lol @ the term real mod. WTH is that anyways? First off I grew up on RP and I had to re-learn wiring with this mod. I didn't throw it away and give up. I stuck with it and continue to do so, in fact it has enhanced how I do things on my Forge instance of Minecraft. Second, and I agree with FC in the fact that forge is becoming this massive monster of mods, jeebus I have 86 mods installed on my forge instance and I can't even use texture packs anymore as it lags down the game. I try to clean it up and find myself saying "oh, can't live without that mod".
The fact that almost everything is incompatible with BTW is nice, it forces me to think about my actions in the world and build functional designs. I still like the forge mods and play it as much as I do the BTW, but to try and place forge in this special zone that is "above all" is plain ignorant. If it is the most amazing API out there, then why did Mojang adopt Bukkit's API???
I see this fight here and over on minecraftforge.net as well. Y'all are at each other's throats, and it is pathetic... forge players tend to be worse about it than the BTW crowd (when 1.3 dropped one the major forge mods was calling it the death of BTW and FC). I mean really? So I ask this, forge is just now releasing it's 4.0.x stable recommended build and 0 of the dependent mods are updated (which a few devs have already admitted it will take a month or more to sort through all the changes to the game and API code) and BTW is already released (twice) for 1.3.2.
I may not know enough java to even make a single block, but I do know how massive the decompiled nightmare of Minecraft is and my hat is off for every mod developer out there working through this latest release and having to endure the chaotic nightmare of people in the forums.
I may not know enough java to even make a single block, but I do know how massive the decompiled nightmare of Minecraft is and my hat is off for every mod developer out there working through this latest release and having to endure the chaotic nightmare of people in the forums.
I do know a bit of it, and it's a mess. Tons and tons of code changed, and although many things changed just a bit, it's all over the place.
I do like certain architectural changes. IE, the way Creative inventory is handled now (it's specified per item and block).
On the us versus everyone thing:
While i think that the BTW'ers are somewhat more mature about this than the Forge people, i think the constant interaction with, well, idiots that ask stupid questions has left us kind of biased against other people.
Anyway, i think i can stand above that. I liked Forge, and i liked the mods associated with it. I enjoyed playing with them, i didn't hate them. The thing that makes BTW stand out for me, is the more persistent feeling of accomplishment.
I don't like Redpower, but that's for a very different reason: i understand the ideology behind it, i just don't like the implementation. That said, i think the major technic forge mods should never have crossed on eachother's territory to begin with. BC should've stuck to building and logistics, IC should've stayed with electricity and industry and RP should've stayed with logic.
That's the problem with Forge. It's attempts to remove redundancy are what causes it to be a big monster of code, whereas keeping to it's actual core and sacrificing a bit of compatibility would've left it a million times bigger and more successful.
Forge's aim was to make common baseclass edits merged in an API. Right now, it's pretty much every little edit put into an API.
I do know a bit of it, and it's a mess. Tons and tons of code changed, and although many things changed just a bit, it's all over the place.
I do like certain architectural changes. IE, the way Creative inventory is handled now (it's specified per item and block).
On the us versus everyone thing:
While i think that the BTW'ers are somewhat more mature about this than the Forge people, i think the constant interaction with, well, idiots that ask stupid questions has left us kind of biased against other people.
Anyway, i think i can stand above that. I liked Forge, and i liked the mods associated with it. I enjoyed playing with them, i didn't hate them. The thing that makes BTW stand out for me, is the more persistent feeling of accomplishment.
I don't like Redpower, but that's for a very different reason: i understand the ideology behind it, i just don't like the implementation. That said, i think the major technic forge mods should never have crossed on eachother's territory to begin with. BC should've stuck to building and logistics, IC should've stayed with electricity and industry and RP should've stayed with logic.
That's the problem with Forge. It's attempts to remove redundancy are what causes it to be a big monster of code, whereas keeping to it's actual core and sacrificing a bit of compatibility would've left it a million times bigger and more successful.
Forge's aim was to make common baseclass edits merged in an API. Right now, it's pretty much every little edit put into an API.
I decompiled once and I looked at my bottle of advil. I decided I didn't have enough medication to take on the mess of minecraft code.
Edited to add: (some reason the full post didn't show the first time)
I do agree with you on the techs crossing like they did, that is why I find virtually impossible to remove mods from my forge instance. For example, BC... I only use it for the quarry anymore, but I have to keep the full mod around as it integrates with Forestry better than RP2. Then I have computer craft, but RP2 and PowerCraft both have their own computers built-in. I mean the list just keeps going and going. I use CC because I can write outside the game in N++ and then save the program straight to the save world.
I use RP mostly for the wiring and logic, but lately with the introduction of her piping system and machines I have found it easier to use than BC and the horrific diamond pipe (couldn't SpaceToad used a different color than GREEN). Here I have to actually put the brain to work and figure out how to perform some sort of automation. For that I am grateful to say that I have a BTW instance and enjoy playing it.
Oh, the lolz...and the irony...and back again to the lolz
Irony is a beautiful thing, and the effect never dulls. I just saw a WIP post (wrong section, called science craft) and the first response was someone trying to be a grammar nazi and mispelled "beginning" (used begging). I had to call him out on it.
Side note FC... Do I need to clean the jar before updating and also would you be opposed to a proper video set walking through the ages you have listed on the OP?
Generally speaking I think Optifine is always supposed to be the last mod loaded.
Ouch.
I am about to find out if I can update BTW after the fact I placed Optifine in the jar.
Edited to add:
Question answered, must use a fresh jar due to Optifine
Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: useMipmaps
at aov.init(FontRenderer.java:191)
at aov.<init>(FontRenderer.java:118)
at net.minecraft.client.Minecraft.a(SourceFile:246)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Someone is closing me!
Bit of a tip
Install multimc (google will locate it)
Create a new instance (little button top left)
Run the instance
Quite minecraft
Right click the instance and choose edit mods
Drag the latest modloader into it
Now aquire btw open it up and extract the contents of the in jar file folder to a tempory folder
Highlight all the files in that tempory folder (not the folder itself) and turn them into a zip file (i used win rar but any will do)
Drag that into the edit mods window (you should be on the first tab)
Now the order in that window is the order multimc will add the mods to the jar so adding an update to btw is just deleting the one in the edit mods window and adding the new one
In theory but untested by me, you should be able to drag optifine into that window too (i do for my forge mods but not tested with btw)
I hope that helps and goes a way to showing im not a troll
Yes I use MultiMC, but that is not the problem bro. The problem is Optifine does base edits on the same files that BTW does. That makes it impossible to update BTW without a fresh jar. I prefer Optifine over McPatcher as it gives me more control for tweaking graphics.
Side note anyone else crashing when attempting to exit the nether? It didn't corrupt my world or anything, but it did knock me out of game.
Hum, just a question about the hemp, can it grow with light provide by light block and no sun ? Because in my game their don't grow with only light block
EDIT: Tarolyn, did you have install "connected texture" "custom color" and "better skies" ? It can be the problem.
Hemp takes quite a while to grow from seed to full plant. It needs either direct sunlight, or a btw light block directly above it to grow, glowstone/lamps do not work. Also keep in mind that it grows 2 blocks high, and farming it is more efficient if you only harvest the top section.
I almost asked a question regarding what mods ARE compatible with BTW but from what Ive seen in this thread I only expect a rude and condecending answer. Ive recieved an infraction already and I wasnt nearly as confrontational as what Ive read here. What is it with you people anyway? Why even make mods at all if its so annoying to deal with the userbase?
In 1.2.5, it miraculously works for some strange reason.
then i noticed what you're fixing, and yea it's big enough to warrant a new release.
So yea, happily downloading as you fix the game for us. (And quite a bit of vanilla as usual :D)
Optifine Ultra works fine with it, but make sure you install it last.
With NEI 1.3 I think he moved it completely to forge as it would not work with BTW at all. I just use TMI and it works fine for me.
The fact that almost everything is incompatible with BTW is nice, it forces me to think about my actions in the world and build functional designs. I still like the forge mods and play it as much as I do the BTW, but to try and place forge in this special zone that is "above all" is plain ignorant. If it is the most amazing API out there, then why did Mojang adopt Bukkit's API???
I see this fight here and over on minecraftforge.net as well. Y'all are at each other's throats, and it is pathetic... forge players tend to be worse about it than the BTW crowd (when 1.3 dropped one the major forge mods was calling it the death of BTW and FC). I mean really? So I ask this, forge is just now releasing it's 4.0.x stable recommended build and 0 of the dependent mods are updated (which a few devs have already admitted it will take a month or more to sort through all the changes to the game and API code) and BTW is already released (twice) for 1.3.2.
I may not know enough java to even make a single block, but I do know how massive the decompiled nightmare of Minecraft is and my hat is off for every mod developer out there working through this latest release and having to endure the chaotic nightmare of people in the forums.
I do know a bit of it, and it's a mess. Tons and tons of code changed, and although many things changed just a bit, it's all over the place.
I do like certain architectural changes. IE, the way Creative inventory is handled now (it's specified per item and block).
On the us versus everyone thing:
While i think that the BTW'ers are somewhat more mature about this than the Forge people, i think the constant interaction with, well, idiots that ask stupid questions has left us kind of biased against other people.
Anyway, i think i can stand above that. I liked Forge, and i liked the mods associated with it. I enjoyed playing with them, i didn't hate them. The thing that makes BTW stand out for me, is the more persistent feeling of accomplishment.
I don't like Redpower, but that's for a very different reason: i understand the ideology behind it, i just don't like the implementation. That said, i think the major technic forge mods should never have crossed on eachother's territory to begin with. BC should've stuck to building and logistics, IC should've stayed with electricity and industry and RP should've stayed with logic.
That's the problem with Forge. It's attempts to remove redundancy are what causes it to be a big monster of code, whereas keeping to it's actual core and sacrificing a bit of compatibility would've left it a million times bigger and more successful.
Forge's aim was to make common baseclass edits merged in an API. Right now, it's pretty much every little edit put into an API.
I decompiled once and I looked at my bottle of advil. I decided I didn't have enough medication to take on the mess of minecraft code.
Edited to add: (some reason the full post didn't show the first time)
I do agree with you on the techs crossing like they did, that is why I find virtually impossible to remove mods from my forge instance. For example, BC... I only use it for the quarry anymore, but I have to keep the full mod around as it integrates with Forestry better than RP2. Then I have computer craft, but RP2 and PowerCraft both have their own computers built-in. I mean the list just keeps going and going. I use CC because I can write outside the game in N++ and then save the program straight to the save world.
I use RP mostly for the wiring and logic, but lately with the introduction of her piping system and machines I have found it easier to use than BC and the horrific diamond pipe (couldn't SpaceToad used a different color than GREEN). Here I have to actually put the brain to work and figure out how to perform some sort of automation. For that I am grateful to say that I have a BTW instance and enjoy playing it.
Oh, the lolz...and the irony...and back again to the lolz
Irony is a beautiful thing, and the effect never dulls. I just saw a WIP post (wrong section, called science craft) and the first response was someone trying to be a grammar nazi and mispelled "beginning" (used begging). I had to call him out on it.
http://www.minecraftforum.net/topic/1432302-sciencecraft/
for my response
Side note FC... Do I need to clean the jar before updating and also would you be opposed to a proper video set walking through the ages you have listed on the OP?
Nope. Unless I make specific note of it in the release notes, you can always just install a new version of the mod over an older.
never really asked, but assumed because I use Optifine as well.
Generally speaking I think Optifine is always supposed to be the last mod loaded.
Ouch.
I am about to find out if I can update BTW after the fact I placed Optifine in the jar.
Edited to add:
Question answered, must use a fresh jar due to Optifine
Yes I use MultiMC, but that is not the problem bro. The problem is Optifine does base edits on the same files that BTW does. That makes it impossible to update BTW without a fresh jar. I prefer Optifine over McPatcher as it gives me more control for tweaking graphics.
Side note anyone else crashing when attempting to exit the nether? It didn't corrupt my world or anything, but it did knock me out of game.
Crap. oh well, nobody needs steves carts anyway,
wait, does this work with FML (forge)
no
Hemp takes quite a while to grow from seed to full plant. It needs either direct sunlight, or a btw light block directly above it to grow, glowstone/lamps do not work. Also keep in mind that it grows 2 blocks high, and farming it is more efficient if you only harvest the top section.
You've probably overwritten world.class (up.class in 1.3.2) from this mod, with one from another. Don't do that
Pro-tip: randomly overwriting mod code breaks stuff