I don't know that much about this stuff, so sorry if I forget something . Let's see...
Windows 7
Intel core i7
Nvidia geforce GT 640m 2GB
I think 8 GB ram
It's an Acer aspire V3, the one for €800,- if that helps you.
I have nVidia GF 750M + i74500U and GF 680 + AMD FX-8350 both PC´s have latest driver from nVidia (332.21).
To get shaders working I had to edit the composite.vsh at line 47 and set the variable from 2.0 to 3.0.
But i think the reflections in water are somehow cropped, like looking through oval polarised sunglasses but with refelctions in the middle an no reflections outside this focus.
Sorry for this weird description. I hope anybody can understand me.
The mobile 750m might be too weak, but the GTX 680 (I think) can run this mod well. I haven't relearned the code for this mod yet, so I can not help with line 47, but the waters reflection is normal for the mod right now.
For everyone wondering why their shaders are not working, please pleaseplease tell us your graphics specs. A mobile GTX680m was about equal to a HD 7770 IIRC and my 7770 barley took the mod. A poster named eskimonoise started a graphics performance thread, but he was either perma or temp banned, and I haven't seen him since, so the post might no longer be there.
Rollback Post to RevisionRollBack
If someone in an S class cuts me off, I don't get upset. He obviously has important things to do. Now, someone in a Toyota? We're fighting.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
hello everyone, i have had a few people ask how i modified SEUS O1 from some of my videos that i have uploaded so i have made this this video showing you how to hope you like it
Well anyway, I know you can't help me, but I just wanted to report a bug; I got the same problem as miscombob about 9 posts above me, except my "six screens" were tinted green. Again, I'm on a Mac, so , but if you ever DO decide to give mac support, there's a bug right there. I'm sure I installed it correctly, at least for the windows instructions.
Rollback Post to RevisionRollBack
-I can't enter a signature, it's against my political principles.
-I ramble a lot, which is why you'll find that parts of my comments are bolded, so you can see what's important
- Quote:
"There's never enough time to do all the nothing you want." -Calvin and Hobbes
I am using SEUS v10.0 Ultra DOF, GLSL Shaders Mod v2.3.7, and the most recent version of Forge for Minecraft 1.7.2
My character model is all blacked out and all blocks/decor I hold appear as orange cubes/squares, and all tools that I hold are invisible. In addition, the clouds are as shown below and the rain is invisible. I could only follow the "Turn off Cloud Shadow" portion of Step 6 because the other options do not show up on my settings.
Computer Specs:
OS: Windows 7 (32-bit)
Processor: AMD Phenom II X2 555 Processor 3.20 GHz
RAM: 3.25 GB (Low RAM sucks )
Video Card: ATI Radeon HD 5700 Series
I am using SEUS v10.0 Ultra DOF, GLSL Shaders Mod v2.3.7, and the most recent version of Forge for Minecraft 1.7.2
My character model is all blacked out and all blocks/decor I hold appear as orange cubes/squares, and all tools that I hold are invisible. In addition, the clouds are as shown below and the rain is invisible. I could only follow the "Turn off Cloud Shadow" portion of Step 6 because the other options do not show up on my settings.
Computer Specs:
OS: Windows 7 (32-bit)
Processor: AMD Phenom II X2 555 Processor 3.20 GHz
RAM: 3.25 GB (Low RAM sucks )
Video Card: ATI Radeon HD 5700 Series
If you need more information, let me know.
The best advice I could give for in game bugs would be to update your graphics drivers! here is good a link that helped me fix some bugs: http://www.minecraftforum.net/topic/1544257-172shaders-mod-v237-updated-by-karyonix/ (scroll down to where it says graphic drivers links and select the link that pertains to your graphics card manufacturer)
Hi, sorry to disturb you, first thank you for your amazing work. I encounter a problem with shaders + mods with transparency. I cant see through blocks like carpenters block, or modular force field, I got black texture where I should be able to see. Any fix is know for that ?
Thank you in advance and sorry for my english it's not my native langage
I have a GTX 770, and can only get 15-10 FPS....someone help! Ive searched and even tried optifine, but it wouldnt work. At this point i'd be happy with 30fps.
I have a GTX 770, and can only get 15-10 FPS....someone help! Ive searched and even tried optifine, but it wouldnt work. At this point i'd be happy with 30fps.
I have a GTX 770, and can only get 15-10 FPS....someone help! Ive searched and even tried optifine, but it wouldnt work. At this point i'd be happy with 30fps.
I have a GTX 770 myself. 30-50 fps is common. What are the rest of your specs?
Hi, sorry to disturb you, first thank you for your amazing work. I encounter a problem with shaders + mods with transparency. I cant see through blocks like carpenters block, or modular force field, I got black texture where I should be able to see. Any fix is know for that ? Thank you in advance and sorry for my english it's not my native langage
I do not think mod blocks are supported right now.
I am using SEUS v10.0 Ultra DOF, GLSL Shaders Mod v2.3.7, and the most recent version of Forge for Minecraft 1.7.2 My character model is all blacked out and all blocks/decor I hold appear as orange cubes/squares, and all tools that I hold are invisible. In addition, the clouds are as shown below and the rain is invisible. I could only follow the "Turn off Cloud Shadow" portion of Step 6 because the other options do not show up on my settings. Computer Specs: OS: Windows 7 (32-bit) Processor: AMD Phenom II X2 555 Processor 3.20 GHz RAM: 3.25 GB (Low RAM sucks ) Video Card: ATI Radeon HD 5700 Series If you need more information, let me know.
I used to run a 5770. (Ah, think think think.) I thiiiink that that might be too old, because I can't remember it working with v9, but it did with v8. Just in case go for the latest WHQL driver.
Rollback Post to RevisionRollBack
If someone in an S class cuts me off, I don't get upset. He obviously has important things to do. Now, someone in a Toyota? We're fighting.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
It appears I have the same problem as another user on the previous page. I downloaded the lastest preview and here's my specs and a screenshot:
GPU: GeForce GT 650M Driver Version 332.21
CPU: Intel Core i7-3630QM @ 2.40 GHz
8 GB RAM
Windows 8.1 64 bit
Can somebody help me? When I installed the shaderpack, instead of a totally awesome-looking Minecraft, I just got the worst Minecraft ever. I'm having trouble attaching a picture for some reason, so I'll just describe it to you. My actual view of the game got shrunken down to the bottom-left corner of the screen. Also, my view got multiplied 5 times, with each view of the screen getting smaller. Nothing is textured, and instead everything's a monotonous, blue, green, or pink. I think it's a problem with the configuration in the "Options" menu. Anybody know what the right configuration for this shaderpack is in GLSL version 2.3.6?
Now that I think about it, my Minecraft is looking exactly like iMalice303's, except for the monotonous colors as I already mentioned. I now figured out how to upload the screenshot. Here it is:
I repeat. I think it's a problem with the configuration, so if anyone knows what do I have to set the GLSL options to in 2.3.6, that'd be great. But just in case here are my hardware specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro8,1
Processor Name: Intel Core i5
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
But just in case here are my hardware specs: Model Name: MacBook Pro Model Identifier: MacBookPro8,1 Processor Name: Intel Core i5 Processor Speed: 2.4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 4 GB I'm currently running OS X version 10.9.1.
What is the graphics card.
Rollback Post to RevisionRollBack
If someone in an S class cuts me off, I don't get upset. He obviously has important things to do. Now, someone in a Toyota? We're fighting.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Now that I think about it, my Minecraft is looking exactly like iMalice303's, except for the monotonous colors as I already mentioned. I now figured out how to upload the screenshot. Here it is:
I repeat. I think it's a problem with the configuration, so if anyone knows what do I have to set the GLSL options to in 2.3.6, that'd be great. But just in case here are my hardware specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro8,1
Processor Name: Intel Core i5
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
I'm currently running OS X version 10.9.1.
Pfft, it's not your configuration. Macs are not compatible with this because of their OS. Sorry. Oh, I mean SEUS btw, try other shaderpacks.
It appears I have the same problem as another user on the previous page. I downloaded the lastest preview and here's my specs and a screenshot:
GPU: GeForce GT 650M Driver Version 332.21
CPU: Intel Core i7-3630QM @ 2.40 GHz
8 GB RAM
Windows 8.1 64 bit
Any help and suggestions are greatly appreciated.
You have windows 81....
Say, downgrade your drivers to version 320 WHQL and see what happens.
The mobile 750m might be too weak, but the GTX 680 (I think) can run this mod well. I haven't relearned the code for this mod yet, so I can not help with line 47, but the waters reflection is normal for the mod right now.
For everyone wondering why their shaders are not working, please please please tell us your graphics specs. A mobile GTX680m was about equal to a HD 7770 IIRC and my 7770 barley took the mod. A poster named eskimonoise started a graphics performance thread, but he was either perma or temp banned, and I haven't seen him since, so the post might no longer be there.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Anyone know how to fix this? Any and all help would be awesome.
Specs:
NVIDIA GeForce GTX 560 Ti -Graphics Card
AMD FX-4150 4.0Ghz -CPU
4 GB DDR3 RAM
SEUS Version: SEUS v10.0 Ultra No Blur
Minecraft Forge Version: 1.7.2 10.12.0.1024
Magic Launcher Report:
*** Starting Minecraft ***
Profile: Default
Environment: 1.7.2-Forge10.12.0.1024
Minecraft version: 1.7.2
Minecraft.jar: 1.7.2-Forge10.12.0.1024.jar
Java path: C:\Program Files (x86)\Java\jre7\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/Zach/Desktop/MagicLauncher_1.2.5.exe
Main class: net.minecraft.launchwrapper.Launch
*** MagicMinecraftLauncher 1.2.5 ***
LCP: ;C:\Users\Zach\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.0.1024\1.7.2-Forge10.12.0.1024.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.7.2-10.12.0.1024\forge-1.7.2-10.12.0.1024.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.9\launchwrapper-1.9.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\java3d\vecmath\1.3.1\vecmath-1.3.1.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\sf\trove4j\trove4j\3.0.3\trove4j-3.0.3.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\io\netty\netty-all\4.0.10.Final\netty-all-4.0.10.Final.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\15.0\guava-15.0.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.4\gson-2.2.4.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\1.3\authlib-1.3.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-api\2.0-beta9\log4j-api-2.0-beta9.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-core\2.0-beta9\log4j-core-2.0-beta9.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar;C:\Users\Zach\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar
MainClass: net.minecraft.launchwrapper.Launch
Restoring disabled mods: mods
Disable inactive mods: mods
Restoring disabled mods: coremods
Disable inactive mods: coremods
[05:32:38] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[05:32:38] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[05:32:38] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[05:32:38] [main/INFO]: Forge Mod Loader version 7.2.116.1024 for Minecraft 1.7.2 loading
[05:32:38] [main/INFO]: Java is Java HotSpot(TM) Client VM, version 1.7.0_51, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre7
[05:32:38] [main/INFO]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.4-mc1.7.2-f1019.jar
[05:32:38] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:32:38] [main/INFO]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[05:32:38] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[05:32:38] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:32:38] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:32:38] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[05:32:40] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[05:32:40] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[05:32:40] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[05:32:40] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[05:32:40] [main/INFO]: Calling tweak class shadersmodcore.loading.SMCTweaker
[05:32:40] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming azd net.minecraft.client.Minecraft
[SMC FNT] startup
[SMC FNE] 65199 (+59)
[05:32:41] [main/INFO]: Setting user: [email protected]
[SMC FNE]transforming ahu net.minecraft.block.Block
[SMC INFO] blockAoLight
[SMC FNE] 68258 (+60)
[05:32:42] [Client thread/INFO]: LWJGL Version: 2.9.0
[SMC FNE]transforming bul net.minecraft.client.renderer.OpenGlHelper
[SMC FNT] set activeTexUnit
[SMC FNE] 3295 (+65)
[SMC FNE]transforming bpi net.minecraft.client.renderer.texture.DynamicTexture
[SMC FNR] patching method net/minecraft/client/renderer/texture/DynamicTexture.<init>(II)V = <init>
[SMC FNR] patching method net/minecraft/client/renderer/texture/DynamicTexture.func_110564_a()V = func_110564_a
[SMC FNE] 1328 (+234)
[SMC FNE]transforming bph net.minecraft.client.renderer.texture.AbstractTexture
[SMC FNR] patching method net/minecraft/client/renderer/texture/AbstractTexture.func_147631_c()V = func_147631_c()V
[SMC FNE] 1028 (+376)
[SMC FNE]transforming bpz net.minecraft.client.renderer.texture.ITextureObject
[SMC FNE] 297 (+63)
[SMC FNE]transforming bpr net.minecraft.client.renderer.texture.TextureMap
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureMap.func_110571_b(Lnet/minecraft/client/resources/IResourceManager;)V = func_110571_b
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureMap.func_94248_c()V = func_94248_c
[SMC FNE] 15888 (+765)
[SMC FNE]transforming bng net.minecraft.client.renderer.entity.Render
[SMC FNR] patching method net/minecraft/client/renderer/entity/Render.func_76975_c(Lnet/minecraft/entity/Entity;DDDFF)V = func_76975_c
[SMC FNR] conditionally skip default shadow
[SMC FNE] 9451 (+78)
[SMC FNE]transforming ble net.minecraft.client.renderer.RenderBlocks
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147805_b(Lnet/minecraft/block/Block;III)Z = func_147805_b
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147773_v(Lnet/minecraft/block/Block;III)Z = func_147773_v
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147809_c(Lnet/minecraft/block/Block;IIIZ)Z = func_147809_c
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147721_p(Lnet/minecraft/block/Block;III)Z = func_147721_p
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147749_a(Lnet/minecraft/block/Block;Lnet/minecraft/world/World;IIII)V = func_147749_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147751_a(Lnet/minecraft/block/Block;IIIFFF)Z = func_147751_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147808_b(Lnet/minecraft/block/Block;IIIFFF)Z = func_147808_b
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147736_d(Lnet/minecraft/block/Block;IIIFFF)Z = func_147736_d
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147754_e(Lnet/minecraft/block/Block;IIIFFF)Z = func_147754_e
[SMC FNR] patching method net/minecraft/client/renderer/RenderBlocks.func_147760_u(Lnet/minecraft/block/Block;III)Z = func_147760_u
[SMC FNE] 151637 (+304)
[05:32:42] [Client thread/INFO]: Attempting early MinecraftForge initialization
[05:32:42] [Client thread/INFO]: MinecraftForge v10.12.0.1024 Initialized
[05:32:42] [Client thread/INFO]: Replaced 128 ore recipies
[05:32:42] [Client thread/INFO]: Completed early MinecraftForge initialization
[05:32:43] [Client thread/INFO]: Searching C:\Users\Zach\AppData\Roaming\.minecraft\mods for mods
[05:32:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[05:32:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Start. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[05:32:44] [Client thread/INFO]: Forge Mod Loader has identified 3 mods to load
[05:32:44] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[05:32:45] [Client thread/INFO]: Configured a dormant chunk cache size of 0
[SMC FNE]transforming bpx net.minecraft.client.renderer.texture.TextureManager
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureManager.func_110577_a(Lnet/minecraft/util/ResourceLocation;)V = func_110577_a(Lnet/minecraft/util/ResourceLocation;)V
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureManager.func_110549_a(Lnet/minecraft/client/resources/IResourceManager;)V = func_110549_a(Lnet/minecraft/client/resources/IResourceManager;)V
[SMC FNE] 5662 (+117)
Starting up SoundSystem...
Restoring disabled mods: mods
Restoring disabled mods: coremods
[SMC FNE]transforming bpm net.minecraft.client.renderer.texture.SimpleTexture
[SMC FNR] patching method net/minecraft/client/renderer/texture/SimpleTexture.func_110551_a(Lnet/minecraft/client/resources/IResourceManager;)V = func_110551_a(Lnet/minecraft/client/resources/IResourceManager;)V
[SMC FNR] loadSimpleTexture
[SMC FNE] 2642 (+301)
[SMC FNE]transforming blz net.minecraft.client.renderer.Tessellator
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.<init>(I)V = <init>
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.<init>()V = <init>
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.func_78381_a()I = func_78381_a
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.func_147564_a(FFF)Lnet/minecraft/client/shader/TesselatorVertexState; = func_147564_a
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.func_78379_d()V = func_78379_d
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.func_78377_a(DDD)V = func_78377_a
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.func_78375_b(FFF)V = func_78375_b
[SMC FNR] patching method net/minecraft/client/renderer/Tessellator.<clinit>()V = <clinit>
[SMC FNE] 8282 (-731)
[SMC FNE]transforming bon net.minecraft.client.renderer.entity.RenderSpider
[SMC FNR] patching method net/minecraft/client/renderer/entity/RenderSpider.func_77032_a(Lnet/minecraft/entity/monster/EntitySpider;IF)I = func_77032_a
[SMC FNE] 2153 (+62)
[SMC FNE]transforming bnz net.minecraft.client.renderer.entity.RendererLivingEntity
[SMC FNR] patching method net/minecraft/client/renderer/entity/RendererLivingEntity.func_76986_a(Lnet/minecraft/entity/EntityLivingBase;DDDFF)V = func_76986_a
[SMC FNR] patching method net/minecraft/client/renderer/entity/RendererLivingEntity.func_96449_a(Lnet/minecraft/entity/EntityLivingBase;DDDLjava/lang/String;FD)V = func_96449_a
[SMC FNE] 15336 (+311)
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming bir net.minecraft.client.model.ModelRenderer
[SMC FNE] 6336 (+0)
[SMC FNE]transforming bne net.minecraft.client.renderer.entity.RenderEnderman
[SMC FNR] patching method net/minecraft/client/renderer/entity/RenderEnderman.func_77032_a(Lnet/minecraft/entity/monster/EntityEnderman;IF)I = func_77032_a
[SMC FNE] 4170 (+62)
[SMC FNE]transforming bll net.minecraft.client.renderer.EntityRenderer
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78476_b(FI)V = func_78476_b
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78483_a(D)V = func_78483_a
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78463_b(D)V = func_78463_b
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78471_a(FJ)V = func_78471_a
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_82829_a(Lnet/minecraft/client/renderer/RenderGlobal;F)V = func_82829_a
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78466_h(F)V = func_78466_h
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78468_a(IF)V = func_78468_a
[SMC FNR] patching method net/minecraft/client/renderer/EntityRenderer.func_78469_a(FFFF)Ljava/nio/FloatBuffer; = func_78469_a
[SMC FNE] 45504 (+1472)
OpenAL initialized.
ShadersMod version 2.3.4
[Shaders] Loading configuration.
[Shaders] Did not load shaderpack.
[SMC FNE]transforming bls net.minecraft.client.renderer.RenderGlobal
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.func_147589_a(Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/client/renderer/culling/ICamera;F)V = func_147589_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.func_72719_a(Lnet/minecraft/entity/EntityLivingBase;ID)I = func_72719_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.func_72714_a(F)V = func_72714_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.func_72717_a(Lnet/minecraft/client/renderer/Tessellator;Lnet/minecraft/entity/player/EntityPlayer;F)V = func_72717_a
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.drawBlockDamageTexture(Lnet/minecraft/client/renderer/Tessellator;Lnet/minecraft/entity/EntityLivingBase;F)V = drawBlockDamageTexture
[SMC FNR] patching method net/minecraft/client/renderer/RenderGlobal.func_72731_b(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/util/MovingObjectPosition;IF)V = func_72731_b
[SMC FNE] 59645 (+451)
[SMC FNE]transforming bpv net.minecraft.client.renderer.texture.TextureAtlasSprite
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureAtlasSprite.func_94219_l()V = func_94219_l
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureAtlasSprite.load(Lnet/minecraft/client/resources/IResourceManager;Lnet/minecraft/util/ResourceLocation;)Z = load
[SMC FNE] 10907 (+63)
[05:32:45] [Sound Library Loader/INFO]: Sound engine started
[05:32:46] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
allocateTextureMap 0 4 1024 512 16.0
[SMC FNE]transforming bqe net.minecraft.client.renderer.texture.TextureCompass
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureCompass.func_94241_a(Lnet/minecraft/world/World;DDDZZ)V = func_94241_a
[SMC FNE] 2550 (+63)
[SMC FNE]transforming bqd net.minecraft.client.renderer.texture.TextureClock
[SMC FNR] patching method net/minecraft/client/renderer/texture/TextureClock.func_94219_l()V = func_94219_l
[SMC FNE] 1885 (+63)
[05:32:46] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[05:32:46] [Client thread/INFO]: Forge Mod Loader has successfully loaded 3 mods
[SMC FNE]transforming bbt net.minecraft.client.gui.GuiOptions
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 5950 (+158)
[05:32:47] [MCO Availability Checker #1/ERROR]: Couldn't connect to Realms
[05:33:01] [Server thread/INFO]: Starting integrated minecraft server version 1.7.2
[05:33:01] [Server thread/INFO]: Generating keypair
[05:33:01] [Server thread/INFO]: Injecting new block and item data into this server instance
[05:33:01] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@18968b9)
[05:33:01] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@18968b9)
[05:33:01] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@18968b9)
[05:33:01] [Server thread/INFO]: Preparing start region for level 0
[05:33:03] [Netty Client IO #0/INFO]: Server protocol version 1
[05:33:03] [Netty IO #1/INFO]: Client protocol version 1
[05:33:03] [Netty IO #1/INFO]: Client attempting to join with 3 mods : [email protected],[email protected],[email protected]
[05:33:03] [Netty IO #1/INFO]: Attempting connection with missing mods [] at CLIENT
[05:33:03] [Netty Client IO #0/INFO]: Attempting connection with missing mods [] at SERVER
[05:33:03] [Server thread/INFO]: [Server thread] Server side modded connection established
[05:33:03] [Server thread/INFO]: [email protected][local:E:fbaf4495] logged in with entity id 237 at (184.1078913023425, 72.0, 204.73834328141103)
[05:33:03] [Client thread/INFO]: [Client thread] Client side modded connection established
[05:33:03] [Server thread/INFO]: [email protected] joined the game
[SMC FNE]transforming bpj net.minecraft.client.renderer.ThreadDownloadImageData
[SMC FNE] 3179 (+285)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Framebuffer created.
Reset model renderers
Reset world renderers
Expand tesselator buffer 131072
Expand tesselator buffer 262144
[05:33:05] [Server thread/INFO]: Saving and pausing game...
[05:33:05] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[05:33:05] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[05:33:05] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[Shaders] Loaded shaderpack.
UNINIT
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Program gbuffers_textured_lit loaded
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_entities loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Shadow map resolution: 2048
Shadow map distance: 120.0f
Generate shadow mipmap
Shadow map interval size: 4.0f
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: R8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 200.0f
Dryness halflife: 500.0f
Sun path rotation: -30.0f
AO Level: 0.014f
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[Shaders] Error : Invalid program composite
Program composite1 loaded
gnormal mipmap enabled for /shaders/composite2.fsh
Program composite2 loaded
Program final loaded
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
[Shaders] Save configuration.
[05:33:13] [Server thread/INFO]: Saving and pausing game...
[05:33:13] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[05:33:13] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[05:33:13] [Server thread/INFO]: Saving chunks for level 'New World'/The End
Please make sure to quote my post so that I know you replied to me!
You need to downgrade your drivers below version 327. Version 306 or 320 WHQL are recommended.
Well anyway, I know you can't help me, but I just wanted to report a bug; I got the same problem as miscombob about 9 posts above me, except my "six screens" were tinted green. Again, I'm on a Mac, so , but if you ever DO decide to give mac support, there's a bug right there. I'm sure I installed it correctly, at least for the windows instructions.
-I ramble a lot, which is why you'll find that parts of my comments are bolded, so you can see what's important
- Quote:
"There's never enough time to do all the nothing you want." -Calvin and Hobbes
My character model is all blacked out and all blocks/decor I hold appear as orange cubes/squares, and all tools that I hold are invisible. In addition, the clouds are as shown below and the rain is invisible. I could only follow the "Turn off Cloud Shadow" portion of Step 6 because the other options do not show up on my settings.
Computer Specs:
OS: Windows 7 (32-bit)
Processor: AMD Phenom II X2 555 Processor 3.20 GHz
RAM: 3.25 GB (Low RAM sucks )
Video Card: ATI Radeon HD 5700 Series
If you need more information, let me know.
The best advice I could give for in game bugs would be to update your graphics drivers! here is good a link that helped me fix some bugs:
http://www.minecraftforum.net/topic/1544257-172shaders-mod-v237-updated-by-karyonix/ (scroll down to where it says graphic drivers links and select the link that pertains to your graphics card manufacturer)
Thank you in advance and sorry for my english it's not my native langage
Okay, thanks a bunch. Any idea when the SEUS will be updated for the newest drivers?
Please make sure to quote my post so that I know you replied to me!
There is no estimated time.
What CPU do you have? and how much ram?
I do not think mod blocks are supported right now.
I used to run a 5770. (Ah, think think think.) I thiiiink that that might be too old, because I can't remember it working with v9, but it did with v8. Just in case go for the latest WHQL driver.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
GPU: GeForce GT 650M Driver Version 332.21
CPU: Intel Core i7-3630QM @ 2.40 GHz
8 GB RAM
Windows 8.1 64 bit
Any help and suggestions are greatly appreciated.
I repeat. I think it's a problem with the configuration, so if anyone knows what do I have to set the GLSL options to in 2.3.6, that'd be great. But just in case here are my hardware specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro8,1
Processor Name: Intel Core i5
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
I'm currently running OS X version 10.9.1.
What is the graphics card.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
It is. You should look in the actual mod thread, not a shaderpack thread.
Pfft, it's not your configuration. Macs are not compatible with this because of their OS. Sorry. Oh, I mean SEUS btw, try other shaderpacks.
You have windows 81....
Say, downgrade your drivers to version 320 WHQL and see what happens.
AMD FX-8320 Eight Core Processor 3.50 GHz
8 GB RAM
AMD Radeon HD 7800 Series
Windows 7 64bit
Service Pack 1
Thanks.