I upgraded to 1.5 then reverted back to 1.4.7 to use some mods, and now NEI won't work at all. I tried updating it, getting past version from the recycling bin, also tried different Code Chicken Cores. Still wont work. Can I have some help please? No crashes just not showing up.
I'm going to keep my cool right now, i have recently been dealing with tons of bullcrap from minecraft. I love this mod, and I thank you for spending time on making such a unique "rpg" mod to add to Minecraft, but there is an issue with my minecraft and maybe a prblem with your mod. No matter how many times I try to re-install Divine RPG or to restart my singleplayer, i keep getting the same thing. The "arcana bar" above the hunger bar (or now in the right bottom) is a white rectangle. i thought that since you moved it in the "1.3" patch that it would work, but it didn't. I'm tired of wasting time to try and do this too but If you could just help me (you are the creator after all) then that would be great. So i will ask again, please try to help me with my "arcana bar" glitch. Thank you for your time. =\
-ItsBobbyLight
RATE UP OR QUOTE POST SO XOLOVAN CAN SEE PLEASE
Hey guys. I have been having strange conflicts with something from ChickenChunks (If I interpret it right) interfering my log on to FTB. It opens up the window of FTB, but the splash never comes. The screen has just stayed black. I do have a pastebin from the console. If anybody would like to help me with this, it would be greatly appreciated.
In the FTB Direwolf20 Pack, (possibly others) these mods, mostly ChickenChuncks, seem to be causing memory leaks, and game crashes. It has come to the point where the Pack is unplayable. ChickenBones, are you aware of this? Is there a fix, or another mod that has chunck loaders?
I keep having an error when loading a world in FTB direwolf20 pack...
anybody having the same problem as I am right now??
pastebin for crash report : http://pastebin.com/LFjuSBwr
pastebin for ftblauncher log : http://pastebin.com/cYaDeB2j
I had tried to disable ChickenChunk but after that the world is not loading at all..
I keep having an error when loading a world in FTB direwolf20 pack...
anybody having the same problem as I am right now??
pastebin for crash report : http://pastebin.com/LFjuSBwr
pastebin for ftblauncher log : http://pastebin.com/cYaDeB2j
I had tried to disable ChickenChunk but after that the world is not loading at all..
I have the same problem. I just used a different mod for chunk loading. Immibis has an excellent one.
2013-03-14 19:45:26 [WARNING] [ForgeModLoader] Found an un-manifested jar file in the coremods folder : CodeChickenCore-1.5.1.jar, it will be ignored.
2013-03-14 19:45:26 [WARNING] [ForgeModLoader] Found an un-manifested jar file in the coremods folder : Not-Enough-Items-Mod-1.5.1.jar, it will be ignored.
HELPPP!!!
Redownload from the OP, it appears you downloaded the source instead of the proper versions
When I try to install NEI, Minecraft crashes... I'm running Minecraft 1.4.7, have Forge 6.6.0 installed, and I put the NEI.jar file in the coremods folder, like the install instructions said. When I run Minecraft and log in, the FML window pops up saying "FML is setting up your minecraft environment. Shortly after, a new window comes up saying "There was a fatal error starting up minecraft and FML" and then it points me to the error log file.
Is this a conflict between NEI and another mod I have installed? The only mods I've added are Millenaire, Pam's HarvestCraft, Rei's Minimap, and the backpack mod found here: http://www.minecraft...ackpacks-v-178/
I hope someone can help with this! Thanks!
EDIT: Nevermind, I solved the problem. I didn't read carefully enough in the original post to know that I needed to put the codechickencore.jar in the coremods folder as well. I did this and it fixed the problem. Thanks!
Can someone look at this for me http://pastebin.com/2h5E0vRm
I don't quite understand what it means? I think red power 2 is conflicting with the
Enderstorage mod (this same error occures with the chicken chunks too)
I think i see the problem, I just don't know how to fix it
Feature Request for ChickenChunks: Remote activation/deactivation.
What I'm envisioning is having Masters and Slaves that are similar to WRCBE transmitters & receivers, but they're chunk loaders. Masters would behave just like current chunk loaders and have all of the current features, with the addition of being able to set a frequency (optionally named channels, private channels, etc.)
Slaves have all of the same current settings for size and shape of the loaded area, but by default, they don't actually load anything without receiving a signal from their Master.
With what I imagine is some minor changes to how you store chunk loading information and importing a lot of already functional code from WRCBE, my guess is this would be fairly easy to implement.
What got me thinking about this is how nice it would be to not only shut down production systems remotely, but to unload them entirely from the server. For example, I hear you have a pretty epic solar factory on the testing server. Imagine having an inventory at your main base that you monitor and any time it falls below an acceptable threshold, you could load the age/realm & chunks, and fire up the factory. When it's full, shut it all down and unload it. Same goes for things like mob grinders, wool farms, and more.
Normally you'd only have the choice of (1) chunk-loading all of your factory chunks so that the factory is ready to spring into action, or (2) manually go to your factory when you need some product. This adds a third (and I think better) option that combines the best of both. Players get their stuff loaded when they need it and server admins rejoice at reduced load, which might also translate into improved player experience (less lag and such).
EDIT: Change bullets from letters to numbers since the forum changed my b ino an emoticon.
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
The problem I, along with many other people, am having, is that codeChickencore has not been updated while the other coremods have. While it is great and all the other mods are updated, it would be nice if the modder could get on that so we could actually use his mods. If I am in any way incorrect or if anything I said is inaccurate, please forgive me.
-ItsBobbyLight
RATE UP OR QUOTE POST SO XOLOVAN CAN SEE PLEASE
http://pastebin.com/m3x5kTep
anybody having the same problem as I am right now??
pastebin for crash report : http://pastebin.com/LFjuSBwr
pastebin for ftblauncher log : http://pastebin.com/cYaDeB2j
I had tried to disable ChickenChunk but after that the world is not loading at all..
I have the same problem. I just used a different mod for chunk loading. Immibis has an excellent one.
It gives me a nullstateexception from forge stating that it is already tessellating when I go to page 7 or beyond.
How do I solve this problem other than removing UE? I got this mod specifically so I could use recipes mode but it isn't working!!!
I will survive.
here's the pastebin http://pastebin.com/hLvD6Qrw
Redownload from the OP, it appears you downloaded the source instead of the proper versions
http://pastebin.com/TjadASJK
Here's the pastebin: http://paste.ubuntu.com/5614582/
Here is the error log: http://pastebin.com/C2H5Nzri
Is this a conflict between NEI and another mod I have installed? The only mods I've added are Millenaire, Pam's HarvestCraft, Rei's Minimap, and the backpack mod found here: http://www.minecraft...ackpacks-v-178/
I hope someone can help with this! Thanks!
EDIT: Nevermind, I solved the problem. I didn't read carefully enough in the original post to know that I needed to put the codechickencore.jar in the coremods folder as well. I did this and it fixed the problem. Thanks!
Also, I love that this works with Forge! Good Job!
http://pastebin.com/2h5E0vRm
I don't quite understand what it means? I think red power 2 is conflicting with the
Enderstorage mod (this same error occures with the chicken chunks too)
I think i see the problem, I just don't know how to fix it
What I'm envisioning is having Masters and Slaves that are similar to WRCBE transmitters & receivers, but they're chunk loaders. Masters would behave just like current chunk loaders and have all of the current features, with the addition of being able to set a frequency (optionally named channels, private channels, etc.)
Slaves have all of the same current settings for size and shape of the loaded area, but by default, they don't actually load anything without receiving a signal from their Master.
With what I imagine is some minor changes to how you store chunk loading information and importing a lot of already functional code from WRCBE, my guess is this would be fairly easy to implement.
What got me thinking about this is how nice it would be to not only shut down production systems remotely, but to unload them entirely from the server. For example, I hear you have a pretty epic solar factory on the testing server. Imagine having an inventory at your main base that you monitor and any time it falls below an acceptable threshold, you could load the age/realm & chunks, and fire up the factory. When it's full, shut it all down and unload it. Same goes for things like mob grinders, wool farms, and more.
Normally you'd only have the choice of (1) chunk-loading all of your factory chunks so that the factory is ready to spring into action, or (2) manually go to your factory when you need some product. This adds a third (and I think better) option that combines the best of both. Players get their stuff loaded when they need it and server admins rejoice at reduced load, which might also translate into improved player experience (less lag and such).
EDIT: Change bullets from letters to numbers since the forum changed my b ino an emoticon.
i got this crash: http://pastebin.com/Q7eFPGXp
i have just codechickencore, NEI, chickenchunks, enderstorage and forge 583 installed.