java.lang.ArrayIndexOutOfBoundsException: 27
at mine_and_blade.battlegear.PlayerInventoryExtra.k_(PlayerInventoryExtra.java:45)
at RedPowerCore$1.onDestroyCurrentItem(RedPowerCore.java:25)
at forge.ForgeHooks.onDestroyCurrentItem(ForgeHooks.java:55)
at yw.aw(EntityPlayer.java:1077)
at aes.b(PlayerControllerSP.java:58)
at aes.c(PlayerControllerSP.java:138)
at net.minecraft.client.Minecraft.a(Minecraft.java:1282)
at net.minecraft.client.Minecraft.k(Minecraft.java:1808)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT aeca421c ----------
i got this error when my tools on the dual wielding slot is broken, maybe because of invtweaks i guess, trying to replace the broken tool on that slot. even if i disable the tool replacing of invtweaks, it still occurs i guess because of the redpower's tool replacement that can't be disabled by the way. i hope you can resolve this bug. great mod by the way.
This mod is floobing amazing. The best part is it's not like that stupid better than wolves mod where it acts like "Oh hey everyone I'm so cool I'm going to make a mod that breaks everything and is too complicated to actually use in survival mode." This mod is actually useful.
Also you should consider adding a quiver slot, so you don't have to use half your inventory for arrows.
I really like this mod, and I was wondering If you could make Elven (plural for Elf) weapons please? Like the same weapons, I guess, but with different names and quality's? Like extra damage or something? And to make Elven weapons, you have to get Elven Metal, which would be crafted like this:
That would be AWSOME!!!
If not, can you just make a tutaorial on how to change the names? That would be cool if you can't make the items
I have Flan's Mod installed, but if I try to get all pro with a pistol in each hand, I can only punch, not shoot.
Could you put in a "ValidActionWeaponIDs" or something to that effect part in the Config file? It would be awesome for mods that have things like guns and crossbows.
Nerdboy what you think to add
- armor stand ( with slot two hand for weapon&shield )
- weapon stand ( weapon on the line on the wood stand for 5 weapon )
There's two mods on the same thread as ModLoader that has these things, more or less.
I would suggest asking the creator (too lazy to find his name and copy-paste it here) to add those weapon slots and perhaps the weapon stand, instead of asking nerd-boy.
Although, I suppose, if he feels like it, he could use the Shelves and Armor Stand mods as source for Battlegear versions, if he could get permission to use them.
I have Flan's Mod installed, but if I try to get all pro with a pistol in each hand, I can only punch, not shoot.
Could you put in a "ValidActionWeaponIDs" or something to that effect part in the Config file? It would be awesome for mods that have things like guns and crossbows.
---snip---
As I have said many many many times before. There is an option in the config file to add weapons to the system. However anything that has a special function on right click can not be dual wielded as the right click would be required to both do this function (which i cannot intercept before it triggers) and to swing the weapon. For this reason these weapons cannot be used in the main hand (with another weapon) or in an off hand as both would cause issues.
So basically sorry there will be no dual wielding of pistols
does this mod will be full compatible with smart moving when the 1.3 minecraft update is released? you know.. i want to be able to see my weapons . if not i think is cool any way gr8 work!!
Whenever the item in the additional slot that this mod provides gets used up or broken, Minecraft crashes. I believe it's because of Inventory Tweaks or Redpower. Can you create a patch for this? The weapon in my hand broke while I was fighting a creeper. =(
Whenever the item in the additional slot that this mod provides gets used up or broken, Minecraft crashes. I believe it's because of Inventory Tweaks or Redpower. Can you create a patch for this? The weapon in my hand broke while I was fighting a creeper. =(
I was also wondering why it did this. I guess an easy fix for now is just to replace your sword a little sooner than normal. Kind of irritating, but simple to work around
Awww. My game crashed.
Error report is right here.
Mods loaded: 9
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_fantasyofminecraft 1.0.0
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_NPCS Custom NPCs 0.11.0
mod_Timber 1.2.4
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 520eee92 --------
Generated 4/30/12 3:57 PM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoSuchFieldError: e
at mine_and_blade.battlegear.defence.EnumShieldMaterial.<clinit>(EnumShieldMaterial.java:11)
at mine_and_blade.common.Config.<clinit>(Config.java:105)
at mod_MineAndBlade.load(mod_MineAndBlade.java:145)
at ModLoader.init(ModLoader.java:856)
at ModLoader.addAllRenderers(ModLoader.java:157)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:786)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 44c3cfd7 ----------
does this mod will be full compatible with smart moving when the 1.3 minecraft update is released?
you know.. i want to be able to see my weapons . if not i think is cool any way
gr8 work!!
The problem is actually not that simple. Sorry I can't think of the best way to get around it at this point in time
Whenever the item in the additional slot that this mod provides gets used up or broken, Minecraft crashes. I believe it's because of Inventory Tweaks or Redpower. Can you create a patch for this? The weapon in my hand broke while I was fighting a creeper. =(
Its redpower that is causing the problem. I will try and fix it on the next update.
Hey Nerd-Boy, i have an idea
Could you add hamers?
The maces actually used to be hammers, but i could never get the texture looking right. Before I add any new weapons I would have to think of how they would be different from current weapons, and I see hammers as being very similar to maces.
In saying that, I don't really want this to be a "weapon mod". There are many others out there that add weapons that are much better than my own. The main reason I added the mace & waraxe was becuase that was what my npc were going to use and to give some weapons that would be dual wieldable.
Dear nerd-boy, I'm having some kind of weird problem and I can't seem to find a solution to it.
I'm also modding but I don't understand this error:
---snip---
Thanks in advance, really appreciate it.
Sorry for bothering
Don't be sorry for bothering. The error has been caused (I think) because you have installed the mod twice. Maybe both in the jar and in the mod folder or previous and current version?
Is there a way to add other weapons to be equip-able? Like guns from flans mods, or perhaps another balkons mod or something.
Yeah there is an option in the cofig to falg items as weapons. You just have to add the item Ids to the "weapeonIds" variable in the file called Mine & Blade.ini (comma-space seperated). In saying that most of balkons weapons should be compatible (unless he changed the item names recently) as well as anything that inherits from itemSword or itemBow.
Also just to remind you, any item that does something special other than blocking on right click will not be able to be used with a sword, as a off hand weapon or with an off hand weapon. Also tools cannot be used in the off hand and do not use throwing items (eg snowball) with the system or the game will crash.
Awww. My game crashed.
Error report is right here.
---snip---
Not really sure what is happening here. I assume one of the mods you have edit a base class i need for the shields. Without knowing what some of the mods are i can't give you much more help than it will likely be caused by a mod that edits base classes (which modders really should stop doing) and likely something to do with armour.
My best guess would be fantasy of minecraft, looks like it does funky things with aromour and a quick download and open of the zip shows that it edit a lot of base classes (meaning it is likely incompatable with many other mods also). If this is the case I assume the author editid a previous version and hasn't kept that class updated to the most recent versions of minecraft (very very bad).
I would try it on a fresh jar with all mods but that one installed and see if it works. If it does then i guess you would have to choose which of the 2 you want to use.
for some reason when I duel wield or have a shield in the shield slot they don't appear. I installed player api and forge and put battlegear.zip in the mods folder.
Not really sure what is happening here. I assume one of the mods you have edit a base class i need for the shields. Without knowing what some of the mods are i can't give you much more help than it will likely be caused by a mod that edits base classes (which modders really should stop doing) and likely something to do with armour.
My best guess would be fantasy of minecraft, looks like it does funky things with aromour and a quick download and open of the zip shows that it edit a lot of base classes (meaning it is likely incompatable with many other mods also). If this is the case I assume the author editid a previous version and hasn't kept that class updated to the most recent versions of minecraft (very very bad).
I would try it on a fresh jar with all mods but that one installed and see if it works. If it does then i guess you would have to choose which of the 2 you want to use.
The thing is, if any of my mods modified any of the base classes your mod uses they would be overwrited due to me installing Battlegear last. There might be a conflict coming from inside of a mod's classes... I think. I can try to pinpoint a conflict though.
for some reason when I duel wield or have a shield in the shield slot they don't appear. I installed player api and forge and put battlegear.zip in the mods folder.
What other mods do you have installed? And is this in 1st or 3rd person view. I assume you have hit the R key to take them out.
The thing is, if any of my mods modified any of the base classes your mod uses they would be overwrited due to me installing Battlegear last. There might be a conflict coming from inside of a mod's classes... I think. I can try to pinpoint a conflict though.
No it wouldn't, if one of the mods was editing a base class that one of battlegear's class inherits from and therefore assumes has a certain field or method but does not because another author has edited an old version, you would get a crash as seen above.
Remember I don't edit ANY base classes in my mod for this very reason. In my opinion this is one of the biggest dangers of editing base classes and why modders really should stop doing it.
If this was SMP / Spout compatible (even with Client Side Modifications) then I would have this instantly installed on our server. It is amazing and I really hope you consider Spout when continuing Development.
For multiplayer, It will likely either use the official minecraft modding API when that comes out, or if thats not appropriate I will use the multilayer modloader in the newer versions of forge.
it is in fist view and I have, Battle Gear, All the Craftorys, Atmos Mobs,Xies, MAtmos, Mo Creatures, Somniea, Millenaire Pizzzas Pimpkins and Audio Mod, Modloader, player api, Forge, also I forgot direction HuD, Status HuD and Ingame info and starting Inventory.
i got this error when my tools on the dual wielding slot is broken, maybe because of invtweaks i guess, trying to replace the broken tool on that slot. even if i disable the tool replacing of invtweaks, it still occurs i guess because of the redpower's tool replacement that can't be disabled by the way. i hope you can resolve this bug. great mod by the way.
Also you should consider adding a quiver slot, so you don't have to use half your inventory for arrows.
That would be AWSOME!!!
If not, can you just make a tutaorial on how to change the names? That would be cool if you can't make the items
Could you put in a "ValidActionWeaponIDs" or something to that effect part in the Config file? It would be awesome for mods that have things like guns and crossbows.
There's two mods on the same thread as ModLoader that has these things, more or less.
I would suggest asking the creator (too lazy to find his name and copy-paste it here) to add those weapon slots and perhaps the weapon stand, instead of asking nerd-boy.
Although, I suppose, if he feels like it, he could use the Shelves and Armor Stand mods as source for Battlegear versions, if he could get permission to use them.
As I have said many many many times before. There is an option in the config file to add weapons to the system. However anything that has a special function on right click can not be dual wielded as the right click would be required to both do this function (which i cannot intercept before it triggers) and to swing the weapon. For this reason these weapons cannot be used in the main hand (with another weapon) or in an off hand as both would cause issues.
So basically sorry there will be no dual wielding of pistols
No that would require much more work on my part.
And no one has answerd my question of what mods (other than BTW) is incompatible with forg
you know.. i want to be able to see my weapons . if not i think is cool any way
gr8 work!!
Error report is right here.
The problem is actually not that simple. Sorry I can't think of the best way to get around it at this point in time
Its redpower that is causing the problem. I will try and fix it on the next update.
The maces actually used to be hammers, but i could never get the texture looking right. Before I add any new weapons I would have to think of how they would be different from current weapons, and I see hammers as being very similar to maces.
In saying that, I don't really want this to be a "weapon mod". There are many others out there that add weapons that are much better than my own. The main reason I added the mace & waraxe was becuase that was what my npc were going to use and to give some weapons that would be dual wieldable.
Don't be sorry for bothering. The error has been caused (I think) because you have installed the mod twice. Maybe both in the jar and in the mod folder or previous and current version?
Read the FAQ, basically no.
Yeah there is an option in the cofig to falg items as weapons. You just have to add the item Ids to the "weapeonIds" variable in the file called Mine & Blade.ini (comma-space seperated). In saying that most of balkons weapons should be compatible (unless he changed the item names recently) as well as anything that inherits from itemSword or itemBow.
Also just to remind you, any item that does something special other than blocking on right click will not be able to be used with a sword, as a off hand weapon or with an off hand weapon. Also tools cannot be used in the off hand and do not use throwing items (eg snowball) with the system or the game will crash.
Not really sure what is happening here. I assume one of the mods you have edit a base class i need for the shields. Without knowing what some of the mods are i can't give you much more help than it will likely be caused by a mod that edits base classes (which modders really should stop doing) and likely something to do with armour.
My best guess would be fantasy of minecraft, looks like it does funky things with aromour and a quick download and open of the zip shows that it edit a lot of base classes (meaning it is likely incompatable with many other mods also). If this is the case I assume the author editid a previous version and hasn't kept that class updated to the most recent versions of minecraft (very very bad).
I would try it on a fresh jar with all mods but that one installed and see if it works. If it does then i guess you would have to choose which of the 2 you want to use.
Rules posted here: http://rules.mcf.li/ or click signature.
The thing is, if any of my mods modified any of the base classes your mod uses they would be overwrited due to me installing Battlegear last. There might be a conflict coming from inside of a mod's classes... I think. I can try to pinpoint a conflict though.
What other mods do you have installed? And is this in 1st or 3rd person view. I assume you have hit the R key to take them out.
No it wouldn't, if one of the mods was editing a base class that one of battlegear's class inherits from and therefore assumes has a certain field or method but does not because another author has edited an old version, you would get a crash as seen above.
Remember I don't edit ANY base classes in my mod for this very reason. In my opinion this is one of the biggest dangers of editing base classes and why modders really should stop doing it.
For multiplayer, It will likely either use the official minecraft modding API when that comes out, or if thats not appropriate I will use the multilayer modloader in the newer versions of forge.
But I will make that decision AFTER 1.3
How is it not compatible currently?
Rules posted here: http://rules.mcf.li/ or click signature.