Anti-covers! but I have no idea how to craft them.. and as my coordinates in MC are currently x7,y24,z2147483647, I'm not really in any position to find out :tongue.gif:
dammit, i was kind of hoping it would be the computer :smile.gif:
Rollback Post to RevisionRollBack
schrödingers cat is
return (new Random().nextInt(2) == 0 ? "alive" : "dead");
Are you planning to implement transformers to convert the voltage up and down for long distance transmission? I like the idea of having transformers, but I'm not crazy about how it was implemented in IC2 (way too simplistic for me). Creating a proper electric grid in MC would be cool.
Before I bore you with fan-based input, is it a known bug that tubes don't project their contents to the clients visually? It was easy for us to check the chests to ensure things were moving, but there is no graphical cue.
Yep, that was a bug in pr2. Or, the kind of bug that comes from "oh wait, I left my brain in my other skull, and completely forgot to implement any form of network code in the tubes whatsoever".
1 - A hidden input block. The example that came to mind was a pressure plate combined with a cover, to form a hidden button, lever, or pressure pad that retains the same thickness and texture as its parent block. Hopefully capable of being placed horizontally as well, for a wall that responds when you punch it. You could have the visual input on the back of the block to determine if it was on or off, but the front wouldn't change with state. You already have so many ways to condense and hide wire, and I think SMP would greatly benefit from a stealthier way to hide things.
This is coming in two different forms in RP Sensors! It's an announced product and everything. The Touch Sensor and the Pressure Sensor. Tuck it away in a wall somewhere, slap a cover over it, and you can either click it (the touch sensor) or bump against it (the pressure sensor) to activate it.
I can't remember the exact order, you'll probably be better going to TMI's thread, but I THINK it's
give-command:/give {3} {1} {2} {0}
tried it already and didnt work. cant find it in TMI thread tho :/. its pritty weird that its not working because it was working perfectly fine last sunday :sad.gif:.
i had to dowbload a fix for the server then change the config to give-command:/give {1} {2} {3}.
but now that doesnt work.
ill try out the rp3 re-release and see if it will work. if not then ill just give up using the mod. take to long to craft everything lol
So I've been trying to reproduce the "parse error" that people have been getting when trying to set autoAssign=1, and I'm having a lot of trouble. I just don't seem to be able to reproduce it.
It's not a problem with line endings, I've tested that theory to death.
If someone can reproduce this bug, I'd like a copy of your failing config file.
In the realm of "huge projects that I'd like to do" is a rework of Minecraft's chunk handling system, to make long-range anything possible. The way SMP handles chunks is ... well, it doesn't lend itself to these sorts of systems. Something for the future, though.
The BuildCraft Teleport Pipes mod uses a file to keep certain chunks loaded, perhaps you could use it as well and have any tubes with 'stuff' going through them force chunks to stay loaded, or if anything starts to transfer through then force keep-loaded any chunks on the way, make it a config option and warn the user to increase the memory to Java of course though (my Minecraft server has 16 gigs to play with so it would work for me).
- Idea(s)-
I was in the shower this morning and had 2 ideas that I feel would play well with your current features.
1 - A hidden input block. The example that came to mind was a pressure plate combined with a cover, to form a hidden button, lever, or pressure pad that retains the same thickness and texture as its parent block. Hopefully capable of being placed horizontally as well, for a wall that responds when you punch it. You could have the visual input on the back of the block to determine if it was on or off, but the front wouldn't change with state. You already have so many ways to condense and hide wire, and I think SMP would greatly benefit from a stealthier way to hide things.
You could use secret switches as a place holder until the arrival of RP-sensors.
So I've been trying to reproduce the "parse error" that people have been getting when trying to set autoAssign=1, and I'm having a lot of trouble. I just don't seem to be able to reproduce it.
It's not a problem with line endings, I've tested that theory to death.
If someone can reproduce this bug, I'd like a copy of your failing config file.
After all of the hair pulling we did yesterday, I found my culprit was with the Forestry mod. Not sure if it was the mod itself, but it seemed to be because it used ID 208. My only thought was that yours really, really wants the 208 slot when it first fires up. :smile.gif: Of course, I'm not too bright either. However, once I changed that block to something else, then put in yours, RP fired right up, no problems.
hello i was reading on the comments of the blog and i dont like how quotes are smaller and small and then the quotes stack and all that but thats my opinion which is why i am posting here i read that you werent sure if IC2 had stuff to disable ore gen of copper and tin and i was wondering if i disabled the ones in this mod RP2PR3 if over all it would generate less or would the gaps were RP2 ore would generate would be IC2? i dont like having both because they dont stack... thanks for answer in advance :biggrin.gif:
Eloraam please can you develop the RP3 for bukkit servers. i like your mod alot but i hate the failness of the basic minecraft server :sad.gif:
It's likely that she will allow it to be ported by someone else after the pre-release, but not guaranteed
The reason Eloraam won't allow it to be ported right now is the fact that its a pre-release, it has bugs, more then she can actually account for - Allowing someone to port it to bukkit will mean people will come here asking for support for the bukkit version - which means its harder to track down and fix bugs.. so no bukkit for now :smile.gif:
read the last 2, but i'll read some more
dammit, i was kind of hoping it would be the computer :smile.gif:
I sure am :smile.gif:
Yep, that was a bug in pr2. Or, the kind of bug that comes from "oh wait, I left my brain in my other skull, and completely forgot to implement any form of network code in the tubes whatsoever".
It's fixed now.
This is coming in two different forms in RP Sensors! It's an announced product and everything. The Touch Sensor and the Pressure Sensor. Tuck it away in a wall somewhere, slap a cover over it, and you can either click it (the touch sensor) or bump against it (the pressure sensor) to activate it.
No plans for the second of those ideas though.
also anyone know how to fix the toomanyitems bug ?. . .
all the redpower items are showing up on the TooManyItems menu. but when i click them and the server manager displays
[INFO] <player ame > issued server command: give <player name> 116 1 1
but it doesnt actually give the item..
my TMI config is showing
tried it already and didnt work. cant find it in TMI thread tho :/. its pritty weird that its not working because it was working perfectly fine last sunday :sad.gif:.
i had to dowbload a fix for the server then change the config to give-command:/give {1} {2} {3}.
but now that doesnt work.
ill try out the rp3 re-release and see if it will work. if not then ill just give up using the mod. take to long to craft everything lol
on the server manager
and in-game i get a message saying
im not sure if its a problem with TMI or the Redpower mod :S so i havent got a clue where to actually post the problem lol
yes.
It's not a problem with line endings, I've tested that theory to death.
If someone can reproduce this bug, I'd like a copy of your failing config file.
The BuildCraft Teleport Pipes mod uses a file to keep certain chunks loaded, perhaps you could use it as well and have any tubes with 'stuff' going through them force chunks to stay loaded, or if anything starts to transfer through then force keep-loaded any chunks on the way, make it a config option and warn the user to increase the memory to Java of course though (my Minecraft server has 16 gigs to play with so it would work for me).
If T0 is vanilla Minecraft redstone dust, T1 is redpower wires and logic gates, T2 could be (Field) Programmable Controllers, T3 is full computers?
You could use secret switches as a place holder until the arrival of RP-sensors.
That is SSP only, the primary use of this would be for SMP, thus this would not help. Does anyone have any other ideas?
Not entirely, would do nothing for energy storage.
After all of the hair pulling we did yesterday, I found my culprit was with the Forestry mod. Not sure if it was the mod itself, but it seemed to be because it used ID 208. My only thought was that yours really, really wants the 208 slot when it first fires up. :smile.gif: Of course, I'm not too bright either. However, once I changed that block to something else, then put in yours, RP fired right up, no problems.
It's likely that she will allow it to be ported by someone else after the pre-release, but not guaranteed
The reason Eloraam won't allow it to be ported right now is the fact that its a pre-release, it has bugs, more then she can actually account for - Allowing someone to port it to bukkit will mean people will come here asking for support for the bukkit version - which means its harder to track down and fix bugs.. so no bukkit for now :smile.gif:
You're looking for a "Triple Panel" - similar to the triple cover but crafted with panels.