Srry if it just offended you and other modders . . . i though it was about opinions but now i see that in the modding community it isnt a good gesture. Its like going to Iran and make the thumbs up gesture . ( wich means something obscene).
Srry if it just offended you and other modders . . . i though it was about opinions but now i see that in the modding community it isnt a good gesture. Its like going to Iran and make the thumbs up gesture . ( wich means something obscene).
Or mentioning that their leaders are religious nutcases....
Srry if it just offended you and other modders . . . i though it was about opinions but now i see that in the modding community it isnt a good gesture. Its like going to Iran and make the thumbs up gesture . ( wich means something obscene).
Offended? I just threw together my personal list of Minecraft geniuses. Even if some people don't like it, Mo Creatures is fairly innovative itself. Then again, if you compared it to Mo Creeps and Weirdos, I guess it's not exactly top of the line. I mean, look at the lawyers from hell and their system, castle things and their system, and other things. Personally, I think I'll just stick with Mo Creatures. (That's a little too much content and depth for me.) Hmm.. speaking of which, now that there's 4096 block ids, maybe I could combine those two just for the fun of it, once ID Resolver is updated. Oh wait, that's not additional Sprite IDs (which is usually my main problem) and I really want to avoid Forge if need be.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Offended? I just threw together my personal list of Minecraft geniuses. Even if some people don't like it, Mo Creatures is fairly innovative itself. Then again, if you compared it to Mo Creeps and Weirdos, I guess it's not exactly top of the line. I mean, look at the lawyers from hell and their system, castle things and their system, and other things. Personally, I think I'll just stick with Mo Creatures. (That's a little too much content and depth for me.) Hmm.. speaking of which, now that there's 4096 block ids, maybe I could combine those two just for the fun of it, once ID Resolver is updated. Oh wait, that's not additional Sprite IDs (which is usually my main problem) and I really want to avoid Forge if need be.
Actually, as soon as someone released a 4096IDs mod all I have to do is recompile and reobfuscate for a release.
ShaRose nevermind the people trying to rush an update, you should totally wait until a 4096 fix that DOESNT have the chest bug. That was definitly game breaking. Great mod by the way
Actually, as soon as someone released a 4096IDs mod all I have to do is recompile and reobfuscate for a release.
I figured that much. Up until 1.2, you always seemed to be one of the fastest to update. Which is awesome.
Blame mojang.
I never blamed you. Sure, the new pre-req. sucks, but it's not like it was something you didn't necessarily need. (like Millenaire now needing Forge/ ForgeSprite API, although I'm well aware it opens up a lot more room for additions) And I'm not really mad at Mojang, though I do blame them. Jeb and co were trying to make a nice gesture towards modders and mod-users, but it ended up doing more harm than good.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
The mod works, but when I select any sort potion on TMI, it writes a crashlog to .minecraft and TMI restarts. This is one of the crashlogs.
TMI Version: 1.2.2/1.2.3 2012-03-03
java.lang.NullPointerException
at aai.e(ItemStack.java:214)
at aai.g(ItemStack.java:227)
at aaf.a(SourceFile:200)
at TMIUtils.giveStack(TMIUtils.java:301)
at TMIUtils.giveStack(TMIUtils.java:284)
at TMIController.onItemEvent(TMIController.java:254)
at _tmi_MgItemPanel.click(_tmi_MgItemPanel.java:78)
at TMIController.onClick(TMIController.java:154)
at TMIController.replacementClickHandler(TMIController.java:94)
at fy.a(fy.java:230)
at vl.f(SourceFile:116)
at sn.f(SourceFile:233)
at vl.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(Minecraft.java:1584)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Robinton did update his (non-Forge) 4096 Block ID mod the other day so now we just wait ShaRose to do his thing.
I'm done, but for some reason when I'm trying to make sure it all works the hooks aren't getting called. It's rather odd. I even stuck the modded jar into JD-Gui and it should be working, because the hooks are there. Not sure what's going on. And as GaryWooldridge said most people are waiting for the forge merge. I'll try cleaning the jar out...
All right. Seems the issue was a small but with the ID Resolver detection in 4096IDs. I just PMed Robinton with why it happens and how to fix it, but I don't really want to have a fix on the first post since I know it'll get spread around when it doesn't need to be, and it'll probably be fixed tomorrow. So, I'll link ID Resolver 1.2.5 and the required fix here. I asked Robinton to respond when it was fixed, so I'll remove it then.
All right. Seems the issue was a small but with the ID Resolver detection in 4096IDs. I just PMed Robinton with why it happens and how to fix it, but I don't really want to have a fix on the first post since I know it'll get spread around when it doesn't need to be, and it'll probably be fixed tomorrow. So, I'll link ID Resolver 1.2.5 and the required fix here. I asked Robinton to respond when it was fixed, so I'll remove it then.
All right. Seems the issue was a small but with the ID Resolver detection in 4096IDs. I just PMed Robinton with why it happens and how to fix it, but I don't really want to have a fix on the first post since I know it'll get spread around when it doesn't need to be, and it'll probably be fixed tomorrow. So, I'll link ID Resolver 1.2.5 and the required fix here. I asked Robinton to respond when it was fixed, so I'll remove it then.
Robinton's 4096IDs patch (Required) - Link Removed
Sorry about the trouble. Took me a bit to track it down. At first I was just totally confused
Sorry, but I'm a little confused. From what I understand ( to get id resolver 1.2.5 working) all I have to do is apply the patch and install ID resolver?
Thanks ahead of time for a response and as always I appreciate all that hard work each member of this modding community does.
Or mentioning that their leaders are religious nutcases....
Please Click to help me level up!
Offended? I just threw together my personal list of Minecraft geniuses. Even if some people don't like it, Mo Creatures is fairly innovative itself. Then again, if you compared it to Mo Creeps and Weirdos, I guess it's not exactly top of the line. I mean, look at the lawyers from hell and their system, castle things and their system, and other things. Personally, I think I'll just stick with Mo Creatures. (That's a little too much content and depth for me.) Hmm.. speaking of which, now that there's 4096 block ids, maybe I could combine those two just for the fun of it, once ID Resolver is updated. Oh wait, that's not additional Sprite IDs (which is usually my main problem) and I really want to avoid Forge if need be.
Actually, as soon as someone released a 4096IDs mod all I have to do is recompile and reobfuscate for a release.
Blame mojang.
Chest bug has been fixed, and it's the nonforge version that has been updated.
I figured that much. Up until 1.2, you always seemed to be one of the fastest to update. Which is awesome.
I never blamed you. Sure, the new pre-req. sucks, but it's not like it was something you didn't necessarily need. (like Millenaire now needing Forge/ ForgeSprite API, although I'm well aware it opens up a lot more room for additions) And I'm not really mad at Mojang, though I do blame them. Jeb and co were trying to make a nice gesture towards modders and mod-users, but it ended up doing more harm than good.
What should I do?
Well, most of us are waiting on Robinton's 4096 Block ID for Forge....
RetiredNavyVet.
I'm done, but for some reason when I'm trying to make sure it all works the hooks aren't getting called. It's rather odd. I even stuck the modded jar into JD-Gui and it should be working, because the hooks are there. Not sure what's going on. And as GaryWooldridge said most people are waiting for the forge merge. I'll try cleaning the jar out...
So.
ID Resolver 1.2.5 - https://bitly.com/IQuf14
Robinton's 4096IDs patch (Required) - Link RemovedNot required anymore.Sorry about the trouble. Took me a bit to track it down. At first I was just totally confused
Thanks for pulling through mate. At least it was something you could handle.
Yes, we are, but at lest there's a lot of progress in that direction! (see two posts above)
Please Click to help me level up!
Sorry, but I'm a little confused. From what I understand ( to get id resolver 1.2.5 working) all I have to do is apply the patch and install ID resolver?
Thanks ahead of time for a response and as always I appreciate all that hard work each member of this modding community does.