Gonna try this out tomorrow when I play MC, here's to hoping my other mods will play well with it XD. Nice job on it from what ive read in your descriptions.
if you could tell me what you think, that would be nice. the more feedback the beter.
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if you would not mind doing me a favor and pressing that little + button? thanks!
i'm just finishing up the code for the better loot. the only thing left to do is to actually add the list of possible loot. any ideas for loot? i'm trying to keep it vanilla items, but i could possibly add an item or two.
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if you would not mind doing me a favor and pressing that little + button? thanks!
what's the difference between this and 'better dungeons mod for the adventurers' ?
the other mod seems to be more complete.... I know it's your first mod but yea h
what's the difference between this and 'better dungeons mod for the adventurers' ?
the other mod seems to be more complete.... I know it's your first mod but yea h
i did not get a chance to play around with better dungeons for that long so corect me if im wrong. but that mod places premade dungeons with some random peaces in it sort of like strongholds. my mod generates the compleatly randomly. nothing is premade
This mod adds a new dungeon type to minecraft. While the default dungeons are small and boring, the ones in this mod are bigger, more interesting, and a lot harder! Unlike most of the default structures they are completely random so each one will be totaly different. A lot of current minecraft structures have several different premade peaces that are randomly placed together. This mod does not do that. Allowing for much more variety and excitement.
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if you would not mind doing me a favor and pressing that little + button? thanks!
next update should fix most of the bugs with 1.3, like some inf loops causing crashes. hopefully i can get it out tomorrow. if you are having problems just revert back to 1.2.2 until i get 1.3.1 out.
This is excellent for your first mod. But, you had a spelling mistake at the begging of your post where you accidentally pust "Fist" instead of "First". Again, nice work.
This is excellent for your first mod. But, you had a spelling mistake at the begging of your post where you accidentally pust "Fist" instead of "First". Again, nice work.
updated mod. added a TON of new loot to find. all depending on how hard the dungeon is! if you would give me some comments, suggestions, bugs, etc would be awesome.
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if you would not mind doing me a favor and pressing that little + button? thanks!
could you try to find a way to fix this without chaging BC ids?
java.lang.IllegalArgumentException: Slot 166 is already occupied by modPressurePlate@4ab40a when adding buildcraft.transport.BlockGenericPipe@721965
at oe.<init>(Block.java:176)
at aew.<init>(BlockContainer.java:7)
at buildcraft.transport.BlockGenericPipe.<init>(BlockGenericPipe.java:47)
at BuildCraftTransport.initialize(BuildCraftTransport.java:181)
at AdditionalBuildcraftObjects.ABO.initialize(ABO.java:119)
at mod_AdditionalBuildcraftObjects.ModsLoaded(mod_AdditionalBuildcraftObjects.java:30)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ad5f4ab ----------
could you try to find a way to fix this without chaging BC ids?
java.lang.IllegalArgumentException: Slot 166 is already occupied by modPressurePlate@4ab40a when adding buildcraft.transport.BlockGenericPipe@721965
at oe.<init>(Block.java:176)
at aew.<init>(BlockContainer.java:7)
at buildcraft.transport.BlockGenericPipe.<init>(BlockGenericPipe.java:47)
at BuildCraftTransport.initialize(BuildCraftTransport.java:181)
at AdditionalBuildcraftObjects.ABO.initialize(ABO.java:119)
at mod_AdditionalBuildcraftObjects.ModsLoaded(mod_AdditionalBuildcraftObjects.java:30)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ad5f4ab ----------
yea i can change the block id. i will also look at making it not use a block id.
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if you would not mind doing me a favor and pressing that little + button? thanks!
Neat mod, although I've seen many like it before. Only ting I'd reccommend is that you add something that sets it apart from the 5000 other more-dugeons mods out there. I dunno tho, your call on what to add.
I did have a pretty great idea an intense dungeon mod tho, if you're interested, but it'd probably require a ludicrous amount of coding, several more used block ids, and the addition of an entirely separate dimension, which is probably not very feasible for what you've been coding. However, if you're interested, send me a private message, and I'll give you a more detailed description. It does involve dragons, tho. :smile.gif:
if you could tell me what you think, that would be nice. the more feedback the beter.
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if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
you should be able to use them both. they should be compleatly compadible.
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if you would not mind doing me a favor and pressing that little + button? thanks!
the other mod seems to be more complete.... I know it's your first mod but yea h
i did not get a chance to play around with better dungeons for that long so corect me if im wrong. but that mod places premade dungeons with some random peaces in it sort of like strongholds. my mod generates the compleatly randomly. nothing is premade
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if you would not mind doing me a favor and pressing that little + button? thanks!
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if you would not mind doing me a favor and pressing that little + button? thanks!
Also, I made a banner:
thanks! i see im not the only one making spelling errors. you said 'pust'. but like i always say "its not what i say, its what i mean!"
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if you would not mind doing me a favor and pressing that little + button? thanks!
Hey, sorry... That was hypocritical of me.
its ok. i got a good laugh out of it. :biggrin.gif: and you pointed out a mistake i would not have seen.
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if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
java.lang.IllegalArgumentException: Slot 166 is already occupied by modPressurePlate@4ab40a when adding buildcraft.transport.BlockGenericPipe@721965
at oe.<init>(Block.java:176)
at aew.<init>(BlockContainer.java:7)
at buildcraft.transport.BlockGenericPipe.<init>(BlockGenericPipe.java:47)
at BuildCraftTransport.initialize(BuildCraftTransport.java:181)
at AdditionalBuildcraftObjects.ABO.initialize(ABO.java:119)
at mod_AdditionalBuildcraftObjects.ModsLoaded(mod_AdditionalBuildcraftObjects.java:30)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ad5f4ab ----------
yea i can change the block id. i will also look at making it not use a block id.
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
I did have a pretty great idea an intense dungeon mod tho, if you're interested, but it'd probably require a ludicrous amount of coding, several more used block ids, and the addition of an entirely separate dimension, which is probably not very feasible for what you've been coding. However, if you're interested, send me a private message, and I'll give you a more detailed description. It does involve dragons, tho. :smile.gif: