More Info: How to Install the Optifine Mod
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1.13
Optimisation
Need Help? Click here for more information on How to Install the Optifine Mod.
http://puu.sh/1mRlw
Manual installation, magiclauncer, A7 ultra, B5 ultra, it doesn't matter. If I use this mod, my game looks like that. And for the record, it's a clean install MC, no other mod. The game looks fine without optifine thou.
Help?
Very weird. I don't know enough about this mod to help, but my first guess is something wonky with the graphics settings.
The thing is, I didn't change anything in the mod setting, nor did I change my graphic card, or drivers.
What name of lightmap should I set for the other mod's world?
You said that you had fixed the forge capativity in the prevew ver
But i still don't know how to do it
or i just use the light map of the overworld?
Tell me please.
https://dl.dropbox.c...0/Artifacts.png
I'm seeing it without multi-core chunk loading, also, and with a different set of mods. Textures just corrupt or disappear for entities. I have not yet seen item or block textures corrupt though.
something very similar happens to me when i leave lightmap0.png in the environment folder of my texture pack when i'm not using shaders. If you have that file there you can either delete/rename it, or simply turn off "use custom colors" (under the Quality tab) in the optifine settings.
hope it helps.
If you can, set your OpenGL to Fastest.
Open up the debug screen (F3), and look at the C: number. That's how many mini chunks are actually being used to draw the screen.
Go into an area of interest, and play around with the Open GL setting. The setting that gives you the smallest C: will give you the best FPS; I believe that is "Fastest", not "Fancy" or "Off".
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Thank ya' kindly, although I already have it at the optimal setting. I'm tempted to see if there is a way to manipulate that option further, although I wouldn't know where to start.
http://www.minecraftforum.net/topic/467504-/page__st__4220#entry18987518
http://www.minecraftforum.net/topic/467504-/page__st__4220#entry18988610
They are using the same ary.class file and it causes crashes. Im using Preview OptiFine HD B5 Ultra for Minecraft 1.4.2, I dont think this was a problem before.
http://www.mediafire.com/view/?6wndfuv7mut3y4a
I can turn off sound, but then I wouldn't hear creepers.
Example here of a boat.
LOL you should try get it in and screenshot it, that is an awesome boat!!
Pausing the game prevents chuck updates allowing for faster loading, but it will only load up to the regular far distance, and it will UNLOAD CHUNKS past the default far distance.
Multicore Chunk Loading causes chunk updates to be visible. (They disappear VERY briefly then re-render the newly loaded chunk, this appears like "flashing" everywhere.)
These are difficult problems because it takes a very very long time for the game to load long distance chunks without going to the location when chunk updates are occurring essentially making it so for filming large environments I need to do slower loading AND fly everywhere before I can film.
Please test and report back.