What is this "Questing Ram" I saw mentioned earlier in the thread? Is it that large white ram I found in the middle of a phychadelic forest with animated rainbow terrain and rainbow oak trees? Is this another WIP? It's one of the coolest things I've seen in this mod (among many others). I didn't want to kill it, fearing that if I did, it would affect the forest negatively.
This isn't TC2, so I'm guessing it won't affect the forest negatively, but it's still probably a good idea to save it.
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Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Huh. I know there is a way to improve the default behavior of the java garbage collector, but I couldn't post it off the top of my head. Also, I saw something in the changelog of one of the more recent Forge versions that they fixed a bug that could possibly be causing this. In either case, that's not normal for that error to happen.
Was this it:
Excessive GC Time and OutOfMemoryError
The parallel collector will throw an OutOfMemoryError if too much time is being spent in garbage collection: if more than 98% of the total time is spent in garbage collection and less than 2% of the heap is recovered, an OutOfMemoryError will be thrown. This feature is designed to prevent applications from running for an extended period of time while making little or no progress because the heap is too small. If necessary, this feature can be disabled by adding the option -XX:-UseGCOverheadLimit to the command line.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2012
Posts:
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Minecraft:
DanilaFe
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Hey, I just met you
And this is crazy,
But i want saplings,
So add them maybe
No seriously. I'm coming to this thread since 1.3.2 and still no saplings. Pwease?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2011
Posts:
45
Member Details
There's a dupe bug with the 1.14 version of Twilight Forest when used with Forestry (as part of the FTB Mindcrack Pack).
When you use the Uncrafting Table to uncraft torches, if you place 3 torches in it, you'll get a recipe that uses two beeswax and a stick to net 3 torches. If you add a 4th torch into the uncraft slot, it adds in the ghost items for the coal and stick recipe and keeps the other recipe in the middle, letting you take out two sticks, a piece of coal, and two beeswax. You can pretty much get free coal this way, and there's likely to be other recipes that may cause this sort of issue as well.
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Two wrongs don't make a right, but two Wrights made an airplane.
Dude, Awesome mod, really loving it... One small request, can you make it so that the magic maps behave the same as normal maps when placed in an item frame? Having a picture on the wall of all the stuff you've explored would be awesome!
BTW, I put a quick playthough on my youtube channel, check it out:
Hey, I just met you
And this is crazy,
But i want saplings,
So add them maybe
No seriously. I'm coming to this thread since 1.3.2 and still no saplings. Pwease?
Have you updated to the most recent version? We have mangrove, darkwood, twilight oak, canopy, and more (rarer) saplings that drop from breaking branches or in treasure chests. He made sure to add this.
To benimatic: can you make planks out of the twilight oak, mangrove, or canopy logs? I wish I didn't have to keep asking stuff, but due to technical difficulties, and me being a noob, it's taking forever to get this mod, so I can't just find out myself.
Have you updated to the most recent version? We have mangrove, darkwood, twilight oak, canopy, and more (rarer) saplings that drop from breaking branches or in treasure chests. He made sure to add this.
Really? Well i guess i didn't look well enough...Thanks then!
I have a question regarding the multiplayer capabilities of your mod. If I were to open my world to LAN, would another player be able to enter the world assuming they have the same version of TF and Forge(basically, as long as we have identical .jars)? Or would I still have to set up a server separately to run it in multiplayer?
Edit: Testing the mod. Unable to get a portal to form... troubleshooting...
Hey what kind of biomes does Twilight Forest use? I've seen youtube videos of the mod and I have always assumed that it uses custom biomes, but... people are having trouble running Twilight Forest with Millenaire, trouble that seems to be rooted in villages trying to be spawned in the Twilight Forest, that can only happen if Twilight Forest uses vanilla biomes... (or the biomes of ExtrabiomesXL because Millenaire became compatible with them a short while ago.)
...Hmmm, is the snowy forest actually a vanilla taiga?
The Twilight Forest has its own biomes, like the ones in that link. I think they're all considered modded biomes, and not an altered vanilla biome, because they don't show up as vanilla on biome-reading-maps, such as REI's minimap.
As to MrDaniel, The Tree of Time is a new tree in the rare Enchanted Forest Biome that Benimatic is implementing (the tree, not the biome. The biome already exists.). Expect to see more of it in the following updates.
The Twilight Forest has its own biomes, like the ones in that link. I think they're all considered modded biomes, and not an altered vanilla biome, because they don't show up as vanilla on biome-reading-maps, such as REI's minimap.
As to MrDaniel, The Tree of Time is a new tree in the rare Enchanted Forest Biome that Benimatic is implementing (the tree, not the biome. The biome already exists.). Expect to see more of it in the following updates.
Are you sure? Not even the snowy forest? It sure looks like a taiga... This error has to be because of conflicting vanilla biomes...
Maybe it is the Extrabiomes thing after all, is there a list somewhere of what the biomes are named in the coding? Like how the biome in the Nether is coded as, "Hell"
I want to use Custom Ore Generation in the Twilight Forest.
Custom Ore Generation basically lets you redo the ores placed by the game. You can place real veins, slender with motherlodes (to have "find the vein, and mine it as you go"), or giant clouds (approximately 10% of the blocks in a good sized area, frequency and size dependent on the ore; intended to require real mining support and make railcarts reasonable).
But the first step in the operation is to remove all existing ores, and then place the ores under customized control.
That fails for the hollow hills.
Are you able to:
1. Expose the hollow hills ore populator for other mods to call, and
2. Work with JRoush to get COG to support calling that routine during the substitute phase?
Thanks in advance, either way. (More thanks if you can, obviously :-).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Anyone know how to get in the towers, not the Lich towers but the ones made from towerwood? I could not find anything on the wiki referring to them. Sorry if I am missing something really obvious.
You're welcome!
This isn't TC2, so I'm guessing it won't affect the forest negatively, but it's still probably a good idea to save it.
Was this it:
?
And this is crazy,
But i want saplings,
So add them maybe
No seriously. I'm coming to this thread since 1.3.2 and still no saplings. Pwease?
no thats what I mean by mine; sword, pic, axe, it didn't even show breaking lines on it to indicate damage.
When you use the Uncrafting Table to uncraft torches, if you place 3 torches in it, you'll get a recipe that uses two beeswax and a stick to net 3 torches. If you add a 4th torch into the uncraft slot, it adds in the ghost items for the coal and stick recipe and keeps the other recipe in the middle, letting you take out two sticks, a piece of coal, and two beeswax. You can pretty much get free coal this way, and there's likely to be other recipes that may cause this sort of issue as well.
BTW, I put a quick playthough on my youtube channel, check it out:
https://www.youtube.com/playlist?list=PLSIpZtWYSxXIkSb-3DR0pMqOk7tN86QTz&feature=view_all
I die a lot, it's hilarious...
Thanks again for the awesome mod!
Have you updated to the most recent version? We have mangrove, darkwood, twilight oak, canopy, and more (rarer) saplings that drop from breaking branches or in treasure chests. He made sure to add this.
(Sees picture): AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
To benimatic: can you make planks out of the twilight oak, mangrove, or canopy logs? I wish I didn't have to keep asking stuff, but due to technical difficulties, and me being a noob, it's taking forever to get this mod, so I can't just find out myself.
Really? Well i guess i didn't look well enough...Thanks then!
Edit: Testing the mod. Unable to get a portal to form... troubleshooting...
EDIT:
I was looking over the wiki and found this.
http://twilightforest.wikispaces.com/Biomes
Hmmm, is the snowy forest actually a vanilla taiga?
player.me/felinoel
The Twilight Forest has its own biomes, like the ones in that link. I think they're all considered modded biomes, and not an altered vanilla biome, because they don't show up as vanilla on biome-reading-maps, such as REI's minimap.
As to MrDaniel, The Tree of Time is a new tree in the rare Enchanted Forest Biome that Benimatic is implementing (the tree, not the biome. The biome already exists.). Expect to see more of it in the following updates.
Maybe it is the Extrabiomes thing after all, is there a list somewhere of what the biomes are named in the coding? Like how the biome in the Nether is coded as, "Hell"
player.me/felinoel
I want to use Custom Ore Generation in the Twilight Forest.
Custom Ore Generation basically lets you redo the ores placed by the game. You can place real veins, slender with motherlodes (to have "find the vein, and mine it as you go"), or giant clouds (approximately 10% of the blocks in a good sized area, frequency and size dependent on the ore; intended to require real mining support and make railcarts reasonable).
But the first step in the operation is to remove all existing ores, and then place the ores under customized control.
That fails for the hollow hills.
Are you able to:
1. Expose the hollow hills ore populator for other mods to call, and
2. Work with JRoush to get COG to support calling that routine during the substitute phase?
Thanks in advance, either way. (More thanks if you can, obviously :-).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Crap, anybody have a mirror to the recommend forge build? Their website is down.It's up again, whoo! Unfortunatly running the minecraft_server.jar isn't generating any files on start-up. Anybody know how to fix this? :\