Marglyph is alway be in express to update the tmi and when I not present in this topic, massage to marglyph which is like this mod very much!!!!!!!!!!!!!! You have been doing this mod for almost 2 years and so far the rating is always be 10/10 :-)
Ignore this, its just a mark list for tmi & nei
tmi:10/10 interesting with this :DDDDD
nei:0/10 facepalm :/
Erm, I thought that is where mods are supposed to be? so where do I put it then? and how to install it if
I cant put it in the mods folder? thanks again and sorry for the troubles.
Roughly an hour ago is being impatient then... just let him work on it and have the update done in due course...
Asking for updates after being told about an hour earlier that he is working on things is stating the obvious
Exactly, i'm not saying that it will be ready one week later when another snapshot will be launched, i'm just saying that don't expect it to be ready exactly the same minute you expect, modding takes it's time (even though this mod is something more or less simple)
Marglyph is alway be in express to update the tmi and when I not present in this topic, massage to marglyph which is like this mod very much!!!!!!!!!!!!!! You have been doing this mod for almost 2 years and so far the rating is always be 10/10 :-)
Ignore this, its just a mark list for tmi & nei
tmi:10/10 interesting with this :DDDDD
nei:0/10 facepalm :/
Sir,Nei is not a copy,it was a recode,but the creator of Nei,even used his own code,and while Tmi is getting some new features,Nei still has Recipe mode,and magnet mode.
Rollback Post to RevisionRollBack
Although my name may be FlareRocker I am a firm hater of FireRockerzStudios,since 2012.
My name is not derived of the same orgin as his.
2012-12-07: Updated to 12w49a snapshot.
-- Fireworks panel allows you to create custom fireworks or firework charges. Try it out! Note: click on the firework item on the panel to switch to a charge, and you can right-click on some of the option buttons to go through the levels/options backward.
-- Added enchanted books to the enchant panel item picker (click the item icon on the enchant panel).
Sir,Nei is not a copy,it was a recode,but the creator of Nei,even used his own code,and while Tmi is getting some new features,Nei still has Recipe mode,and magnet mode.
How do you name inventory save-states? Like in screenshot it said "Load Mining" and stuff
In the .minecraft (PC) or minecraft (Mac) folder, there is a file called "TooManyItems.txt." Edit these lines:
save-name1:1
save-name2:2
save-name3:3
save-name4:4
save-name5:5
save-name6:6
save-name7:7
And change "1" to "derp," and ingame, it will say "Load Derp" instead of "Load 1"
Erm, I thought that is where mods are supposed to be? so where do I put it then? and how to install it if
I cant put it in the mods folder? thanks again and sorry for the troubles.
Rough instructions:
1. If your mod alters base classes, it must be in the jar, or an internal (upper) portion of Magic Launcher.
2. If your mod does not alter base classes, and is an FML/forge mod, it must be in either mods or coremods.
3. If your mod does not alter base classes, and is an RML (Risugami's modloader) mod, and it contains non-class resource files, then it must be in the mods folder.
4. If your mod does not alter base classes, and is an RML mod, and it does not contain non-clas resource files, it can be in either the jar or the mods folder.
I think that is both complete (yes) and accurate (I'm pretty sure I'm at least close).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I have found a bug or would like to change something:
When in LAN with cheats on, ALL players should be able to spawn ANYTHING (ex. Snowlayers, spawners) including the potions tab.
When in Multiplayer while Op/command compatible, you should be able to spawn ANYTHING (look above) including the potions tab.
Could you make it possible to turn Too Many Items off and on at the more world options because if you are like me and can't stop cheating then you would need this
Ignore this, its just a mark list for tmi & nei
tmi:10/10 interesting with this :DDDDD
nei:0/10 facepalm :/
Potions.
SWEET!
Erm, I thought that is where mods are supposed to be? so where do I put it then? and how to install it if
I cant put it in the mods folder? thanks again and sorry for the troubles.
Don't be so impatient, mods aren't magic (Sorry for my bad english)
Roughly an hour ago is being impatient then... just let him work on it and have the update done in due course...
Asking for updates after being told about an hour earlier that he is working on things is stating the obvious
Exactly, i'm not saying that it will be ready one week later when another snapshot will be launched, i'm just saying that don't expect it to be ready exactly the same minute you expect, modding takes it's time (even though this mod is something more or less simple)
(And that's rushing... will need to go back later and clean up some code haha)
Sir,Nei is not a copy,it was a recode,but the creator of Nei,even used his own code,and while Tmi is getting some new features,Nei still has Recipe mode,and magnet mode.
My name is not derived of the same orgin as his.
-- Fireworks panel allows you to create custom fireworks or firework charges. Try it out! Note: click on the firework item on the panel to switch to a charge, and you can right-click on some of the option buttons to go through the levels/options backward.
-- Added enchanted books to the enchant panel item picker (click the item icon on the enchant panel).
When in doubt, try Alt + F4.
If that doesn't work, try deleting System32.
Tech support's for quitters!
In the .minecraft (PC) or minecraft (Mac) folder, there is a file called "TooManyItems.txt." Edit these lines:
save-name1:1
save-name2:2
save-name3:3
save-name4:4
save-name5:5
save-name6:6
save-name7:7
And change "1" to "derp," and ingame, it will say "Load Derp" instead of "Load 1"
Rough instructions:
1. If your mod alters base classes, it must be in the jar, or an internal (upper) portion of Magic Launcher.
2. If your mod does not alter base classes, and is an FML/forge mod, it must be in either mods or coremods.
3. If your mod does not alter base classes, and is an RML (Risugami's modloader) mod, and it contains non-class resource files, then it must be in the mods folder.
4. If your mod does not alter base classes, and is an RML mod, and it does not contain non-clas resource files, it can be in either the jar or the mods folder.
I think that is both complete (yes) and accurate (I'm pretty sure I'm at least close).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
When in LAN with cheats on, ALL players should be able to spawn ANYTHING (ex. Snowlayers, spawners) including the potions tab.
When in Multiplayer while Op/command compatible, you should be able to spawn ANYTHING (look above) including the potions tab.
Thanks,