Miner
-You create an NPC, set it to miner, then you click edit, u will be able to choose what blocks it 'mines' (Only basic rocks like cobble, since putting it to mine diamonds would be cheating if ur playing no Inventory Edittors or SPC). And then, you set the time interval between each block 'mined' and the amount within each intervals. It will not actually mine, it will just walk around, swing their hand (Or whatever equiped) at random blocks, and it's inventory will fill up itself, kinda like ItemGiver except the item is given to the NPC automatically without interacting with it.
Fisher
-Same like Miner except you don't need to set what it mines, if fishing rod equipped, he will swing the fishing rod one time in a few seconds near water. Instead of ores, it will automatically aquire fishes.
Miner and Fisher will only be a visual thing. They arent there to make your life easier
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Miner and Fisher will only be a visual thing. They arent there to make your life easier
I'm so glad for this. Don't trouble yourself with such things that other mods already do. xSparky, if you actually want NPCs to do work for you, just install MineColony.
The frontpage looks a lot nicer, perhaps you could put the videos and banner into spoiler tags as well? :smile.gif:
And the website is great. Good and simple.
The frontpage looks a lot nicer, perhaps you could put the videos and banner into spoiler tags as well? :smile.gif:
And the website is great. Good and simple.
Was just about to ask if you needed help with anything. I'll do it.
Hardly anybody opens spoilers to see whats inside. So I dont want to use them too much. Though I think 2 vids max is probably better. Ive put the others in a spoiler tag
Yea quite satisfied with how the website turned out
Your help is very appreciated
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I'm so glad for this. Don't trouble yourself with such things that other mods already do. xSparky, if you actually want NPCs to do work for you, just install
1st. Minecolony isn't updated
2nd. You cant customize your NPCs
3rd. It edits base class (IF I remember correctly)
4th. it conflicts with many mods
I think that people might like to see different AI walking types, or interactions?
-For example, maybe add an option on how often the NPCs walk (actually move) versus how much they stand still?
-Or an option for them to rotate on the spot, but don't move from that spot (like with their heads, but with the whole body?)
-Maybe different levels of "aggressiveness" (ex: hit the NPC one time, he hits you back once. hit him two times, he attacks for a few more (like 4-5), hit him again, he just keeps up hitting you until you're dead.)
Also, I have found a few "bugs" in the NPC movement...
-When I find an NPC village, I kill all the naturally spawning Villagers, then fill it with Custom NPC Villagers. When I place one of them in a Vanilla village house, with a small walking distance (from 1-3) they occasionally find their way outside the house, and push up against the walls, trying to get back in...
-I might have mentioned this before, but when NPC's chase me (or other mobs) they use a very direct pattern, like zombies. This is not a bad thing by itself, but when I hide behind a house, or any other obstacle, they just run against the wall, much like the previous "issue".
Please do not take any of this as "flaming", I really love this mod.
Thank you! :tongue.gif:
I think that people might like to see different AI walking types, or interactions?
-For example, maybe add an option on how often the NPCs walk (actually move) versus how much they stand still?
-Or an option for them to rotate on the spot, but don't move from that spot (like with their heads, but with the whole body?)
-Maybe different levels of "aggressiveness" (ex: hit the NPC one time, he hits you back once. hit him two times, he attacks for a few more (like 4-5), hit him again, he just keeps up hitting you until you're dead.)
Also, I have found a few "bugs" in the NPC movement...
-When I find an NPC village, I kill all the naturally spawning Villagers, then fill it with Custom NPC Villagers. When I place one of them in a Vanilla village house, with a small walking distance (from 1-3) they occasionally find their way outside the house, and push up against the walls, trying to get back in...
-I might have mentioned this before, but when NPC's chase me (or other mobs) they use a very direct pattern, like zombies. This is not a bad thing by itself, but when I hide behind a house, or any other obstacle, they just run against the wall, much like the previous "issue".
Please do not take any of this as "flaming", I really love this mod.
Thank you! :tongue.gif:
lol looks like chasing path is vanilla type, they will walk back to their original post 'smartly'
I think that people might like to see different AI walking types, or interactions?
-For example, maybe add an option on how often the NPCs walk (actually move) versus how much they stand still?
-Or an option for them to rotate on the spot, but don't move from that spot (like with their heads, but with the whole body?)
-Maybe different levels of "aggressiveness" (ex: hit the NPC one time, he hits you back once. hit him two times, he attacks for a few more (like 4-5), hit him again, he just keeps up hitting you until you're dead.)
Also, I have found a few "bugs" in the NPC movement...
-When I find an NPC village, I kill all the naturally spawning Villagers, then fill it with Custom NPC Villagers. When I place one of them in a Vanilla village house, with a small walking distance (from 1-3) they occasionally find their way outside the house, and push up against the walls, trying to get back in...
-I might have mentioned this before, but when NPC's chase me (or other mobs) they use a very direct pattern, like zombies. This is not a bad thing by itself, but when I hide behind a house, or any other obstacle, they just run against the wall, much like the previous "issue".
Please do not take any of this as "flaming", I really love this mod.
Thank you! :tongue.gif:
I never done any AI programming, I just took what zombies did and copy paste it. I hear that they are going to get smarter in 1.2. Ill see if I can copy paste that too :tongue.gif:
I never done any AI programming, I just took what zombies did and copy paste it. I hear that they are going to get smarter in 1.2. Ill see if I can copy paste that too :tongue.gif:
you can download the newest weekly update to get that
Miner and Fisher will only be a visual thing. They arent there to make your life easier
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true you explained that like 15000 times already
RvsB forevar!!!
Can somebody recreate this and/or make some variations?
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I'm so glad for this. Don't trouble yourself with such things that other mods already do. xSparky, if you actually want NPCs to do work for you, just install MineColony.
The frontpage looks a lot nicer, perhaps you could put the videos and banner into spoiler tags as well? :smile.gif:
And the website is great. Good and simple.
Was just about to ask if you needed help with anything. I'll do it.
Hardly anybody opens spoilers to see whats inside. So I dont want to use them too much. Though I think 2 vids max is probably better. Ive put the others in a spoiler tag
Yea quite satisfied with how the website turned out
Your help is very appreciated
Want to support me? Become one of my patrons:
1st. Minecolony isn't updated
2nd. You cant customize your NPCs
3rd. It edits base class (IF I remember correctly)
4th. it conflicts with many mods
Thanks for making them :biggrin.gif:
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Its under Movement Options -> Body Rotation
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I think that people might like to see different AI walking types, or interactions?
-For example, maybe add an option on how often the NPCs walk (actually move) versus how much they stand still?
-Or an option for them to rotate on the spot, but don't move from that spot (like with their heads, but with the whole body?)
-Maybe different levels of "aggressiveness" (ex: hit the NPC one time, he hits you back once. hit him two times, he attacks for a few more (like 4-5), hit him again, he just keeps up hitting you until you're dead.)
Also, I have found a few "bugs" in the NPC movement...
-When I find an NPC village, I kill all the naturally spawning Villagers, then fill it with Custom NPC Villagers. When I place one of them in a Vanilla village house, with a small walking distance (from 1-3) they occasionally find their way outside the house, and push up against the walls, trying to get back in...
-I might have mentioned this before, but when NPC's chase me (or other mobs) they use a very direct pattern, like zombies. This is not a bad thing by itself, but when I hide behind a house, or any other obstacle, they just run against the wall, much like the previous "issue".
Please do not take any of this as "flaming", I really love this mod.
Thank you! :tongue.gif:
lol looks like chasing path is vanilla type, they will walk back to their original post 'smartly'
I think that should be don't?( at Do no ask) I'm not trying to be mean or anything I just wanted to let you know :biggrin.gif:
I never done any AI programming, I just took what zombies did and copy paste it. I hear that they are going to get smarter in 1.2. Ill see if I can copy paste that too :tongue.gif:
I knew that I was just testing you
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you can download the newest weekly update to get that
Sure I can download it, but I cant read it since it obfuscated
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make ur own java program to deobfuscate it haha
No I cant
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