A basic implementation of this is done. I plan to fix the offset issues when using multiple alignment tags at once.
Also, I added a bunch of info from DaftPVF's OP to make finding info on the mods a little easier. w00t!
copy and pasting kind of messed up for ingame info, have a look at its 3rd spoiler(the example)
Also thanks for the extra options, I am going to install/set this mod up tommorow - By then i am sure I will have agood list of ideas for you, and you can implement or not implement a select number of all of them.
Although i know i will want tags to show the uses left on a tool/armor item when held, and a tag that will allow this setting to start off as green and slowly fade to red as the tool/item gets more degraded. -
I got annoyed with myself for actually writing the next stuff, so i put it in a spoiler. DO NOT READ THE SPOILER
It would also be nice if you implement something similar to inventory tweaks, where you could click a button, open the config file edit, save, and have the effects show up ingame. Although i am sure that is complicated as all get out. - Maybe ALT+I opens up an ingame gui with a button to open up the config?
copy and pasting kind of messed up for ingame info, have a look at its 3rd spoiler(the example)
Also thanks for the extra options, I am going to install/set this mod up tommorow - By then i am sure I will have agood list of ideas for you, and you can implement or not implement a select number of all of them.
Although i know i will want tags to show the uses left on a tool/armor item when held, and a tag that will allow this setting to start off as green and slowly fade to red as the tool/item gets more degraded. -
I got annoyed with myself for actually writing the next stuff, so i put it in a spoiler. DO NOT READ THE SPOILER
It would also be nice if you implement something similar to inventory tweaks, where you could click a button, open the config file edit, save, and have the effects show up ingame. Although i am sure that is complicated as all get out. - Maybe ALT+I opens up an ingame gui with a button to open up the config?
Can you maybe be a little less insane?
bspkrs, thanks for updating all these mods! I don't know what I'd do without treecapitator.
copy and pasting kind of messed up for ingame info, have a look at its 3rd spoiler(the example)
Also thanks for the extra options, I am going to install/set this mod up tommorow - By then i am sure I will have agood list of ideas for you, and you can implement or not implement a select number of all of them.
Although i know i will want tags to show the uses left on a tool/armor item when held, and a tag that will allow this setting to start off as green and slowly fade to red as the tool/item gets more degraded. -
I got annoyed with myself for actually writing the next stuff, so i put it in a spoiler. DO NOT READ THE SPOILER
It would also be nice if you implement something similar to inventory tweaks, where you could click a button, open the config file edit, save, and have the effects show up ingame. Although i am sure that is complicated as all get out. - Maybe ALT+I opens up an ingame gui with a button to open up the config?
Something something mouse something cookie...
I do like the idea of having more tags available for the currently equiped item... no promises on the "slowly fading to red" bit, but maybe I can swing something like <equipeditemusesleft> / <equipeditemtotaluses> or something like that. <eyeroll><mumble> I'll have a look... </mumble></eyeroll>
Yep, that seems to be the trick, looks great now. I was surprised that cutting down one of the big jungle trees only needed to have one block removed to cut the whole tree down. I thought I'd have to remove all four wood blocks from the bottom before it would cut the rest of the tree.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Yep, that seems to be the trick, looks great now. I was surprised that cutting down one of the big jungle trees only needed to have one block removed to cut the whole tree down. I thought I'd have to remove all four wood blocks from the bottom before it would cut the rest of the tree.
That's a good idea... not sure if I understand the code well enough to implement it, but it gets my vote!
All items from f3 menu, including but not limited to entity count, chunk updates, direction currently looking at, used and allocated memory
Also you can get the light level information from f3 now, so you can probably make this code effiecient by just grabing that
Also i would like a way to have mutiple config files of the sorts, and a key added in the controls menu which allows you to scroll through various config files in the mods config folder, or possibly different parts of 1 config
These mods are released under the Creative Commons License.
I *just* noticed that DaftPVF used the Creative Commons License for his mods. Super cool! That basically means that me or anyone else is allowed to use/modify/redistribute these mods as long as it isn't for commercial gain and they are released under the same license. Long term support anyone?
I *just* noticed that DaftPVF used the Creative Commons License for his mods. Super cool! That basically means that me or anyone else is allowed to use/modify/redistribute these mods as long as it isn't for commercial gain and they are released under the same license. Long term support anyone?
I love that license! - its so easy to abuse. IFF you have a direct link, you can also include an ad.fly link so long as the user knows they are supporting you. Its fun
Its a shame the "Ingame Info" isn't available for version 1.73. I know its now outdated but its the last version before hunger was introduced making the newer versions much easier to play. The ingame info, especially being able to track your score would be fantastic in 1.73.
Its a shame the "Ingame Info" isn't available for version 1.73. I know its now outdated but its the last version before hunger was introduced making the newer versions much easier to play. The ingame info, especially being able to track your score would be fantastic in 1.73.
Cheers........
you do relize there on mods that revert everything about the hunger system right?
Also if you actually play it you will be suprised by how hard it gets at points.. because when your running through a cave and you see one zombie.. and it does some damage.. then thers a skeleton.. then you get creeper bombed.. but its okay cuz your still alive... your hunger bar is completely full, your healing... a skeleton shoots you.... what do you do, how do you survive, you must retreat!
you can't just eat more of that instant health and move on..
for ingame info you should add the health of tools in the form of (health)/(total health) so if you had a wood sword with 20 health left it would look like (20/54)
copy and pasting kind of messed up for ingame info, have a look at its 3rd spoiler(the example)
Also thanks for the extra options, I am going to install/set this mod up tommorow - By then i am sure I will have agood list of ideas for you, and you can implement or not implement a select number of all of them.
Although i know i will want tags to show the uses left on a tool/armor item when held, and a tag that will allow this setting to start off as green and slowly fade to red as the tool/item gets more degraded. -
I got annoyed with myself for actually writing the next stuff, so i put it in a spoiler.
DO NOT READ THE SPOILER
It would also be nice if you implement something similar to inventory tweaks, where you could click a button, open the config file edit, save, and have the effects show up ingame. Although i am sure that is complicated as all get out. - Maybe ALT+I opens up an ingame gui with a button to open up the config?
Can you maybe be a little less insane?
bspkrs, thanks for updating all these mods! I don't know what I'd do without treecapitator.
FPS:<fps>
Biome:<biome>
Score:<score>
Something something mouse something cookie...
I do like the idea of having more tags available for the currently equiped item... no promises on the "slowly fading to red" bit, but maybe I can swing something like <equipeditemusesleft> / <equipeditemtotaluses> or something like that. <eyeroll><mumble> I'll have a look... </mumble></eyeroll>
mumble mumble mumble lawn...
Yep, that seems to be the trick, looks great now. I was surprised that cutting down one of the big jungle trees only needed to have one block removed to cut the whole tree down. I thought I'd have to remove all four wood blocks from the bottom before it would cut the rest of the tree.
D_B
To tell them how to live is to prevent them living.
That's a good idea... not sure if I understand the code well enough to implement it, but it gets my vote!
Dunno what to tell you... it's working for me.
Can you post your ModLoader.txt file?
i will just re-install everything see if that helps
more options:
Good references:
PM me with a link to download your modified sources and I'll get it added.
I *just* noticed that DaftPVF used the Creative Commons License for his mods. Super cool! That basically means that me or anyone else is allowed to use/modify/redistribute these mods as long as it isn't for commercial gain and they are released under the same license. Long term support anyone?
I love that license! - its so easy to abuse. IFF you have a direct link, you can also include an ad.fly link so long as the user knows they are supporting you. Its fun
Excellent! I figured it might be an installation issue, so I'm glad you figured it out.
Cheers........
you do relize there on mods that revert everything about the hunger system right?
Also if you actually play it you will be suprised by how hard it gets at points.. because when your running through a cave and you see one zombie.. and it does some damage.. then thers a skeleton.. then you get creeper bombed.. but its okay cuz your still alive... your hunger bar is completely full, your healing... a skeleton shoots you.... what do you do, how do you survive, you must retreat!
you can't just eat more of that instant health and move on..
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