I have a good idea for you!
in the next versions of adventurecraft you can add when we hold a chicken there we can smooth in the airs
thanks you
alexarock3
The DL link doesn't work. Why won't you upload it to mediafire instead?
Um, the download link was disabled for approximately 2 hours. And I don't have it on mediafire because its much easier for to me update via my Dropbox accounts via scripts. This was a case of people downloading over 750GB of data in a day exceeding my daily threshold.
To change your number of hearts put into the console "player.maxHealth = x*4". Where x is the number of hearts you want.
Now how would said logic gate block work? If it was that simple I would add one. Instead its much easier for users to write simple scripts with the logic they want or to just use the inverters.
I have a good idea for you!
in the next versions of adventurecraft you can add when we hold a chicken there we can smooth in the airs
thanks you
alexarock3
Pretty simple for someone to script if they want to.
I think you should change how armor works too. All armor in minecraft start with the same 'defense level' i.e. a full suit of leather armor defends the same as a full suit of diamond armor. The thing with MC is that the defense gets less as the durability goes down. AC gets rid of durability, so leather is the same as diamond! You should change it so the armor scores are different.
Just sayin'
Have you actually tried armor in AC? Leather armor only gives you 1/4 the damage resist of diamond. This was true long ago for about 3 days after I got rid of durability before I modified how much armor resists.
Rollback Post to RevisionRollBack
You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
I was wondering if texture replacement worked with lang files so I ran a test on a new world without anything important on it. I made a text file in my map's texturereplacement folder saying to switch my lang files. I only edited the store.trade file because that is the one I needed to change. Then I set up an effect block to run the replacement. When I trigger the effect block I get this message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ce00d74f --------
Generated 11/17/11 6:47 PM
AdventureCraft r1089 - Minecraft Beta 1.7.3OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_15, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.NullPointerException
at ji.a(RenderEngine.java:294)
at ji.loadTexture(RenderEngine.java:218)
at ji.b(RenderEngine.java:139)
at ji.replaceTexture(RenderEngine.java:147)
at AC_BlockEffect.replaceTexture(AC_BlockEffect.java:204)
at AC_BlockEffect.replaceTextures(AC_BlockEffect.java:124)
at AC_BlockEffect.onTriggerActivated(AC_BlockEffect.java:84)
at AC_TriggerManager.activateBlocks(AC_TriggerManager.java:161)
at AC_TriggerManager.addArea(AC_TriggerManager.java:37)
at AC_TriggerManager.addArea(AC_TriggerManager.java:18)
at AC_BlockTrigger.a(AC_BlockTrigger.java:165)
at sn.b(Entity.java:538)
at dc.b(EntityPlayerSP.java:36)
at ls.a_(EntityLiving.java:671)
at gs.a_(EntityPlayer.java:998)
at ls.o(EntityLiving.java:900)
at gs.o(EntityPlayer.java:218)
at dc.o(EntityPlayerSP.java:104)
at ls.w_(EntityLiving.java:228)
at gs.w_(EntityPlayer.java:88)
at fd.a(World.java:1820)
at fd.f(World.java:1792)
at fd.g(World.java:1706)
at net.minecraft.client.Minecraft.k(Minecraft.java:1481)
at net.minecraft.client.Minecraft.run(Minecraft.java:515)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6f423a2f ----------
Then whenever I try to go into my map with the effects changed it gives this message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ce00d74f --------
Generated 11/17/11 6:58 PM
AdventureCraft r1089 - Minecraft Beta 1.7.3OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_15, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.NullPointerException
at ji.a(RenderEngine.java:294)
at ji.loadTexture(RenderEngine.java:218)
at ji.b(RenderEngine.java:139)
at ji.replaceTexture(RenderEngine.java:147)
at AC_BlockEffect.replaceTexture(AC_BlockEffect.java:204)
at ei.loadTextureReplacements(WorldInfo.java:537)
at fd.loadMapTextures(World.java:298)
at net.minecraft.client.Minecraft.a(Minecraft.java:1701)
at net.minecraft.client.Minecraft.a(Minecraft.java:1683)
at net.minecraft.client.Minecraft.startWorld(Minecraft.java:1611)
at net.minecraft.client.Minecraft.a(Minecraft.java:1579)
at rq.e(GuiSelectWorld.java:133)
at rq.a(GuiSelectWorld.java:100)
at da.a(GuiScreen.java:73)
at da.f(GuiScreen.java:120)
at da.e(GuiScreen.java:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1225)
at net.minecraft.client.Minecraft.run(Minecraft.java:515)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a8c5961f ----------
If you can't use effect blocks for lang files is there a custom script or any other way I could do this because it would be very useful in a map I am working on. Thank you.
If this isn't possible does anyone have an alternative? Maybe a script or something?
I know how to change the item icons for my map (by editing gui/items.png), but where do I find the pegasus boots skin for when they're actually worn by the player?
The script finally works! I've been distracted by the issue for the while, and it's put me off making my map, but now I can just continue knowing that the issue won't persist.
Would you mind if I put the script on the Adventurecraft wiki for people to use? I would of course list you as one of the authors.
No way to swap out the lang file. What are you trying to do?
Pegasus Boots just use the leather boot texture.
Thanks for answering. I have store blocks with NPC's next to them and each NPC has a different "job", so I wanted my store.trade and etc. to be different for each, like having a "Cut (Iron Block) into (Key)" and then having a "Craft (Wooden Blocks) into (Boomerang)" for items that don't have crafting recipes. Is there a way for the NPC's to do it themselves, since they can be named?
I have a good idea for you!
in the next versions of adventurecraft you can add when we hold a chicken there we can smooth in the airs
thanks you
alexarock3
Is it possible to change an entity's OnWalk sound ?
I assume you are trying to remove the sound steve plays when he walks around? I think the only way to get around this would be to set Steve's sound to a blank sound file and then have another sound playing whenever the entity moves.
Sorry for retarded questions, but I didn´t find answers anywhere, so:
- Do you plan implementing the 1.0.0 features? It would be nice to have an alchemist shop selling you potions or grocery store to sell food.
- Can I import maps from vanilla minecraft? Like if I make an awesome map with WorldEdit and then want to make an RPG out of it?
- How do I use the dual wield? // especially sorry for this question, but I never got it // :biggrin.gif:
Thanks.
There are no reasons for upgrading to use 1.0.0 features. Everything mentioned can be done using JavaScript.
Yes, you can import maps from vanilla MC.
ctrl+# of the item you want to use and shift+# of the item you want to use. Can't remember what is left and what is right but those two should help.
I poked around the 300+ pages and couldnt find it. When making a map, do you have a limit on size? The tutorial was small, but I was wondering if the files dimensions as a picture determines the size of the map?
I poked around the 300+ pages and couldnt find it. When making a map, do you have a limit on size? The tutorial was small, but I was wondering if the files dimensions as a picture determines the size of the map?
There is a limit, but you will never reach it. I will never reach it. Nobody will ever reach it. The size would be pointlessly large. Trust me on this one.
in the next versions of adventurecraft you can add when we hold a chicken there we can smooth in the airs
thanks you
alexarock3
yah, it says: to much traffic blah blah blah disables link... thay are stupid....
Um, the download link was disabled for approximately 2 hours. And I don't have it on mediafire because its much easier for to me update via my Dropbox accounts via scripts. This was a case of people downloading over 750GB of data in a day exceeding my daily threshold.
To change your number of hearts put into the console "player.maxHealth = x*4". Where x is the number of hearts you want.
Now how would said logic gate block work? If it was that simple I would add one. Instead its much easier for users to write simple scripts with the logic they want or to just use the inverters.
Pretty simple for someone to script if they want to.
Want to explain more than it doesn't work? I just tested and it seems to be working fine.
Have you actually tried armor in AC? Leather armor only gives you 1/4 the damage resist of diamond. This was true long ago for about 3 days after I got rid of durability before I modified how much armor resists.
If this isn't possible does anyone have an alternative? Maybe a script or something?
Hello? Anyone? Please?
No
No way to swap out the lang file. What are you trying to do?
Pegasus Boots just use the leather boot texture.
Seems to be working fine for me at the moment.
Go for it. I don't mind.
Thanks for answering. I have store blocks with NPC's next to them and each NPC has a different "job", so I wanted my store.trade and etc. to be different for each, like having a "Cut (Iron Block) into (Key)" and then having a "Craft (Wooden Blocks) into (Boomerang)" for items that don't have crafting recipes. Is there a way for the NPC's to do it themselves, since they can be named?
No
This can be done by scripting :smile.gif:
I assume you are trying to remove the sound steve plays when he walks around? I think the only way to get around this would be to set Steve's sound to a blank sound file and then have another sound playing whenever the entity moves.
Good question. I haven't seen him in ages either!
There are no reasons for upgrading to use 1.0.0 features. Everything mentioned can be done using JavaScript.
Yes, you can import maps from vanilla MC.
ctrl+# of the item you want to use and shift+# of the item you want to use. Can't remember what is left and what is right but those two should help.
There is a limit, but you will never reach it. I will never reach it. Nobody will ever reach it. The size would be pointlessly large. Trust me on this one.