At the risk of being flogged, I'd like to make a request, or at least ask a question as to why this wasn't done. When designing textures for the new wool and padded armours a few patches ago, I couldn't help but notice there isn't a fcPadded_1_b or fcPadded_2_b option like there is for wool? Is this intentional? At the moment my wool armour looks better than padded because I've had more options by utilising the un-dyable _b texture.
I humbly request it be added in! Unless it is in already? I swear it didn't work when I made one, but it was a while ago and my memory isn't what it used to be
I humbly request it be added in! Unless it is in already? I swear it didn't work when I made one, but it was a while ago and my memory isn't what it used to be
Eh...I can do that, sure. I agree that it would be more consistent if all the dyable armors had a 2nd layer.
It just isn't in there because I didn't plan to use to for the default version.
I don't normally take requests for custom texture options, as they open up a whole can of worms for stuff like blocks, but in this case, yeah, a single texture so that it fits the others, sure.
I just got a sharpness 3 smite 2 fire aspect 1 knockback 2 iron sword off a zombie, is there a way to limit enchants on mob dropped swords? Being able to slaughter a better than wolf ( direwolf) in just a few spanks.
EDIT: not smite 2, Looting 2, I'm sorry, I don't do a lot of enchanting
I just got a sharpness 3 smite 2 fire aspect 1 knockback 2 iron sword off a zombie, is there a way to limit enchants on mob dropped swords? Being able to slaughter a better than wolf ( direwolf) in just a few spanks.
Bah...I hate it when random crap like that blows the early game balance right out the window. As you may have noticed, I've been trying to plug as many holes like that as possible over the last few releases.
Pretty sure that is impossible in vanilla, as sharpness + smite is an illegal enchant normally, or does BTW change the code they can spawn with?
Those rules only apply to the vanilla enchanting table. Conflicting enchants can spawn on monster-held weapons, it's just incredibly rare. There's no code that actually prevents the different enchants from being on the same weapons or tools, it's just that the code determining what enchantments are randomly applied in the enchanting table has certain parameters.
When a weapon or tool spawns with a mob, the tool/weapon can potentially get any/all enchantments associated with that specific tool/weapon.
Something funny is happening with my farmland: tall grass keeps spawning on it if it's empty. I'm not using bonemeal, it's doing it on its own. It seems to be related to the prossimity of grass blocks. Is this happening to anyone else?
Sorry if this have been asked, but have you thought about making the brightness so that's it's always on "moody?" It's a small change that will affect the game a lot because it will require players to always put down torches (or a burning furnace) every time they go in the dark.
Sorry if this have been asked, but have you thought about making the brightness so that's it's always on "moody?" It's a small change that will affect the game a lot because it will require players to always put down torches (or a burning furnace) every time they go in the dark.
i think this will screw the people who don't have very bright screens.
i think this will screw the people who don't have very bright screens.
Yeah...that's not a good idea. I'm already working on plans for gameplay impact to hanging out in total darkness that will approach this from another angle.
It's really hard. I cannot survive more than one game week anymore.
I run out of animals after something like five days, but during these days I try to get cobble, wood, basic tools... My pumpkin farm could make me survive but my meat is not enough to stay alive enough time to make a decent number of fully grown pumpkin and survive with seeds. I tried to travel a long way in every direction but I can't find villages...
Maybe I should live as a nomad during more than three days. Until I find wheat, in fact.
Did you changed the way Villages spawn (I'm not speaking about the empty villages thing, more about villages in other biomes) ? It could be useful to know.
Then you're definitely doing something wrong. I say this often, but you might want to consider how much energy you're burning. Sprinting and jumping all the time, or wearing heavy armor (although I doubt that's the issue in the first week), will get you killed.
I run out of animals after something like five days, but during these days I try to get cobble, wood, basic tools... My pumpkin farm could make me survive but my meat is not enough to stay alive enough time to make a decent number of fully grown pumpkin and survive with seeds.
Chickens and mushrooms are really what you want to be aiming for if you want to sustain yourself early game. Mushroom Omelets are an excellent food source, while pumpkin seeds aren't good for much other than an emergency food source, and to feed the seeds to your chickens.
I tried to travel a long way in every direction but I can't find villages...
Traveling to find villages by foot isn't particularly practical. It's designed so that the ideal time to find them is *after* you gain access to the nether and can use its distance reducing attributes to travel a long ways quickly.
Maybe I should live as a nomad during more than three days. Until I find wheat, in fact.
You can do that if you choose, but I wouldn't advise it. It will take you a very long time, and during that time, you won't be progressing at all, you'll just be surviving.
What I would suggest instead is going on "hunting trips". Pack enough stuff to go out over night and travel out from your base until you find an area that still has animals, making sure to mark your way home along the way. Kill as many animals as possible, loading up your inventory with meat, then make your way back home. You should be good for a week or two in-game after such a trip, and will also come back with enough leather to make cave exploration less hazardous.
So, in other words: temporarily go nomad to gather more food if need be.
Did you changed the way Villages spawn (I'm not speaking about the empty villages thing, more about villages in other biomes) ?
Then you're definitely doing something wrong. I say this often, but you might want to consider how much energy you're burning. Sprinting and jumping all the time, or wearing heavy armor (although I doubt that's the issue in the first week), will get you killed.
I don't sprint or jump (I use mainly dirt slabs, I think dirt is REALLY useful in BTW), but you're right, I'm doing something wrong. I will try to find chicken, but it will be hard to keep one alive before I find seeds. Especially if I don't find pumpkins (hemp is slow to grow, which is perfectly fine for me when I find a pumpkin !).
This is really a major change from vanilla. I mean wheat being an end game stuff, after nether, diamonds, and other shiny stuff.
This is really a major change from vanilla. I mean wheat being an end game stuff, after nether, diamonds, and other shiny stuff.
Well, it's more early-mid-game for BTW (after all, the nether is pretty much at the start of the mod's tech progression), but yes, it does fall at the "end game" of vanilla, if you consider half an hour to reach it being end game
I humbly request it be added in! Unless it is in already? I swear it didn't work when I made one, but it was a while ago and my memory isn't what it used to be
Release video
Eh...I can do that, sure. I agree that it would be more consistent if all the dyable armors had a 2nd layer.
It just isn't in there because I didn't plan to use to for the default version.
I don't normally take requests for custom texture options, as they open up a whole can of worms for stuff like blocks, but in this case, yeah, a single texture so that it fits the others, sure.
Thanks Icy! I just updated the OP with it
EDIT: not smite 2, Looting 2, I'm sorry, I don't do a lot of enchanting
Bah...I hate it when random crap like that blows the early game balance right out the window. As you may have noticed, I've been trying to plug as many holes like that as possible over the last few releases.
Will look into it.
Nope.
Those rules only apply to the vanilla enchanting table. Conflicting enchants can spawn on monster-held weapons, it's just incredibly rare. There's no code that actually prevents the different enchants from being on the same weapons or tools, it's just that the code determining what enchantments are randomly applied in the enchanting table has certain parameters.
When a weapon or tool spawns with a mob, the tool/weapon can potentially get any/all enchantments associated with that specific tool/weapon.
Those are "weeds". It's by design.
i think this will screw the people who don't have very bright screens.
Yeah...that's not a good idea. I'm already working on plans for gameplay impact to hanging out in total darkness that will approach this from another angle.
I run out of animals after something like five days, but during these days I try to get cobble, wood, basic tools... My pumpkin farm could make me survive but my meat is not enough to stay alive enough time to make a decent number of fully grown pumpkin and survive with seeds. I tried to travel a long way in every direction but I can't find villages...
Maybe I should live as a nomad during more than three days. Until I find wheat, in fact.
Did you changed the way Villages spawn (I'm not speaking about the empty villages thing, more about villages in other biomes) ? It could be useful to know.
Yes.
Then you're definitely doing something wrong. I say this often, but you might want to consider how much energy you're burning. Sprinting and jumping all the time, or wearing heavy armor (although I doubt that's the issue in the first week), will get you killed.
Chickens and mushrooms are really what you want to be aiming for if you want to sustain yourself early game. Mushroom Omelets are an excellent food source, while pumpkin seeds aren't good for much other than an emergency food source, and to feed the seeds to your chickens.
Traveling to find villages by foot isn't particularly practical. It's designed so that the ideal time to find them is *after* you gain access to the nether and can use its distance reducing attributes to travel a long ways quickly.
You can do that if you choose, but I wouldn't advise it. It will take you a very long time, and during that time, you won't be progressing at all, you'll just be surviving.
What I would suggest instead is going on "hunting trips". Pack enough stuff to go out over night and travel out from your base until you find an area that still has animals, making sure to mark your way home along the way. Kill as many animals as possible, loading up your inventory with meat, then make your way back home. You should be good for a week or two in-game after such a trip, and will also come back with enough leather to make cave exploration less hazardous.
So, in other words: temporarily go nomad to gather more food if need be.
Nope.
Search the change log in the readme included with the mod download for "repeater", and you'll get your answer.
I don't sprint or jump (I use mainly dirt slabs, I think dirt is REALLY useful in BTW), but you're right, I'm doing something wrong. I will try to find chicken, but it will be hard to keep one alive before I find seeds. Especially if I don't find pumpkins (hemp is slow to grow, which is perfectly fine for me when I find a pumpkin !).
This is really a major change from vanilla. I mean wheat being an end game stuff, after nether, diamonds, and other shiny stuff.
Well, it's more early-mid-game for BTW (after all, the nether is pretty much at the start of the mod's tech progression), but yes, it does fall at the "end game" of vanilla, if you consider half an hour to reach it being end game
Steve doesn't sleep. That would just be unrealistic.
We already sleep some 8 hours a day. I dont understand that people wanna do it in the games they play too.