather boots once they wear out You'd be able to "refresh" them to full durability by crafting low-durability sticky boots with a slimeball.
I find 7zip is free and better than WinRAR, but that's if you have Windows. Are you on a Mac?
If you are on Mac, a great application would be BetterZip =)
Ooh! Would that let people install jar mods on a Mac without having to make a folder called "minecraft.jar" and such?
Yep! It acts just like 7zip or Winrar but for OS X =D
4263rd? I don't get it.
Forum signatures are so 2012.
Your post was indistinguishable from a snide comment on how looooooooong the update is taking, which made it very very hard to see it as "just a joke", especially after hours of frustrating code merging. Please don't "just a joke" like that
Apology accepted