Tried countless times to get this mod to work on fresh installs, everytime i get errors/crashes or blank screens :sad.gif:
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
The only mods I share in common with macbuk is matmos/audiomod but those aren't related to the error the mod is throwing.. odd..(aka auditory mods.) As the mod is erroring on block rendering/placement in the world (looks like its trying to place it naturally..?)
Also, what are the ID's for the blocks? that might cause a problem if they can't be altered via text file or IDresolver..
The only mods I share in common with macbuk is matmos/audiomod but those aren't related to the error the mod is throwing.. odd..(aka auditory mods.) As the mod is erroring on block rendering/placement in the world (looks like its trying to place it naturally..?)
Also, what are the ID's for the blocks? that might cause a problem if they can't be altered via text file or IDresolver..
The ID is 120. What is IDresolver ?
I'm not at home so I will not be able to fix that until Monday evening but I can start searching how to fix it.
This mod is SO eazy to make but still nice work!!!
It isn't really difficult but not "SO eazy". There is more than 1K lines of code, it's not really a lot but it's quite big for something that look as simple as this.
What I'm trying to say is that it's not as easy as it's seems but it's not really difficult since you are experimented of making mods.
I have grown up with an obsession for little things (don't know why!) and this mod made me so happy! You should be very happy and very proud of it and I honestly think this is my favorite mod of all time! If you only made it possible to shrink down and go INTO the creations somehow. Like make a portal and go in it and when you do it says "Honey I shrunk the miners!" or something like that. When you shrink down every mob should be as big as you and when you go to your house it will be normal and everything else will be HUGE!! The little blocks will be destructable and the normal blocks wont. Please take this idea into account as I really like this mod and I don't want to lose it! +1 for you!
This mod reminds me of the Workbench in Fortress craft. Expect better.
Anyways. This mod lags my game up hard core. Especially in SMP. I get about 20-30 FPS. When I should be getting well over 400 FPS.
Well, I read that SMP was buggy, so I am not going to complain.
Eloraams RedPower has a similar feature. You could craft small blocks. The only thing different with your mod is that you could have 512 single blocks in 1 block. With Eloraams. You are limited to 8.
I also love how this mod is compatible with RedPower, IC2 and BuildCraft.
This mod reminds me of the Workbench in Fortress craft. Expect better.
Anyways. This mod lags my game up hard core. Especially in SMP. I get about 20-30 FPS. When I should be getting well over 400 FPS.
Well, I read that SMP was buggy, so I am not going to complain.
Eloraams RedPower has a similar feature. You could craft small blocks. The only thing different with your mod is that you could have 512 single blocks in 1 block. With Eloraams. You are limited to 8.
I also love how this mod is compatible with RedPower, IC2 and BuildCraft.
Nice work man.
Thanks :biggrin.gif:. The problem with SMP is networking, 512 blocks is a lot of data...
That's mean that you didn't install ModLoaderMP
The only mods I share in common with macbuk is matmos/audiomod but those aren't related to the error the mod is throwing.. odd..(aka auditory mods.) As the mod is erroring on block rendering/placement in the world (looks like its trying to place it naturally..?)
Also, what are the ID's for the blocks? that might cause a problem if they can't be altered via text file or IDresolver..
The ID is 120. What is IDresolver ?
I'm not at home so I will not be able to fix that until Monday evening but I can start searching how to fix it.
It isn't really difficult but not "SO eazy". There is more than 1K lines of code, it's not really a lot but it's quite big for something that look as simple as this.
What I'm trying to say is that it's not as easy as it's seems but it's not really difficult since you are experimented of making mods.
Which error do you get?
> = For you!
? This mod is made to work with ModLoaderMP.
If u don't give me enough information I can't help you...
Give me the error and the mod you've installed.
Which error do you get ?
Anyways there are two possibilities :
a ) TMI
b ) Your installation
OS?
Thanks, fixed :biggrin.gif:
PS : You can destroy Little Blocks Block just like others blocks
Anyways. This mod lags my game up hard core. Especially in SMP. I get about 20-30 FPS. When I should be getting well over 400 FPS.
Well, I read that SMP was buggy, so I am not going to complain.
Eloraams RedPower has a similar feature. You could craft small blocks. The only thing different with your mod is that you could have 512 single blocks in 1 block. With Eloraams. You are limited to 8.
I also love how this mod is compatible with RedPower, IC2 and BuildCraft.
Nice work man.
I assume you just ran out of space, and just skipped the C?
In that case, this is the most useful mod I've found yet.
They're coming.Sssssss....
Thanks :biggrin.gif:. The problem with SMP is networking, 512 blocks is a lot of data...
I just forgot him :smile.gif:. And making this text was long because of the fact that it is centered.