I have decided to try and help you but I can't be bothered to write a complete step-by-step tutorial so I must ask, how much experience do you have using the mod? Would you know how to do things such as creating dialogs and such?
Also, bug report. I play on a server (the same as Black_fern) and we have this problem with NPCs not dying properly. They will stay at 1 hp and keep attacking players. We are on the latest test version and as far as we can see there are no mods installed that could conflict with this mod and make it so NPCs glitch out.
The server is Bukkit with MPCP+ so I guess that is what is having problems with the mod, but just in case I will post the list of amost the plugins/mods we use just in case you recognize a mod that is conflicting.
1)
is there any way to get the table to have smooth lighting like the blocks on the left? this picture is unedited from you're new test version.
2)
I was hoping to add that sitting log i made here because using regular logs at a campfire can be a bit too bulky
3)The grave stones white text looks kind of odd. especially in daylight
4)the ink part in the ink bottle is missing the top part. not sure if you did that on purpose.
5) the dwarf model keeps clipping through the chair no matter how high i set his y axis.
6) I made an adventure party sitting at a table and I noticed the items at the table were lacking. were you gonna add items like plates that you could place food on, or maybe cups that you could put water or milk in? in the picture below the table just looks vacant.
.
7) Also i cant place the clay pot on the table or shelf. is it possible to make that happen?
1) Ive been looking into this, but so far unable to fix. Lighting is weird
2) Nah I dont think I will. Its use is too limited
3) What about it looks odd?
4, 5, 7) Fixed if you redownload the test version
6) Nah Id rather just add general use blocks. There are other mods out there that add those things.
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I need help. I've seen TheDiamonadMinecart on youtube what skin pack and models does he use and where can i get it. How did he make npcs in certain biomes with the option of being a stranger, ally, or hostile?
Does anyone know of a tutorial for how to make quests in this? I am watching SCMowns tutorial but when it gets to the quests area it is different in game than it is in his tutorial (probably because this mod has been updated). I really want to play around with quests and what not but I cannot get it to work.
I need help. I've seen TheDiamonadMinecart on youtube what skin pack and models does he use and where can i get it. How did he make npcs in certain biomes with the option of being a stranger, ally, or hostile?
You can add your own skins. You can change the faction so that they are friendly or hostile.
Does anyone know of a tutorial for how to make quests in this? I am watching SCMowns tutorial but when it gets to the quests area it is different in game than it is in his tutorial (probably because this mod has been updated). I really want to play around with quests and what not but I cannot get it to work.
What part cant you get to work?
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How do you get npcs to naturally spawn in certain areas/biomes
Plus watch the video i posted who do i get everything exactly he got. I know it doesn't include some of this but i wish to know how he got it step by step, because animation dont work. Including stuff thats not here, i like how he made everything GTA style. I mean i just need to know about the shaders, animation, custom npc behaviour and skins he got (did he download it or make those skins) plus refer to my above post about naturally spawning in certain biomes. And how was he able to do certain missions for the npcs? (sorry for trouble and bump just need help)
Can someone help with the quest setup for location quests, i have 3 boxes, i have tried using them to store cords, npc names, region name, cords all on one box, one cord in each box. the questlog always not found.
Can someone help with the quest setup for location quests, i have 3 boxes, i have tried using them to store cords, npc names, region name, cords all on one box, one cord in each box. the questlog always not found.
If I remember right, use the Waypoint block. place a waypoint, set its range and give it a unique name, then in your Location Quest, tell them to go to that waypoint block's name.
The current 1.6 version is giving me problems. I can't spawn or edit any NPCs in a single player world, regardless of perms. The items all show up.I have tried in creative worlds, and in survival worlds(I even tried opening it to LAN and enabling cheats through there), no luck. It works fine on servers. I tried re-downloading the mod and re-installing. I have the latest forge for 1.6.4-Forge 965. I'm not sure what to do.
I made a private mod for the server I help run that adds lots of items I intended to use with your quests system but since 1.7.2 now sets up IDs on world loading, every time the world loads the rewards and required items to complete quests are completely random if they're from my mod.
For example, when I first made one quest the required item was a couple of ordinary fish and the reward was a scuba suit from my mod. But today I noticed that doing the quest still requires the fish but the reward became an ancient statue, and reloading the world again resulted in the reward being stardust.
Plus watch the video i posted who do i get everything exactly he got. I know it doesn't include some of this but i wish to know how he got it step by step, because animation dont work. Including stuff thats not here, i like how he made everything GTA style. I mean i just need to know about the shaders, animation, custom npc behaviour and skins he got (did he download it or make those skins) plus refer to my above post about naturally spawning in certain biomes. And how was he able to do certain missions for the npcs? (sorry for trouble and bump just need help)
-Read the description of his video.
-With the NPC Wand, in the Global tab, you can edit natural spawn.
-They are many Questtutorials on youtube. Do it like me, just test around with the quest
I have a problem with night behavior, is there a quide anywhere? I looked on youtube and google. But I will try it out again, later.^^
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Are you planning on making furnace recipes? id love to be able to be able to smelt custom things ^^ maybe even an extended furnace like the new crafting bench? maybe that has two input slots?
Are you planning on making furnace recipes? id love to be able to be able to smelt custom things ^^ maybe even an extended furnace like the new crafting bench? maybe that has two input slots?
I made a private mod for the server I help run that adds lots of items I intended to use with your quests system but since 1.7.2 now sets up IDs on world loading, every time the world loads the rewards and required items to complete quests are completely random if they're from my mod.
For example, when I first made one quest the required item was a couple of ordinary fish and the reward was a scuba suit from my mod. But today I noticed that doing the quest still requires the fish but the reward became an ancient statue, and reloading the world again resulted in the reward being stardust.
ok, im having some problems with the dialog quests option. whenever i try to link it to a dialog, it wont save those changes. ex in quest1 image i selected a dialog and in quest2 image it wouldn't link and continued saying "select option".
its backwards quest 1 is the bottom picture and quest 2 is the top one.
Usually easy to find out by just disabling addons and checking if it still happens and than enabling them one by one.
1) Ive been looking into this, but so far unable to fix. Lighting is weird
2) Nah I dont think I will. Its use is too limited
3) What about it looks odd?
4, 5, 7) Fixed if you redownload the test version
6) Nah Id rather just add general use blocks. There are other mods out there that add those things.
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It's not necessary, just asking.^^
Oh yea has been fixed already.
I agree it looks cool, but I just feel like it doesnt fit well with this mod
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You can add your own skins. You can change the faction so that they are friendly or hostile.
What part cant you get to work?
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btw nice mod i love it one for you
If I remember right, use the Waypoint block. place a waypoint, set its range and give it a unique name, then in your Location Quest, tell them to go to that waypoint block's name.
Does anyone else have this problem?
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For example, when I first made one quest the required item was a couple of ordinary fish and the reward was a scuba suit from my mod. But today I noticed that doing the quest still requires the fish but the reward became an ancient statue, and reloading the world again resulted in the reward being stardust.
Is there any way around this?
-Read the description of his video.
-With the NPC Wand, in the Global tab, you can edit natural spawn.
-They are many Questtutorials on youtube. Do it like me, just test around with the quest
I have a problem with night behavior, is there a quide anywhere? I looked on youtube and google. But I will try it out again, later.^^
On a server? Read the last question in the faq.
Currently no plans for that.
Night behavior is a new feature from the test version. I doubt there are any videos. What kind of problem?
Yes try the test version
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its backwards quest 1 is the bottom picture and quest 2 is the top one.