These fossil blocks looks like stone,but harder then stones.
It drops bio-fossil(22.5%),relics(23%),bones(40%),Skulls(10%),Broken Swords(5%),Scarab Gems(0.001%)
2)Skull/Skull Lantern
These are the skull of ancient minecraft civilization.No matter who they are,now they just remain skulls.
The skulls can put on the ground,put a torch inside and become a scary lantern,or you can change it into bone meals.
3)Analyzer
This machine is use for analyzing bio-fossils or relics.
You may heard about sometimes the scientist finds some live tissue in fossils that contains DNA.That is what analyzer working for.
Also,the analyzer can restore the relics into stoneboard,which may contains some important message form ancient civilization.
It's easy to use.just put some bio-fossil or relics on the left side,and analyzer will put products on the right side automatically
4)cultivate
If you got some DNA from analyzer,you may want to turn them back alive.Cultivate is what you need.
Just put DNA and some bio-fossil into it,and the machine will try to rebuild the cells,using organic items(bio-fossils,ancient eggs,raw pork chops,raw fishes,eggs,slimeballs,milk,Dino-meats,raw chicken soup,raw chicken,raw beef) as material.
It's a complex process,so give some time for it.
If everything's ok,you will get a ancient egg. [color=#ff0000]Be aware!![/color]Sometimes ancient DNA doesn't like what we known.Using cultivate may cause monster outbreak!
5)Archeology workbench
Broken sword is useless.You need some process to make it usable.
Unfortunately, is not decided for this.What you need is an archeology workbench.
With the micro-processor inside the workbench,it reads the information from relics and try to rebuild the ancient equipment,like swords.
Give it enough time and relics,and it will make a usable equipment for you.
6)Ancient Ferns
These ancient plants still living well in modern.
They only can grow under trees,and breed by time passes.
With two sub-species and currently drops nothing.
6)Order Drum
This drum is use for ordering group of Dinos. Right click with anything on hand:Switch order mode(Follow/Free move/Stay) Left Click with stick on hand: Send current order to triceratops within 30 blocks. Left Click with bone on hand: Send current order to velociraptors within 30 blocks. Left Click with arrow on hand: Send current order to pterosaurs within 30 blocks. Left Click with skullstick on hand:[color=#ff0000]Don't do this when adult T-rexes are around.[/color]
7)Feeder
This machine can grind and store foods that Dinos will come for it.
All tamable Dinos use feeders.They can see the feeder within 6 blocks.
It has two silos.One for carnivore,one for herbivore.
You can try put some foods into correct slots,and the machine will grind the foods.
[color=#000000]Acceptable meat:[/color][color=#8b0000]pork(raw/cooked),fish(raw/cooked),chicken(raw/cooked),beef(raw/cooked),egg,slimeball[/color] Acceptable greens:[color=#2e8b57]apple,wheat,reed,bread,paper,book,melon(block/slice),flowers(red/yellow),mushrooms(red/brown),sapling,fern seeds,leaves,vines[/color]
Velociraptors will come for it when they find no pigs around.While triceratops will come for it before searching for ferns.
Pterosaurs and T-Rexes will use it too.
8)Permafrost & Iced-Stones
The permafrost are frozen dirt that was from ice-age.
They are weak,and will melt to normal dirt if they expose to direct sunshine or heat sources.
But unlike the permafrost in real life,the permafrost in this mod have special power that can turn the stones around into iced-stones,which can protected the permafrost.
Iced-stone drops cobblestone,just like normal stones does.
permafrost drops Fern-seed,skulls,frozen-meat,bone and book.Shovel or empty-hands are needed.
[color=#ff0000]====New Items====[/color] 1)bio-fossil
bio-fossil means the fossils that may contain live tissues.But you can't see it by eyes.You need analyzer to make sure of it.
Also,you can hold this and right-click on the ground to create a fossil-model.
2)relics scrapes
these scraps were once the antiques of ancient civilization.Now they are nothing more than scrapes.You need analyzer to rebuild it.
3)stoneboard
Stoneboards are paintings of ancient civilization.It contains some legends or prophecy that you may interested with.
4)DNAs
Analyzers can get DNA from bio-fossils or other organics like meats.
DNA can do nothing.But you can send it into cultivate,which may take DNAs back alive again.
5)Ancient eggs
After a long time waiting without outbreak,cultivate has rebuilt the DNAs into live, hatch-able eggs.
Now you can put the eggs on the ground and hatch it into living ancient creatures.
Or,since they are true eggs,you can make them into cakes. Imprinting:To have a tamed baby,you need to stay in a range(about 6 blocks) when the baby is coming out.Otherwise,it will live in wild.
6)Broken Ancient Equipment
Found in fossil,it's from the great war in ancient civilization.
They are useless,and needed to be rebuilt by archeology workbench.
7)Ancient Equipment
After some repair work by archeology workbench,now you got wearable ancient equipment. While not in the peaceful mode,both sword and helmet has supernatural powers.Especially when them has been equipped together.
(Try it at pig,not cows.)
8)Fern seeds
This seed can plant an ancient fern on ground.
You can get some fern seed from analyzer while analyzing bio-fossils. Caution:Triceratops won't eat seeds directly.
9)Skull Stick
This stick is only a decoration.It can't hit,can't throw a fireball.
But if use it to hit the order drum,something may happen.
10)Scarab Gem
These beautiful gems means rebirth.They are sacred of ancient civilization.
11)Scarab Tools
By the advanced forging and inlaying technology by ancient civilization,they are able to inlay Scarab Gems on tools and make them as hard as diamond tools. All you need to do is craft Scarab Gem with any normal tools.
These tools also can be repaired on Archeology workbench.
12)Dino Pedia
Now you can see what dinos are feeling by this book.To use it,hold it on hand then click on the dinos.
13)Raw chicken soup/Cooked chicken soup
So we got raw chicken.Instead roasting it,we can also make it as soup.
Unfortunately,we can't drink it no matter raw or cooked.
14)Essence of Chicken
These delicious liquid are nutritious.You can drink it as tonic,but it won't feed you.
Also,you can try use it on your lovely dinosaurs.But beware with the side-effect of fast-growing.
15)Living Nautilus
Oh!you caught a living fossil!
Now you can cook it,or put it into water (right click on floor)to release it.
16)Sio-Chiu-Le
A traditional Taiwanese snacks that made by snails.But you make it simply put living nautilus into furnace.It's delicious!
Also,If a Mosasaurus is chasing you,you can drop a Sio-Chiu-Le (I mean,pressing Q) and shift its attention.
17)Empty Shell
Dropped by dead nautilus.It can be used to change a single Plesiosaur's order status.
18)Magic conch
Dropped by dead nautilus.It can be used to order a group of Plesiosaurs.Change the order type by putting it into crafting areas.
19)Dino meats/Dino steaks
Why dinosaurs drop pork?They should drop their meat!
20)Embryo Syringe
These embryos were created from animal-DNAs by cultivate.You can use these to inject embryos into some mammals like , and cows and make them pregnant.
You can use Dino-Pedias(temporary) to monitor the growth inside pregnant animals.
After a while(normally 5 minutes),the baby will be born.
21)Frozen Meat
These are the meat of some unlucky prehistoric animals that was trapped and been frozen alive.
We don't know which animal it was,but analyzers could help.It has 66% to be a DNA,or 33% to be normal meat.
*If You are too hungry,you can put this into furnace to get some steak.
*If you are in danger,you also can use this to hit enemy since it's hard enough.The effect is same as diamond sword,but the meat will break Immediately.
22)Javelins
These javelins have difference material,and only can be found in weapon-shop relics.
They're similar as arrows,but have the ability to penetrate.
Also,you can shoot javelins while mounting something without hurting the mount.
Ancient Javelins can fall a lightning belt on target.
[color=#ff0000]====New Mobs====[/color] A)Dinosaurs
Common behavior:
--Grows every 1200 seconds(20minutes/1 MC day)
--Hunger if not in peaceful mode.
--Has 3 types of orders:follow,stay,and free-move
--All tamable dinosaurs use feeders.
--If the dinosaur wasn't spawn from dino-eggs,It's untamable in default.
--breeds every 5 minutes.The breeding probability was handle by how many individuals nearby.Ignoring the gender.
--Won't grow nor hungry while being ride.
--Player might hurt while unmounting because of the height of dinosaurs.
1)Triceratops
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Subspecies:3
--Ordering using:Stick
--Tamable
--Ridable after 4-years-old. [color=#000080]Riding[/color]
--Won't hungry and won't grow up.
--Control-able by rider.(players)
--Hold shift to rush.
While rushing:
----Very helpful for flatting lands.
----Simply run over other mobs.
2)Velociraptors
[color=#696969]?Feeding Time!!Velociraptors always hunt with group since their childhood.[color=#808080](Photoed by Con_Number_1)[/color][/color]
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Subspecies:3
--Ordering using:Bare hands
--Tamable
--Group-Action
--Betray while been attacked by owner or starving
--Hold everything dropped.
--Able to learn how to use chests.
3)Tyrannosaurus rex
[color=#696969]?OMG[/color][/color]
--Habits:carnivore(Any animals)
--Subspecies:none
--Ordering using:Skull Stick
--Tamable in secret way.
[color=#000080]Baby(<3 age(MC days))[/color]
--Keep away from player(So don't stay close with it or it keep escaping and never hunt.)
[color=#000080]Mature(>3 age(MC days))[/color]
--Break any block which are blocking its way (It can break blocks that weaker than iron blocks).
--Can't walk on ice:ice cannot support their weight.
--Arrow-immune
[color=#000080]Tamed[/color]
--Won't crash houses.They only crash trees after tamed.
--Won't attack player. [color=#000080]Riding[/color]
--Control-able by rider.(players)
--Still arrow-immune.Means you not need to worry about while riding.
--Because the height of T-Rex,You'll got half heart hurt when un-mounting.
--It can help you do some construction work like flatting lands.
--Can simply run over mobs.
--Can rush by holding sneak button.
[color=#ff0000]Caution:[/color]Keep away from water while riding.
4)Pterosaur
--Habits:carnivore(fishes(given))
--Subspecies:none
--Ordering using:Arrow
--Tamable
--Flyable after 5 ages(5 MC days)
--Rid-able when fully-grown(8 MC days) [color=#ff0000]?Flight guide:[/color]
[color=#0000ff]A.Basic control:[/color] W:Nose down S:Nose up A & D:Turning left/right
[color=#0000ff]B.Taking-off[/color]
1.Find a high place(>2 blocks height) and take it to there.
[color=#2e8b57] (Since you can't jump while riding it,here are several tips:
a.Unmount it,use the order "Follow" and take it to there.
b.Build a tower with stabs or stairs then walk up to the top.)[/color]
2.Jump down.
3.Press S to nose up.
[color=#0000ff]C.Flying[/color]
It can keep a straight line flying route itself.So you can even leave your hands from keyboard.
You can also control it by WASD,just like some flight games.
[color=#0000ff]D.Landing[/color]
1.Select your landing zone.
2.Nose up.When the pitch is over 60 dgrees,the Pterosaur will change into "Landing mode",which go dwon slowly until you touch the ground without hurting.
3.In landing-mode,you can't raise.But you can still change the dirction by A & D.
4.Land safty!
5)Plesiosaur
--Habits:carnivore(fishes(given or dropped),Nautilus)
--Subspecies:none
--Ordering using:Empty shell
--Tamable
--Cannot jump.But able to land.
--Catch fishes when hungry with water nearby. --Ride-able.
[color=#2e8b57]WASD to control, sneak to dive, Hold still to float.[/color]
6)Mosasaurus[color=#ff0000](abnormal in v6.1)[/color]
--Habits:carnivore(Nautilus,Squids,Players)
--Subspecies:none
--Untamable.
--Crashes boats.
--Can't move on land.
7)Stegosaurus
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Subspecies:none
--Ordering using:Stick
--Tamable
8)Dilophosaurus
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Subspecies:none
--Untamable
--Group-Action
--Untamable
--Blind their preys.
(Modeled by Mr.EXDragonith)
9)Brachiosaurus
--Habits:Herbivore(Leave-blocks,wheats(dropped or given))
--Subspecies:none
--Ordering using:Stick
--Tamable [color=#000080]Riding[/color]
--Won't hungry and won't grow up.
--Control-able by rider.(players)
[color=#000080]Special behaviors:[/color]
--Brachiosaurus have a important value called EyeHeight.It's roughly at their nose.
--The formula is (4+age/1.8).That means a fully-grown Brachiosaurus(age 35) has EyeHeight of 23.
--Brachiosaurus only find feeder or leave blocks between ±2 blocks.That means a fully-grown Brachiosaurus only see foods at 21~25 blocks height.
--Brachiosaurus have ability destroy any structers that doesn't taller than half of EyeHeight and weaker than iron-blocks.So if you want to fence them,remember to build the fence taller as they grow.
--Brachiosaurus have ability to run over small animals.
(Model modified from Mr.EXDragonith's model.) B)Mammals 1)Saber-toothed Cat
--Mostly like wolf.
--While it's born,It's untamed.You need Milk to tame a baby,and meat for an adult.
--Feeding rotten flesh can delay their growth.
2)Mammoth
--Mostly like sheeps.You can even shear them,feed them with wheat to breed.
--They need eating grass to regrow the fur.Difference with sheeps,they need eat 5 times to regrow.
--If player is in 50 blocks while the baby was born,imprinting take effects.It will protect player and also its children.
[color=#ff0000]--A mammoth with fully grown fur will be sink in desert or jungle biomes.
--A fur-less mammoth will sink in cold biomes like Taiga.[/color]
C)Enemy 1)Failuresaurus
Behavior:
--Mostly like zombie
--Can't jump
2)Anu(ZombiePigman Emperor)
[color=#696969]"Once upon a time,there was a evil emperor conquest the contry.
One day,A hero defeated the emperor with great cost.And sealed him into the land with lava,ghast and crying for thousand years"[/color] ---By stoneboard legends Behavior:
--spawn in nether with rare
--Using fireball as weapon by default.
--If player try to attack with sword or other melee weapons,he will draw his sword and deal with player.
--Have two skills:
[color=#9932cc]1.Qi-shock: Pushback every entity around and have chance to drop player's inventory if player's in range.
2.Ira of 4-Mayors: Fireball rain.[/color]
--Can be turned off in modFossil.cfg.
--More imba behaviors will be added soon. [color=#ff0000]Notice:[/color]By the legend,if Anu has been release to the earth world,something bad will happen.
If you want to do so,remember to backup your save!
3)Dead bones
They was sailors,warriors or passenger before the ship was sunk.Now they are just some dead bones standing there with silence.
What..?You say they turned around..?
D)Living fossils
--Spawns in wild.
1)Nautilus(Or more like ammonite)
--Mostly like squids.
--Can be caught by right clicking on it.
E)Special 1)Dino-eggs
--Different color for different variety.
--You can use Dino-Pedia to see their status.
--Won't move itself.But you can push them like pushing boats.
--Can be picked up by simply right-click on it.But the hatching progress will been reset.
--Remember its parent.If it was rebuilded by cultivate or the parent is wild,then you need to stay in a range about 6 blocks and the baby will recongize you as dad/mom(Tamble dinosaurs only.).Or it will be wild.
But if parent are tamed.The baby will be tamed too.
[color=#000080]?How to hatch eggs:[/color]
1.You need to satisfy the eggs' needs.For normal dinosaurs(including Plesiosaur since they build nest on land.),you need to keep them warm(I mean,sunlight or light source.);
For aquatic dinosaurs,you have to keep the egg inside water.
2.Eggs need at least 5 minutes to hatch.If the egg has been exposed in bad conditions for a while,if may need more times.
3.If the egg exposed in a bad conditions for too long,it will die and disappear.
4.Make sure you kept some "incubation spaces" for eggs.Since dinosaurs are bigger then eggs.
5.Remember,you can always pick up the egg by right-click on it and make it back to item.This will reset the hatching progress,no matter positive or negitve.
2)Fossil Models
--Right click on the ground while holding Bio-Fossil to create one.
--Randomly get one from these kinds:[color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color]
[color=#000000]--Able to make them bigger by right-clicking them while holding bones.[/color]
[color=#000000]--D[/color][color=#000000]emolish by single hit.And will recover the bio-fossil and all bones.[/color]
--Only spawn in layer 50.
--Can be spawned underground or underwater.
--Be ware of mechanism.
--Items in chest:All material javelins,all material swords,bows,arrows.
2)Shipwrecks
--Each shipwreck has difference random damage conditions.From a little hole to cut in middle.
--There are 4 type of ships with 6 kinds of models.Totally 24 kinds.
3)Academy
Ancient people know the importance of education.So they have built many academies for their youth.
--Only spawns on surface.
[color=#ff0000]====Muti-Language====[/color]
As V1.1.0 added muti-language support,so as our mod! The latest version supported:
Traditional Chinese(By ourselves)
Japanese(By ourselves)
Dutch(By Tiramo)
Pirate-English(By xenomorph555)
German(By oldirtysam)
Italian[color=#ff0000]*[/color](By crazyball)
French(By LeGribouilleur)
Portuguese(By Lucas Cardoso)
Brazilian Portuguese(By Larokin)
Spanish(By Mathir_Girelad)
Russian(By TheJohnDoe)
Danish(By mika the 1)
Afrikaans(By Maniac101)
Hebrew(By BadJoker1)
Czech(By Lidoop)
[color=#ff0000]*Since there are some bug in ModLoader/Forge that make Italian-setting are not able to load mods,Italian cannot be applied in fact.But we keep it in the game file for future.[/color]
If you want us to support your native language,please reply or PM and tell us your google account and which language you want to help.
[color=#ff0000]Caution: This mod can only use the language setting which you were using when the game was loaded.[/color]
To active the current language setting,please re-open the game after changing the setting. [color=#ff0000]====Videos====[/color]
[color=#808080](Made by Con_Number_1)[/color] [color=#808080](Made by piedudeaus)[/color] [color=#808080](Made by mttadas1)[/color] [color=#808080](Made by dynodixon)[/color]
Interview by lordofpivot1(sorry for my bad english)
[color=#ff0000]====New Recipes====[/color]
1)Skull Lantern
2)Analyzer
3)Cultivate
4)Archeology workbench
5)Order Drum
6)Skull Stick
7)Feeder
8)Dino Pedia
(book+any kind of DNA)
9)Raw chicken soup
10)Cooked chicken soup
11)Essence of Chicken
12)
[color=#ff0000]====Installation====[/color]
[color=#ff0000]Client:[/color] 1.Install Forge into Minecraft as what Forge's website say. 2.Run the game once.You will get a folder named "mods" under %appdata%/.minecraft/ 3.Download the mod_Fossil.zip. 4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if "mods/mod_Fossil" folder has class files directly inside and DONT keep mod_Fossil.zip inside mods 7.Run the game and enjoy.
Video:
You only need to follow one of these video.
[color=#ff0000]Server:[/color] 1.Install Forge into Minecraft_server.jar as what Forge's website say. 2.Run the server once.You will get a folder named "mods" in your server location. 3.Download the mod_Fossil.zip.(Same as client file) 4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if mods/mod_Fossil folder has class files directly inside and DONT keep mod_Fossil.zip inside mods 7.Run the server and enjoy.
[color=#ff0000]====Mac Installation====[/color]
I don't know MAC.But it should be similar.
[color=#ff0000]====Used IDs====[/color] Blocks:1137 to 1153(15)
Items:856 to 891 (600 to 635 in config file,the game will add 256 before using the ID.)
[color=#ff0000]Above ID can be changed in /.minecraft/config/ModFossil.cfg,Use NotePad to open it.[/color]
(This file will be created when this mod has been loaded.(even crashed with ID conflict).And leave this file empty for default setting.) [color=#ff0000]====FAQ====[/color]
Q: Hey, how do yo-- A: Before you ask anything, please READ the OP and the FAQ completely. It saves time and prevents unnecessary repetitive questions. If your question is still not answered, then you comment.
Q: What is this mod and what does it do? A: The title should be pretty self-explanatory. Otherwise, this mod adds an archaeological element to the game as well as prehistoric creatures to revive.
Q: Hey, I have a problem with the mod! A: If you have some difficulties with installing or anything else, PLEASE post an error report, preferably in Spoiler Tags (
-TEXT-
. If you didn't get an error report, please describe your error as best as possible for assistance.
Q: Do dinosaurs naturally spawn? A: No, they only spawn when revived from Bio-Fossils (See Below in New Items) excavated underground. The only prehistoric animal in this mod that spawns naturally as of yet is the Nautilus. Anu, the Pig Emperor also spawns naturally, but only in the Nether.
Q: Hey, where's the Spinosaurus? A: Any mobs not seen in the OP are NOT in the mod yet officially.
Q: U shud, liek add -- A: Adding mobs takes time, and not every single suggestion is going to be implemented. Please be patient and considerate.
Q: How do you tame the T-Rex? A: That is a secret.You may get tips in stone tablets.
Q: How do you release Anu into the overworld and what happens? A: Through hacking, and all hell breaks loose.
Q: What is the Time Machine? Are you adding a new dimension? A: The Time Machine doesn't work at the moment, and a dimension is planned. It is merely an aesthetic block for now.
Q:Where is download? A:Read,kid.
Q:My game crashed! A:Please try gather some error logs before reporting crash.Read this for more information.
A helpful error log may looks like this:
Remember to use spoiler to post.
Q:Why don't you add XXX. A:Well I believe the quantity is not always important than quality.I like to make more in one content,rather than make a lot of content without connotation.
But suggestions are always welcome!
Q:Make this SMP! A:It IS SMP already.
Q:Does this mod compatible with OOO mod? A:This mod was designed for high-compatibility.So it should compatible with most mods.
If you got a mod conflict,here are some reasons: 1.That mod modified Notch-Classes and conflict with Forge/ModLoader/ModLoaderMP/AudioMod.
This is no solution.We need those mods.
2.ID conflict
Change IDs in /%appdata%/.minecraft/config/ModFossil.cfg.Open it by notepad.
For which IDs was used by this mod,check the Used IDs.
Modder should offer which IDs was used.But if he/they didn't,PM me and I may help.
[color=#ff0000]====Updates====[/color]
[color=#0000ff]?2012/1/17 updates[/color]
--Velociraptors:New hunting pose.
--Velociraptors:Now they find the oldest one as leader.
--T-Rex:No more hurting itself.
--T-Rex:Less lagging.
--Utahraptor added.
--Adult-Dinos now act more active.
--All water-dinos now act more stable.
--Muti-language supported.(zh-TW)
--Creative mode supported.
[color=#0000ff]?2012/1/22 updates[/color]
--Added:Saber cat,frozen meat
--Renamed:Utahsaur-->Dilophosaurus
--Bug fixes:
----Permafrost behavior correction:Now they are harder to harvent
----T-Rex now more active
----Raptors/Dilophosaurus will not make chests remain open.
----Raptors/Dilophosaurus now no more ignore player's orders.
----Using ancient sword with ancient helmet to hit pigzombies will not crash now.
----Muti-language system reprogrammed.Which may fix some crashes cause by message problems.
----Other bug-fixes I may not remember.
--New language:Dutch,German,Pirate-English
--Plesiosaur and Pterosaur now eat Shu-Chu-Le as normal food.
[color=#4b0082]?2012/1/22 Patch-1[/color]
--Bug fixed:Language bug fixed.That may fix some bug like feeding a full dinosaurus making game-crash.
--Bug fixed:Adult untamed saber cats no more lock itself as target(means no more hurt itself).
--Added new language:Japanese,Italian.Fixed German
[color=#4b0082]?2012/1/23 Patch-2[/color]
--Bug fixed:Order drum no more crash.
--Added landing mode for Pterosaur.
--translation correction. [color=#0000ff]?2012/1/28 updates[/color]
--Added new relic:Small Weapon Shop
--Added new item:Javelins
--Anu spawn can be turn off in modFossil.cfg
--bug fix:name of magic conches.
--bug fix:Plesiosaur now can accept the order "Stay". [color=#0000ff]?2012/2/11 updates[/color]
--Added shipwrecks
--Added Portuguese and Spanish
--Feeder bugfix.Now all tamable dinos should be able to use it.But remember they can only see feeders within 6 blocks.
--Dilosaurs no more lay Raptor eggs.
--Javelins now can be shot without any arrow in inventory.
--Fossil ores and permafrosts now generate with longer distance. [color=#0000ff]?2012/2/18 updates[/color]
--Anu nerfed.
--Added dead bones
--Added 3 new languages:Russian,Danish,Afrikaans
--Bug fixed:Stegosaurus grow normally
--Bug fixed:Dino-eggs grow normally
--Bug fixed:Mosasaurs drop Mosasaurs meats
--Feeders now accept Dino-meats
--new receipt for chicken soup and Essence of Chicken [color=#0000ff]?2012/3/4 updates[/color]
--Added Brachiosaurus
--Added Academy
--Added 4 directions of shipwrecks
--Bug fix:Carnivore no more wasting feeder's meat.
--bug fix:Friendly pigzombies now can lock more aggressive creatures. [color=#0000ff]?2012/3/13 Patch-1[/color]
--v1.2.3 Compatible [color=#0000ff]?2012/3/13 Patch-2[/color]
--The appearance percentage of academy and shipwreck was reduced by roughly 90%;
--Contents in chests in relics reduced
--Fixed Dilosaurs' "Infinite Targeting" bug.
[color=#0000ff]?2012/3/24 updates[/color]
[color=#000000]--Added fossil-model([/color][color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color][color=#000000])[/color]
[color=#000000]--Applied new AI structure:[/color][color=#008000]Triceratops, Stegosaurus,Saber-toothed tiger,Plesiosaur,Mosasaurs[/color][color=#ff0000](buggy)[/color]
--Fixed GUI texts
--Probability of appearance of academy and shipwreck increased.
[color=#0000FF]?2012/3/24 updates[/color]
--1.2.4 Compatible
[color=#000000]--Applied new AI structure:[/color][color=#008000]Friendly Pigzombies,T-Rexes,Brachiosaurus[/color]
--Plesiosaur now catch fishes
--Fixed texture of Worktables
--Fixed amount of DNA and potions in relics.
[color=#0000ff]Patch-1:[/color]
----Support v1.2.5
----Added new material for shipwrecks.
----Weapon Shop relic reprogrammed and reduced percentage.
----Fixed crash problem of pregnant mammals.
[color=#008000]Patch-2:[/color]
----Fixed bug of Raptors/Dilosaurs "Locating prey in void then crash"
----Block ID of Time Machine config-able(AddonTimeMachine.cfg)
----Fixed bug of WeaponShop-A generator "keep showing failure if model didn't installed"
[color=#0000FF]?2012/4/28 updates[/color]
--[color=#000000]Applied new AI structure:[/color][color=#008000]Raptors,Dilosaurs[/color]
--Added custom options
[color=#000000]--Fixed bug of Raptors "Cloning bow"[/color]
[color=#000000]--More detailed error message for ID conflict.[/color]
[color=#000000]--Hebrew supported.[/color]
[color=#000000]--Fixed textures of order drums[/color][color=#000000]20[/color]
[color=#0000FF]?2012/6/16 updates[/color]
--[color=#000000]Added new mob:[/color][color=#008000]Mammoth[/color]
--Added 5 new shipwreck models.
--Added Ancient javelins
--Fixed bug:"Disabling block-breaking options not functional" [color=#0000ff]※Patch1[/color]
----Fixed bug:"Right clicking on Mammoth with empty hands lead to crash."
----Fixed bug:"Get a iron javelin after picking up an ancient javelin" ※Patch-2
--Fixed bug "never get a Saber-tooth tiger DNA from iced meat"
--Out-of-bound IDs in cfg file now recognized as a ID conflict.
[color=#0000ff]2012/06/23 updates[/color]
--Mammoth now tamable by imprinting.(50 blocks)
--Language file updates(French,Spanish)
--Bug fixed:"Raptors give back wrong items"
--Bug fixed:"Ancient swords make normal zombiepigman and friendlyzombiepigman from one pig"
[color=#0000FF]2012/07/07 updates[/color]
--May fixed:"Dinosaurs freezes"
--New language supported:Brazilian Portuguese
--Language updated:French,Spanish [color=#0000ff]※Patch-1[/color]
--Bug fixed:"New born dinosaur using null to ask world"
[color=#0000ff]2012/07/22 updates[/color]
--support new Forge,with mod info and all resources packed.
--New language supported:Czech [color=#0000ff]※Patch-1[/color]
--Bug fixed:"Sound Handler failure while processing other mods' sounds."
[color=#0000cd]2012/09/22 updates[/color]
--support v1.3.2
--support SMP/LAN with some function disabled.
[color=#0000ff]※Patch-1[/color]
[color=#000000]--Bug fixed:"custom blocks and structures never gerenate"[/color]
[color=#000000]--Bug fixed:"Model size cannot update on time."[/color]
--Bug fixed:"Dinosaur skeletons have meat and skin"
--Function re-enabled:T-Rexs' block-breaking behavior.
--Function re-enabled:Starvation
[color=#0000ff]※Patch-2[/color]
--Bug fixed:"Raptor crash the world" [color=#696969](may fix some locked world as well.)[/color]
--Bug fixed:"Super-fast-growing Plesiosaur"
--Bug fixed:"Cultivate tub failure crash the game"
--Bug fixed:"Stegosaurus and Mosasaurus never grow"
--Bug fixed:"Nautilus clone itself while being pick" ※Patch-3
--May fixed:"Raptors and Pterosaurs fall cause server crash"
--Bug Fixed:"Fern seeds looks like gunpowder"
--Server ID config file now available.[color=#696969](/[/color][color=#dda0dd](server location)[/color][color=#696969]/config/mod_Fossil.cfg)[/color] ※Patch-4
--Fixed dino-pedia on SMP(still buggy on SSP)
--AI fixed.Now dinosaurs can pick up foods themselves(allow players to make a simple feeder by dispenser)
--Fixed ancient sword may crash server
--Partly fixed dino-riding.Some of dinosaurs are controllable now.(Not all and still buggy)
[/indent]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Team July, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
============================
If you think we are doing good,please click
With your donation,we can do even better!
And Welcome to our blog! Team July
(In chinese,but we can read english as well)
That´s AWESOME!
The idea of Dino-Pet´s is awesome!
Pls update to 1.7.3 as soon as you can :sad.gif:
but till this happens i will play on 1.7.2!
I am interested in future updates!
(maybe you could make that the "ancient creatures" first are babys when they come out of their eggs and then they get adults and then they can fight for you!)
Oh nice,I love the looks of the newest mobs and everything else in this mod.When i update ill give this a try for sure!Also how many new mobs do you plan to add?And do the two current mobs grow into adults? Or is that there full grown size?
Oh nice,I love the looks of the newest mobs and everything else in this mod.When i update ill give this a try for sure!Also how many new mobs do you plan to add?And do the two current mobs grow into adults? Or is that there full grown size?
Well..making big mobs is one of bottlenecks currently in our team :unsure.gif:
But since growing pet is a awesome idea,we'll try our best. :wink.gif:
We plan to the mobs clever and with multiple capability.But quantity may less.
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Team July--Programmer ↑Click the link to our facebook page.
I've been looking for a mod like this now my minecraft digging days just got better. Also since jurrasicraft is proving no use for me(right now: doesn't mean anything I still like the idea of having a world specified for dinos but since it's still in the early stages its not in mod priorities list) this a good replacement for jurrasicraft user who like having a pet dinosaur in their house. I also have some ideas like you can grow them with somesort of growth serum so they re full grown dinos use for combat or guards maybe even you can mount them( I mean imagine riding a full grown raptor or triceratops through your ssp in minecraft would be pretty sweet but that would be over powering. Thats why my third idea is there ( I'll tell you that after the 2nd one) my second idea is adding a celocanth( probably I spelled that wrong) a useful fish that could be tamed(meaning that it can be told to follower to stop when your in the water for easier transport) and farmed for it's scales allowing you to make armored skin( somesort of armor for yourself or your tamed dinos.
Third idea is which could level things off would be adding a randomizer to the eggs where when you hatch the egg there is a fairly good chance you might a spawn a full grown hostile T Rex that if not prepared could get you killed in the matter of seconds. That's all my ideas for now ( there will be more I promise) and i would give you lots of diamonds and notch's head right now but I'm currently using my iPhone right now and it's not cooperating with me very well. Keep up with the good work and thank you for listening to amazing long list of ideas especially since this is my first post! And I would be very happy with a reply of what you think of my ideas.
I've been looking for a mod like this now my minecraft digging days just got better. Also since jurrasicraft is proving no use for me(right now: doesn't mean anything I still like the idea of having a world specified for dinos but since it's still in the early stages its not in mod priorities list) this a good replacement for jurrasicraft user who like having a pet dinosaur in their house. I also have some ideas like you can grow them with somesort of growth serum so they re full grown dinos use for combat or guards maybe even you can mount them( I mean imagine riding a full grown raptor or triceratops through your ssp in minecraft would be pretty sweet but that would be over powering. Thats why my third idea is there ( I'll tell you that after the 2nd one) my second idea is adding a celocanth( probably I spelled that wrong) a useful fish that could be tamed(meaning that it can be told to follower to stop when your in the water for easier transport) and farmed for it's scales allowing you to make armored skin( somesort of armor for yourself or your tamed dinos.
Third idea is which could level things off would be adding a randomizer to the eggs where when you hatch the egg there is a fairly good chance you might a spawn a full grown hostile T Rex that if not prepared could get you killed in the matter of seconds. That's all my ideas for now ( there will be more I promise) and i would give you lots of diamonds and notch's head right now but I'm currently using my iPhone right now and it's not cooperating with me very well. Keep up with the good work and thank you for listening to amazing long list of ideas especially since this is my first post! And I would be very happy with a reply of what you think of my ideas.
Thanks for the ideas,and we will try our best to make it :wink.gif:
Rollback Post to RevisionRollBack
Team July--Programmer ↑Click the link to our facebook page.
Since this has just become one of my favourite mods maybe you could add more technology of ancient Civilizations. I'm reading a series of books and I think Archons would be a cool name :smile.gif:
Thanks for the ideas. :wink.gif:
In fact,we had planed some ancient supernatural equipment and will be added into mod soon.
They all fits the legend that inside stoneboards. :wink.gif:
Rollback Post to RevisionRollBack
Team July--Programmer ↑Click the link to our facebook page.
Wow, this looks really good. It has a great jurassic park feel. One thing I think you should add is that when you make a dinosaur, there should be a chance that they will spawn untamed, then run away. These ones will be larger, with a different skins- "Alpha" dinosaurs. As long as there are untamed Alpha dinosaurs in the world, normal, untamed dinosaurs of that type will spawn naturally in the world. Dinosaurs retake the planet :biggrin.gif:
Wow, this looks really good. It has a great jurassic park feel. One thing I think you should add is that when you make a dinosaur, there should be a chance that they will spawn untamed, then run away. These ones will be larger, with a different skins- "Alpha" dinosaurs. As long as there are untamed Alpha dinosaurs in the world, normal, untamed dinosaurs of that type will spawn naturally in the world. Dinosaurs retake the planet :biggrin.gif:
Nice idea.
How about self-breeding and self-hunting?
"Life will find its own way !" :tongue.gif:
Rollback Post to RevisionRollBack
Team July--Programmer ↑Click the link to our facebook page.
[color=#ff0000]====Menu====[/color]
1)Fossil
It drops bio-fossil(22.5%),relics(23%),bones(40%),Skulls(10%),Broken Swords(5%),Scarab Gems(0.001%)
2)Skull/Skull Lantern
The skulls can put on the ground,put a torch inside and become a scary lantern,or you can change it into bone meals.
3)Analyzer
You may heard about sometimes the scientist finds some live tissue in fossils that contains DNA.That is what analyzer working for.
Also,the analyzer can restore the relics into stoneboard,which may contains some important message form ancient civilization.
It's easy to use.just put some bio-fossil or relics on the left side,and analyzer will put products on the right side automatically
4)cultivate
Just put DNA and some bio-fossil into it,and the machine will try to rebuild the cells,using organic items(bio-fossils,ancient eggs,raw pork chops,raw fishes,eggs,slimeballs,milk,Dino-meats,raw chicken soup,raw chicken,raw beef) as material.
It's a complex process,so give some time for it.
If everything's ok,you will get a ancient egg.
[color=#ff0000]Be aware!![/color]Sometimes ancient DNA doesn't like what we known.Using cultivate may cause monster outbreak!
5)Archeology workbench
Unfortunately, is not decided for this.What you need is an archeology workbench.
With the micro-processor inside the workbench,it reads the information from relics and try to rebuild the ancient equipment,like swords.
Give it enough time and relics,and it will make a usable equipment for you.
6)Ancient Ferns
They only can grow under trees,and breed by time passes.
With two sub-species and currently drops nothing.
6)Order Drum
Right click with anything on hand:Switch order mode(Follow/Free move/Stay)
Left Click with stick on hand: Send current order to triceratops within 30 blocks.
Left Click with bone on hand: Send current order to velociraptors within 30 blocks.
Left Click with arrow on hand: Send current order to pterosaurs within 30 blocks.
Left Click with skullstick on hand:[color=#ff0000]Don't do this when adult T-rexes are around.[/color]
7)Feeder
All tamable Dinos use feeders.They can see the feeder within 6 blocks.
It has two silos.One for carnivore,one for herbivore.
You can try put some foods into correct slots,and the machine will grind the foods.
[color=#000000]Acceptable meat:[/color][color=#8b0000]pork(raw/cooked),fish(raw/cooked),chicken(raw/cooked),beef(raw/cooked),egg,slimeball[/color]
Acceptable greens:[color=#2e8b57]apple,wheat,reed,bread,paper,book,melon(block/slice),flowers(red/yellow),mushrooms(red/brown),sapling,fern seeds,leaves,vines[/color]
Velociraptors will come for it when they find no pigs around.While triceratops will come for it before searching for ferns.
Pterosaurs and T-Rexes will use it too.
8)Permafrost & Iced-Stones
They are weak,and will melt to normal dirt if they expose to direct sunshine or heat sources.
But unlike the permafrost in real life,the permafrost in this mod have special power that can turn the stones around into iced-stones,which can protected the permafrost.
Iced-stone drops cobblestone,just like normal stones does.
permafrost drops Fern-seed,skulls,frozen-meat,bone and book.Shovel or empty-hands are needed.
[color=#ff0000]====New Items====[/color]
1)bio-fossil
bio-fossil means the fossils that may contain live tissues.But you can't see it by eyes.You need analyzer to make sure of it.
Also,you can hold this and right-click on the ground to create a fossil-model.
2)relics scrapes
these scraps were once the antiques of ancient civilization.Now they are nothing more than scrapes.You need analyzer to rebuild it.
3)stoneboard
Stoneboards are paintings of ancient civilization.It contains some legends or prophecy that you may interested with.
Analyzers can get DNA from bio-fossils or other organics like meats.
DNA can do nothing.But you can send it into cultivate,which may take DNAs back alive again.
5)Ancient eggs
After a long time waiting without outbreak,cultivate has rebuilt the DNAs into live, hatch-able eggs.
Now you can put the eggs on the ground and hatch it into living ancient creatures.
Or,since they are true eggs,you can make them into cakes.
Imprinting:To have a tamed baby,you need to stay in a range(about 6 blocks) when the baby is coming out.Otherwise,it will live in wild.
6)Broken Ancient Equipment
Found in fossil,it's from the great war in ancient civilization.
They are useless,and needed to be rebuilt by archeology workbench.
7)Ancient Equipment
After some repair work by archeology workbench,now you got wearable ancient equipment.
While not in the peaceful mode,both sword and helmet has supernatural powers.Especially when them has been equipped together.
(Try it at pig
,not cows.)8)Fern seeds
This seed can plant an ancient fern on ground.
You can get some fern seed from analyzer while analyzing bio-fossils.
Caution:Triceratops won't eat seeds directly.
9)Skull Stick
This stick is only a decoration.It can't hit,can't throw a fireball.
But if use it to hit the order drum,something may happen.
10)Scarab Gem
These beautiful gems means rebirth.They are sacred of ancient civilization.
11)Scarab Tools
By the advanced forging and inlaying technology by ancient civilization,they are able to inlay Scarab Gems on tools and make them as hard as diamond tools.
All you need to do is craft Scarab Gem with any normal tools.
These tools also can be repaired on Archeology workbench.
12)Dino Pedia
Now you can see what dinos are feeling by this book.To use it,hold it on hand then click on the dinos.
13)Raw chicken soup/Cooked chicken soup
So we got raw chicken.Instead roasting it,we can also make it as soup.
Unfortunately,we can't drink it no matter raw or cooked.
14)Essence of Chicken
These delicious liquid are nutritious.You can drink it as tonic,but it won't feed you.
Also,you can try use it on your lovely dinosaurs.But beware with the side-effect of fast-growing.
15)Living Nautilus
Oh!you caught a living fossil!
Now you can cook it,or put it into water (right click on floor)to release it.
16)Sio-Chiu-Le
A traditional Taiwanese snacks that made by snails.But you make it simply put living nautilus into furnace.It's delicious!
Also,If a Mosasaurus is chasing you,you can drop a Sio-Chiu-Le (I mean,pressing Q) and shift its attention.
17)Empty Shell
Dropped by dead nautilus.It can be used to change a single Plesiosaur's order status.
18)Magic conch
Dropped by dead nautilus.It can be used to order a group of Plesiosaurs.Change the order type by putting it into crafting areas.
19)Dino meats/Dino steaks
Why dinosaurs drop pork?They should drop their meat!
20)Embryo Syringe
These embryos were created from animal-DNAs by cultivate.You can use these to inject embryos into some mammals like , and cows and make them pregnant.
You can use Dino-Pedias(temporary) to monitor the growth inside pregnant animals.
After a while(normally 5 minutes),the baby will be born.
21)Frozen Meat
These are the meat of some unlucky prehistoric animals that was trapped and been frozen alive.
We don't know which animal it was,but analyzers could help.It has 66% to be a DNA,or 33% to be normal meat.
*If You are too hungry,you can put this into furnace to get some steak.
*If you are in danger,you also can use this to hit enemy since it's hard enough.The effect is same as diamond sword,but the meat will break Immediately.
22)Javelins
These javelins have difference material,and only can be found in weapon-shop relics.
They're similar as arrows,but have the ability to penetrate.
Also,you can shoot javelins while mounting something without hurting the mount.
Ancient Javelins can fall a lightning belt on target.
[color=#ff0000]====New Mobs====[/color]
A)Dinosaurs
Common behavior:
--Grows every 1200 seconds(20minutes/1 MC day)
--Hunger if not in peaceful mode.
--Has 3 types of orders:follow,stay,and free-move
--All tamable dinosaurs use feeders.
--If the dinosaur wasn't spawn from dino-eggs,It's untamable in default.
--breeds every 5 minutes.The breeding probability was handle by how many individuals nearby.Ignoring the gender.
--Won't grow nor hungry while being ride.
--Player might hurt while unmounting because of the height of dinosaurs.
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Subspecies:3
--Ordering using:Stick
--Tamable
--Ridable after 4-years-old.
[color=#000080]Riding[/color]--Won't hungry and won't grow up.
--Control-able by rider.(players)
--Hold shift to rush.
While rushing:
----Very helpful for flatting lands.
----Simply run over other mobs.
[color=#696969]?Feeding Time!!Velociraptors always hunt with group since their childhood.[color=#808080](Photoed by Con_Number_1)[/color][/color]
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Subspecies:3
--Ordering using:Bare hands
--Tamable
--Group-Action
--Betray while been attacked by owner or starving
--Hold everything dropped.
--Able to learn how to use chests.
[color=#696969]?OMG[/color][/color]
--Habits:carnivore(Any animals)
--Subspecies:none
--Ordering using:Skull Stick
--Tamable in secret way.
[color=#000080]Baby(<3 age(MC days))[/color]
--Keep away from player(So don't stay close with it or it keep escaping and never hunt.)
[color=#000080]Mature(>3 age(MC days))[/color]
--Break any block which are blocking its way (It can break blocks that weaker than iron blocks).
--Can't walk on ice:ice cannot support their weight.
--Arrow-immune
[color=#000080]Tamed[/color]
--Won't crash houses.They only crash trees after tamed.
--Won't attack player.
[color=#000080]Riding[/color]--Control-able by rider.(players)
--Still arrow-immune.Means you not need to worry about while riding.
--Because the height of T-Rex,You'll got half heart hurt when un-mounting.
--It can help you do some construction work like flatting lands.
--Can simply run over mobs.
--Can rush by holding sneak button.
[color=#ff0000]Caution:[/color]Keep away from water while riding.
--Habits:carnivore(fishes(given))
--Subspecies:none
--Ordering using:Arrow
--Tamable
--Flyable after 5 ages(5 MC days)
--Rid-able when fully-grown(8 MC days)
[color=#ff0000]?Flight guide:[/color][color=#0000ff]A.Basic control:[/color]W:Nose down
S:Nose up
A & D:Turning left/right
[color=#0000ff]B.Taking-off[/color]
1.Find a high place(>2 blocks height) and take it to there.
[color=#2e8b57] (Since you can't jump while riding it,here are several tips:
a.Unmount it,use the order "Follow" and take it to there.
b.Build a tower with stabs or stairs then walk up to the top.)[/color]
2.Jump down.
3.Press S to nose up.
[color=#0000ff]C.Flying[/color]
It can keep a straight line flying route itself.So you can even leave your hands from keyboard.
You can also control it by WASD,just like some flight games.
[color=#0000ff]D.Landing[/color]
1.Select your landing zone.
2.Nose up.When the pitch is over 60 dgrees,the Pterosaur will change into "Landing mode",which go dwon slowly until you touch the ground without hurting.
3.In landing-mode,you can't raise.But you can still change the dirction by A & D.
4.Land safty!
--Habits:carnivore(fishes(given or dropped),Nautilus)
--Subspecies:none
--Ordering using:Empty shell
--Tamable
--Cannot jump.But able to land.
--Catch fishes when hungry with water nearby.
--Ride-able.[color=#2e8b57]WASD to control,
sneak to dive,
Hold still to float.[/color]
--Habits:carnivore(Nautilus,Squids,Players)
--Subspecies:none
--Untamable.
--Crashes boats.
--Can't move on land.
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Subspecies:none
--Ordering using:Stick
--Tamable
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Subspecies:none
--Untamable
--Group-Action
--Untamable
--Blind their preys.
(Modeled by Mr.EXDragonith)
--Habits:Herbivore(Leave-blocks,wheats(dropped or given))
--Subspecies:none
--Ordering using:Stick
--Tamable
[color=#000080]Riding[/color]--Won't hungry and won't grow up.
--Control-able by rider.(players)
[color=#000080]Special behaviors:[/color]
--Brachiosaurus have a important value called EyeHeight.It's roughly at their nose.
--The formula is (4+age/1.8).That means a fully-grown Brachiosaurus(age 35) has EyeHeight of 23.
--Brachiosaurus only find feeder or leave blocks between ±2 blocks.That means a fully-grown Brachiosaurus only see foods at 21~25 blocks height.
--Brachiosaurus have ability destroy any structers that doesn't taller than half of EyeHeight and weaker than iron-blocks.So if you want to fence them,remember to build the fence taller as they grow.
--Brachiosaurus have ability to run over small animals.
B)Mammals
1)Saber-toothed Cat
--Mostly like wolf.
--While it's born,It's untamed.You need Milk to tame a baby,and meat for an adult.
--Feeding rotten flesh can delay their growth.
--Mostly like sheeps.You can even shear them,feed them with wheat to breed.
--They need eating grass to regrow the fur.Difference with sheeps,they need eat 5 times to regrow.
--If player is in 50 blocks while the baby was born,imprinting take effects.It will protect player and also its children.
[color=#ff0000]--A mammoth with fully grown fur will be sink in desert or jungle biomes.
--A fur-less mammoth will sink in cold biomes like Taiga.[/color]
1)Failuresaurus
Behavior:
--Mostly like zombie
--Can't jump
[color=#696969]"Once upon a time,there was a evil emperor conquest the contry.
One day,A hero defeated the emperor with great cost.And sealed him into the land with lava,ghast and crying for thousand years"[/color] ---By stoneboard legends
Behavior:
--spawn in nether with rare
--Using fireball as weapon by default.
--If player try to attack with sword or other melee weapons,he will draw his sword and deal with player.
--Have two skills:
[color=#9932cc]1.Qi-shock: Pushback every entity around and have chance to drop player's inventory if player's in range.
2.Ira of 4-Mayors: Fireball rain.[/color]
--Can be turned off in modFossil.cfg.
--More imba behaviors will be added soon.
[color=#ff0000]Notice:[/color]By the legend,if Anu has been release to the earth world,something bad will happen.
If you want to do so,remember to backup your save!
They was sailors,warriors or passenger before the ship was sunk.Now they are just some dead bones standing there with silence.
What..?You say they turned around..?
--Spawns in wild.
1)Nautilus(Or more like ammonite)
--Mostly like squids.
--Can be caught by right clicking on it.
E)Special
1)Dino-eggs
--Different color for different variety.
--You can use Dino-Pedia to see their status.
--Won't move itself.But you can push them like pushing boats.
--Can be picked up by simply right-click on it.But the hatching progress will been reset.
--Remember its parent.If it was rebuilded by cultivate or the parent is wild,then you need to stay in a range about 6 blocks and the baby will recongize you as dad/mom(Tamble dinosaurs only.).Or it will be wild.
But if parent are tamed.The baby will be tamed too.
[color=#000080]?How to hatch eggs:[/color]
1.You need to satisfy the eggs' needs.For normal dinosaurs(including Plesiosaur since they build nest on land.),you need to keep them warm(I mean,sunlight or light source.);
For aquatic dinosaurs,you have to keep the egg inside water.
2.Eggs need at least 5 minutes to hatch.If the egg has been exposed in bad conditions for a while,if may need more times.
3.If the egg exposed in a bad conditions for too long,it will die and disappear.
4.Make sure you kept some "incubation spaces" for eggs.Since dinosaurs are bigger then eggs.
5.Remember,you can always pick up the egg by right-click on it and make it back to item.This will reset the hatching progress,no matter positive or negitve.
--Right click on the ground while holding Bio-Fossil to create one.
--Randomly get one from these kinds:[color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color]
[color=#000000]--Able to make them bigger by right-clicking them while holding bones.[/color]
[color=#000000]--D[/color][color=#000000]emolish by single hit.And will recover the bio-fossil and all bones.[/color]
1)Small Weapon Shop
--Only spawn in layer 50.
--Can be spawned underground or underwater.
--Be ware of mechanism.
--Items in chest:All material javelins,all material swords,bows,arrows.
--Each shipwreck has difference random damage conditions.From a little hole to cut in middle.
--There are 4 type of ships with 6 kinds of models.Totally 24 kinds.
Ancient people know the importance of education.So they have built many academies for their youth.
--Only spawns on surface.
As V1.1.0 added muti-language support,so as our mod!
The latest version supported:
Traditional Chinese(By ourselves)
Japanese(By ourselves)
Dutch(By Tiramo)
Pirate-English(By xenomorph555)
German(By oldirtysam)
Italian[color=#ff0000]*[/color](By crazyball)
French(By LeGribouilleur)
Portuguese(By Lucas Cardoso)
Brazilian Portuguese(By Larokin)
Spanish(By Mathir_Girelad)
Russian(By TheJohnDoe)
Danish(By mika the 1)
Afrikaans(By Maniac101)
Hebrew(By BadJoker1)
Czech(By Lidoop)
[color=#ff0000]*Since there are some bug in ModLoader/Forge that make Italian-setting are not able to load mods,Italian cannot be applied in fact.But we keep it in the game file for future.[/color]
If you want us to support your native language,please reply or PM and tell us your google account and which language you want to help.
[color=#ff0000]Caution: This mod can only use the language setting which you were using when the game was loaded.[/color]
To active the current language setting,please re-open the game after changing the setting.
[color=#ff0000]====Videos====[/color]
[color=#808080](Made by Con_Number_1)[/color]
[color=#808080](Made by piedudeaus)[/color]
[color=#808080](Made by mttadas1)[/color]
[color=#808080](Made by dynodixon)[/color]
Interview by lordofpivot1(sorry for my bad english)
1)Skull Lantern
2)Analyzer
3)Cultivate
4)Archeology workbench
5)Order Drum
6)Skull Stick
7)Feeder
8)Dino Pedia
(book+any kind of DNA)
9)Raw chicken soup
10)Cooked chicken soup
11)Essence of Chicken
12)
[color=#ff0000]Client:[/color]
1.Install Forge into Minecraft as what Forge's website say.
2.Run the game once.You will get a folder named "mods" under %appdata%/.minecraft/
3.Download the mod_Fossil.zip.
4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if "mods/mod_Fossil" folder has class files directly inside and DONT keep mod_Fossil.zip inside mods
7.Run the game and enjoy.
Video:
You only need to follow one of these video.
[color=#ff0000]Server:[/color]
1.Install Forge into Minecraft_server.jar as what Forge's website say.
2.Run the server once.You will get a folder named "mods" in your server location.
3.Download the mod_Fossil.zip.(Same as client file)
4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if mods/mod_Fossil folder has class files directly inside and DONT keep mod_Fossil.zip inside mods
7.Run the server and enjoy.
[color=#ff0000]====Mac Installation====[/color]
I don't know MAC.But it should be similar.
[color=#ff0000]====Download====[/color]
[color=#0000FF]>>>>Latest Version DOWNLOAD<<<<[/color]
<<<Mirror1>>>
(Yep.Server and client use same file)
Older version:
V6.9 P-3 for MC 1.3.2 Adrive FreakShare
V6.8 P-1 for MC 1.2.5
[color=#ff0000]====Used IDs====[/color]
Blocks:1137 to 1153(15)
Items:856 to 891 (600 to 635 in config file,the game will add 256 before using the ID.)
[color=#ff0000]Above ID can be changed in /.minecraft/config/ModFossil.cfg,Use NotePad to open it.[/color]
(This file will be created when this mod has been loaded.(even crashed with ID conflict).And leave this file empty for default setting.)
[color=#ff0000]====FAQ====[/color]
Q: Hey, how do yo--
A: Before you ask anything, please READ the OP and the FAQ completely. It saves time and prevents unnecessary repetitive questions. If your question is still not answered, then you comment.
Q: What is this mod and what does it do?
A: The title should be pretty self-explanatory. Otherwise, this mod adds an archaeological element to the game as well as prehistoric creatures to revive.
Q: Hey, I have a problem with the mod!
A: If you have some difficulties with installing or anything else, PLEASE post an error report, preferably in Spoiler Tags (
Q: Do dinosaurs naturally spawn?
A: No, they only spawn when revived from Bio-Fossils (See Below in New Items) excavated underground. The only prehistoric animal in this mod that spawns naturally as of yet is the Nautilus. Anu, the Pig Emperor also spawns naturally, but only in the Nether.
Q: Hey, where's the Spinosaurus?
A: Any mobs not seen in the OP are NOT in the mod yet officially.
Q: U shud, liek add --
A: Adding mobs takes time, and not every single suggestion is going to be implemented. Please be patient and considerate.
Q: How do you tame the T-Rex?
A: That is a secret.You may get tips in stone tablets.
Q: How do you release Anu into the overworld and what happens?
A: Through hacking, and all hell breaks loose.
Q: What is the Time Machine? Are you adding a new dimension?
A: The Time Machine doesn't work at the moment, and a dimension is planned. It is merely an aesthetic block for now.
Q:Where is download?
A:Read,kid.
Q:My game crashed!
A:Please try gather some error logs before reporting crash.Read this for more information.
A helpful error log may looks like this:
Q:Why don't you add XXX.
A:Well I believe the quantity is not always important than quality.I like to make more in one content,rather than make a lot of content without connotation.
But suggestions are always welcome!
Q:Make this SMP!
A:It IS SMP already.
Q:Does this mod compatible with OOO mod?
A:This mod was designed for high-compatibility.So it should compatible with most mods.
If you got a mod conflict,here are some reasons:
1.That mod modified Notch-Classes and conflict with Forge/ModLoader/ModLoaderMP/AudioMod.
This is no solution.We need those mods.
2.ID conflict
Change IDs in /%appdata%/.minecraft/config/ModFossil.cfg.Open it by notepad.
For which IDs was used by this mod,check the Used IDs.
Modder should offer which IDs was used.But if he/they didn't,PM me and I may help.
[color=#0000ff]?2012/1/17 updates[/color]
--Velociraptors:New hunting pose.
--Velociraptors:Now they find the oldest one as leader.
--T-Rex:No more hurting itself.
--T-Rex:Less lagging.
--Utahraptor added.
--Adult-Dinos now act more active.
--All water-dinos now act more stable.
--Muti-language supported.(zh-TW)
--Creative mode supported.
[color=#0000ff]?2012/1/22 updates[/color]
--Added:Saber cat,frozen meat
--Renamed:Utahsaur-->Dilophosaurus
--Bug fixes:
----Permafrost behavior correction:Now they are harder to harvent
----T-Rex now more active
----Raptors/Dilophosaurus will not make chests remain open.
----Raptors/Dilophosaurus now no more ignore player's orders.
----Using ancient sword with ancient helmet to hit pigzombies will not crash now.
----Muti-language system reprogrammed.Which may fix some crashes cause by message problems.
----Other bug-fixes I may not remember.
--New language:Dutch,German,Pirate-English
--Plesiosaur and Pterosaur now eat Shu-Chu-Le as normal food.
[color=#4b0082]?2012/1/22 Patch-1[/color]
--Bug fixed:Language bug fixed.That may fix some bug like feeding a full dinosaurus making game-crash.
--Bug fixed:Adult untamed saber cats no more lock itself as target(means no more hurt itself).
--Added new language:Japanese,Italian.Fixed German
[color=#4b0082]?2012/1/23 Patch-2[/color]
--Bug fixed:Order drum no more crash.
--Added landing mode for Pterosaur.
--translation correction.
[color=#0000ff]?2012/1/28 updates[/color]
--Added new relic:Small Weapon Shop
--Added new item:Javelins
--Anu spawn can be turn off in modFossil.cfg
--bug fix:name of magic conches.
--bug fix:Plesiosaur now can accept the order "Stay".
[color=#0000ff]?2012/2/11 updates[/color]
--Added shipwrecks
--Added Portuguese and Spanish
--Feeder bugfix.Now all tamable dinos should be able to use it.But remember they can only see feeders within 6 blocks.
--Dilosaurs no more lay Raptor eggs.
--Javelins now can be shot without any arrow in inventory.
--Fossil ores and permafrosts now generate with longer distance.
[color=#0000ff]?2012/2/18 updates[/color]
--Anu nerfed.
--Added dead bones
--Added 3 new languages:Russian,Danish,Afrikaans
--Bug fixed:Stegosaurus grow normally
--Bug fixed:Dino-eggs grow normally
--Bug fixed:Mosasaurs drop Mosasaurs meats
--Feeders now accept Dino-meats
--new receipt for chicken soup and Essence of Chicken
[color=#0000ff]?2012/3/4 updates[/color]
--Added Brachiosaurus
--Added Academy
--Added 4 directions of shipwrecks
--Bug fix:Carnivore no more wasting feeder's meat.
--bug fix:Friendly pigzombies now can lock more aggressive creatures.
[color=#0000ff]?2012/3/13 Patch-1[/color]
--v1.2.3 Compatible
[color=#0000ff]?2012/3/13 Patch-2[/color]
--The appearance percentage of academy and shipwreck was reduced by roughly 90%;
--Contents in chests in relics reduced
--Fixed Dilosaurs' "Infinite Targeting" bug.
[color=#0000ff]?2012/3/24 updates[/color]
[color=#000000]--Added fossil-model([/color][color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color][color=#000000])[/color]
[color=#000000]--Applied new AI structure:[/color][color=#008000]Triceratops, Stegosaurus,Saber-toothed tiger,Plesiosaur,Mosasaurs[/color][color=#ff0000](buggy)[/color]
--Fixed GUI texts
--Probability of appearance of academy and shipwreck increased.
[color=#0000FF]?2012/3/24 updates[/color]
--1.2.4 Compatible
[color=#000000]--Applied new AI structure:[/color][color=#008000]Friendly Pigzombies,T-Rexes,Brachiosaurus[/color]
--Plesiosaur now catch fishes
--Fixed texture of Worktables
--Fixed amount of DNA and potions in relics.
[color=#0000ff]Patch-1:[/color]
----Support v1.2.5
----Added new material for shipwrecks.
----Weapon Shop relic reprogrammed and reduced percentage.
----Fixed crash problem of pregnant mammals.
[color=#008000]Patch-2:[/color]
----Fixed bug of Raptors/Dilosaurs "Locating prey in void then crash"
----Block ID of Time Machine config-able(AddonTimeMachine.cfg)
----Fixed bug of WeaponShop-A generator "keep showing failure if model didn't installed"
[color=#0000FF]?2012/4/28 updates[/color]
--[color=#000000]Applied new AI structure:[/color][color=#008000]Raptors,Dilosaurs[/color]
--Added custom options
[color=#000000]--Fixed bug of Raptors "Cloning bow"[/color]
[color=#000000]--More detailed error message for ID conflict.[/color]
[color=#000000]--Hebrew supported.[/color]
[color=#000000]--Fixed textures of order drums[/color][color=#000000]20[/color]
[color=#0000FF]?2012/6/16 updates[/color]
--[color=#000000]Added new mob:[/color][color=#008000]Mammoth[/color]
--Added 5 new shipwreck models.
--Added Ancient javelins
--Fixed bug:"Disabling block-breaking options not functional"
[color=#0000ff]※Patch1[/color]
----Fixed bug:"Right clicking on Mammoth with empty hands lead to crash."
----Fixed bug:"Get a iron javelin after picking up an ancient javelin"
※Patch-2
--Fixed bug "never get a Saber-tooth tiger DNA from iced meat"
--Out-of-bound IDs in cfg file now recognized as a ID conflict.
[color=#0000ff]2012/06/23 updates[/color]
--Mammoth now tamable by imprinting.(50 blocks)
--Language file updates(French,Spanish)
--Bug fixed:"Raptors give back wrong items"
--Bug fixed:"Ancient swords make normal zombiepigman and friendlyzombiepigman from one pig"
[color=#0000FF]2012/07/07 updates[/color]
--May fixed:"Dinosaurs freezes"
--New language supported:Brazilian Portuguese
--Language updated:French,Spanish
[color=#0000ff]※Patch-1[/color]
--Bug fixed:"New born dinosaur using null to ask world"
[color=#0000ff]2012/07/22 updates[/color]
--support new Forge,with mod info and all resources packed.
--New language supported:Czech
[color=#0000ff]※Patch-1[/color]
--Bug fixed:"Sound Handler failure while processing other mods' sounds."
[color=#0000cd]2012/09/22 updates[/color]
--support v1.3.2
--support SMP/LAN with some function disabled.
[color=#0000ff]※Patch-1[/color]
[color=#000000]--Bug fixed:"custom blocks and structures never gerenate"[/color]
[color=#000000]--Bug fixed:"Model size cannot update on time."[/color]
--Bug fixed:"Dinosaur skeletons have meat and skin"
--Function re-enabled:T-Rexs' block-breaking behavior.
--Function re-enabled:Starvation
[color=#0000ff]※Patch-2[/color]
--Bug fixed:"Raptor crash the world" [color=#696969](may fix some locked world as well.)[/color]
--Bug fixed:"Super-fast-growing Plesiosaur"
--Bug fixed:"Cultivate tub failure crash the game"
--Bug fixed:"Stegosaurus and Mosasaurus never grow"
--Bug fixed:"Nautilus clone itself while being pick"
※Patch-3
--May fixed:"Raptors and Pterosaurs fall cause server crash"
--Bug Fixed:"Fern seeds looks like gunpowder"
--Server ID config file now available.[color=#696969](/[/color][color=#dda0dd](server location)[/color][color=#696969]/config/mod_Fossil.cfg)[/color]
※Patch-4
--Fixed dino-pedia on SMP(still buggy on SSP)
--AI fixed.Now dinosaurs can pick up foods themselves(allow players to make a simple feeder by dispenser)
--Fixed ancient sword may crash server
--Partly fixed dino-riding.Some of dinosaurs are controllable now.(Not all and still buggy)
[/indent]
Banner designed by Con_Number_1
===Copyright===
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Team July, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
If you think we are doing good,please click
With your donation,we can do even better!
And Welcome to our blog!
Team July
(In chinese,but we can read english as well)
↑Click the link to our facebook page.
Yes,our team got 2 art designers.
They both work well no matter 2D or 3D artwork.
↑Click the link to our facebook page.
The idea of Dino-Pet´s is awesome!
Pls update to 1.7.3 as soon as you can :sad.gif:
but till this happens i will play on 1.7.2!
I am interested in future updates!
(maybe you could make that the "ancient creatures" first are babys when they come out of their eggs and then they get adults and then they can fight for you!)
This mod is going to be epic!
Well..making big mobs is one of bottlenecks currently in our team :unsure.gif:
But since growing pet is a awesome idea,we'll try our best. :wink.gif:
We plan to the mobs clever and with multiple capability.But quantity may less.
↑Click the link to our facebook page.
Third idea is which could level things off would be adding a randomizer to the eggs where when you hatch the egg there is a fairly good chance you might a spawn a full grown hostile T Rex that if not prepared could get you killed in the matter of seconds. That's all my ideas for now ( there will be more I promise) and i would give you lots of diamonds and notch's head right now but I'm currently using my iPhone right now and it's not cooperating with me very well. Keep up with the good work and thank you for listening to amazing long list of ideas especially since this is my first post! And I would be very happy with a reply of what you think of my ideas.
Thanks for the ideas,and we will try our best to make it :wink.gif:
↑Click the link to our facebook page.
Oh!
I'll ask the art designer to fix it when he online.thanks :wink.gif:
↑Click the link to our facebook page.
--Bug fix. Dirts are now unable to change into eggs.
--Dino-pets may grow up by game time now <---untested
↑Click the link to our facebook page.
Thanks for the ideas. :wink.gif:
In fact,we had planed some ancient supernatural equipment and will be added into mod soon.
They all fits the legend that inside stoneboards. :wink.gif:
↑Click the link to our facebook page.
only little tweak seems to be that the Triceratops and the Raptors walk backward O.o
it´s very funny to look at xD
Thanks for testing :wink.gif:
But I'll declare this mod support 1.7.3 only after I've tested the code by using MCP.
Oh..I'm fixing it right now,Thanks :wink.gif:
↑Click the link to our facebook page.
This mod will conflict with other mod only if:
1.Block/Item ID conflict.
2.out of empty icon/block texture spaces.
so though untested,I guess those mod will work fine.
↑Click the link to our facebook page.
Nice idea.
How about self-breeding and self-hunting?
"Life will find its own way !" :tongue.gif:
↑Click the link to our facebook page.