If I remember correctly, axebane's Mystic Modpack doesn't work well with this mod. I never understood why, and after testing it a bit this morning it still seems to conflict. Perhaps that's where the problem lies?
-edit- I was wrong - your updated 'b' version of the mod plays nice with the Mystic Modpack (at least, Ruins and Stones). Make sure blockIDs are edited too - though I don't think there are any conflicts there in the first place. I find installing GUIAPI separately, and then your 'lite' package, works the best. Not sure why though. Also, I'm using coupon22's Forge version of the Mystic Mods, so that might have something to do with it.
This is beautiful Everything seems to place perfectly too. You totally made my day, thanks again!
Whoo Hoo! Thank you very much Q3hardcore!
I am a huge fan of 'Coral', and have permission from Nandonalt to include it in AMCO.
I'd like to do so again unless you say otherwise.
This mod is really great! Finaly something that adds variety and life to the oceans Too bad it requies GUI API. I guess noone would like to make it working without it though
The coral has turned my jungle tree wood (17 :3) into .. coral (176 or 178). ID Resolver didnt pick anything up. Any help would be appreciated as I really would like to use this mod but my trees look a bit silly with bright orange wood PS Im fairly new to MC as far IDs and editing go. Thanks in advance!
PS.. Im using Mo Creatures & Fossil/Archeology (and required mods like Modloader, ect)
The coral has turned my jungle tree wood (17 :3) into .. coral (176 or 178). ID Resolver didnt pick anything up. Any help would be appreciated as I really would like to use this mod but my trees look a bit silly with bright orange wood PS Im fairly new to MC as far IDs and editing go. Thanks in advance!
PS.. Im using Mo Creatures & Fossil/Archeology (and required mods like Modloader, ect)
That is issue with the ModLoader. I think that the creator(alright - the one who updated this mod) used old ModLoader. He should redownload it and recompile again I think.
Yeay Q3Hardcore!
Thank you very much for updating this mod. It's one of my favorites.
I have permission form the mod's original author, Nandonalt, to include it in AMCO.
I'd like to continue to do that unless you say otherwise.
The coral has turned my jungle tree wood (17 :3) into .. coral (176 or 178). ID Resolver didnt pick anything up. Any help would be appreciated as I really would like to use this mod but my trees look a bit silly with bright orange wood PS Im fairly new to MC as far IDs and editing go. Thanks in advance!
PS.. Im using Mo Creatures & Fossil/Archeology (and required mods like Modloader, ect)
I looked into this issue and it seems to be caused from using a texturepack.
What texturepack is it?? (I tested with the Minecraft's default textures and everything works fine)
Do you use MCPatcher or Optifine??
Make sure you use the latest version of MCPatcher.
Thank you q3hardcore. This mod by nandonalt has got to one of my favorites. Even though I don't usually take advantage of the coral -- making dyes, I like that it add some color to the world.
One thing I wasn't sure of with the original mod, does the coral grow (to a max height) or spread (very slowly over time)?
When you get a chance, please update to 1.2.4. Thanks again for the hard work in keeping this mod alive.
Yeay Q3Hardcore! Thank you very much for updating this mod. It's one of my favorites. I have permission form the mod's original author, Nandonalt, to include it in AMCO. I'd like to continue to do that unless you say otherwise. Also, here are my custom textures for the mod. Download link: http://www.mediafire...ucwg44911c76wgf They are yours to have/distribute with the mod if you like. Screenshot: Thanks again. Arrrg
Thank you q3hardcore. This mod by nandonalt has got to one of my favorites. Even though I don't usually take advantage of the coral -- making dyes, I like that it add some color to the world. One thing I wasn't sure of with the original mod, does the coral grow (to a max height) or spread (very slowly over time)? When you get a chance, please update to 1.2.4. Thanks again for the hard work in keeping this mod alive.
I am not sure about the coral growing.. I updated it for 1.2.4, but I can't release it yet because GuiAPI hasn't been updated.
This mod is really great! Finaly something that adds variety and life to the oceans Too bad it requies GUI API. I guess noone would like to make it working without it though
GUI API is used for the settings. I'm working on making a version that doesn't use GUI API, but that will take a while. I'll probably make it so that you can press a key to bring up the settings in-game.
I might port it to Minecraft Server, but all the people who join the server will need to have it installed.
No problem, I already have several mods that require some sort of install on both the server and the client. I also use ModloaderMP for a lot of them so that's not an issue either.
Rollback Post to RevisionRollBack
Yes, I like bats. No, I'm not emo. And I don't like vampires (except Nikola Tesla). I just like bats.
Hmmm... What other mods did you have installed??
Can you give me a copy of the crash log??
I miss XCommands...
-edit- I was wrong - your updated 'b' version of the mod plays nice with the Mystic Modpack (at least, Ruins and Stones). Make sure blockIDs are edited too - though I don't think there are any conflicts there in the first place. I find installing GUIAPI separately, and then your 'lite' package, works the best. Not sure why though. Also, I'm using coupon22's Forge version of the Mystic Mods, so that might have something to do with it.
This is beautiful Everything seems to place perfectly too. You totally made my day, thanks again!
Anyway, to you.
[11:29 edit] Never mind, I figured it out, lite is the oceans only version, which is exactly what I wanted.
A couple of screenshots for you:
Also see floating dungeon and orca (from Whales mod)
With a Mo'Creatures dolphin.
This mod plus other ocean mods equals total win.
I am a huge fan of 'Coral', and have permission from Nandonalt to include it in AMCO.
I'd like to do so again unless you say otherwise.
Also, here are my custom textures for you to have and include with the mod if you like.
http://www.mediafire...ucwg44911c76wgf
Thanks again
Arrrg
I already have a survival world in it and i don't wanna see the beatuiful coral gone
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
PS.. Im using Mo Creatures & Fossil/Archeology (and required mods like Modloader, ect)
That is issue with the ModLoader. I think that the creator(alright - the one who updated this mod) used old ModLoader. He should redownload it and recompile again I think.
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Thank you very much for updating this mod. It's one of my favorites.
I have permission form the mod's original author, Nandonalt, to include it in AMCO.
I'd like to continue to do that unless you say otherwise.
Also, here are my custom textures for the mod.
Download link: http://www.mediafire.com/?ucwg44911c76wgf
They are yours to have/distribute with the mod if you like.
Screenshot:
Thanks again.
Arrrg
I looked into this issue and it seems to be caused from using a texturepack.
What texturepack is it?? (I tested with the Minecraft's default textures and everything works fine)
Do you use MCPatcher or Optifine??
Make sure you use the latest version of MCPatcher.
I miss XCommands...
One thing I wasn't sure of with the original mod, does the coral grow (to a max height) or spread (very slowly over time)?
When you get a chance, please update to 1.2.4. Thanks again for the hard work in keeping this mod alive.
I miss XCommands...
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
I might port it to Minecraft Server, but all the people who join the server will need to have it installed.
Installing ShaRose's version should work fine.
I miss XCommands...
No problem, I already have several mods that require some sort of install on both the server and the client. I also use ModloaderMP for a lot of them so that's not an issue either.
To bad i already made a world without this mod on :3
This mod is great, but I have a big problem with it: it never worked with Millenaire. Can you create a Millenaire-friendly version of this mod?