You have 2 or more mods using the same block ID's.
What you need to do is edit the config file of the last mod you installed and change the block ID's 130 & 131 to a different number that's not used.
Millénaire uses Block ID's 125 & 126 so its some other mod that's the problem.
I'm new to this. what should the config file be named? where should I look>
How can i make the mobs from humans+ and Mo' Creatures, from attacking the villages? I like the mods together, but the villages keep on getting killed for no reason.
How can i make the mobs from humans+ and Mo' Creatures, from attacking the villages? I like the mods together, but the villages keep on getting killed for no reason.
I have mo'creatures on and it doesn't seem to matter, as the villagers just respawn.
the only problem is if an ogre goes to the village and begins t destroy everything.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
I don't suppose there is anything you can do to prevent this?
Nope.
Squids try to spawn in any available water, and if that is the only water available on your world (likely given the map you are using) that is the only place they will spawn.
Try building a Military village with an iron block and your wand if you want to help reduce that a little bit (so they will spawn in the moat instead). Or use a normal world with real oceans... but I suppose that was why you went with that configuration in the first place.
hey ive uploaded a video showing the millenaire mod (couple of fixes ago) just to give people an idea if they want to try out the mod or not since some of the older videos people have shown are of much older versions of Millenaire, I love this mod best I have played by far
0.7.4 08-06-2011 20:48:40 ERROR: fort_1 at 107/66/-127/1/0 Villers-le-fort: Exception in TileEntityBuilding.onUpdate():
0.7.4 08-06-2011 20:48:40 Exception, printing stack:
0.7.4 08-06-2011 20:48:40 java.lang.ArrayIndexOutOfBoundsException: 127
at MLBuildingPlan.findBuildingAltitude(Unknown Source)
at MLBuildingPlan.testBuild(Unknown Source)
at MLTileEntityBuilding.findBuildingConstruction(Unknown Source)
at MLTileEntityBuilding.updateTownHall(Unknown Source)
at MLTileEntityBuilding.m_(Unknown Source)
at fb.g(SourceFile:1131)
at net.minecraft.client.Minecraft.k(SourceFile:1395)
at net.minecraft.client.Minecraft.run(SourceFile:720)
at java.lang.Thread.run(Unknown Source)
Any help?
at MLBuildingPlan.findBuildingAltitude(Unknown Source)
My guess is you tried to spawn a village either too high or too low. Obviously I could be very wrong on that *shrugs*. Though I'd be betting that it's trying to build above sky level, or thinks it is *shrugs again*.
I believe I fixed that one. Note that it's a 0.7.4 log.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
hahaha! i have the charlotte mod and i was going to the town hall, and when i turned around charlotte jumped on the chests and out the window! and she does it over and over again! xD
btw nice mod! i like it! i want a mod where it's npcs thats building, but the builders mod is just one big mess since they are just building random ****!
So, I got a huge lag problem. I am pretty sure it's this mod, as I have systematically removed the one I added after this one :tongue.gif:
I bet there is some sort of pathfinding lag, as it started while the villagers just begun a new construction. What is the easiest way to find out what is wrong, then fix it?
I'm new to this. what should the config file be named? where should I look>
I have mo'creatures on and it doesn't seem to matter, as the villagers just respawn.
the only problem is if an ogre goes to the village and begins t destroy everything.
Well, if they didn't respawn that would be a problem, but I guess i just have to protect them myself!
What does this mean?
Nope.
Squids try to spawn in any available water, and if that is the only water available on your world (likely given the map you are using) that is the only place they will spawn.
Try building a Military village with an iron block and your wand if you want to help reduce that a little bit (so they will spawn in the moat instead). Or use a normal world with real oceans... but I suppose that was why you went with that configuration in the first place.
Version 2.1 now updated for MC 1.6.2
MY MODS
sdks gun mod
too many items
flans plane mod
flans vehical mod(I can spell)
single players commands
http://www.youtube.com/user/acyclone06
My guess is you tried to spawn a village either too high or too low. Obviously I could be very wrong on that *shrugs*. Though I'd be betting that it's trying to build above sky level, or thinks it is *shrugs again*.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
btw nice mod! i like it! i want a mod where it's npcs thats building, but the builders mod is just one big mess since they are just building random ****!
Ah failed to notice that *blames people for not using up-to-date mods*.
I bet there is some sort of pathfinding lag, as it started while the villagers just begun a new construction. What is the easiest way to find out what is wrong, then fix it?