Idk how to post a screenshot but when Metallurgy is installed it replaces my texture packs weapon and armor textures... when I remove it, they go back to normal, any way to fix it?
Idk how to post a screenshot but when Metallurgy is installed it replaces my texture packs weapon and armor textures... when I remove it, they go back to normal, any way to fix it?
This is intentional behavior. You have to open up the mod zip and delete the vanilla replacement textures if you want it to be normal.
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I'm working on an open-source mod called Craft++. Check it out!
This is intentional behavior. You have to open up the mod zip and delete the vanilla replacement textures if you want it to be normal.
There is a config option to disable the Vanilla retextures. Disabling it causes the game to load default textures, which presumably would then allow resource packs to handle the textures for them.
Hello I was playing and I found something that had gotten on my nerves; Damascus steel is much stronger than steel many real Damascus steel blades made in the medieval ages are still sharp today, and will continue to be sharp for many more years if taken good care of, when it was given the name of one of the strongest steels and was weaker than normal steel it does not really make sense, even pattern welding, which is similar to Damascus steel is still stronger than steel, I do hope you at least hear me out, though I do not expect much.
So made a mint, works all fine, stuck a mint storage next to it...
The mint promptly doesn't give a crap and continues to spit coins everywhere and the mint storage doesn't accept anything.
Did a bit of googling and found no answers...any help how to set this up so it can be semi-automated and not throwing coins everywhere?
The Mint Storage stores ingots which the Mint will load automatically in order to create coins. Try putting a regular chest beside the Mint, I believe coins are supposed to automatically deposit into a chest if there's one next to the Mint but I can't remember if that functionality is still working at the time.
A chest next to a mint still works as intended. The mint storage should be placed above the mint (last time I tried it).
Mem
Doesn't need to be, as far as I know. At least on the version I have installed (3.2.3), it works just fine with both the mint storage (for ingots) and an Iron Chests, well, iron chest (for coins) on the same Y-level as the mint. I was pulsing it using a redstone clock from Extra Utilities, some distance away, with a lever closer to the mint on the same length of redstone so I could freeze it at need, and it was churning through ingots and depositing coins with no trouble.
I would like to put your mod in my post apocalyptic adventure public ftb modpack i will follow any rule you detail and wait for your response for more information please go to this thread http://forum.feed-the-beast.com/threads/my-modpack.35217/
I would like to put your mod in my post apocalyptic adventure public ftb modpack i will follow any rule you detail and wait for your response for more information please go to this thread http://forum.feed-th...-modpack.35217/
Read the OP. The author says that you do not need permission to put Metallurgy in a modpack
Rollback Post to RevisionRollBack
I'm working on an open-source mod called Craft++. Check it out!
Hello I was playing and I found something that had gotten on my nerves; Damascus steel is much stronger than steel many real Damascus steel blades made in the medieval ages are still sharp today, and will continue to be sharp for many more years if taken good care of, when it was given the name of one of the strongest steels and was weaker than normal steel it does not really make sense, even pattern welding, which is similar to Damascus steel is still stronger than steel, I do hope you at least hear me out, though I do not expect much.
Sakasil
You can change all of that in the config
Rollback Post to RevisionRollBack
I'm working on an open-source mod called Craft++. Check it out!
Cool mod, I will likely try it out sometime. Only thing that bothers me is that you call quicksilver a fantasy metal...you do know that quicksilver is another name for mercury don't you? Technically is a metal (and not a 'fantasy' metal), but is one that is liquid at anything above -40oC .
Cool mod, I will likely try it out sometime. Only thing that bothers me is that you call quicksilver a fantasy metal...you do know that quicksilver is another name for mercury don't you? Technically is a metal (and not a 'fantasy' metal), but is one that is liquid at anything above -40oC .
Be that as it may, Mercury isn't actually a solid metal. In here, it is..hence 'Fantasy'.
There may also be other reasons for it, but I'd have no idea what those are.
It seems that metallurgy adds its own crafting recipes for train tracks but theres no option in the configs to disable them.
Would you please consider making an option to disable the crafting recipes for the metallurgy rails. Also i am liking the mod
Why am i getting magrolithe chestplates when i mine tin! , not getting tin im getting chestplates
I cant make the egineering things either
Magrolithe does not appear to be a part of this mod, so you may have an ID conflict with another mod you are using.
Checking the config ini files of both mods and studying the console output may point you in the right direction.
Other folks may have the some of the same mods that you have and know more exactly how to correct the issue so listing them here may be of help.
Happy mining
Mem
I'm working on an open-source mod called Craft++. Check it out!
There is a config option to disable the Vanilla retextures. Disabling it causes the game to load default textures, which presumably would then allow resource packs to handle the textures for them.
If only i could change my username
Stop trolling.
Sakasil
The mint promptly doesn't give a crap and continues to spit coins everywhere and the mint storage doesn't accept anything.
Did a bit of googling and found no answers...any help how to set this up so it can be semi-automated and not throwing coins everywhere?
The Mint Storage stores ingots which the Mint will load automatically in order to create coins. Try putting a regular chest beside the Mint, I believe coins are supposed to automatically deposit into a chest if there's one next to the Mint but I can't remember if that functionality is still working at the time.
Mem
Keep up the great work! BTW I've used this in my modpack.
Read the OP. The author says that you do not need permission to put Metallurgy in a modpack
I'm working on an open-source mod called Craft++. Check it out!
OOPS
I'm working on an open-source mod called Craft++. Check it out!
Be that as it may, Mercury isn't actually a solid metal. In here, it is..hence 'Fantasy'.
There may also be other reasons for it, but I'd have no idea what those are.
Would you please consider making an option to disable the crafting recipes for the metallurgy rails. Also i am liking the mod
Magrolithe does not appear to be a part of this mod, so you may have an ID conflict with another mod you are using.
Checking the config ini files of both mods and studying the console output may point you in the right direction.
Other folks may have the some of the same mods that you have and know more exactly how to correct the issue so listing them here may be of help.
Happy mining
Mem