That's a great idea, you should get started right away. Hurry up, are you done yet? What's taking so long?
Talking about this I was thinking... (copied from my post in the discussion page on the Homepage)
I was thinking the homepage could do with a bit of a re-arrange, tidying and having the odd bit added/removed/reworded here and there.
I've had a look through the recent history and no names really stand out as making huge changes (although lollo333, mickaboy72 and Akamaru12307 have been keeping it going) but I thought I'd check if anyone would be terribly upset if I done this? Offers to collaborate also welcome.
This video is particular helped me install this mod.. Not the old thread video that is posted here.. Its like 5-6 hours old. Just posted with this thread and it is great help if you watch the entire video. Great mod btw. Keep it up
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a2f9bbfd --------
Generated 4/16/12 9:21 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 1
at TypeType.getRecipeElement(TypeType.java:202)
at TypeType.addRecipe(TypeType.java:87)
at TypeType.addRecipe(TypeType.java:80)
at mod_Flan.load(mod_Flan.java:543)
at ModLoader.init(ModLoader.java:863)
at ModLoader.addAllRenderers(ModLoader.java:155)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fc948b1b ----------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a2f9bbfd --------
Generated 4/16/12 9:21 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 1
at TypeType.getRecipeElement(TypeType.java:202)
at TypeType.addRecipe(TypeType.java:87)
at TypeType.addRecipe(TypeType.java:80)
at mod_Flan.load(mod_Flan.java:543)
at ModLoader.init(ModLoader.java:863)
at ModLoader.addAllRenderers(ModLoader.java:155)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fc948b1b ----------
ModLoaderMP is incompatible with Forge now.
This is also the reason SMP for MC 1.2.5 is taking a bit longer. I have to rip out the old SMP stuff and put in new stuff. Almost done though.
All I can say is awesome about the SMP part. I have been using this in SSP for a bit now and finally convinced a friend to try it but of course that was tonight so that's a no go til it's updated. Can't wait, keep up the good work.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/25/2011
Posts:
82
Minecraft:
m2pt5
Member Details
Is there an easy way to add ores from other mods to the mass-mining list for the dark matter / red matter pickaxe? I'm using the current stable release version of Technic (running on MC 1.1, so that would be EE2 1.39), and it's not working on Nether Ores. If it's more than just adding it to a list in some configuration file somewhere then I won't bother, but I'd like to be able to use it on those.
Thank you for continuing this mod. I love the mod to bits. This mod (and the mods that it adds functionality to) made Minecraft for me again! Keep up the good AMAZING work.
People may have asked this before but why is it that the philosopher's stone no longer transmutes materials to the next stage? also why was the change made to how much EMC was needed for everything like diamonds. I got this mod much later but the video from bluexephos shows interesting things that are no longer included in the mode. I was just wondering what the reasons were for the changes i.e. too OP or what?
The old recipes for the PStone are possibly coming back now that something has changed. At least that's what I read about a dozen pages back. Something like next version would reintroduce them since the background code can now support it or something.
Diamonds are now basically free, so not sure why you'd think they are difficult to make with added values. As is it's kinda crazy OP already. heh Everytime I log into SMP I have like a stack of red matter. I just changed a building I had to use diamond blocks instead of wood planks simply to make room for more red matter.
Is there an easy way to add ores from other mods to the mass-mining list for the dark matter / red matter pickaxe? I'm using the current stable release version of Technic (running on MC 1.1, so that would be EE2 1.39), and it's not working on Nether Ores. If it's more than just adding it to a list in some configuration file somewhere then I won't bother, but I'd like to be able to use it on those.
Any ore in the Technic pack that can be macerated (iron, tin, copper) cannot be used in EE directly. You macerate them first to turn them to dust, and then use EE or electrofurnaces to convert them to bars.
Nether ores are the same, but there's yet an additional step. You have to smelt them to turn them into basic ores, then macerate them to turn them to dust. If the ore itself had EE values, then users could get free EMC by turning iron dust into nether ore iron, and then macerating it. Every time they did this, they would double the value of their ore. This would obviously be bad.
Also, you should be aware that the version of EE in Technic pack is ancient. It's not even v1.39, but v1.38, which pre-dates when the current developer (Pahimar) took over.
By the way, even though the EE crowd is becoming friendlier to Technic pack users, they are still a bit reluctant to help us out. It should be clear from this post why that is. This is well outside the realm of EE.
In the future, you should probably ask questions like this on Technic pack board. Oh, and please donate to the EE project, and let them know it is from a Technic pack user, so that they continue to be our friends. The technic pack developers don't need any more enemies!
Sorry to double post, but this is only vaguely related to my last post.
I just tried donating, and got a Paypal error:
We cannot process this transaction because there is a problem with the PayPal email address supplied by the seller. Please contact the seller to resolve the problem. If this payment is for an eBay listing, you can contact the seller via the "Ask Seller a Question" link on the listing page. When you have the correct email address, payment can be made at www.paypal.com.
Any ore in the Technic pack that can be macerated (iron, tin, copper) cannot be used in EE directly. You macerate them first to turn them to dust, and then use EE or electrofurnaces to convert them to bars.
Nether ores are the same, but there's yet an additional step. You have to smelt them to turn them into basic ores, then macerate them to turn them to dust. If the ore itself had EE values, then users could get free EMC by turning iron dust into nether ore iron, and then macerating it. Every time they did this, they would double the value of their ore. This would obviously be bad.
...That's not even what I was asking. With a Dark Matter Pickaxe or a Red Matter pickaxe, (I think it has to be charged to at least one level) when you right-click on an ore vein, it mines the whole thing and drops it near you in the from of a black ball. It works on all the default ores (iron, redstone, diamond, coal, lapis, and gold) and in Technic it works on the new ores as well (copper, tin, uranium, nikolite, emerald, ruby, sapphire, silver, tin, and tungsten.) However, this doesn't work on the Nether ore veins. I was asking if there's an easy way to make them able to be mined in this way.
By the way, even though the EE crowd is becoming friendlier to Technic pack users, they are still a bit reluctant to help us out. It should be clear from this post why that is. This is well outside the realm of EE.
In the future, you should probably ask questions like this on Technic pack board. Oh, and please donate to the EE project, and let them know it is from a Technic pack user, so that they continue to be our friends. The technic pack developers don't need any more enemies!
I'm aware of the drama and frankly don't care about it. However, if I had the capability to donate, I surely would.
Already reported. Currently being worked on.
Two parts for the price of one! (And the price of a thousand, but who keeps count?)
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Talking about this I was thinking... (copied from my post in the discussion page on the Homepage)
I was thinking the homepage could do with a bit of a re-arrange, tidying and having the odd bit added/removed/reworded here and there.
I've had a look through the recent history and no names really stand out as making huge changes (although lollo333, mickaboy72 and Akamaru12307 have been keeping it going) but I thought I'd check if anyone would be terribly upset if I done this? Offers to collaborate also welcome.
You could start with an error report.
If you don't know how, read the stickies in the forum.
This video is particular helped me install this mod.. Not the old thread video that is posted here.. Its like 5-6 hours old. Just posted with this thread and it is great help if you watch the entire video. Great mod btw. Keep it up
sorry maybe that would have been smart
the error report is as follows:
Mods loaded: 17
ModLoader 1.2.5
mod_CodeChickenCore 0.5.0
mod_MinecraftForge 3.0.1.75
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.1
mod_ReiMinimap v3.0_04 [1.2.5]
mod_SmartMovingMp 7.8
mod_Flan v1.4
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_EE 1.4.3.0
mod_Forestry 1.4.4.0
mod_InvTweaks 1.41b (1.2.4)
mod_MAtmos_forModLoader r12 for 1.1.x
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a2f9bbfd --------
Generated 4/16/12 9:21 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 1
at TypeType.getRecipeElement(TypeType.java:202)
at TypeType.addRecipe(TypeType.java:87)
at TypeType.addRecipe(TypeType.java:80)
at mod_Flan.load(mod_Flan.java:543)
at ModLoader.init(ModLoader.java:863)
at ModLoader.addAllRenderers(ModLoader.java:155)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fc948b1b ----------
ModLoaderMP is incompatible with Forge now.
This is also the reason SMP for MC 1.2.5 is taking a bit longer. I have to rip out the old SMP stuff and put in new stuff. Almost done though.
ok thank you so very much looks like i get to redo all my mods
What the heck are you talking about? Why would this guy have anything to do with Forge? (Which IS updated, by the way, along with this mod . . .)
goodAMAZING work.Diamonds are now basically free, so not sure why you'd think they are difficult to make with added values. As is it's kinda crazy OP already. heh Everytime I log into SMP I have like a stack of red matter. I just changed a building I had to use diamond blocks instead of wood planks simply to make room for more red matter.
Any ore in the Technic pack that can be macerated (iron, tin, copper) cannot be used in EE directly. You macerate them first to turn them to dust, and then use EE or electrofurnaces to convert them to bars.
Nether ores are the same, but there's yet an additional step. You have to smelt them to turn them into basic ores, then macerate them to turn them to dust. If the ore itself had EE values, then users could get free EMC by turning iron dust into nether ore iron, and then macerating it. Every time they did this, they would double the value of their ore. This would obviously be bad.
Also, you should be aware that the version of EE in Technic pack is ancient. It's not even v1.39, but v1.38, which pre-dates when the current developer (Pahimar) took over.
By the way, even though the EE crowd is becoming friendlier to Technic pack users, they are still a bit reluctant to help us out. It should be clear from this post why that is. This is well outside the realm of EE.
In the future, you should probably ask questions like this on Technic pack board. Oh, and please donate to the EE project, and let them know it is from a Technic pack user, so that they continue to be our friends. The technic pack developers don't need any more enemies!
I just tried donating, and got a Paypal error:
...That's not even what I was asking. With a Dark Matter Pickaxe or a Red Matter pickaxe, (I think it has to be charged to at least one level) when you right-click on an ore vein, it mines the whole thing and drops it near you in the from of a black ball. It works on all the default ores (iron, redstone, diamond, coal, lapis, and gold) and in Technic it works on the new ores as well (copper, tin, uranium, nikolite, emerald, ruby, sapphire, silver, tin, and tungsten.) However, this doesn't work on the Nether ore veins. I was asking if there's an easy way to make them able to be mined in this way.
I'm aware of the drama and frankly don't care about it. However, if I had the capability to donate, I surely would.