Thank you for the speedy reply. Unfortunately, pressing tab causes the "You must specify which player you wish to perform this action on." message to appear and does not paste the blocks I've copied. Looking at bindings.properties, I now see "15=\!//paste". I thought perhaps the backslash before the exclamation point might be the new problem so I manually edited bindings.properties to read "15=!//paste" instead, but I still get the same error.
I should have mentioned earlier that I'm using the 13w07a build and have TooManyItems installed as well.
Oh, this is a known bug, sorry I'll upload a fixed version tomorrow.
A \ in front of ! is normal in the bindings.properties, since Java likes to 'escape' it.
Oh, this is a known bug, sorry I'll upload a fixed version tomorrow.
A \ in front of ! is normal in the bindings.properties, since Java likes to 'escape' it.
Oh, this is a known bug, sorry I'll upload a fixed version tomorrow.
A \ in front of ! is normal in the bindings.properties, since Java likes to 'escape' it.
Oh, this is a known bug, sorry I'll upload a fixed version tomorrow.
A \ in front of ! is normal in the bindings.properties, since Java likes to 'escape' it.
im just waiting for the MP update because how awesome would it be to generate a village in a snow biome *if i have More VIllage Biomes Installed*In MP,Would'ent that be awesome? or maybe a *treasureless*Pyrimid
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Just breakdancing along... Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
i think your update messager is broken. i have forge build 527. and it still tells me to update. if this was intended. then please make it in such way it doesnt spawm my chatbox whenever i click on something!
Sorry about that. The version of Forge I used in coding added some new code for blocks,
and I guess they must've removed that. I'll re-write that part of the code and remove the message.
Um, is there a list of all of the things you can generate using /generate? I want to know how to make glowstone stalactites.
In recent snapshot versions, '/generate list' will list the things you can generate.
To generate glowstone, do '/generate glowstone1' (you need to be pointing at netherrack for it to work)
help when I type "/c /help" it says "unknown command" I installed it in the jar with other mods in this order of priority (where 1 is highest priority) so is it incompatible with any mods from 1-4?:
1. render player API
2. player API
3. GLSL shaders
4. optifine
5. Console (this mod)
6. Forge
help when I type "/c /help" it says "unknown command" I installed it in the jar with other mods in this order of priority (where 1 is highest priority) so is it incompatible with any mods from 1-4?:
1. render player API
2. player API
3. GLSL shaders
4. optifine
5. Console (this mod)
6. Forge
SPConsole conflicts with Player API on iq.class.
To get them to work you can install Console for 1.4.6 (special edition) after Player API.
Next copy iq.class out of the patched minecraft.jar then remod it with the current SPConsole version and the iq.class over it.
The final order should look something like this where 1 is the first installed:
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
so what's the verdict on playerapi compat for this iq class? I have tried the r2 for 1.4.7 posted a few pages back, still getting crash on world load, startup seems to be ok.
forge #527, playerapi uni 1.1:
java.lang.NoSuchMethodError: iq.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;
at net.smart.moving.playerapi.SmartMovingServerPlayerBase.getPlayerBase(SmartMovingServerPlayerBase.java:23)
at net.smart.moving.playerapi.SmartMoving.getServerPlayerBase(SmartMoving.java:27)
at mod_SmartMoving.serverCustomPayload(mod_SmartMoving.java:132)
at cpw.mods.fml.common.modloader.ModLoaderPacketHandler.onPacketData(ModLoaderPacketHandler.java:23)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
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overzealous moderators incapable of thinking for themselves are more of a danger to any forum than anyone trying to abuse it.
so what's the verdict on playerapi compat for this iq class? I have tried the r2 for 1.4.7 posted a few pages back, still getting crash on world load, startup seems to be ok.
forge #527, playerapi uni 1.1:
java.lang.NoSuchMethodError: iq.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;
at net.smart.moving.playerapi.SmartMovingServerPlayerBase.getPlayerBase(SmartMovingServerPlayerBase.java:23)
at net.smart.moving.playerapi.SmartMoving.getServerPlayerBase(SmartMoving.java:27)
at mod_SmartMoving.serverCustomPayload(mod_SmartMoving.java:132)
at cpw.mods.fml.common.modloader.ModLoaderPacketHandler.onPacketData(ModLoaderPacketHandler.java:23)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Only the special edition works with PlayerAPI - and it's older than r2, so some things may be broken.
I'll probably release a version that *requires* PlayerAPI for 1.4.7, which will simply things a bit.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/20/2012
Posts:
1,544
Member Details
There is a conflict in the server class "EntityPlayerMP" aka "iq" between the one used in Single Player Console
and Player API v1.7 that cause a crash. Player API v1.6 still gives an error but they still work together
The Meaning of Life, the Universe, and Everything.
Join Date:
3/20/2012
Posts:
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Member Details
I made a selection of a 4 x 4 area on the ground with the wand, I then issued the //cut cmd, but it only cut an area 3 x 4 .The line of blocks along POS1 were not //cut out of the selection. I then tried selections of various sizes, with the same result. This seems to only happen when selecting the ground. I get similar results using //faces //cut //replace. I'm really confused, as the selection process is so different from bukkit WE. If using the wand , is the selected POS the block in front of the one you hit with the wand?
further testing found that selecting POS1 with wand results in 1 block offset or mistake.
I'd like to thank q3hardcore for updating SPConsole so quickly.
I do have an issue that copying signs and command blocks (using //copy and //paste) loses the text. Also, hoppers and droppers (at least) don't preserve their orientation. I used the latest 1.5 version and get no related console messages, had the same problem with 13w09c(? previous) version.
Now working for me in the 1.5 pre-release.
Downloaded a fresh MC, deleted META-INF merged the COM folder copied the classes in and put world edit in the bin. Everything works except for WE which is what I need so this is aggravating. Anyone know what's happening?
I successfully installed this mod yesterday and got everything working. Today, I went to Install Galacticraft and it worked fine, except now my Worldedit.jar isn't even being accessed. I don't have any worldedit commands and don't know how to make it work. I'm using the most recent forge version and didnt have any probems with any other mods until galacticraft. The game does start and runs fine but it doesn't register worldedit.
Thanks in advance to anyone who helps.
I'd like to thank q3hardcore for updating SPConsole so quickly.
I do have an issue that copying signs and command blocks (using //copy and //paste) loses the text. Also, hoppers and droppers (at least) don't preserve their orientation. I used the latest 1.5 version and get no related console messages, had the same problem with 13w09c(? previous) version.
Thanks
This is because WorldEdit doesn't copy the tile entity data - I'm working on fixing this.
Now working for me in the 1.5 pre-release.
Downloaded a fresh MC, deleted META-INF merged the COM folder copied the classes in and put world edit in the bin. Everything works except for WE which is what I need so this is aggravating. Anyone know what's happening?
WorldEdit.jar now goes in mods\console\jars - if you put it somewhere else, then it can't find it.
This was changed so that SPConsole would be more 'self-contained'.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2012
Posts:
55
Member Details
I wish there fast enough control noclip, unless this is already done.
Noclip command, which can cross the blocks while looking through transparency when you're inside, useful to see the caves and basements when crossing the floor for example.
Minecraft before 1.3, these commands supplied with SinglePlayerCommands were very useful for my constructions and correct redstone circuits or structures without destroying everything complicated to access inaccessible places. Since I play a lot less to Minecraft. Mojang does not help at all modders to follow the updates of Minecraft and many drop their mods.
Minecraft yet is one of the best games ever created.
Thank you in advance if you graciously hear my vows, and already thank you for maintaining your mod. <3
Oh, this is a known bug, sorry I'll upload a fixed version tomorrow.
A \ in front of ! is normal in the bindings.properties, since Java likes to 'escape' it.
I miss XCommands...
Excellent! Thank you!
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
Sorry about that. The version of Forge I used in coding added some new code for blocks,
and I guess they must've removed that. I'll re-write that part of the code and remove the message.
I miss XCommands...
Praise be to Spode.
In recent snapshot versions, '/generate list' will list the things you can generate.
To generate glowstone, do '/generate glowstone1' (you need to be pointing at netherrack for it to work)
I miss XCommands...
1. render player API
2. player API
3. GLSL shaders
4. optifine
5. Console (this mod)
6. Forge
SPConsole conflicts with Player API on iq.class.
To get them to work you can install Console for 1.4.6 (special edition) after Player API.
Next copy iq.class out of the patched minecraft.jar then remod it with the current SPConsole version and the iq.class over it.
The final order should look something like this where 1 is the first installed:
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
forge #527, playerapi uni 1.1:
Only the special edition works with PlayerAPI - and it's older than r2, so some things may be broken.
I'll probably release a version that *requires* PlayerAPI for 1.4.7, which will simply things a bit.
I miss XCommands...
us.shotbow.net or eu.shotbow.net
and Player API v1.7 that cause a crash. Player API v1.6 still gives an error but they still work together
further testing found that selecting POS1 with wand results in 1 block offset or mistake.
I found the same behavior with SP Console
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
I do have an issue that copying signs and command blocks (using //copy and //paste) loses the text. Also, hoppers and droppers (at least) don't preserve their orientation. I used the latest 1.5 version and get no related console messages, had the same problem with 13w09c(? previous) version.
Thanks
Downloaded a fresh MC, deleted META-INF merged the COM folder copied the classes in and put world edit in the bin. Everything works except for WE which is what I need so this is aggravating. Anyone know what's happening?
I successfully installed this mod yesterday and got everything working. Today, I went to Install Galacticraft and it worked fine, except now my Worldedit.jar isn't even being accessed. I don't have any worldedit commands and don't know how to make it work. I'm using the most recent forge version and didnt have any probems with any other mods until galacticraft. The game does start and runs fine but it doesn't register worldedit.
Thanks in advance to anyone who helps.
This is because WorldEdit doesn't copy the tile entity data - I'm working on fixing this.
WorldEdit.jar now goes in mods\console\jars - if you put it somewhere else, then it can't find it.
This was changed so that SPConsole would be more 'self-contained'.
I miss XCommands...
I'm also unable to do //set sign|text1|text2
The sign appears with no text.
So maybe it is a paste issue?
Happy to hear you are on the case!
Noclip command, which can cross the blocks while looking through transparency when you're inside, useful to see the caves and basements when crossing the floor for example.
Minecraft before 1.3, these commands supplied with SinglePlayerCommands were very useful for my constructions and correct redstone circuits or structures without destroying everything complicated to access inaccessible places.
Since I play a lot less to Minecraft.
Mojang does not help at all modders to follow the updates of Minecraft and many drop their mods.
Minecraft yet is one of the best games ever created.
Thank you in advance if you graciously hear my vows, and already thank you for maintaining your mod. <3