I have been playing this mod... makeing alot of tools.. and mineing a ton of ore... and then i noticed something.. this mod adds a ton of tools ores trees.. basicly every thing... but i would like to suggest something.. armor. i think that you should make a ton of different armor!
Rollback Post to RevisionRollBack
I could put something clever here... but i decided not to...
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7fdea6f6 --------
Generated 01/05/12 15:21
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase
at infi2x2.Handpicks.registerInfiToolsRecipes(Handpicks.java:1156)
at infi2x2.Handpicks.init(Handpicks.java:28)
at mod_Infi2x2.load(mod_Infi2x2.java:21)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b6e5c408 ----------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7fdea6f6 --------
Generated 01/05/12 15:21
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase
at infi2x2.Handpicks.registerInfiToolsRecipes(Handpicks.java:1156)
at infi2x2.Handpicks.init(Handpicks.java:28)
at mod_Infi2x2.load(mod_Infi2x2.java:21)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b6e5c408 ----------
Plz help me!!!
Did you checked the troubleshooting section ? java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase Read your error log before sending it.Probably too much mods, or you forgot to install infibase
I started up a random world to see what was left to do. Lo and behold, the entire everything was ocean. I thoguht "Yeah, this is okay. There's sand and maybe gravel, so I can just live underground.". A skylight-mineshaft and some cave exploration later, I realized I had two problems: storage and food. With no chests, there was no way at all to live like anything but a nomad, and nomadic cave life doesn't work. Food was a problem I could solve by going to the nether, but it seems wrong to go on an epic quest to find food.
I will be fixing the storage problem today.
Deno555: That looks like a missing piece from GuiAPI. HighPitchedRed has it right. ^^
crazygamer2255: I am making an effort to finish up what I started now. Expect armor after the next InfiTools module and the release of the Orizon dimension.
Maybe I am just missing something here (probably the case) but is there some sort of way to hook the crusher and grinder to chests in the mod w/o using Buildcraft or any other mod?
Did you checked the troubleshooting section ? java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase Read your error log before sending it.Probably too much mods, or you forgot to install infibase
Maybe I am just missing something here (probably the case) but is there some sort of way to hook the crusher and grinder to chests in the mod w/o using Buildcraft or any other mod?
Is there currently anything that can be done with the smaller dusts? (the smaller picture dusts, the larger ones can be cooked in a furnace), and I got some other things that cant be grinded or smelted the just sit in ore block form with no noticeable uses. I am assuming all the ores were put in right away so one didnt have to gen a new world every update.
Is there currently anything that can be done with the smaller dusts? (the smaller picture dusts, the larger ones can be cooked in a furnace), and I got some other things that cant be grinded or smelted the just sit in ore block form with no noticeable uses. I am assuming all the ores were put in right away so one didnt have to gen a new world every update.
I started up a random world to see what was left to do. Lo and behold, the entire everything was ocean. I thoguht "Yeah, this is okay. There's sand and maybe gravel, so I can just live underground.". A skylight-mineshaft and some cave exploration later, I realized I had two problems: storage and food. With no chests, there was no way at all to live like anything but a nomad, and nomadic cave life doesn't work. Food was a problem I could solve by going to the nether, but it seems wrong to go on an epic quest to find food.
I will be fixing the storage problem today.
Deno555: That looks like a missing piece from GuiAPI. HighPitchedRed has it right. ^^
crazygamer2255: I am making an effort to finish up what I started now. Expect armor after the next InfiTools module and the release of the Orizon dimension.
MiningMAAAAN: You're missing InfiBase.
thanks... i cant wait till it comes out! also... whats the dream world? did it come from a new update? im going to check the post! i must find dah dream warld!
Rollback Post to RevisionRollBack
I could put something clever here... but i decided not to...
okay, i cannot seem to wrap my head around it. inficraft works, balkons weapons mods works, but no infiweapons cross over exists that I can figure out. but it clearly says it works on page 1. any words of wisdom or harassment my fellow mod-a-lites?
okay, i cannot seem to wrap my head around it. inficraft works, balkons weapons mods works, but no infiweapons cross over exists that I can figure out. but it clearly says it works on page 1. any words of wisdom or harassment my fellow mod-a-lites?
I've noticed this particular bit too. Infitools was rewritten from scratch from what I understand, so my guess is that until he finishes Orizon and gets all his base edits, etc. in place he probably won't update the crossover quite yet. He's extremely industrious though, so I have no doubt that eventually he'll get around to it (or will say he won't)
Also, mDiyo, I was wondering if the graphical effects on the tree leaves in the Orizon dimension were intentional? It seems that looking through them lets you peer through solid stone into caves and openings, lava caverns, etc. A lot like the intel graphical bug that makes random chunks transparent. That, and the wood stops where the leaves start, though I figure that's up to the dreamscape bit. Also, do you intend to flatten it at all, its extremely hilly. Otherwise its awesome I hope to find more uses for blue dirt and sparkling sand!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/18/2012
Posts:
52
Member Details
I'll admit straight off, I didn't set up my server to begin with, I swiped preconfigured files from my sister, so I may simply be confused as to what's going on, but after updating everything finally today, there have been some problems.
I'm using InfiBlocks, InfiTools, InfiHybrids, Infi2x2, InfiBase, and the 4096 fix. No Orizon, none of the rest of the optional things. No offense, just not my thing.
Quite a few of my items are missing or changed. Some I know came from Balkon's Infiweapons, so I'm not surprised they're gone, but some of the substitutions are very odd on other things. Also, my Oresmelter is missing. Can't even find it in Creative.
okay, i cannot seem to wrap my head around it. inficraft works, balkons weapons mods works, but no infiweapons cross over exists that I can figure out. but it clearly says it works on page 1. any words of wisdom or harassment my fellow mod-a-lites?
I could put something clever here... but i decided not to...
No.
Mods loaded: 48
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.102
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_NPCS Custom NPCs 0.11.0
mod_4096Fix v2 for 1.2.5
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_SneakyPipes 0.1.1 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.0.1.75)
mod_LogisticsPipes 0.2.2 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.0.1.75)
mod_AdditionalPipes 3.0.10 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.93)
mod_BuildCraftSilicon 3.1.5
mod_NPCS Custom NPCs 0.11.0
mod_DoggyTalents 1.2.5
mod_Elevator 1.5.0
mod_EE 1.4.4.0
mod_EnderStorage 1.1.1
mod_Forestry 1.4.4.2
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_IC2AdvancedMachines v4.0
mod_Infi2x2 1.0.6
mod_InfiTools 3.0.7
mod_InfiHybrids 2.0.10
mod_InvTweaks 1.41b (1.2.4)
mod_PigbearLaser 1.4
mod_IronChest 3.3
mod_PortalGun 1.2.5v1
mod_Railcraft 5.1.0
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
mod_ZZZMissile 0.89
mod_SmartMovingMp 7.7.1
mod_Timber 1.2.4
mod_WirelessRedstoneCore 1.2.0
mod_WirelessRedstoneRedPower 1.2.0
mod_WirelessRedstoneAddons 1.2.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7fdea6f6 --------
Generated 01/05/12 15:21
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase
at infi2x2.Handpicks.registerInfiToolsRecipes(Handpicks.java:1156)
at infi2x2.Handpicks.init(Handpicks.java:28)
at mod_Infi2x2.load(mod_Infi2x2.java:21)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b6e5c408 ----------
Did you checked the troubleshooting section ?
java.lang.NoClassDefFoundError: Could not initialize class mod_InfiBase
Read your error log before sending it.Probably too much mods, or you forgot to install infibase
I will be fixing the storage problem today.
Deno555: That looks like a missing piece from GuiAPI. HighPitchedRed has it right. ^^
crazygamer2255: I am making an effort to finish up what I started now. Expect armor after the next InfiTools module and the release of the Orizon dimension.
MiningMAAAAN: You're missing InfiBase.
Strange, because i´ve already installed it.
Do you guys have another solution?
thank you!
Nope
Is there currently anything that can be done with the smaller dusts? (the smaller picture dusts, the larger ones can be cooked in a furnace), and I got some other things that cant be grinded or smelted the just sit in ore block form with no noticeable uses. I am assuming all the ores were put in right away so one didnt have to gen a new world every update.
thanks... i cant wait till it comes out! also... whats the dream world? did it come from a new update? im going to check the post! i must find dah dream warld!
I could put something clever here... but i decided not to...
I've noticed this particular bit too. Infitools was rewritten from scratch from what I understand, so my guess is that until he finishes Orizon and gets all his base edits, etc. in place he probably won't update the crossover quite yet. He's extremely industrious though, so I have no doubt that eventually he'll get around to it (or will say he won't)
Also, mDiyo, I was wondering if the graphical effects on the tree leaves in the Orizon dimension were intentional? It seems that looking through them lets you peer through solid stone into caves and openings, lava caverns, etc. A lot like the intel graphical bug that makes random chunks transparent. That, and the wood stops where the leaves start, though I figure that's up to the dreamscape bit. Also, do you intend to flatten it at all, its extremely hilly. Otherwise its awesome I hope to find more uses for blue dirt and sparkling sand!
I'm using InfiBlocks, InfiTools, InfiHybrids, Infi2x2, InfiBase, and the 4096 fix. No Orizon, none of the rest of the optional things. No offense, just not my thing.
Quite a few of my items are missing or changed. Some I know came from Balkon's Infiweapons, so I'm not surprised they're gone, but some of the substitutions are very odd on other things. Also, my Oresmelter is missing. Can't even find it in Creative.
Did I botch this up somehow?