I think that the maximum size is 9,but it's already huge,I don't see the point of having bigger NPC
You are obviously not a fan of Godzilla, King Kong, C'thulu or various Mecha characters. I was kind of sad not to be able to make a Sta-puft Marshmallow Man big enough to attack my downtown area, so I imagine other people might find larger scaling useful for their purposes to.
I'd be interested in knowing if this is alterable too. Noppes has already mentioned changes in scaling features being on his to-do list though. Maybe he'll implement wider scaling for us.
I have a question. If I was to move my "mods" folder out of .minecraft then update to 1.6.4 re-install forge and move the mods folder back would minecraft work? Also if I did all that and got the most recent custom npc update, would all my npcs still be in my world, or would they get deleted due to the update?
if you don't start the map WITHOUT the mod installed,the NPC should stay here
your minecraft should work after updating to 1.6.4,exept if you have mods incompatible with this version
but to update minecraft,you don't need to move your mods folder,simply update without moving it
should I use the same vesion of forge (1.5.2) or should I get the one for 1.6.4???
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Your mod is awsome!!!
Just some things you can add to mod if yyou like:
Have it where if there in same faction they can randomly group up and attack. And where they can raid a specific place that has chest. Or picks randomly if place has chest with items in it could you update 1.5.2 like that posibly???!!?
This mod is absolutely amazing! For some reason though any npc I make wont attack anything and con not be attacked. I can still right click them to get them to speak and set up dialog, Is there some option i have to enable for them to be hurtable?
This mod is absolutely amazing! For some reason though any npc I make wont attack anything and con not be attacked. I can still right click them to get them to speak and set up dialog, Is there some option i have to enable for them to be hurtable?
Yes you can just put them in the neutral faction to make them attack upon hit or aggressive to just go full attack when they see you.
This mod is absolutely amazing! For some reason though any npc I make wont attack anything and con not be attacked. I can still right click them to get them to speak and set up dialog, Is there some option i have to enable for them to be hurtable?
Same problem here! I tried putting them in different factions, changing faction settings etc. but it still doesn't work!
Umm, is there something wrong with my mc? or am I installing this wrong? Because whenever I try to use this mod (I play v1.6.4 of MC)and I click on my world, it doesn't load and then it crashes. all I did was put the mod in the mods folder. did I do something wrong?
Dang, I want this mod to be able to update to 1.7 I like it so much. I hope the developers of Minecraft Forge will be able to finish up for version 1.7 soon.
Dang, I want this mod to be able to update to 1.7 I like it so much. I hope the developers of Minecraft Forge will be able to finish up for version 1.7 soon.
It will probably take another 2-3 weeks
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Hey, I know your a busy guy Noppes, but I can't seem to get my NPC mod to work on my server. Everything from the mod loads into game correctly but don't act correctly when used in multiplayer. The NPC tools (NPCWand, NPC Cloner, etc) don't function correctly. The NPC wand can be spawned and hed but when you try to create an NPC by right clicking a block, the GUI doesn't open, and Minecraft forceably removes the item from your inventory, however it won't disappear if you try to right click the air to edit nearby NPCs. The NPC Cloner acts the same way (but for it's respectable GUIs). I looked through my minecraft logs, and nothing there supports my findings.
Hey, I know your a busy guy Noppes, but I can't seem to get my NPC mod to work on my server. Everything from the mod loads into game correctly but don't act correctly when used in multiplayer. The NPC tools (NPCWand, NPC Cloner, etc) don't function correctly. The NPC wand can be spawned and hed but when you try to create an NPC by right clicking a block, the GUI doesn't open, and Minecraft forceably removes the item from your inventory, however it won't disappear if you try to right click the air to edit nearby NPCs. The NPC Cloner acts the same way (but for it's respectable GUIs). I looked through my minecraft logs, and nothing there supports my findings.
Sounds like you didnt install the mod on your server correctly
Can I have your server side forgemodloader-0.log
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You are obviously not a fan of Godzilla, King Kong, C'thulu or various Mecha characters. I was kind of sad not to be able to make a Sta-puft Marshmallow Man big enough to attack my downtown area, so I imagine other people might find larger scaling useful for their purposes to.
I'd be interested in knowing if this is alterable too. Noppes has already mentioned changes in scaling features being on his to-do list though. Maybe he'll implement wider scaling for us.
I think the NPC maximum size is 30 and minimum size is 1 right?
I created the large scale building. So I'd like to put the same scale NPCs.
Any idea?
Just some things you can add to mod if yyou like:
Have it where if there in same faction they can randomly group up and attack. And where they can raid a specific place that has chest. Or picks randomly if place has chest with items in it could you update 1.5.2 like that posibly???!!?
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Yes you can just put them in the neutral faction to make them attack upon hit or aggressive to just go full attack when they see you.
Same problem here! I tried putting them in different factions, changing faction settings etc. but it still doesn't work!
My mod works just fine with optifine. When you have a crash always include a crash report otherwise I cant help.
It will probably take another 2-3 weeks
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I dunno what are the faction points of your factions and what are your players faction points?
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I didn't change anything so it's 0 for everything
Ok it shouldnt be 0 for everything.
Friendly should have default of 2000, Neutral default of 1000 and Agressive default of 0
and all of them should go from unfriendly to neutral at 500 and from neutral to friendly at 1500 points.
If youve set that up go into the global -> playerdata -> select your name -> faction data -> select the different faction and delete them
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Works! Thanks!
Sounds like you didnt install the mod on your server correctly
Can I have your server side forgemodloader-0.log
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