Hmmm...
Tried this but Minecraft crashed...
I have Balkon Weapon Mod, Balkon Freerun mod, Clay Soldier, and TMI.
Any Clue Why its not working? I installed Forge also...
Heya, nice mod. I really wish vanilla minecraft had more minerals >_<
Anyway, I think the textures are a bit messed up for me. When I'm holding something like a copper pickaxe it'll show the item sprite normally but I'll see a copper-colored axe in my hands. Am I missing something obvious? :blink.gif:
I installed the texture thing but it didn't seem to change anything.
Great Mod! What are you plans for the coins? :ohmy.gif:
I have answered this for him a million times, he is making smp so it will be currency, tales of kingdoms add on currency, and maybe millenaire addon currency.
Why do I sometimes get regular Iron Ore (unmodded) and at other times the new Iron Ore? I can't break the old to dust, so it's kind of pointless.
Did you start a new world or continue in an old one? If it's an old world the new ores will only generate in new chunks. So you will have to travel a long distance to find them.
I'm really sorry guys I've been really busy these last few weeks with work and the holidays. I'm still working hard to get this release out. If the metadata issue persists I might just push a release out that has metadata for IDs out but the lowering of block texture indices using ITexture in.
So the patch would effectively remove all base edits (IE: drop in mods and go), would use basically no texture indices for blocks, configurations, OreDictionary, and would use sprite sheets instead of individual sprites. (Also Achievements/Balance bits) This would allow compatibility with a lot of mods (Aether/Twilight Forest/IC2 included I believe)
Was really hoping to have this patch out a lot earlier.. kinda pissed at myself.
I'm really sorry guys I've been really busy these last few weeks with work and the holidays. I'm still working hard to get this release out. If the metadata issue persists I might just push a release out that has metadata for IDs out but the lowering of block texture indices using ITexture in.
So the patch would effectively remove all base edits (IE: drop in mods and go), would use basically no texture indices for blocks, configurations, OreDictionary, and would use sprite sheets instead of individual sprites. (Also Achievements/Balance bits) This would allow compatibility with a lot of mods (Aether/Twilight Forest/IC2 included I believe)
Was really hoping to have this patch out a lot earlier.. kinda pissed at myself.
Ya like hydrogen said, it's okay. Just get what you can get done done and release it so that you can work on the issue longer. If it take a while to update we will wait (well at least the majority of the people that have been with you since the beginning). Also i would like to ask for your permission to use your mod in an adventure map I'm creating. I can send you a copy once it's finished or give you updates on the status of it as i go on.
Ya like hydrogen said, it's okay. Just get what you can get done done and release it so that you can work on the issue longer. If it take a while to update we will wait (well at least the majority of the people that have been with you since the beginning). Also i would like to ask for your permission to use your mod in an adventure map I'm creating. I can send you a copy once it's finished or give you updates on the status of it as i go on.
Fine with me.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
thx man just wanted your permission before i moved on with it also im slightly curious about the bows on the first page in the banner is that part of inicraft or balkon's weapons mod?
no no the lwjgl is there in the bin where its supposed to be.
Tried this but Minecraft crashed...
I have Balkon Weapon Mod, Balkon Freerun mod, Clay Soldier, and TMI.
Any Clue Why its not working? I installed Forge also...
Please add this to incompatibles
Anyway, I think the textures are a bit messed up for me. When I'm holding something like a copper pickaxe it'll show the item sprite normally but I'll see a copper-colored axe in my hands. Am I missing something obvious? :blink.gif:
I installed the texture thing but it didn't seem to change anything.
I have answered this for him a million times, he is making smp so it will be currency, tales of kingdoms add on currency, and maybe millenaire addon currency.
Twilight forest I think
oh ok :sad.gif:
Did you start a new world or continue in an old one? If it's an old world the new ores will only generate in new chunks. So you will have to travel a long distance to find them.
So the patch would effectively remove all base edits (IE: drop in mods and go), would use basically no texture indices for blocks, configurations, OreDictionary, and would use sprite sheets instead of individual sprites. (Also Achievements/Balance bits) This would allow compatibility with a lot of mods (Aether/Twilight Forest/IC2 included I believe)
Was really hoping to have this patch out a lot earlier.. kinda pissed at myself.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
It's okay :smile.gif:
Fine with me.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
thx man just wanted your permission before i moved on with it also im slightly curious about the bows on the first page in the banner is that part of inicraft or balkon's weapons mod?
thx man just curious it would add a great extra feature to my adventure map
If I ever get around to them lol
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.