Hi! I'm from the Rancraft team, you did a video awhile ago for our Penguins mod
If you want to change the shape of the gelatin monsters from the default person-skin, to make them bigger or whatever, I'd be happy to do a model. This mod seems like it has good potential!
Hi! I'm from the Rancraft team, you did a video awhile ago for our Penguins mod
If you want to change the shape of the gelatin monsters from the default person-skin, to make them bigger or whatever, I'd be happy to do a model. This mod seems like it has good potential!
Id love if you could model for me. you can do it any time you want. it can look like anything i dont really have an idea on bow it should look. theres no need to rush just take your time
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could you make it so you could craft slime balls with water and gel
Sure. What's really funny is, before I knew how to make the gelatinmonsters drop the gel (Cause its different from the real game items) I had a recipe water/slimeball = gel and gelatinmonsters dropped slimeballs. But I soon figured it out. ^^ But sure, it should be up within 10minutes. I'll start working on it now
Updating it to 1.2.4 so it will take a little longer.
Id love if you could model for me. you can do it any time you want. it can look like anything i dont really have an idea on bow it should look. theres no need to rush just take your time
I model using Techne; I can create a model but I'm not that good at incorporating it into the code. The program spits out model and render files, but I can try to make the pivot points convenient to work with. Probably if it has the same general body parts as the player, it would be pretty easy to get the model files to actually do what you wanted.
I may not get to it for a while, considering we are working frantically on Penguins to finish the additions we've made before people get impatient about updating to 1.2.4, but once we finish that I'll have more time.
It would also help to get the skin for the original monster so I can make mine have the same general look.
P.S: PM'ing me would be a better way to contact, because I'll see it without having to go to this thread.
I can't find a config file where you can change the block id's.
If you don't have this, you should. I have a conflict and I need to change probably all the id's.
If you do I wasn't able to find it.
It generated one in the config folder per modloader custom but it's empty.
I don't have one and I'm not completely sure how to make one. It's probably simple but I have no idea. Looks like you can't use this mod for now because you most likely want to keep the other one! ^^ sorry about that. I'll try to figure out how to make a config soon!
Could you also update the OP? It doesn't have the new version in the change log...
Oh yeah.. I totally forgot about that. I don't usually read change logs my self or usually make them so it just got away from me
Edit: I'm just going to get rid of it completely. I haven't posted anything on that from version 1.0 for the mod.. I don't really need it because I post what I added
If you want to change the shape of the gelatin monsters from the default person-skin, to make them bigger or whatever, I'd be happy to do a model. This mod seems like it has good potential!
Id love if you could model for me. you can do it any time you want. it can look like anything i dont really have an idea on bow it should look. theres no need to rush just take your time
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Sure. What's really funny is, before I knew how to make the gelatinmonsters drop the gel (Cause its different from the real game items) I had a recipe water/slimeball = gel and gelatinmonsters dropped slimeballs. But I soon figured it out. ^^
But sure, it should be up within 10minutes. I'll start working on it nowUpdating it to 1.2.4 so it will take a little longer.
If you want me to respond to you, reply to me with the "Quote" button under my post.
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Sure! That would be wonderful!
-edit- you have more subs then me and only have 5k video views.. I have 38subs with 35k video views ><
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I model using Techne; I can create a model but I'm not that good at incorporating it into the code. The program spits out model and render files, but I can try to make the pivot points convenient to work with. Probably if it has the same general body parts as the player, it would be pretty easy to get the model files to actually do what you wanted.
I may not get to it for a while, considering we are working frantically on Penguins to finish the additions we've made before people get impatient about updating to 1.2.4, but once we finish that I'll have more time.
It would also help to get the skin for the original monster so I can make mine have the same general look.
P.S: PM'ing me would be a better way to contact, because I'll see it without having to go to this thread.
Good luck with the mod!
If you don't have this, you should. I have a conflict and I need to change probably all the id's.
If you do I wasn't able to find it.
It generated one in the config folder per modloader custom but it's empty.
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I don't have one and I'm not completely sure how to make one. It's probably simple but I have no idea. Looks like you can't use this mod for now because you most likely want to keep the other one! ^^ sorry about that. I'll try to figure out how to make a config soon!
hehe ^^ probably are :3
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Now, I hope you don't mind, but I took screenshots of all the current recipes:
Gel:
Gel block:
Gel again:
Gel torch:
Healing pill:
Marsmallow:
Pill:
Sugar pill:
Cooked Gel:
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Thanks. I totally forgot I added the first one lol. Don't remember saying it. Did I? I'll put this on the OP
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Hmm if I knew how I would. It's really simple but I'm still just learning modding I don't really know what to do. I'll ask some people.
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they do? thats a bug i was always in creative so never fixed it. i mesed up a few numbers. ill fix that later. sorry
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Oh yeah.. I totally forgot about that. I don't usually read change logs my self or usually make them so it just got away from meEdit: I'm just going to get rid of it completely. I haven't posted anything on that from version 1.0 for the mod.. I don't really need it because I post what I added
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