I don't know why, but in my towers (2) are no golems. The monsters were there but when i was at the top there was just the chest. Is it possible that the golems despawn, because I didn't made my way through the tower in one time. I also changed on peaceful after being in the tower so maybe it's because of that.
I already tried to make a new world and THERE are golems at the top so....?
Peaceful mode will make the golem despawn as soon as you reach the last floor.
Could you make the crumbling of the tower an optional thing? I used to love battle towers mainly because they made great homes after the spawners were taken care of.
Could you make the crumbling of the tower an optional thing? I used to love battle towers mainly because they made great homes after the spawners were taken care of.
Hello-oo? There's already an option for that in the config file...
Could you or someone else please tell me how to make a SMP server that uses this mod? or better yet, how to add this mod to an already made SMP world save?
Hey, crazy idea, but, what if you made a tower that was a recreation of The Tower of Druaga. That would be sick. If you don't know what that is look it up on the internet. It's sick.
Quick question - are the towers supposed to destruct entirely? I ask because the one I just beat - my first - only crumbled to about halfway down (and even then one side wall of the upper levels is mostly intact). That's a lot of manual cleanup if I don't want the ruin there forever...
Still, awesome mod - thanks for the update, and thank you for adding some much-needed new features. Great fun. :smile.gif:
Question about the golem- can he blast or punch his way through obsidian? I want to trap one into an obsidian cage/arena and feed my enemies and unwelcome guests to him rancor-style!
Quick question - are the towers supposed to destruct entirely? I ask because the one I just beat - my first - only crumbled to about halfway down (and even then one side wall of the upper levels is mostly intact). That's a lot of manual cleanup if I don't want the ruin there forever...
Still, awesome mod - thanks for the update, and thank you for adding some much-needed new features. Great fun. :smile.gif:
The tower is not supposed to be "wiped off", it's supposed to be left a ruin.
Question about the golem- can he blast or punch his way through obsidian? I want to trap one into an obsidian cage/arena and feed my enemies and unwelcome guests to him rancor-style!
Well, for starters, his stomp should not get activated when you are on his level (eg not trying to hide under him). Then ... his stomp is a standard Minecraft explosion, which CAN destroy Obsidian i believe.
Well, for starters, his stomp should not get activated when you are on his level (eg not trying to hide under him). Then ... his stomp is a standard Minecraft explosion, which CAN destroy Obsidian i believe.
I guess that answers something I was also wondering about the AI of the golem itself (in that it will only respond to a player, not to other mobs in its space in general). Thanks for letting me know, and the great work on this mod!
Could you or anyone else tell me how to make this mod work for a SMP server? Right now it's a vanilla server, don't know if I'd need a plugin or something
Any way to disable tower gen in the nether? Im wanting to see if stoping that will make the mod work with aether since it freezes when a tower would be made in the aether and im guessing torchs are to blame since normal ones cant be in the aether.
There can't be any class incompatibilities, only Worldgen problems. In other words, stuff that changes the world as it is being created. I know for certain Wildgrass and Ruins do that.
Would it matter of those mods in question used the "new" modloader method of having the entire file in an archive in the /mods folder? Wouldn't it load the mods without having to modify the base classes?
Bummer though, I loved the old versions of BT, seeing one always made my world feel that much more enigmatic. Ruins will have to hold me over until these ever work together.
Peaceful mode will make the golem despawn as soon as you reach the last floor.
Hello-oo? There's already an option for that in the config file...
Still, awesome mod - thanks for the update, and thank you for adding some much-needed new features. Great fun. :smile.gif:
The tower is not supposed to be "wiped off", it's supposed to be left a ruin.
Well, for starters, his stomp should not get activated when you are on his level (eg not trying to hide under him). Then ... his stomp is a standard Minecraft explosion, which CAN destroy Obsidian i believe.
I guess that answers something I was also wondering about the AI of the golem itself (in that it will only respond to a player, not to other mobs in its space in general). Thanks for letting me know, and the great work on this mod!
That is all.
BTW
CTM
Plasticraft
Wildgrass/Vines/Lillies
Balkon's Weaponmod
Zan's Minimap
Zombe's Modpack
Somnia
Mo'Creatures
Ruins
Bummer though, I loved the old versions of BT, seeing one always made my world feel that much more enigmatic. Ruins will have to hold me over until these ever work together.
Unless you provide a CRASH REPORT there is nothing i could do to help you in any case.