These seem like ID mismatches to me. Grab the one from the server and see if things change.
Future reference: If things seem fine in SSP but fail in some way on SMP the first thing to check is probably ID mismatches.
Good advice, but in this case there may be an underlying Forge issue. I'm seeing the same behavior in SSP with some IC2 machines, using Forge 1.40.55.... when a block is placed where there was one previously, the new block seems to think it's still the old one.
Wouldn't it be nice if someday we could count on Forge not being the primary issue for Forge-based mods?
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
These seem like ID mismatches to me. Grab the one from the server and see if things change.
Future reference: If things seem fine in SSP but fail in some way on SMP the first thing to check is probably ID mismatches.
It would be cool if the blutricity would be compatible with IC²; So I could use my nuclear power plant for anything
Is this possible? Would be cool.
BTW, very cool mod.
blutricity? is totally appart energy system as I know, you can use the RP wiring and logic gates for control. Unless you find someone that make a addon with a new block, but Eloraam like have no dependences with other mods (that why blutricity was maded)
I think it would be cool if you made a very simple "api"
something like "iregistermicroblock.java"
It would allow modders to add a few lines of code to there new modded blocks.. and suddenly you have subblocks, you could reserve a few "microblock ids" so that they never run out
It would be cool if the blutricity would be compatible with IC²; So I could use my nuclear power plant for anything
Is this possible? Would be cool.
BTW, very cool mod.
Eloraam has already mentioned that conversion systems with IC2 (and BC?) will be coming out later.
Been searching web all morning and nothing. Does anyone have a clue where to look to find marble or does it generate at any level? I've yet to find a single block in my world.
I think I might be using the dead Forge .53 build. Can't check atm. Although, from what I hear, that affects ore mining. Not sure if Forge is used for UIs, could be wrong about that though. I'll try updated forge later and report back.
Forge is used for UIs now, yes. If something is wrong with your Forge installation, it could cause this issue.
Just to confirm, I'm also seeing this behaviour in SSP with .56 and items from all sorts of mods. "Leftover" blocks from IC2 and Portal Gun were very easy to spot because of their sounds, for example. I'm fairly confident it is indeed a Forge issue.
It's being investigated. This is also the issue that broke Frames during the 1.2.3 port, so I'm quite interested in solving it. I'm pretty confident that it's a Forge issue also
Been searching web all morning and nothing. Does anyone have a clue where to look to find marble or does it generate at any level? I've yet to find a single block in my world.
Look inside of caves. You should have tons of it, it's pretty common.
Yes, please fix the bug soon, my life is meaningless without frames
...no but seriously, good job on the blulectric magnetic pipes. I installed them in my mega mob factory. Unfortunately it lags my game much more than mere iced water canals... but it is a lot faster at delivery and looks much cooler.
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:249)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:91)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:47)
at mod_RedPowerArray.initialize(mod_RedPowerArray.java:34)
at mod_RedPowerArray.modsLoaded(mod_RedPowerArray.java:18)
at ModLoader.init(ModLoader.java:898)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 48a0a8ad ----------
i changed the generate copper an tin to 0 and got this what happened
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:249)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:91)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:47)
at mod_RedPowerArray.initialize(mod_RedPowerArray.java:34)
at mod_RedPowerArray.modsLoaded(mod_RedPowerArray.java:18)
at ModLoader.init(ModLoader.java:898)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 48a0a8ad ----------
i changed the generate copper an tin to 0 and got this what happened
Yes, please fix the bug soon, my life is meaningless without frames
...no but seriously, good job on the blulectric magnetic pipes. I installed them in my mega mob factory. Unfortunately it lags my game much more than mere iced water canals... but it is a lot faster at delivery and looks much cooler.
I'd suggest putting a buffer with a timer inline just before your mag pipes. That'll reduce lag a bit by grouping items.
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
When I shift+click while cutting up panels it duplicates the saw, I've done it with both sapphire and diamond saws and I assume it's the same with the rest. Can anyone else confirm this bug or might it be an issue with my MC? Mods I have installed are: RedPower 4e + prereqs, TMI, InventoryTweaks, and Treecapitator.
When I shift+click while cutting up panels it duplicates the saw, I've done it with both sapphire and diamond saws and I assume it's the same with the rest. Can anyone else confirm this bug or might it be an issue with my MC? Mods I have installed are: RedPower 4e + prereqs, TMI, InventoryTweaks, and Treecapitator.
Forge bug (or, bug that is fixed in forge, but not the one you have).
When I shift+click while cutting up panels it duplicates the saw, I've done it with both sapphire and diamond saws and I assume it's the same with the rest. Can anyone else confirm this bug or might it be an issue with my MC? Mods I have installed are: RedPower 4e + prereqs, TMI, InventoryTweaks, and Treecapitator.
It is a bug in ML that was fixed in Forge, meaning your forge version is too old. Make certain that you are running Forge version #57: http://lexmanos.no-i...0/job/Forge/57/
Good advice, but in this case there may be an underlying Forge issue. I'm seeing the same behavior in SSP with some IC2 machines, using Forge 1.40.55.... when a block is placed where there was one previously, the new block seems to think it's still the old one.
Wouldn't it be nice if someday we could count on Forge not being the primary issue for Forge-based mods?
- Blulectric Alloy Furnace
- Restrictor Tube
- new look for Blulectric Furnace
Click the spoiler button for pics.
Nope. All of my Config files match.
blutricity? is totally appart energy system as I know, you can use the RP wiring and logic gates for control. Unless you find someone that make a addon with a new block, but Eloraam like have no dependences with other mods (that why blutricity was maded)
Yes, only 16k I recall her saying, and they are almost used up (over 15k?).
Eloraam has already mentioned that conversion systems with IC2 (and BC?) will be coming out later.
EDIT: Also, forge #57 was just released, it is hoped that it fixes the TE bug, so could it be tested?
http://lexmanos.no-ip.org:8080/job/Forge/57/
Forge is used for UIs now, yes. If something is wrong with your Forge installation, it could cause this issue.
It's being investigated. This is also the issue that broke Frames during the 1.2.3 port, so I'm quite interested in solving it. I'm pretty confident that it's a Forge issue also
Look inside of caves. You should have tons of it, it's pretty common.
...no but seriously, good job on the blulectric magnetic pipes. I installed them in my mega mob factory. Unfortunately it lags my game much more than mere iced water canals... but it is a lot faster at delivery and looks much cooler.
at eloraam.core.TagFile.readtag(TagFile.java:249)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:91)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:47)
at mod_RedPowerArray.initialize(mod_RedPowerArray.java:34)
at mod_RedPowerArray.modsLoaded(mod_RedPowerArray.java:18)
at ModLoader.init(ModLoader.java:898)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 48a0a8ad ----------
i changed the generate copper an tin to 0 and got this what happened
Congratulations! You asked an Excessively Asked Question!
I'd suggest putting a buffer with a timer inline just before your mag pipes. That'll reduce lag a bit by grouping items.
"Well then, let's get awesome!"
Nvm, I found what the problem was, one of the Client archives got copied into the mods folder for the server files by accident, sorry for this mistake
If I'm reading right, that should fix the issue I was talking about earlier?
Forge bug (or, bug that is fixed in forge, but not the one you have).
Update Forge.
It is a bug in ML that was fixed in Forge, meaning your forge version is too old. Make certain that you are running Forge version #57: http://lexmanos.no-i...0/job/Forge/57/
Also, TMI sucks, you should get NEI, far better.
A Crafter is planned, it will not work like the ACT, but it can craft things.
The BC ACT would not work well as it does not support backstuffing, overflow, etc...
However, you are probably looking for the TubeStuff addon my immibis. A couple of blocks designed for RP2 usage until later things come out: http://www.minecraftforum.net/topic/1001131-110123-prerelease-immibiss-mods-smp/