ok, i apologise if this has been asked before, i didn't want to read 500 pages of replies
im folowing the directions to install this thing (first time doing anything like this), i find the minecraft.jar file and open it using 7-zip, i then delete the META file and select and drag the .class files into the .jar file and it accepts them, i run a test, no errors, i then go to start the game, hit play offline, and the game never loads, it sits there at a black screen, am i doing something wrong here? something im not doing? help!
im trying to copy the files of OptiFog_Optimine_1.7.3_HD_E (yes i realize that it is an old version but the page for this says to use that one could that be the issue?
thank you for your help in advance!
Lulz. Yeah, the post quoted in that thread is from July. The version is old, it will not work. Grab one of the new versions instead.
I have a serious problem with the Anti-Aliasing experimental version of Optifine. I downloaded it and installed it and it worked fine, but I decided it wasn't worth the lowered FPS and I uninstalled it. Now, I have strange lines surrounding all the blocks and above torches, and it causes quite an annoyance.
I have looked up the problem online, and all of the posts say that disabling anti-aliasing in the graphics card control panel, in my case nvidia, so I did that. No effect. Then I enabled it. Nothing. Then disabled it again, and again, and again. Nothing.
So, I reinstalled the AA version. It fixed the lines, but upon switching .jar files, I still get the lines, despite turning off AA in the options. Same effect if I leave it on and then switch. It's not too much of a problem, only with the AA version installed my FPS is much lower, and I'd really rather not be tethered to an experimental version of a mod.
My drivers are up to date, but I am reinstalling my graphics card driver now to see if there is any effect. I'd really appreciate some assistance on this issue.
UPDATE: Reinstalling graphics card driver did not help.
Heyaaa! I haven't posted on these forums for a while, but it seemed nobody EVER had a TRUE answer. I found out the answer myself over the years so let me help you out.
Just raise your supersampling Anti Aliasing higher in the control panel.
Heyaaa! I haven't posted on these forums for a while, but it seemed nobody EVER had a TRUE answer. I found out the answer myself over the years so let me help you out.
Just raise your supersampling Anti Aliasing higher in the control panel.
~picture~
That will cause some graphical artifact
Rollback Post to RevisionRollBack
Too addicted with Counter-Strike: Source for some reason...
So no one has a clue on why the world doesn't load at random while playing? Or at least can point me to one of the 500 pages where someone was talking about this and possibly has an explanation on why?
Seriously, this board is wonky lately, Estelyen's post wasn't there when I posted, then suddenly it is... sheesh, if it isn't one thing it's another, anyways, I'm checking into it, also I wasn't using OptiFine HD D3 Multi-Core, which is why I didn't do that step in the control panel, though I've already had vsync locked long ago(other games and I hate hate hate screen tearing in openGL games.) Going to remake a jar file with the OFHDD3MC and see if that works better, let's hope for the best cause it flaked the hell out the first time I ran it.
OptiFine_1.0.0_HD_D3
Sat Jan 07 02:39:38 PST 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon(TM) HD 6480G version 4.1.11156 Compatibility Profile Context,
ATI Technologies Inc.
OpenGL Version: 4.0
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: zh.setT
ileSize(Lnet/minecraft/client/Minecraft;)V
at net.minecraft.client.Minecraft.a(SourceFile:254)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Finished session
Right click, Select all,
Press Enter (This will copy the output to your clipboard).
Then paste the result on http://www.pastebin.com
With the latest OptiFine AA version, there is a small conflict when viewing blocks with a block ID over 255, set using Robintons 4096 Block IDs mod. Robinton mentioned it might be a problem regarding hard coded block IDs in OptiFine (the same thing was a problem with BuildCraft before it was fixed). This is the issue I mean:
What are the chances of you being able to fix this? Other than this small bug, OptiFine AA runs so beautifully with the block IDs mod.
With the latest OptiFine AA version, there is a small conflict when viewing blocks with a block ID over 255, set using Robintons 4096 Block IDs mod. Robinton mentioned it might be a problem regarding hard coded block IDs in OptiFine (the same thing was a problem with BuildCraft before it was fixed). This is the issue I mean:
~picture~
What are the chances of you being able to fix this? Other than this small bug, OptiFine AA runs so beautifully with the block IDs mod.
Thanks :smile.gif:
Err isn't OF incompatible with the 4096 block IDs?
Rollback Post to RevisionRollBack
Too addicted with Counter-Strike: Source for some reason...
Err isn't OF incompatible with the 4096 block IDs?
Well, obviously not totally. Otherwise I wouldn't even be able to take that screenshot would I now! That screenshot is taken with OptiFine AA and 4096. Also, it's not listed as an incompatible mod. Only block IDs above 255 are displaying incorrectly when held, so it's a hard coded block ID error (Like I said, same thing happened with BuildCraft)
Just a little report here that anything over 4xAA doesn't seem to work for me running 64-bit Arch Linux, a GTX580, version 290.10 for Nvidia's drivers, and LWJGL 2.8.1. I can, however, force Minecraft to run with 16xAA (8xMS and 8xCS, that is), which works fine. It's just slightly odd that 6, 4, 8, 12, and 16 don't work when set in-game.
For those curious:
[alan@AlanHome Testing]$ minecraft > /dev/null
org.lwjgl.LWJGLException: Could not choose GLX13 config
at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method)
at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:61)
at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:777)
at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
at org.lwjgl.opengl.Display.create(Display.java:871)
at org.lwjgl.opengl.Display.create(Display.java:782)
at zh.<init>(RenderEngine.java:60)
at net.minecraft.client.Minecraft.a(SourceFile:254)
at nm.a(nm.java:27)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:662)
Nice mod, I'm still not sure I'm getting the correct FPS.
Specs are:
Phenom X6 @ 3.5ghz
4gb 1600mhz RAM
Radeon HD 6870.
...
Is there something wrong with my system or does minecraft seriously demand the same system resources as Skyrim and all these high spec, graphically intensive games?
Minecraft is very CPU and GPU demanding. It uses only simple polygons but has millions of them. It is more like a simplified Earth simulator, than a traditional game.
The human eye can't see past 60 fps anyways, so I don't see why you'd need any more. The reason Minecraft is so demanding is because of the sheer amount of polygons, and having to load them dynamically and remember what's what. Make sure you have Advanced OpenGL or whatever on fancy. It helps when your graphics card can handle it.
I can notice if a CRT is refreshing with 60 or 80 Hz, refresh over 100 Hz is not noticeable.
With LCD anything over 60 FPS is questionable.
These is about a stable FPS. Minecraft has very unstable framerate so to get a minimum of 50 FPS an average of 100 FPS may be needed. The human eye sees the minimum FPS (lag spikes).
OptiFine Smooth stabilizes the FPS so that average 100 FPS has a minimum of probably 90 FPS.
Just wanted to make sure that my system is getting the correct fps, so minecraft does run about the same fps as games like Skyrim,etc now? I though it may have been just an error on my side as it seemed a bit low, the last time I played minecraft was early beta and I remember getting ~150fps, 200+ with the original optimine.
Also play on a 120hz monitor and then tell me we can't see past 60fps :smile.gif:, quite a big difference.
Hmmm I'm only getting ~22% usage, mainly using only one core as you said but still not maxing that core - 70-85% usage. Still got plenty of RAM too.
Still a bit confused, is the amount of fps I'm getting normal for my system or low? I have no idea what fps minecraft is meant to be getting.
Assuming you are using Far distance(Or Far View if you are really pushing things :happy.gif:) those should be pretty normal. You've got a much beefier video card than I do and I can grab 100-140fps Using Short-FarView(So 192m distance) anything above that overwhelms my video card(Geforce8800 GTS 320mb) At Far-Normal(256m distance) I start getting lag spikes, which based on what I can see seem to be caused by my video card having memory paging issues, but beyond that my FPS drops to ~90-110fps. Ignoring the increasing Lag spikes, at Normal-FarView(384m distance) my system drops to 65fps or so.
For reference I'm on a i5-2500k @3.9ghz and use a 32x texture pack.
EDIT: Oh and also worth mentioning is that is at 1920x1080 res in a maximized window. I haven't tried playing around with the fullscreen mode/settable full screen resolution yet.
Lulz. Yeah, the post quoted in that thread is from July. The version is old, it will not work. Grab one of the new versions instead.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
have you posted this already?
It'll be fine
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Heyaaa! I haven't posted on these forums for a while, but it seemed nobody EVER had a TRUE answer. I found out the answer myself over the years so let me help you out.
Just raise your supersampling Anti Aliasing higher in the control panel.
That will cause some graphical artifact
With mipmapping it does, but in the vanilla Minecraft it does exactly the opposite.
Opposite?
So if i turn mipmaps higher in Graphics panel and go into vanilla MC without OF. It has less artifact?
So no one has a clue on why the world doesn't load at random while playing? Or at least can point me to one of the 500 pages where someone was talking about this and possibly has an explanation on why?Seriously, this board is wonky lately, Estelyen's post wasn't there when I posted, then suddenly it is... sheesh, if it isn't one thing it's another, anyways, I'm checking into it, also I wasn't using OptiFine HD D3 Multi-Core, which is why I didn't do that step in the control panel, though I've already had vsync locked long ago(other games and I hate hate hate screen tearing in openGL games.) Going to remake a jar file with the OFHDD3MC and see if that works better, let's hope for the best cause it flaked the hell out the first time I ran it.
===Simple Minecraft Error Test===
Starting Minecraft...
MCPatcherUtils initialized. Directory C:\Users\sean\AppData\Roaming\.minecraft
27 achievements
174 recipes
OptiFine_1.0.0_HD_D3
Sat Jan 07 02:39:38 PST 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon(TM) HD 6480G version 4.1.11156 Compatibility Profile Context,
ATI Technologies Inc.
OpenGL Version: 4.0
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: zh.setT
ileSize(Lnet/minecraft/client/Minecraft;)V
at net.minecraft.client.Minecraft.a(SourceFile:254)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Finished session
Right click, Select all,
Press Enter (This will copy the output to your clipboard).
Then paste the result on http://www.pastebin.com
===========#Risucraft===========
Press any key to continue . . .
With the latest OptiFine AA version, there is a small conflict when viewing blocks with a block ID over 255, set using Robintons 4096 Block IDs mod. Robinton mentioned it might be a problem regarding hard coded block IDs in OptiFine (the same thing was a problem with BuildCraft before it was fixed). This is the issue I mean:
What are the chances of you being able to fix this? Other than this small bug, OptiFine AA runs so beautifully with the block IDs mod.
Thanks :smile.gif:
Err isn't OF incompatible with the 4096 block IDs?
That pre-render stuff happens because Minecraft was trying to render something that is not on the right resolution. Ignore these errors.
Well, obviously not totally. Otherwise I wouldn't even be able to take that screenshot would I now! That screenshot is taken with OptiFine AA and 4096. Also, it's not listed as an incompatible mod. Only block IDs above 255 are displaying incorrectly when held, so it's a hard coded block ID error (Like I said, same thing happened with BuildCraft)
~ iiiHuman ~
For those curious:
And the full console output, here.
Edit: And obviously, I'm using the AA build of Optifine.
OptiFine will generally be released for the snapshots for which Minecraft Coder Pack (MCP) has a release.
Minecraft is very CPU and GPU demanding. It uses only simple polygons but has millions of them. It is more like a simplified Earth simulator, than a traditional game.
I can notice if a CRT is refreshing with 60 or 80 Hz, refresh over 100 Hz is not noticeable.
With LCD anything over 60 FPS is questionable.
These is about a stable FPS. Minecraft has very unstable framerate so to get a minimum of 50 FPS an average of 100 FPS may be needed. The human eye sees the minimum FPS (lag spikes).
OptiFine Smooth stabilizes the FPS so that average 100 FPS has a minimum of probably 90 FPS.
Assuming you are using Far distance(Or Far View if you are really pushing things :happy.gif:) those should be pretty normal. You've got a much beefier video card than I do and I can grab 100-140fps Using Short-FarView(So 192m distance) anything above that overwhelms my video card(Geforce8800 GTS 320mb) At Far-Normal(256m distance) I start getting lag spikes, which based on what I can see seem to be caused by my video card having memory paging issues, but beyond that my FPS drops to ~90-110fps. Ignoring the increasing Lag spikes, at Normal-FarView(384m distance) my system drops to 65fps or so.
For reference I'm on a i5-2500k @3.9ghz and use a 32x texture pack.
EDIT: Oh and also worth mentioning is that is at 1920x1080 res in a maximized window. I haven't tried playing around with the fullscreen mode/settable full screen resolution yet.