Hey there, I was wondering if a '/deletebattletower here' option is a good idea. That is of course for if you are ingame standing in the tower i want to delete. which I usually always am anyways. Just an interesting thought.
The '/deletebattletower x z' command already snaps to the nearest tower when provided inaccurate coordinates, and i have greatest faith in an admins ability to press f3 and find his own coordinates
The '/deletebattletower x z' command already snaps to the nearest tower when provided inaccurate coordinates, and i have greatest faith in an admins ability to press f3 and find his own coordinates
Haha alright, its your mod my man.
I thought it might be a cool idea for the lazy people hah. Oh well, il just not be lazy
I'm using your 1.5.2 build and the golem doesn't show up... But I know he's there because it's still shooting fireballs and yelling at me. I can't attack or anything. What am I doing wrong?
Oh, and I installed it into FTB along with Optifine, because I'm going to combine it with Hexxit XP
Edit: Seems to be related to the biome or a one time thing, because it works fine now
Hello, I was wondering if you could make an option to not allow a battletower golem to be picked up with a safary net?
I have players going to the top, pick him up in the net and then they take it with them. as well as they can have all the loot for an unfair fight.
This also causes the problem of them being able to place the bt golems anywhere. such as in my spawn. (the golem can grief my spawn pretty good) This is actually what got me to right this.
I have set up my spawn to deny-spawn too all dangerous mobs that way players can still buy a cow from our shop or place their luggage down. I was using the flag in world guard 'mob-spawning deny' but i found out players lose their animals and other things in the spawn. so i fixed it.
The only mod i cannot find a name for is the 'battletower golem' I was able to block spawning of mutant creatures. with this command:
region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie
i tried to add battletowergolem, battletower_golem, golem
I was wonder if you could add support like mutant creature for:
battletower.golem
All you need to do is use the correct designation, which is "atomicstryker.battletowers.common.AS_EntityGolem"
This is what i received from using that:
>region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie,atomicstryker.battletowers.common.AS_EntityGolem
20:39:01 [INFO] Unknown value 'atomicstryker.battletowers.common.AS_EntityGolem' in org.bukkit.entity.EntityType
hi i was wondering if i could add your mod to my modpack that i am releasing to the public soon? the modpacks theme is trying to model the game Terraria! please reply soon. if you wish to see the unpublic modpack go look on my channel CTC Gaming
Well, if bukkit renames the type somehow, i can't help you. I don't know how bukkit handles this
So.. What about making it not possible to be picked up in a safari net? Then I wouldnt need to deny spawning at all. And it is ruining how players defeat battle towers..
Edit:
Also I figured out this works here:
18:06:34 [INFO] Region flag deny-spawn set on 'spawn' to 'creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie,battletowers.Golem'.
18:06:34 [INFO] (Current flags: chest-access: DENY, deny-spawn: [MutantCreatures.MutantSkeleton, MutantCreatures.MutantCreeper, MutantCreatures.MutantZombie, GIANT, MutantCreatures.MutantSnowGolem, WITHER, SILVERFISH, MutantCreatures.MutantEnderman, ZOMBIE, SPIDER, SKELETON, GHAST, ENDERMAN, WITCH, BattleTowers.GolemFireball, BLAZE, PIG_ZOMBIE, SLIME, CREEPER], creeper-explosion: DENY, greeting: ~Welcome to the Spawn~, farewell: ~Leaving Spawn~, enderpearl: DENY)
but it seems to make it be the fireball ^. But when i add the AS_Golem instead of just Golem, it errors.
Well, did you try BattleTowers.AS_EntityGolem? Apparently it's MODID.ENTNAME
>region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,MutantCreatures.MutantCreeper,mutantcreatures.mutantsnowgolem,pig_zombie,BattleTowers.AS_EntityGolem
19:52:25 [INFO] Unknown value 'BattleTowers.AS_EntityGolem' in org.bukkit.entity.EntityType
Also I tried MODID.ENTNAME I could not get it to register under that at all..
-------------------------------------
Also are you planning to fix the golem pickup issue?
Everyone else is having problems with custom chests/loot/mobs...
And I'm just sitting here wondering why the golems won't spawn.
And also why mobs don't recognize us in the towers if we're riding dogs. (Doggy Talent mod)
Better Dungeons has quite the efficient config for dungeon loot, maybe try looking at how that's handled on that mod as an example on a cleaner config. I love Battle Towers, but I find that it's quite the pain to create a large config, as there's much difficulty in identifying all of these ids and making sure you're either not repeating yourself or if you have committed a mistake.
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Haha alright, its your mod my man.
I thought it might be a cool idea for the lazy people hah. Oh well, il just not be lazy
Join us at our website: AIM Gaming
Oh, and I installed it into FTB along with Optifine, because I'm going to combine it with Hexxit XP
Edit: Seems to be related to the biome or a one time thing, because it works fine now
I have players going to the top, pick him up in the net and then they take it with them. as well as they can have all the loot for an unfair fight.
This also causes the problem of them being able to place the bt golems anywhere. such as in my spawn. (the golem can grief my spawn pretty good) This is actually what got me to right this.
I have set up my spawn to deny-spawn too all dangerous mobs that way players can still buy a cow from our shop or place their luggage down. I was using the flag in world guard 'mob-spawning deny' but i found out players lose their animals and other things in the spawn. so i fixed it.
The only mod i cannot find a name for is the 'battletower golem' I was able to block spawning of mutant creatures. with this command:
region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie
i tried to add battletowergolem, battletower_golem, golem
I was wonder if you could add support like mutant creature for:
battletower.golem
or whatever you might see fit.
Join us at our website: AIM Gaming
This is what i received from using that:
>region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie,atomicstryker.battletowers.common.AS_EntityGolem
20:39:01 [INFO] Unknown value 'atomicstryker.battletowers.common.AS_EntityGolem' in org.bukkit.entity.EntityType
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So.. What about making it not possible to be picked up in a safari net? Then I wouldnt need to deny spawning at all. And it is ruining how players defeat battle towers..
Edit:
Also I figured out this works here:
18:06:34 [INFO] Region flag deny-spawn set on 'spawn' to 'creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,mutantcreatures.mutantcreeper,mutantcreatures.mutantsnowgolem,pig_zombie,battletowers.Golem'.
18:06:34 [INFO] (Current flags: chest-access: DENY, deny-spawn: [MutantCreatures.MutantSkeleton, MutantCreatures.MutantCreeper, MutantCreatures.MutantZombie, GIANT, MutantCreatures.MutantSnowGolem, WITHER, SILVERFISH, MutantCreatures.MutantEnderman, ZOMBIE, SPIDER, SKELETON, GHAST, ENDERMAN, WITCH, BattleTowers.GolemFireball, BLAZE, PIG_ZOMBIE, SLIME, CREEPER], creeper-explosion: DENY, greeting: ~Welcome to the Spawn~, farewell: ~Leaving Spawn~, enderpearl: DENY)
but it seems to make it be the fireball ^. But when i add the AS_Golem instead of just Golem, it errors.
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>region flag spawn deny-spawn -w Earth creeper,skeleton,spider,giant,zombie,slime,ghast,enderman,silverfish,blaze,witch,wither,mutantcreatures.mutantskeleton,mutantcreatures.mutantzombie,mutantcreatures.mutantenderman,MutantCreatures.MutantCreeper,mutantcreatures.mutantsnowgolem,pig_zombie,BattleTowers.AS_EntityGolem
19:52:25 [INFO] Unknown value 'BattleTowers.AS_EntityGolem' in org.bukkit.entity.EntityType
Also I tried MODID.ENTNAME I could not get it to register under that at all..
-------------------------------------
Also are you planning to fix the golem pickup issue?
Join us at our website: AIM Gaming
I Actually Beat The Battle Tower In Survival
(With Some Spawned in items )
And I'm just sitting here wondering why the golems won't spawn.
And also why mobs don't recognize us in the towers if we're riding dogs. (Doggy Talent mod)