Can i use better ore distrubution in my modpack? I will put a link to your forum post
Yes you can. But unless your pack is for 1.5, you won't want to. The 1.6 version is bugged, and I'll apologize for about the thousandth time for that. I literally wrote it in like six hours, and somewhere along there I created a bug.
I rewrote the whole concept of BOD into a mod I call Geocraft, it's not quite the same, but it runs a million times better. Just read a few posts ahead for links. You can use Geocraft in a mod pack also, just give a link.
So is this mod going to be discontinued and Geocraft take over? I'm trying to only download mods which improve vanilla aspects of the game, not add new things. I'd really appreciate it if Geocraft had an option to just haver the features from BOD!
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It's just three kinds of stone, which have no uses other than decoration, and they're in the ore dict so you can use them just like cobblestone or smoothstone.
I just wanted to say I'm a huge fan of your Ore Distribution mod, and I would love to see a version come out for one of the new updates. I'm not trying to rush you, just letting you know you've got a fan in anticipation. As for suggestions, I think your mod is a very well rounded one, not to strong and very customizable. Simple yet effective. I don't see any changes that should reasonably be made, but I'll keep an eye out for any constructive criticism. Keep up the excellent work.
I just wanted to say I'm a huge fan of your Ore Distribution mod, and I would love to see a version come out for one of the new updates. I'm not trying to rush you, just letting you know you've got a fan in anticipation. As for suggestions, I think your mod is a very well rounded one, not to strong and very customizable. Simple yet effective. I don't see any changes that should reasonably be made, but I'll keep an eye out for any constructive criticism. Keep up the excellent work.
Are you talking to Marco? He's retired. I think he still lurks the forums sometimes, but he hasn't posted anything in a long time.
I've got my own mod, Geocraft, which while not exactly like BOD, it preserves the main ideas. Also, it's up to date.
Did the "GenOreinBlockID" setting work in the BOD 2.5.5_fixed for MC 1.4.6/1.4.7 version ?
Because I am looking for a non-Modloader mod for 1.4.6 which generates ores in air instead of stone.
Did the "GenOreinBlockID" setting work in the BOD 2.5.5_fixed for MC 1.4.6/1.4.7 version ?
Because I am looking for a non-Modloader mod for 1.4.6 which generates ores in air instead of stone.
I'm pretty sure it did. make a new world with the rarity of diamond set to 1, the hieght set to 256, and GenOreinBlockID=0
is there any chance this is going to be update to 1.7.2 as I love this mod so much I really cant live without it....
Not really no. Check out Geocraft. it's got the same basic idea. It's not ready for 1.7 yet either, but I will do it soon, and BOD isn't being touched by anyone right now.
Hey i know asking for updates is a big no no on, but i would really like to express my intrest in seeing Practical Tnt and Trap friendly cactus updated to 1.6.4 (i know 1.7.2/4 is out and all but i really miss these 2 mods and atm i am stuck on 1.6.4 like many others).
If you did decide to update and you prefered to update to 1.7.2, thats cool, ill grab them when i get to upgrade to 1.7 (1.8 at this rate lol)
Hey i know asking for updates is a big no no on, but i would really like to express my intrest in seeing Practical Tnt and Trap friendly cactus updated to 1.6.4 (i know 1.7.2/4 is out and all but i really miss these 2 mods and atm i am stuck on 1.6.4 like many others).
If you did decide to update and you prefered to update to 1.7.2, thats cool, ill grab them when i get to upgrade to 1.7 (1.8 at this rate lol)
The code for them is simple but I don't have the setup to make them. I also have just learned that I don't have the source for those two mods here in the OP. Here are the .java files, they can be opened with any text editor, but you will need someone to with the setup to compile them into mod files, or look into setting that up yourself. I have commented the lines I edited, it is just one line for the TNT and two for the cactus.
PTNT - http://www.mediafire.com/view/49bszs9ebm3bed5/Explosion.java
TFCactus - http://www.mediafire.com/view/zq8c9vt4tp28k5i/BlockCactus.java
the lines of code are marked with " ////// <------- 'comments' "
I installed this mod of version 2.7.1 in a fresh new client (1.6.4 with forge 965)without any other mod. I didn't modify the configure file. But after I create a new world, I can't find any ore blocks. None ores were generated. Can anyone help me? I just want that fantasy distribution.
I installed this mod of version 2.7.1 in a fresh new client (1.6.4 with forge 965)without any other mod. I didn't modify the configure file. But after I create a new world, I can't find any ore blocks. None ores were generated. Can anyone help me? I just want that fantasy distribution.
The default settings leave things rather spread out, there is a lot of empty stone around, and most ore is deeper underground. To check that the mod is working and that it is generating all the ores as it should, check that the config was generated (if it didn't the mod didn't run properly), and check that there are new blocks IDs added to the config for all your mod-added ores (otherwise those aren't being generated by BOD).
is there any way i can make ores spawn an insane amount like they have it in the attack of the b team server, maybe different mod? i donno how to do that the orespawn mod is so annoying its ruining all my google search results for this i just barely managed to find this
I rewrote the whole concept of BOD into a mod I call Geocraft, it's not quite the same, but it runs a million times better. Just read a few posts ahead for links. You can use Geocraft in a mod pack also, just give a link.
Do people really hate my new stuff that much?
I've got my own mod, Geocraft, which while not exactly like BOD, it preserves the main ideas. Also, it's up to date.
Because I am looking for a non-Modloader mod for 1.4.6 which generates ores in air instead of stone.
I'm pretty sure it did. make a new world with the rarity of diamond set to 1, the hieght set to 256, and GenOreinBlockID=0
If you did decide to update and you prefered to update to 1.7.2, thats cool, ill grab them when i get to upgrade to 1.7 (1.8 at this rate lol)
The code for them is simple but I don't have the setup to make them. I also have just learned that I don't have the source for those two mods here in the OP. Here are the .java files, they can be opened with any text editor, but you will need someone to with the setup to compile them into mod files, or look into setting that up yourself. I have commented the lines I edited, it is just one line for the TNT and two for the cactus.
PTNT - http://www.mediafire.com/view/49bszs9ebm3bed5/Explosion.java
TFCactus - http://www.mediafire.com/view/zq8c9vt4tp28k5i/BlockCactus.java
the lines of code are marked with " ////// <------- 'comments' "
The default settings leave things rather spread out, there is a lot of empty stone around, and most ore is deeper underground. To check that the mod is working and that it is generating all the ores as it should, check that the config was generated (if it didn't the mod didn't run properly), and check that there are new blocks IDs added to the config for all your mod-added ores (otherwise those aren't being generated by BOD).
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Marco hasn't done any code in a long time.