I am stuck with my iron what do you do with the iron nuggets
1) Smelt enough Iron Ore to get nine Iron Nuggets
2) Craft nine Nuggets into an Iron Ingot in the Crafting Table
3) Use said Iron Ingots to make Iron tools/armour as in vMC
4) ...
5) Profit!
Rollback Post to RevisionRollBack
Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
Hell no. I play on normal myself almost exclusively
Despite being a player that loves a challenge, I always play games on default settings actually. From my time in the industry, I know that the default is generally all the designers actually have time to balance. Other difficulty modes are usually just tagged-on affairs where they apply some lame multiplier to the hit points of monsters or whatever (great example of that was Skyrim...default was way too easy...hard was just an adjustment to hit-points that didn't make the game any better and just made it feel like you were hitting stuff an artificially long time before it would die).
Thus I know that if I want to play the game the designers actually intended, my best bet is to leave the options alone. There are some very rare exceptions where adjusting those settings results in a better play experience, but I've only seen a handful of games where that's actually the case. Most of the time they just break some aspect of the game or another and make it feel "off", and the more options there are, the worse this gets as there's no way that any designer will have the time to play the game through even once with all the different combinations those options will create.
Think about that: do you want to play a game in a way that the designer hasn't even had time to play themselves?
There's a long history behind my hatred of optional modes of play
Yep, I've seen that in a lot of games I've played; Bethesda games, as you mention, are notorious for it - you flick on a harder difficulty and all it means is you shooting the super mutant a few more times while guzzling a few more stimpaks.
God this mod is so impossible.(but that's why I like it :))
Anyways I sincerely hope that this is compatible with Forge, gonna go test that out right now...
EDIT: Nope! It's not compatible with Forge and I just corrupted my favorite save somehow! WHY?!?!?!
EDIT2: Well, now that I'm done raging, does anyone know of any crafting guide mods that are currently compatible with this?
EDIT2: Well, now that I'm done raging, does anyone know of any crafting guide mods that are currently compatible with this?
There's a recipe list sheet I made for v4.85b: http://i.imgur.com/V87AAVf.png
Since it's a bit outdated though, you'll have to read the changelog for a few last versions in case of changed recipes.
God this mod is so impossible.(but that's why I like it )
Anyways I sincerely hope that this is compatible with Forge, gonna go test that out right now...
EDIT: Nope! It's not compatible with Forge and I just corrupted my favorite save somehow! WHY?!?!?!
EDIT2: Well, now that I'm done raging, does anyone know of any crafting guide mods that are currently compatible with this?
You'd think the whole "*** The Total Conversion That is Incompatible With Everything!!! ***" banner at the top of the OP might have tipped you off about this. It's literally impossible to miss. Why would you think it would work with forge?
God this mod is so impossible.(but that's why I like it )
Anyways I sincerely hope that this is compatible with Forge, gonna go test that out right now...
EDIT: Nope! It's not compatible with Forge and I just corrupted my favorite save somehow! WHY?!?!?!
EDIT2: Well, now that I'm done raging, does anyone know of any crafting guide mods that are currently compatible with this?
The last version of BTW to be released for any particular Minecraft version is available for download from the BTW forums, in their respective release threads. For example, BTW 4.83, the last version available for MC 1.5.1, is available here: http://www.sargunste....php?f=3&t=7579.
To get other versions I would recommend searching the changelog that is released with every version to find out what the last version of BTW for a particular Minecraft version is, and then search the BTW forums for the corresponding release thread.
Just thought I'd drop by with a "maybe a bug" report. As of 4.89 while gearboxes need a latch, if the gearbox gets crunched it only drops as redstone in the debris. That might be working as intended, but figured it maybe also slipped under the radar.
Obviously losing the gold from the latch is a really big setback in the early game now that gold is actually important.
Hmmm...I might drop a gold nugget or two from that, but there's usually destruction and loss involved with each of the mechanical blocks breaking. Will think about it, but regardless, it's like 30 seconds of coding to change so you can be certain it'll be settled for next release
"If your server population has depleted the local food supply through use, then it behooves them to create sustainable food sources to offset that problem and a transportation network so that people can get to that food supply."
I think it is unfortunate that new players only have the option of accepting charity from established players.
I think it is unfortunate that new players only have the option of accepting charity from established players.
That's the nature of the game if you're playing in an established world where previous players have depleted the local food supply. As a general rule, I do not provide safety nets for players messing up their own worlds, and SMP is no exception to that.
I think it is unfortunate that new players only have the option of accepting charity from established players.
I'm assuming you buy your food from supermarkets right?
Seriously though, depending on the server you're joining they'd probably have animals in a pen that you can go and kill yourself for your own food, you can't expect to join an established world and have animals frolicking free in the wilderness, considering we all know what kind of nasties lurk in the shadows waiting, watching, until night hits so they can descend from their caves murdering and devouring the poor defenceless creatures.
You'd think the whole "*** The Total Conversion That is Incompatible With Everything!!! ***" banner at the top of the OP might have tipped you off about this. It's literally impossible to miss. Why would you think it would work with forge?
Because 1) This mod has to be compatible wih something, and Forge is one of the biggest modding tools(or whatever)ever, and 2) I didn't miss it.
That's the nature of the game if you're playing in an established world where previous players have depleted the local food supply. As a general rule, I do not provide safety nets for players messing up their own worlds, and SMP is no exception to that.
Good point sir, however I have one question: Why is one of the topic tags "evil"? And why would you type that if your name is FlowerChild?
On topic with some of FC's previous rants about the game industry, I recently took some time to play a new MC-in-space knockoff recommended to me by a friend. True to form, they seem to have copied many of the worse aspects of the game, having recently implemented a confusing crafting system that can make any item, although all items can still be bought by the omnipresent "shops" that can be found within a 5 minute time frame. Thus, after an hour, I had all the material I could possibly want for building using the shop, and the crafting system felt entirely pointless as a result. Within another hour, I'd effectively created a ship nigh impossible to defeat in battle and capable of devouring an asteroid in five minutes.
The purpose behind this story, is that I came to realize the difference between what people think of as "fun", and the true meaning of "fun". Sure walking around and killing everything is alright for a little, but "fun" isn't winning. "Fun" is really what happens when you're challenged, without the difficulty being so easy as to be trivial, but not so hard as to be beyond your abilities. All too often, people will associate fun with the former, since in order to do the latter, it requires actual effort be put into the game.
Back when I still used the Forge mods, closing in on a year now that I've been with BTW, I spent maybe a week charging to the top of the tech tree, so I could make anything I wanted once that happened. However, once you can do that, it stopped being fun, since although I could make things, there wasn't any point to it anymore.
In BTW, when the tech tree was extended, I found myself finally able to settle down a little, and actually enjoy my place in the tech tree. No longer would I hoard resources and live in a tiny hut, but instead I got reacquainted with actually building things again. Since this was before the hardcore modes were added, I poured my surplus cobble into endless construction projects, creating a world-spanning network of cobblestone skyroads.
Since then, the hardcore mode additions have thrown wrenches into previous worlds, but added new challenges as well. An earlier me would have raged, feeling all my previous work invalidated, but now I look forwards to whatever FC throws at us next. Spending three desperate nights trying to escort a single chicken home, knowing you'll lose everything if you fail. Carefully managing amounts of a material that used to be so common I'd fill in creeper holes with it to save on dirt. These are far more fun than watching as yet another TNT mountain blows "yet another even bigger hole in the ground", or kicking back for an hour as your solar farm turns "survival" into "creative with an in-game installation sequence".
In essence, I'd like to simply once again thank you for not only making this mod, but for continuing to improve upon it, and keeping the contact you do with your audience. Although when I first signed up on the BTW forums I was at odds with you, since then I've not only come to trust your judgment, but look up to you as a both a designer and a man. With each update of BTW, I've found I've grown a little more, not only as a player, but as a person as well.
In essence, I'd like to simply once again thank you for not only making this mod, but for continuing to improve upon it, and keeping the contact you do with your audience. Although when I first signed up on the BTW forums I was at odds with you, since then I've not only come to trust your judgment, but look up to you as a both a designer and a man. With each update of BTW, I've found I've grown a little more, not only as a player, but as a person as well.
Ow wow man, thanks for that. Much obliged
I think it's relatively easy to just give people what they say they want, and it's certainly the easiest route to immediate popularity. It's very gratifying to hear from people that have come to recognize it may not actually be the right way to go however.
I've mentioned it before, but there's a certain conflict of interest between being a player, in which case you're trying to "beat" the game through any means at your disposal, and being a designer, where you're trying to make that a challenging and engaging experience for the player, and basically give them something meaningful to beat in the first place.
Many players will translate their desire to "win" the game from in-game, where it's entirely appropriate, to out of game, where they basically wind up just demanding more power as an extension of their in-game desires. Obviously though, that's rather disastrous to the long term health of a game if it is regularly accommodated.
Anyways man, thanks for the thoughtful message. It's always good to hear from players that appreciate that the boundaries and challenges that I put so much time into creating are an integral part of their own fun, and not just me being a jerk
1) Smelt enough Iron Ore to get nine Iron Nuggets
2) Craft nine Nuggets into an Iron Ingot in the Crafting Table
3) Use said Iron Ingots to make Iron tools/armour as in vMC
4) ...
5) Profit!
Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
Yep, I've seen that in a lot of games I've played; Bethesda games, as you mention, are notorious for it - you flick on a harder difficulty and all it means is you shooting the super mutant a few more times while guzzling a few more stimpaks.
Anyways I sincerely hope that this is compatible with Forge, gonna go test that out right now...
EDIT: Nope! It's not compatible with Forge and I just corrupted my favorite save somehow! WHY?!?!?!
EDIT2: Well, now that I'm done raging, does anyone know of any crafting guide mods that are currently compatible with this?
There's a recipe list sheet I made for v4.85b: http://i.imgur.com/V87AAVf.png
Since it's a bit outdated though, you'll have to read the changelog for a few last versions in case of changed recipes.
You'd think the whole "*** The Total Conversion That is Incompatible With Everything!!! ***" banner at the top of the OP might have tipped you off about this. It's literally impossible to miss. Why would you think it would work with forge?
nowhere, old versions are removed when a new improved version of the mod is released.
To get other versions I would recommend searching the changelog that is released with every version to find out what the last version of BTW for a particular Minecraft version is, and then search the BTW forums for the corresponding release thread.
Hmmm...I might drop a gold nugget or two from that, but there's usually destruction and loss involved with each of the mechanical blocks breaking. Will think about it, but regardless, it's like 30 seconds of coding to change so you can be certain it'll be settled for next release
I think it is unfortunate that new players only have the option of accepting charity from established players.
That's the nature of the game if you're playing in an established world where previous players have depleted the local food supply. As a general rule, I do not provide safety nets for players messing up their own worlds, and SMP is no exception to that.
I'm assuming you buy your food from supermarkets right?
Seriously though, depending on the server you're joining they'd probably have animals in a pen that you can go and kill yourself for your own food, you can't expect to join an established world and have animals frolicking free in the wilderness, considering we all know what kind of nasties lurk in the shadows waiting, watching, until night hits so they can descend from their caves murdering and devouring the poor defenceless creatures.
Because 1) This mod has to be compatible wih something, and Forge is one of the biggest modding tools(or whatever)ever, and 2) I didn't miss it.
Oh I thoght that that mod only worked with Forge *derp does facepalm* Thanks!
Good point sir, however I have one question: Why is one of the topic tags "evil"? And why would you type that if your name is FlowerChild?
http://dictionary.reference.com/browse/irony?s=t
LOL
But that doesn't exactly explain why one of the tags is "evil".
You're harvesting souls for your own personal body armor, some might consider that "evil."
The purpose behind this story, is that I came to realize the difference between what people think of as "fun", and the true meaning of "fun". Sure walking around and killing everything is alright for a little, but "fun" isn't winning. "Fun" is really what happens when you're challenged, without the difficulty being so easy as to be trivial, but not so hard as to be beyond your abilities. All too often, people will associate fun with the former, since in order to do the latter, it requires actual effort be put into the game.
Back when I still used the Forge mods, closing in on a year now that I've been with BTW, I spent maybe a week charging to the top of the tech tree, so I could make anything I wanted once that happened. However, once you can do that, it stopped being fun, since although I could make things, there wasn't any point to it anymore.
In BTW, when the tech tree was extended, I found myself finally able to settle down a little, and actually enjoy my place in the tech tree. No longer would I hoard resources and live in a tiny hut, but instead I got reacquainted with actually building things again. Since this was before the hardcore modes were added, I poured my surplus cobble into endless construction projects, creating a world-spanning network of cobblestone skyroads.
Since then, the hardcore mode additions have thrown wrenches into previous worlds, but added new challenges as well. An earlier me would have raged, feeling all my previous work invalidated, but now I look forwards to whatever FC throws at us next. Spending three desperate nights trying to escort a single chicken home, knowing you'll lose everything if you fail. Carefully managing amounts of a material that used to be so common I'd fill in creeper holes with it to save on dirt. These are far more fun than watching as yet another TNT mountain blows "yet another even bigger hole in the ground", or kicking back for an hour as your solar farm turns "survival" into "creative with an in-game installation sequence".
In essence, I'd like to simply once again thank you for not only making this mod, but for continuing to improve upon it, and keeping the contact you do with your audience. Although when I first signed up on the BTW forums I was at odds with you, since then I've not only come to trust your judgment, but look up to you as a both a designer and a man. With each update of BTW, I've found I've grown a little more, not only as a player, but as a person as well.
Ow wow man, thanks for that. Much obliged
I think it's relatively easy to just give people what they say they want, and it's certainly the easiest route to immediate popularity. It's very gratifying to hear from people that have come to recognize it may not actually be the right way to go however.
I've mentioned it before, but there's a certain conflict of interest between being a player, in which case you're trying to "beat" the game through any means at your disposal, and being a designer, where you're trying to make that a challenging and engaging experience for the player, and basically give them something meaningful to beat in the first place.
Many players will translate their desire to "win" the game from in-game, where it's entirely appropriate, to out of game, where they basically wind up just demanding more power as an extension of their in-game desires. Obviously though, that's rather disastrous to the long term health of a game if it is regularly accommodated.
Anyways man, thanks for the thoughtful message. It's always good to hear from players that appreciate that the boundaries and challenges that I put so much time into creating are an integral part of their own fun, and not just me being a jerk