Found another bug:
sometimes ants disappear randomly when you are following them.
they probably don't like giant humanoid spider following them while they're out on a hike. I mean, these things are known to rip the brains, hearts, and skulls out of humans and lend them to monsters of the night, and raid peaceful beehives in sinister invasions. Would YOU stick around?
Lots of bugs, the spider queen and warrior bees won't attack when I break honeycomb blocks. I'm not sure how to make myself a spider king too, can I have detailed instruction?
Edit: Sucks that the rare fruit idea was scrapped... I was looking forward to it.
Lots of bugs, the spider queen and warrior bees won't attack when I break honeycomb blocks. I'm not sure how to make myself a spider king too, can I have detailed instruction?
Edit: Sucks that the rare fruit idea was scrapped... I was looking forward to it.
Are you breaking the honeycomb in creative or survival?
Also, inside the .minecraft/mods/spiderqueen folder should be a txt file with a value "King Mode" 0 is the default. Changing it to 1 starts King mode.It's in the Block and Item IDs text file.
Rollback Post to RevisionRollBack
So just think about the move's I'm making on the chess board.
Right now, I'm about to put you in Checkmate.
Enderman Dodge Projectiles,Im guessing makeing the web work on them would require messing with a base class file and thus make the mod more incompat along with nerfing Enderman teleport dodgeing.Personaly i think it makes sence that you cant Web enderman since they dodge any projectiles.
So was trying to raise my spiders when i found out that the zombie spiders, can get a new look and i'm guessing a power boost if you feed them bees ants and what not, My question is, does this change the zombie spider's Power level? If not, then what does it do?
Enderman Dodge Projectiles,Im guessing makeing the web work on them would require messing with a base class file and thus make the mod more incompat along with nerfing Enderman teleport dodgeing.Personaly i think it makes sence that you cant Web enderman since they dodge any projectiles.
Well they do have the ability to teleport, but it's not impossible to hit an Enderman with something. I usually fight with a bow and hitting an Enderman with an arrow isn't really too impossible, all you need to do is make it so that if they are damaged enough when hit by web, they get cocooned, like other mobs. What I'd like to see is if a web block affects their teleporting or not.
I don't think this mod is compatible with any patcher programs. Everything has to be installed manually.
You need to drag modloader and audiomod into the minecraft .jar, then open the spider queen zip file, open the spider queen FOLDER, and then drag everything inside into the minecraft .jar
Here's a spawning issue I noticed:
while catching sheep next to a lake, I noticed the lake had filled up with a large number of octopi. Shortly before that, I had a memory crash.
I'm in the jungle, and the jungle wood looks like normal wood to me. Did you install using a patcher? If so, try manually installing.
Also, for the sake of bug reporting, please differentiate between a crash to a black screen and a crash due to memory usage.
i used too many items and the perquisites for this mod thats it, all installed manually, btw im on a mac
Now this is strange.
Remember when I said spiders had the wrong body type? It's still kind of true, only it's not 1X1. It's 2X2, but like, the wrong way. So they're actually 1 block wide and 2 blocks tall? I don't know.Spider bait seems to be acting a little strange. Might be related to spiders having the wrong body type.
Rollback Post to RevisionRollBack
So just think about the move's I'm making on the chess board.
Right now, I'm about to put you in Checkmate.
sometimes ants disappear randomly when you are following them.
they probably don't like giant humanoid spider following them while they're out on a hike. I mean, these things are known to rip the brains, hearts, and skulls out of humans and lend them to monsters of the night, and raid peaceful beehives in sinister invasions. Would YOU stick around?
Edit: Sucks that the rare fruit idea was scrapped... I was looking forward to it.
Are you breaking the honeycomb in creative or survival?
Also, inside the .minecraft/mods/spiderqueen folder should be a txt file with a value "King Mode" 0 is the default. Changing it to 1 starts King mode.It's in the Block and Item IDs text file.
Enderman Dodge Projectiles,Im guessing makeing the web work on them would require messing with a base class file and thus make the mod more incompat along with nerfing Enderman teleport dodgeing.Personaly i think it makes sence that you cant Web enderman since they dodge any projectiles.
they also would be able to teleport out of it
Well they do have the ability to teleport, but it's not impossible to hit an Enderman with something. I usually fight with a bow and hitting an Enderman with an arrow isn't really too impossible, all you need to do is make it so that if they are damaged enough when hit by web, they get cocooned, like other mobs. What I'd like to see is if a web block affects their teleporting or not.
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i used too many items and the perquisites for this mod thats it, all installed manually, btw im on a mac
b is for barf when Bieber walks by
Mar 12, 2012 1:04:22 PM ModLoader init
FINE: ModLoader 1.2.3 Initializing...
Mar 12, 2012 1:04:22 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\bin\minecraft.jar
Mar 12, 2012 1:04:22 PM ModLoader readFromClassPath
FINER: Zip found.
Mar 12, 2012 1:04:23 PM ModLoader addMod
FINE: Mod Initialized: "mod_TooManyItems 1.2.2/1.2.3 2012-03-03" from mod_TooManyItems.class
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/webbingr.png,168). 34 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/webbed.png,169). 33 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/hive.png,170). 32 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/spiderwand.png,171). 31 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/hivebottom.png,172). 30 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/anthill.png,173). 29 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/skullf.png,184). 28 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/skullb.png,185). 27 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/skulls.png,186). 26 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/skullt.png,187). 25 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/skullf1.png,188). 24 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/heart.png,189). 23 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/brain.png,190). 22 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/mandseeds.png,191). 21 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/lside.png,198). 20 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/ltop.png,199). 19 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/jside.png,200). 18 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/jface.png,201). 17 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/jtop.png,202). 16 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/octoball.png,203). 15 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/jackball.png,204). 14 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/royalblood.png,214). 13 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/stinger.png,215). 12 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/poisonblock.png,216). 11 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/webicon.png,38). 84 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/poisonweb.png,102). 83 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/websling.png,118). 82 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/spidereggicon.png,119). 81 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/ghastegg.png,120). 80 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCChicken.png,134). 79 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCPig.png,144). 78 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCSheep.png,145). 77 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCCreeper.png,146). 76 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCZombie.png,147). 75 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCSkeleton.png,148). 74 left.
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FINER: addOverride(/gui/items.png,/imgz/IconCCow.png,149). 73 left.
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FINER: addOverride(/gui/items.png,/imgz/iconchuman.png,150). 72 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCGatherer.png,152). 71 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCWarrior.png,160). 70 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCQueenBee.png,161). 69 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCWasp.png,162). 68 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconCAnt.png,163). 67 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/IconWolf.png,164). 66 left.
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FINER: addOverride(/gui/items.png,/imgz/nectar.png,165). 65 left.
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FINER: addOverride(/gui/items.png,/imgz/rarefruit.png,166). 64 left.
Mar 12, 2012 1:04:23 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/skull.png,168). 63 left.
Mar 12, 2012 1:04:23 PM ModLoader addMod
FINE: Mod Initialized: "mod_SpiderQueen v5.2" from mod_SpiderQueen.class
Mar 12, 2012 1:04:23 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\mods\millenaire2.4.zip
Mar 12, 2012 1:04:23 PM ModLoader readFromModFolder
FINER: Zip found.
Mar 12, 2012 1:04:23 PM ModLoader addMod
FINE: Failed to load mod from "mod_Millenaire.class"
Mar 12, 2012 1:04:23 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 180 is already occupied by BlockHeart@7dc8f91e when adding MLBlockLockedChest@155b6116
at ox.<init>(SourceFile:312)
at ags.<init>(SourceFile:9)
at sj.<init>(SourceFile:24)
at MLBlockLockedChest.<init>(MLBlockLockedChest.java:12)
at mod_Millenaire.<clinit>(mod_Millenaire.java:52)
... 15 more
Mar 12, 2012 1:04:33 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\mods\SpiderQueen
Mar 12, 2012 1:04:33 PM ModLoader readFromModFolder
FINER: Directory found.
Mar 12, 2012 1:04:33 PM ModLoader init
FINE: Mod Loaded: "mod_TooManyItems 1.2.2/1.2.3 2012-03-03"
Mar 12, 2012 1:04:33 PM ModLoader init
FINE: Mod Loaded: "mod_SpiderQueen v5.2"
Mar 12, 2012 1:04:33 PM ModLoader addAllRenderers
FINE: InitializedWait, to me it sounds like all I gotta do is just change the id for the heart block to something else.
Could you not quote the whole thing, please? It takes up too much space.
"Failed to load mod from mod_Millenaire.class" <---- This. It was in the text
Remember when I said spiders had the wrong body type? It's still kind of true, only it's not 1X1. It's 2X2, but like, the wrong way. So they're actually 1 block wide and 2 blocks tall? I don't know.Spider bait seems to be acting a little strange. Might be related to spiders having the wrong body type.