I am playing on a 1.4.7 server, so if you dont support it i understand, havent updated yet because not all of my mods are ready. Just looking for a little help in diagnosing if my problem is due to being on an outdated version or if Im not doing something right and if i can fix it.
Any time i setup an NPC to be a trader and load their inventory, it works fine, until i log off. Then when i log back on, my npc is still there but has no inventory but he does remember his job. Everything else seems to be working fine. I thought maybe it was due to the npc not being saved, but i couldnt find any save info to the npc. Neither in the customnpcs folder, the config for customnpcs or the customnpcs folder within the world folder. If someone would kindly take the time to help me with this, it would be much appreciated.
is there a known bug at the moment that created npcs dont attack each other?
i created one bad guy and one good guy but they wont fight
when there appears a zombie the good guy kills it ..
factions are correctly
pls help
You have to make the factions of the two NPCs hostile to each other and set both to attack hostile factions (and defend fellow faction members if you want).
Well I have another bug to report with the list of other people's. Inventory tab won't open. I have Flan's mod but I know that shouldn't be a problem because it was working fine before
I am playing on a 1.4.7 server, so if you dont support it i understand, havent updated yet because not all of my mods are ready. Just looking for a little help in diagnosing if my problem is due to being on an outdated version or if Im not doing something right and if i can fix it.
Any time i setup an NPC to be a trader and load their inventory, it works fine, until i log off. Then when i log back on, my npc is still there but has no inventory but he does remember his job. Everything else seems to be working fine. I thought maybe it was due to the npc not being saved, but i couldnt find any save info to the npc. Neither in the customnpcs folder, the config for customnpcs or the customnpcs folder within the world folder. If someone would kindly take the time to help me with this, it would be much appreciated.
Also, npcs do not save after server restart
Don't know much at all about using this in a server, but have you tried storing the NPC in the NPC Cloner and just replace it with its sales list? (shoddy remedy, but until someone more experienced with it on a server can answer, it seems like a good idea to me)
could it be possible for us to create/add our own ranged shoot sounds in the next update?
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I have a great idea it is make it where you can have the option to make something killable by only a certain thing exaclibur flint and steel dirt etc and where you can rename the item so its like there is a ghost that you can only kill with the exaclibur or the ghostly sword witch is a excalibur renamed ps noppes plz answer me
A couple of things. First, if you are having trouble with NPCs attacking each other, do make sure that you have set them to different factions, perhaps even custom factions.
Also, I am having a problem with this amazing mod and our mcpc+ server. We are able to install it, but when we attempt to create an NPC in game, the server crashes. We tried to avoid block conflicts by setting unique IDs to false, and then changing the starting ID number range. We are running Mo'Creatures, Biomes O'Plenty, and Balkons, and although this mod does not appear to be conflicting with them, something is clashing somewhere. It works fine on another test server. It almost feels as though something is not getting placed correctly. Before I post up a crash log, has anyone else has a similar experience? Any idea what we are screwing up?
This works great with MCPC+ but when trying to spawn a new NPC in a world guard region with mob spawning disabled causes a client crash Easy to fix just enable mob spawning again
How do you make 4 legged animals (or download more 'ponies' skins PLEASE ANSWERE!!!!!!!!!
thats a big problem... you need make those skins or find skins (that i dont know where)
search in more player models im sure that i find a link to make those skins
A couple of things. First, if you are having trouble with NPCs attacking each other, do make sure that you have set them to different factions, perhaps even custom factions.
Also, I am having a problem with this amazing mod and our mcpc+ server. We are able to install it, but when we attempt to create an NPC in game, the server crashes. We tried to avoid block conflicts by setting unique IDs to false, and then changing the starting ID number range. We are running Mo'Creatures, Biomes O'Plenty, and Balkons, and although this mod does not appear to be conflicting with them, something is clashing somewhere. It works fine on another test server. It almost feels as though something is not getting placed correctly. Before I post up a crash log, has anyone else has a similar experience? Any idea what we are screwing up?
To make them figth you need to:
1. set the enemy faction ( global options faction select it and at the down part is a list select the hostile factions)
2. select the factions
3. select the faction and click ¿"attack hostile factions"?
thats it i can answer just to that
sorry my bad english ����
thats a big problem... you need make those skins or find skins (that i dont know where)
search in more player models im sure that i find a link to make those skins
I need some help here guys, i'm not sure if i'm in the right place to find the answers i'm looking for but anyway.
I just recently started playing Tekkit, and i added this mod into the "mod" folder in tekkit because i really loved using this mod in my vanilla Minecraft worlds! The mod itself functions perfectly fine in Tekkit but the only issue i have is that when i open the inventory screen, the layout is kind of messed up.
One of the mods within Tekkit changes the inventory layout. The Tekkit modded inventory still functions (as you can see, im able to craft perfectly fine) But the Custom NPC mod replaces the skin of the inventory to the Vanilla one, so it looks quite bizzare as you can see in those images! (I am certain it is a result of this mod as i remove it and the problem goes away!)
I presume its most probably because this mod isn't compatible with a certain part of Tekkit. Anybody able to give me some help?!
I need some help here guys, i'm not sure if i'm in the right place to find the answers i'm looking for but anyway.
I just recently started playing Tekkit, and i added this mod into the "mod" folder in tekkit because i really loved using this mod in my vanilla Minecraft worlds! The mod itself functions perfectly fine in Tekkit but the only issue i have is that when i open the inventory screen, the layout is kind of messed up.
One of the mods within Tekkit changes the inventory layout. The Tekkit modded inventory still functions (as you can see, im able to craft perfectly fine) But the Custom NPC mod replaces the skin of the inventory to the Vanilla one, so it looks quite bizzare as you can see in those images! (I am certain it is a result of this mod as i remove it and the problem goes away!)
I presume its most probably because this mod isn't compatible with a certain part of Tekkit. Anybody able to give me some help?!
Any time i setup an NPC to be a trader and load their inventory, it works fine, until i log off. Then when i log back on, my npc is still there but has no inventory but he does remember his job. Everything else seems to be working fine. I thought maybe it was due to the npc not being saved, but i couldnt find any save info to the npc. Neither in the customnpcs folder, the config for customnpcs or the customnpcs folder within the world folder. If someone would kindly take the time to help me with this, it would be much appreciated.
Also, npcs do not save after server restart
You have to make the factions of the two NPCs hostile to each other and set both to attack hostile factions (and defend fellow faction members if you want).
Don't know much at all about using this in a server, but have you tried storing the NPC in the NPC Cloner and just replace it with its sales list? (shoddy remedy, but until someone more experienced with it on a server can answer, it seems like a good idea to me)
Also, I am having a problem with this amazing mod and our mcpc+ server. We are able to install it, but when we attempt to create an NPC in game, the server crashes. We tried to avoid block conflicts by setting unique IDs to false, and then changing the starting ID number range. We are running Mo'Creatures, Biomes O'Plenty, and Balkons, and although this mod does not appear to be conflicting with them, something is clashing somewhere. It works fine on another test server. It almost feels as though something is not getting placed correctly. Before I post up a crash log, has anyone else has a similar experience? Any idea what we are screwing up?
PixelPond - Wicked Fast Servers in OCE
Yes it is, that's why it says "[1.5.2]" at the top of the topic page and on your browser tab.
thats a big problem... you need make those skins or find skins (that i dont know where)
search in more player models im sure that i find a link to make those skins
To make them figth you need to:
1. set the enemy faction ( global options faction select it and at the down part is a list select the hostile factions)
2. select the factions
3. select the faction and click ¿"attack hostile factions"?
thats it i can answer just to that
sorry my bad english ����
well i dont know really
but if you have played fallout new vegas maybe you know how can it work
used in quest
legend
I just recently started playing Tekkit, and i added this mod into the "mod" folder in tekkit because i really loved using this mod in my vanilla Minecraft worlds! The mod itself functions perfectly fine in Tekkit but the only issue i have is that when i open the inventory screen, the layout is kind of messed up.
This image sums up the issue i am faced with: http://postimg.org/image/bi23cq24n/
One of the mods within Tekkit changes the inventory layout. The Tekkit modded inventory still functions (as you can see, im able to craft perfectly fine) But the Custom NPC mod replaces the skin of the inventory to the Vanilla one, so it looks quite bizzare as you can see in those images! (I am certain it is a result of this mod as i remove it and the problem goes away!)
I presume its most probably because this mod isn't compatible with a certain part of Tekkit. Anybody able to give me some help?!