Playing since Beta 1.3_01. Yeah. I like BTW. Or used to. Still do. Stuff Technic. (Back in the day...)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
If anyone is wondering, I tested the modloader version for 1.7.2, and it works, but it seems portals with a width of 1 portal block get portals facing the wrong way, and you can also instantmine (let alone you can mine them altogehter) the portals to turn them off, along with water and Ghast fireballs. Other than those few bugs, it works fine. ← Piggy approves. :laugh.gif:
da_miner01, we're done here. (EPIC REFERANCE)
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If I helped you or you liked what I posted, please just thank me on my profile! :/
I'll poke at it a bit to get it to work properly. You mileage may vary when using it with other mods, but I'll do my best to make it work right. I've been reusing code from older versions a bit... :smile.gif:
Furthermore, I cant fix the mis-oriented 1 block wide portals without playing with the rendering logic, which is a complicated mess I'd rather stay away from. I'm sorry if it irks people, but I'd rather not go anywhere near it. It/s on my to do list, but it's a 'distant future' thing.
I'm sorry I didn't tell you guys, but it has been compatible with 1.7.3 the whole time as far as I know. 1.7.3 changed only a small portion of minecraft's code, changing some of the way mobs and special blocks work, and leaving the parts this depends on untouched.
I.E. it should work for 1.7.3 unmodified, but if it doesnt, tell me.
I'm in the process of updating all versions for 1.7.2 .
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
http://woogly.dnsdojo.net/minecraft/FlexiblePortals_1_7.2.zip
it should be
http://woogly.dnsdojo.net/minecraft/FlexiblePortals_1_7_2.zip
note the underscore instead of a dot between the 7 and 2
erm, k .
Fix'd. Nice catch.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
It's probably already compatible. Has anyone tested?
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
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the 1x wide portal blocks are automatically set to North I think...
btw: u can use my video, still works I think...
Here is my channel on youtube for you to look at my stuff
I patiently await the 1.7.3 update .... Finally, the old "Port-Door" gets a needed splash of class! :wink.gif:
:cool.gif:
da_miner01, we're done here. (EPIC REFERANCE)
Furthermore, I cant fix the mis-oriented 1 block wide portals without playing with the rendering logic, which is a complicated mess I'd rather stay away from. I'm sorry if it irks people, but I'd rather not go anywhere near it. It/s on my to do list, but it's a 'distant future' thing.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Sweet sally in the ally
I.E. it should work for 1.7.3 unmodified, but if it doesnt, tell me.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Sweet sally in the ally
Me too.