I just upload a 'b' version of the last release to correct a few small issues with the last, which can be found here (also updated the link in the OP):
-Added recipe for melting down Soulforged Steel Pressure Plates in the Crucible.
-Changed the recipe for melting down the trip wire hook in the Crucible to only return 1 nugget, to match the recipe change in the last release.
-Changed recipe to melt down Souflforged Steel Detector Rails in the Crucible so that the SFS used to make it is returned. Note that at least 3 are required for this to function given the amount of resources used in the recipe to create them. It might be time for me to add SFS nuggets
-Changed the recipe for the Soulforged Steel Pressure Plate to be 4 SFS ingots in a row, with two redstone in the center slots below to better conform with an Anvil being required to work with SFS (this produces 2 plates, so it's actually cheaper than before). I decided to do this now as the recipe was just completely broken in the last release and needed to be fixed anyways.
-Fixed problem with Scrambled Eggs (both raw and cooked) still returning a bowl when eaten.
For those updating, always make sure to have a recent backup copy of your worlds. Screwing up the install (still can't figure out how I managed that) and having all mod-blocks removed from a world is, well, I think this explains it:
One day I'll learn to make more frequent backups.
FlowerChild: Any chance of having the world stratifyer (when you've made it) also update abandoned mineshafts?
Rollback Post to RevisionRollBack
I swear to god I must be the only true optimist left on the planet.
Quote from FlowerChild »
See...I kept telling everyone that wolves are evil despicable creatures, but would anyone listen? No, of course not, and now you're all ******, so "haha...told you so".
I'd like to start off by saying that I really loved playing vanilla Minecraft, but it lost its novelty fairly quickly, boosted occasionally by an update with a few new toys, but nothing I felt was game changing.
This led me to the wonderful world of mods, IC2 was my first and they compounded from there until my Minecraft jar was loaded with no less than 50 mods with each new world. Eventually these new toys also lost their novelty and I was once again bored with Minecraft.
I had heard of BTW but it was in the process of breaking away when I first started playing with mods so I never paid it much mind.
At one point I tried TerraFirma Craft, a mod I feel is in the same vein as BTW, which I did find interesting but it wasn't quite my speed.
About a week ago I was bored and decided I'd give BTW a shot, all I can say is that I am amazed at what you've done. This overhaul mod reopened my eyes to Minecraft. I can't say I love every single thing about it, but that goes for vanilla as well. The difficulty level you've created is "just right", I absolutely love the increased difficulty of mining as you descend, no longer is finding diamonds a tiresome chore of digging stairs to level 12, when I found my first diamonds from necessary methodical and arduous caving I almost genuinely squealed from excitement instead of saying to myself "finally..".
The "loss" of the coordinates and directions on the debug screen have forced me to pay attention to the world, clearing out paths, noting landmarks, making roads and maps to keep track of my position instead of just jotting down 3 numbers on notepad.
One thing I would love to see more of is mechanical infrastructure, I enjoy the limited power transportation as opposed to just running 40 cable-blocks to where ever I need them, it makes you think about how you're going to do the build to properly power your equipment and it's so much more satisfying when it's completed.
Somewhat unrelated to the mod itself, I also really enjoy your style, I've spent a fair bit of time reading up on these forums and the dedicated ones. You make this mod and you don't cater to requests and wants, it remains yours, I respect that a lot after seeing other mod authors bend over backwards and retcon entire updates because they were poorly received. Your quotes and consistent berating, chiding and reprimanding against people asking you to make it easier are very entertaining to read.
Anyway I'm done gushing, thanks for your hard work, you've really made something amazing here (though you probably didn't need me to tell you that).
I have a general policy of always working alone man, so joining such a team is not really my thing.
Plus, we seem to be trying to accomplish similar goals, so I suspect there would be a certain conflict of interest if I were to work with you. If I have such ideas, I add them to BTW.
Best of luck with your project though, as we sound like kindred spirits on certain topics.
Ah, well that's understandable. Wish I knew earlier. xD
Though our goals are similar, I don't want to take you away from your interests, I wouldn't want anyone to join my team unless they had a heart for it. I just wish I could have been less subtle with the pitch, but knowing what I know from you now, it would be best if I leave you with your freedom to mod as you please. If you do change your mind, given that my project becomes worthy of your interest, then you're welcome to tag along.
I also wish the best for your efforts. A lot of people who use my pack really like your mod. They say it blends well with my pack, even though I haven't invested the time to fully support it. :I
So, i died due to cave spiders. Ragequit. waited a couple of weeks. So a few days ago i tried again. Got my tools, my food. I was well on my way accumulating iron (had already made a pickaxe from iron found in a dungeon) and i tamed a wolf using my 2nd bone.
then it happened. Down to strat II, i found more iron. Found the end of the cave. Suddenly, particles, a growl and OH MY GOD.
yea, my wolfie turned into The Beast and made short work of me. DAYM. and i thought i had made sure to keep my wolf well-fed and carefully collected all the rotten flesh.
EDIT: maybe i should've given it booties. i definitely had enough wool for it. damn.
Where's the 'different' gameplay experience people are talking about? Granted it doesn't *look* like something that should be in minecraft, what with it's high quality model and textures, but that isn't gameplay, it's aesthetics.
Horses could potentially be integrated into the mod, perhaps using mules or donkeys to power a new type of mill, or having horse-drawn carts to better transport resources. Anyhow, if they do remain, taming them would have to be much harder to balance things.
I'm not sure how hardcore movement will be integrated, perhaps creating a stamina system to limit how long a horse can gallop, with stamina running out faster in more worn terrain.
Horses could potentially be integrated into the mod, perhaps using mules or donkeys to power a new type of mill, or having horse-drawn carts to better transport resources. Anyhow, if they do remain, taming them would have to be much harder to balance things.
I'm not sure how hardcore movement will be integrated, perhaps creating a stamina system to limit how long a horse can gallop, with stamina running out faster in more worn terrain.
yea but it would require a load of work. The short version is that Minecarts and Portals and the nether do a pretty good job of getting you to places. If you're desperate use a pig as a mount. Horses are just a fifth wheel.
yea but it would require a load of work. The short version is that Minecarts and Portals and the nether do a pretty good job of getting you to places. If you're desperate use a pig as a mount. Horses are just a fifth wheel.
Horse-drawn carts could also provide easy transportation of multiple people, since there is no need for them to follow directions. Another addition to horses could be increased hunger drain while riding them, which would be negated by a cart.
A good way to craft the cart would be crafting the individual parts, and then putting them together at an anvil. For example, wheels could be crafted in the same way as a cog, but with glue or rope in the corners.
Horse-drawn carts could also provide easy transportation of multiple people
there's no actual need for that. Also, horses are getting axed as Flowerchild doesn't have the desire to spend another month trying to create a balance. for them. Making horses fit in BTW represents a ton of work. Work, that with the current content isn't even really necessary.
Horses are a fifth weel.The only thing i don't like about the axing is that it deprives me of lasagna.
It's amazing how BTW finally makes mobs aware of each other. Before that I didn't even notice how plain they were in vanilla, having no interactions with each other whatsoever.
Wolves already tried to kill sheep in vanilla, in the same way that ocelots hunt chickens.
Wolves already tried to kill sheep in vanilla, in the same way that ocelots hunt chickens.
Yes but wolves now hunt other animals as well. And in vanilla wolves kill sheep fairly quickly so it's rare to even see sheep around wolves. In BTW, those wolves will only hunt when they're hungry.
I believe 4.85b kills compatibility with toomanyitems. All I get is a black loading screen, and I don't have modloader installed, and I am pretty sure it was this update, because tmi still worked with the last update that nerfed modloader. I want to thank you because I have been looking for a reason to not install it but I was addicted to it, but now I can't so thank you.
I know your going to axe horse but one thing just strike as strange about them. Most other things people have gone on about them. But its the little thing here.
"horses drop leather" and this "Baby horses can be grown using apples, golden apples and wheat".
I hope cave spiders can't spawn with potion effects. Could you imagine an invisible cave spider on hardcore/hard difficulty? But it would be a little funny to see a skeleton riding thin air at first.
I personally like horses, they fit the style of mount much better than silly pigs. They would need a lot of rebalance though, like SFS in a saddle recipe, and a new mouth, not to mention the fact that they jump like friggin' superman needs a toning down. I like horses. just not the way Dinnerboner has done them. I know it's a lot of work, but I believe that FlowerChild has the God-like ability to make it work.
Guys, ideas that revolve around "something that looks like foo in the real world has been added to the game, so now it should be easy to add x behavior that foo possess in the real world" are pure face palm.
Just because horses (or more accurately: some code that creates something that looks vaguely like a horse) have been added, does not suddenly make carts, wagons, or the mob breaking your legs for failing to pay off gambling debts, magically easy to add to the game.
All these things may be associated with each other in the "real world" but that in no way associates them within code, and thus such ideas are entirely useless. Many of them could have in fact already been done with cows if such associations existed, and you'll notice that such features are not abundant within mods, largely because they would be such a pain to implement.
It's final. I'm not going to be spending any time on them, and with the Better Than Horses guys working so hard on their project, I'm not going to shaft them by reversing that decision.
Download Link
Changes are as follows:
-Added recipe for melting down Soulforged Steel Pressure Plates in the Crucible.
-Changed the recipe for melting down the trip wire hook in the Crucible to only return 1 nugget, to match the recipe change in the last release.
-Changed recipe to melt down Souflforged Steel Detector Rails in the Crucible so that the SFS used to make it is returned. Note that at least 3 are required for this to function given the amount of resources used in the recipe to create them. It might be time for me to add SFS nuggets
-Changed the recipe for the Soulforged Steel Pressure Plate to be 4 SFS ingots in a row, with two redstone in the center slots below to better conform with an Anvil being required to work with SFS (this produces 2 plates, so it's actually cheaper than before). I decided to do this now as the recipe was just completely broken in the last release and needed to be fixed anyways.
-Fixed problem with Scrambled Eggs (both raw and cooked) still returning a bowl when eaten.
One day I'll learn to make more frequent backups.
FlowerChild: Any chance of having the world stratifyer (when you've made it) also update abandoned mineshafts?
This led me to the wonderful world of mods, IC2 was my first and they compounded from there until my Minecraft jar was loaded with no less than 50 mods with each new world. Eventually these new toys also lost their novelty and I was once again bored with Minecraft.
I had heard of BTW but it was in the process of breaking away when I first started playing with mods so I never paid it much mind.
At one point I tried TerraFirma Craft, a mod I feel is in the same vein as BTW, which I did find interesting but it wasn't quite my speed.
About a week ago I was bored and decided I'd give BTW a shot, all I can say is that I am amazed at what you've done. This overhaul mod reopened my eyes to Minecraft. I can't say I love every single thing about it, but that goes for vanilla as well. The difficulty level you've created is "just right", I absolutely love the increased difficulty of mining as you descend, no longer is finding diamonds a tiresome chore of digging stairs to level 12, when I found my first diamonds from necessary methodical and arduous caving I almost genuinely squealed from excitement instead of saying to myself "finally..".
The "loss" of the coordinates and directions on the debug screen have forced me to pay attention to the world, clearing out paths, noting landmarks, making roads and maps to keep track of my position instead of just jotting down 3 numbers on notepad.
One thing I would love to see more of is mechanical infrastructure, I enjoy the limited power transportation as opposed to just running 40 cable-blocks to where ever I need them, it makes you think about how you're going to do the build to properly power your equipment and it's so much more satisfying when it's completed.
Somewhat unrelated to the mod itself, I also really enjoy your style, I've spent a fair bit of time reading up on these forums and the dedicated ones. You make this mod and you don't cater to requests and wants, it remains yours, I respect that a lot after seeing other mod authors bend over backwards and retcon entire updates because they were poorly received. Your quotes and consistent berating, chiding and reprimanding against people asking you to make it easier are very entertaining to read.
Anyway I'm done gushing, thanks for your hard work, you've really made something amazing here (though you probably didn't need me to tell you that).
is that.. quartz? holy crap.
http://i.imgur.com/V87AAVf.png
Thanks man! Glad you're enjoying the mod so much
Ah, well that's understandable. Wish I knew earlier. xD
Though our goals are similar, I don't want to take you away from your interests, I wouldn't want anyone to join my team unless they had a heart for it. I just wish I could have been less subtle with the pitch, but knowing what I know from you now, it would be best if I leave you with your freedom to mod as you please. If you do change your mind, given that my project becomes worthy of your interest, then you're welcome to tag along.
I also wish the best for your efforts. A lot of people who use my pack really like your mod. They say it blends well with my pack, even though I haven't invested the time to fully support it. :I
So, i died due to cave spiders. Ragequit. waited a couple of weeks. So a few days ago i tried again. Got my tools, my food. I was well on my way accumulating iron (had already made a pickaxe from iron found in a dungeon) and i tamed a wolf using my 2nd bone.
then it happened. Down to strat II, i found more iron. Found the end of the cave. Suddenly, particles, a growl and OH MY GOD.
yea, my wolfie turned into The Beast and made short work of me. DAYM. and i thought i had made sure to keep my wolf well-fed and carefully collected all the rotten flesh.
EDIT: maybe i should've given it booties. i definitely had enough wool for it. damn.
Horses could potentially be integrated into the mod, perhaps using mules or donkeys to power a new type of mill, or having horse-drawn carts to better transport resources. Anyhow, if they do remain, taming them would have to be much harder to balance things.
I'm not sure how hardcore movement will be integrated, perhaps creating a stamina system to limit how long a horse can gallop, with stamina running out faster in more worn terrain.
yea but it would require a load of work. The short version is that Minecarts and Portals and the nether do a pretty good job of getting you to places. If you're desperate use a pig as a mount. Horses are just a fifth wheel.
Horse-drawn carts could also provide easy transportation of multiple people, since there is no need for them to follow directions. Another addition to horses could be increased hunger drain while riding them, which would be negated by a cart.
A good way to craft the cart would be crafting the individual parts, and then putting them together at an anvil. For example, wheels could be crafted in the same way as a cog, but with glue or rope in the corners.
there's no actual need for that. Also, horses are getting axed as Flowerchild doesn't have the desire to spend another month trying to create a balance. for them. Making horses fit in BTW represents a ton of work. Work, that with the current content isn't even really necessary.
Horses are a fifth weel.The only thing i don't like about the axing is that it deprives me of lasagna.
There's always Better Horses to look forwards to.
Wolves already tried to kill sheep in vanilla, in the same way that ocelots hunt chickens.
Yes but wolves now hunt other animals as well. And in vanilla wolves kill sheep fairly quickly so it's rare to even see sheep around wolves. In BTW, those wolves will only hunt when they're hungry.
"horses drop leather" and this "Baby horses can be grown using apples, golden apples and wheat".
I hope cave spiders can't spawn with potion effects. Could you imagine an invisible cave spider on hardcore/hard difficulty? But it would be a little funny to see a skeleton riding thin air at first.
Guys, ideas that revolve around "something that looks like foo in the real world has been added to the game, so now it should be easy to add x behavior that foo possess in the real world" are pure face palm.
Just because horses (or more accurately: some code that creates something that looks vaguely like a horse) have been added, does not suddenly make carts, wagons, or the mob breaking your legs for failing to pay off gambling debts, magically easy to add to the game.
All these things may be associated with each other in the "real world" but that in no way associates them within code, and thus such ideas are entirely useless. Many of them could have in fact already been done with cows if such associations existed, and you'll notice that such features are not abundant within mods, largely because they would be such a pain to implement.
It's final. I'm not going to be spending any time on them, and with the Better Than Horses guys working so hard on their project, I'm not going to shaft them by reversing that decision.