Specifically I am working with the /config/MoCreatures/MoCreatures.cfg file. In which it gives the options of "canspawn", "frequency", "maxchunk", maxspawn", and "minspawn" are shown for each creature added by the Mo Creatures mod. Hypothetically if canspawn is set to false, the creature should not spawn. Additionally if the rate of spawn and max per chunk values are also 0, then none should spawn. Mobs set this way still spawn, ignore config files.
I am not using CMS since it is both no longer a required dependency for version 6.1.0 and I have had trouble with it restricting other mod mob spawns regardless of config settings.
So out of curiosity, if I used Mo creatures for my open server since it would be perfect for it (farming minigame) would I be allowed to use it
if: 1. I didn't actually bind it to a bunch of other mods and set up a download for the pack of mods and instead made them go to this page
and download it or have a link to the page on my server website and crediting Zhark for the mod and not making any money from it.
2. Didn't modify the code in any way.
3. Take it down if asked by Zhark.
4. Not bother him about mod crashes or anything like that.
If I did put it in my server because I know for a fact it would just be an absolutely perfect addition to it would I be able to get away with this because I really want this in my server and so do the other players.
So out of curiosity, if I used Mo creatures for my open server since it would be perfect for it (farming minigame) would I be allowed to use it
if: 1. I didn't actually bind it to a bunch of other mods and set up a download for the pack of mods and instead made them go to this page
and download it or have a link to the page on my server website and crediting Zhark for the mod and not making any money from it.
2. Didn't modify the code in any way.
3. Take it down if asked by Zhark.
4. Not bother him about mod crashes or anything like that.
If I did put it in my server because I know for a fact it would just be an absolutely perfect addition to it would I be able to get away with this because I really want this in my server and so do the other players.
if the people have to DL it themselves, that is fine (provided you use a link back to the OP and not straight to the DL)
providing a DL of config files is fine
I just tried the commands again while both in creative mode and cheats enabled. I still get a message saying that I do not have permission to use these commands. Any thoughts?
no idea....have you tried it on a new map? it may be that your old map is messed up somehow.
I hope so, but what I meant to say was (sorry for any confusion) should I remove CMS from the mods folder when going into the forest?
Also, I don't think the normal spawner is kicking in, since the labyrinth has no mobs until you enter the spawner rooms.
no, that will cause other issues. with the radical redesign of CMS they may have removed the feature I was talking about
for the TF you may have to give some of the mobs both above ground and underground biome group lists (or put the canseesky option to UNDEFINED) to get them to spawn properly
Specifically I am working with the /config/MoCreatures/MoCreatures.cfg file. In which it gives the options of "canspawn", "frequency", "maxchunk", maxspawn", and "minspawn" are shown for each creature added by the Mo Creatures mod. Hypothetically if canspawn is set to false, the creature should not spawn. Additionally if the rate of spawn and max per chunk values are also 0, then none should spawn. Mobs set this way still spawn, ignore config files.
I am not using CMS since it is both no longer a required dependency for version 6.1.0 and I have had trouble with it restricting other mod mob spawns regardless of config settings.
I've never had CMS ignore the settings, outside of the canspawn bug that was in there at one point. and AFAIK you can't disable mobs without CMS
no idea....have you tried it on a new map? it may be that your old map is messed up somehow.
I just tried it on a completely new world save and it still says I do not have permission to use /cms commands, while in creative mode and cheats turned on.
Any ideas as to what's going on? I don't need to install a special single player commands mod for this or something, correct?
I just tried it on a completely new world save and it still says I do not have permission to use /cms commands, while in creative mode and cheats turned on.
Any ideas as to what's going on? I don't need to install a special single player commands mod for this or something, correct?
nope...hmm....try opening world to LAN and see if that works
Okay? So no one knows anything about the duck problem I am having? I even changed the setting in the Custom Mob Spawn folder to not use the light level to kill off creatures and it did not help and since then all of my ducks have disappeared. Ducks on this server are very hard to find that is why am wondering/curious. Any help would be awesome thanks!
Okay? So no one knows anything about the duck problem I am having? I even changed the setting in the Custom Mob Spawn folder to not use the light level to kill off creatures and it did not help and since then all of my ducks have disappeared. Ducks on this server are very hard to find that is why am wondering/curious. Any help would be awesome thanks!
did you adjust it client side or server side?
if you are using a server you have to adjust it server side.
Kye, I believe you have the patience of a saint. You should save yourself some pain and put that CMS Doc on the OP with BIG RED LETTERS.
Your work and time spent here on the forums is much appreciated. Just for ease of use and is case anyone hasn't seen it, here is a copy and paste version of your CMS doc.
CustomSpawner USER GUIDE v0.2
If you install MoC without CMS, it will use the default Vanilla Spawner and ONLY allow you to alter
canspawn, frequency, minspawn, maxspawn settings. You will NOT be able to adjust other spawn settings
such as spawn rates since MoCreatures by itself is not a Custom Spawner and will not affect Vanilla
Spawner core functionality in any way.
If you install CMS, the MoC GUI option for Spawn settings will disappear since everything will
now be controlled by CMS(which has no GUI currently).
IMPORTANT: CMS will use the default Vanilla settings for Vanilla entities
(Sheep, Cow,Zombie, Creeper, etc.).
It is important you adjust the config settings through the /cms commands or configs directly as some
of these default vanilla settings are high. One such setting is frequency, be sure to lower all vanilla
default frequencies or they will spawn much more than any other mod entity.
Environments
The big feature in CMS 3.0.0+ is the ability to configure world environments. Every world in minecraft
is created using an environment. Environments get created in ./config/CustomSpawner/.
For example, there are 3 main environments in Vanilla which are : Overworld, Nether, and End.
When you navigate to ./config/CustomSpawner/ you should see the following 4 folders :
overworld, nether, end, and logs. The ‘logs’ folder contains all relevant logs for all environments.
Each environment generates its own log file. Turning on debug in EnvironmentSettings.cfg will output
much more information to these logs.
All spawning settings in CMS are isolated to the specific environment. So what this means is, if you
alter spawn tick rates for overworld, it will not affect any other environment such as Nether and End.
If you install dimension mods, you may get extra environments that were made by the author of the mod.
One such mod is TwilightForest which adds one dimension using the environment "Twilight". A new folder
./config/CustomSpawner/Twilight will be created for all environment settings.
Now what happens when you install a mod that allows you to add multiple dimensions with the same
environment? Well one such mod is Mystcraft and this would use the environment "Myst". Every single
dimension that myst creates will be controlled by the same myst environment config. So you could have
100 dimensions in your world based off Myst and all would use the same Myst environment settings. If you
run a server using MCPC+, you may be using a multiworld plugin such as MultiVerse, MyWorlds, or MultiWorld.
These plugins allow you to create new worlds based on a specific environment. So if you created a second
overworld for mining, this new world would use the same overworld environment settings as the main one.
Note: I plan to add dimension overrides soon which will allow you to create sub dimension configs in an
environment if needed.
EntityBiomeGroups
This config is practically the same as the old BiomeGroups.cfg but has been renamed to EntityBiomeGroups.cfg.
As CMS scans vanilla biome spawn lists, it will create a biomegroup for each entity that it finds and add
every biome it sees with it. So as an example :
S:MC_WOLF_DEFAULT
<MC|Forest:MC|Taiga:MC|ForestHills:MC|TaigaHills:BOP|Wasteland>
The format of this line is as follows :
S is the type of input this line takes, in this case S = String.
: is the seperator(delimiter).
<> is an array of type, in this case array of Strings
| is the seperator between a tag and biome name.
So if we continue with the previous example :
MC_WOLF_DEFAULT represents the name of the biome group
MC|Forest represents the Forest biome of Vanilla(Minecraft)
BOP|Wasteland represents the Wasteland biome of Biomes O' Plenty.
and so on...
The entire line shows that Vanilla's Wolf was found in vanilla biome's Forest, Taiga, ForestHills, TaigaHills,
and BOP's Wasteland. 'MC' is the default tag used to signify Vanilla while 'BOP' is the default tag used to
signify Biomes O' Plenty. For CMS, this line basically tells it that any entity using the group "MC_WOLF_DEFAULT"
will be added to biomes Forest, ForestHills, Taiga, and TaigaHills. By default, MC's Wolf would already have
this as its group in ./config/CustomSpawner/[environment]/Creatures/Vanilla.cfg. The group name would show up as
“WOLF_DEFAULT” as it doesn’t need to include the Mod tag. The reason for using Mod tags before the group name is
to prevent duplicate group names from multiple mods. If you change the group name of any entity in Creature configs,
be sure to leave out the mod tag and only add it in EntityBiomeGroups.cfg. So for example, if you wanted to change
MC’s Wolf default biome group from “WOLF_DEFAULT” to “MYWOLFGROUP”, you would add “MC_MYWOLFGROUP” to
EntityBiomeGroups.cfg.
Mod Creature Configs
Another config that gets generated is each mod's creature config. When an entity is found in a specific biome spawn
list, CMS determines what mod it came from and either generates a fresh creatures config for it or adds to an existing
one. So as an example, all MoCreature entities would be found in
./config/CustomSpawner/[environment]/Creatures/MoCreatures.cfg.
As for the config use itself, before an environment is loaded, all biomes that are part of the environment get populated
with spawns. The way this is done is first CMS reads each mod's creature config in the environment. So if overworld is
being populated, CMS would be reading from the folder ./config/CustomSpawner/overworld/Creatures/*.cfg. Here is how
the layout would be for each entity :
Lets go over each property, the first
S:biomegroups - Contains a list seperated by ':' of all biome groups that this entity should spawn in.
B:canSpawn - Toggles whether or not this entity should be allowed to spawn
I:frequency - Sets the frequency for the spawn list entry. The higher this is, the greater chance it has to be picked
during spawning.
I:maxChunk - Sets the max pack size for this entity in a specific chunk.
I:maxLightLevel - Sets the max light level this entity should spawn in.
I:minSpawn - Used during world gen spawning to determine the minimum amount of spawns for this entity in a chunk.
I:maxSpawn - Used during world gen spawning to determine the maximum amount of spawns for this entity in a chunk.
I:minSpawnHeight - determines how low this entity can spawn. Height = Y
I:maxSpawnHeight - determins how high this entity can spawn.
S:opaqueBlock - *Not currently working* Basically determines if this entity can spawn on an opaque block or not.
S:spawnBlockBlacklist <> - *Not currently working* Basically determines what blocks this entity should NOT be allowed to
spawn on. The format is ID-meta, if only ID is used the it assumes all meta.
S:type - the Entity Spawn Type used for the entity. Vanilla default types are AMBIENT, WATERCREATURE, CREATURE, MONSTER.
CMS allows you to create your own types in EntitySpawnTypes.cfg. Types have their own spawn settings such as tick rates etc.
EntitySpawnTypes
Another config generated in each environment is the EntitySpawnTypes config. This config by default will contain 4 vanilla
types, and 1 custom added type. The types are as follows :
AMBIENT, CREATURE, WATERCREATURE, MONSTER, UNDERGROUND.
The default spawncaps are as follows :
Creature - 35
WaterCreature - 5
Ambient - 15
Monster - 70
Underground - 15
The default spawn tickrates are as follows:
Creature - 400
WaterCreature - 100
Ambient - 100
Monster - 1
Underground - 400
Lets look over the config for one
D:chunkgenspawnchance - The chance that a worldgen spawn can occur in a biome. Default is 0.1 which is 10%.
I:maxspawnheight - The max spawn height allowed for ALL entities tied to this spawn type. Default is 256.
I:minspawnheight - The mininum spawn height allowed for ALL entities tied to this spawn type. Default is 0.
S:shouldseesky - Toggles whether or not this entities of this spawn type require sky to be seen in order to spawn.
Default true for all types except undeground.
I:spawncap - The spawn cap for the type. The higher the spawn cap, the more spawns.
I:spawntickrate - The spawn tick rate for type. The higher the tick rate, the less spawning. Lower tick rate if you
want more frequent spawns.
Commands
CMS adds a new command '/cms' which allows you to control many spawner configuration options in game. An important thing
to know about this command is, it will only affect the environment that you are in. So if you enter commands in overworld
to alter zombie settings, these settings will not change in any other environment such as nether.
Here are some examples of command usage :
/cms frequency TAG|EntityName intvalue
This would alter the frequency of a specific entity, you need to know the mod tag it belongs to and the name. So if you want
to adjust the frequency of Vanilla Zombies, the spawn tag is ‘MC’ and the name is ‘Zombie’, the command would look like this
/cms frequency MC|Zombie 8
This adjusts the zombie frequency to 8 which takes effect immediately.
/cms canspawn TAG|EntityName [true/false]
This allows you to disable a specific entity. To disable spawning of zombies, you would enter
/cms canspawn MC|Zombie false
/cms killall TAG|EntityName
The killall command allows you to wipe out a specific entity in all dimensions. This command includes logic to prevent killing
tamed entities but it is not guaranteed that it will prevent all custom tamed mod entities. To wipe out all Ogres in the mod
MoCreatures, you would type the following
/cms killall MOC|Ogre
If you want to wipe out ALL entities including tamed from all dimensions, you would enter the following
/cms killall TAG|EntityName force
/cms countentities
The countentities command counts all entities in current dimension and displays them in a paged list. In order to access a specific
page you would type
/cms countentities page#
/cms spawncap EntitySpawnType intvalue
The spawncap command allows you to adjusts the total weight amount of a given entity type.
If you are experiencing low amount of creatures, you could raise the cap by entering the following
/cms spawncap CREATURE 150
/cms spawntickrate EntitySpawnType intvalue
The spawntickrate command allows you to adjust the tick rate of a specific spawn type. For example, if you are experiencing a slow amount
of creature spawning and wanted to increase the frequency of their spawns, you could raise the tick rate by entering the following
/cms spawntickrate CREATURE 100
The lower the amount, the faster they will spawn.
/cms forcedespawns [true/false]
To turn on despawning for all passives, you would set the value to true. While this can provide a more dynamic environment, it can also lead
to issues with certain mods that don’t expect their entities to be despawned.
/cms min TAG|EntityName intvalue
The min command is used during world gen spawning to determine the minimum amount of spawns for this entity in a chunk.
/cms max TAG|EntityName intvalue
The max command is used during world gen spawning to determine the maximum amount of spawns for this entity in a chunk.
/cms frequency TAG|EntityName intvalue
The frequency command sets the frequency for the spawn list entry. The higher this is, the greater chance it has to be picked during spawning.
To check the current value of a specific command, you would leave out the value.
For example, to check the current value of canspawn for Zombies it would be
/cms canspawn MC|Zombie
##Min/Max Spawn & Min/Max Chunk
They are not used together, minSpawn, maxSpawn is only used during world gen while maxChunk is not.
Use maxChunk to control how many of a specific entity should spawn in any given chunk.
##Tickrate for Monsters
The default tickrate for Monsters in Vanilla is 1 which is why CMS is configured with 1 as the default.
The reason why it is set to 1 is because monsters despawn by default so there needs to be a constant flow of them or players won't see many.
Feel free to raise this limit if you please but i wouldn't raise it that high.
Hey Kye, what are the odds on having a cfg option to completely leave a "world"/"dimension" untouched by both Mo'creatures and CMS?
right now? in 1.6.4 0%
1.7.2? in flux
you do know you can use any spawner control program with MOC now. If you want to try one of the other ones you can.
i tryed getting on the server just now, but i couldn't it said a fatal error has occured, this connection has been terminated,
i have all the mods the correct version of forge,Moc 6.2.0,and the custom spawner for 1.7.2 as well,but all together thats 5 mods and the server says it has 6 mods.
am i missing a mod?
i tryed getting on the server just now, but i couldn't it said a fatal error has occured, this connection has been terminated,
i have all the mods the correct version of forge,Moc 6.2.0,and the custom spawner for 1.7.2 as well,but all together thats 5 mods and the server says it has 6 mods.
am i missing a mod?
Make sure you are using forge build 1025 or later which is available on files.minecraftforge.net. If it still happens, paste your log
Rollback Post to RevisionRollBack
Help me support Mo Creatures SMP by donating for my time and effort=)
Hey everyone! I've just started a new series in vanilla 1.7.2 with the new Mo' Creatures installed and I thought you might like to have a look! Here is episode 1:
[media][media][/media[/media]]
Thanks a lot!
I love your video, I had a little laugh. I'd like to make a video with you.
Also for DrZhark I have an error
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 3/9/14 4:47 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/Serena/AppData/Roaming/.minecraft/config/CustomSpawner/end/Biomes/MCA.cfg:1'
at drzhark.customspawner.configuration.CMSConfiguration.load(CMSConfiguration.java:536)
at drzhark.customspawner.configuration.CMSConfiguration.<init>(CMSConfiguration.java:94)
at drzhark.customspawner.environment.EnvironmentSettings.genModConfiguration(EnvironmentSettings.java:929)
at drzhark.customspawner.environment.EnvironmentSettings.<init>(EnvironmentSettings.java:99)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:116)
at drzhark.customspawner.EventHooks.onWorldLoad(EventHooks.java:175)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_9_EventHooks_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 259613920 bytes (247 MB) / 429391872 bytes (409 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.01-pre FML v7.2.116.1025 Minecraft Forge 10.12.0.1025 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.116.1025} [Forge Mod Loader] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.0.1025} [Minecraft Forge] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
radixcore{0.9.0.Beta} [RadixCore] (RadixCore-0.9.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mca{4.0.0.Beta} [Minecraft Comes Alive] (MCA-4.0.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Problem without MCA
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 3/9/14 4:51 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/Serena/AppData/Roaming/.minecraft/config/CustomSpawner/end/Biomes/MCA.cfg:1'
at drzhark.customspawner.configuration.CMSConfiguration.load(CMSConfiguration.java:536)
at drzhark.customspawner.configuration.CMSConfiguration.<init>(CMSConfiguration.java:94)
at drzhark.customspawner.environment.EnvironmentSettings.genModConfiguration(EnvironmentSettings.java:929)
at drzhark.customspawner.environment.EnvironmentSettings.<init>(EnvironmentSettings.java:99)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:116)
at drzhark.customspawner.EventHooks.onWorldLoad(EventHooks.java:175)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_5_EventHooks_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 96260456 bytes (91 MB) / 407896064 bytes (389 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.01-pre FML v7.2.116.1025 Minecraft Forge 10.12.0.1025 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.116.1025} [Forge Mod Loader] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.0.1025} [Minecraft Forge] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I am not using CMS since it is both no longer a required dependency for version 6.1.0 and I have had trouble with it restricting other mod mob spawns regardless of config settings.
if: 1. I didn't actually bind it to a bunch of other mods and set up a download for the pack of mods and instead made them go to this page
and download it or have a link to the page on my server website and crediting Zhark for the mod and not making any money from it.
2. Didn't modify the code in any way.
3. Take it down if asked by Zhark.
4. Not bother him about mod crashes or anything like that.
If I did put it in my server because I know for a fact it would just be an absolutely perfect addition to it would I be able to get away with this because I really want this in my server and so do the other players.
if the people have to DL it themselves, that is fine (provided you use a link back to the OP and not straight to the DL)
providing a DL of config files is fine
no idea....have you tried it on a new map? it may be that your old map is messed up somehow.
no, that will cause other issues. with the radical redesign of CMS they may have removed the feature I was talking about
for the TF you may have to give some of the mobs both above ground and underground biome group lists (or put the canseesky option to UNDEFINED) to get them to spawn properly
I've never had CMS ignore the settings, outside of the canspawn bug that was in there at one point. and AFAIK you can't disable mobs without CMS
Level them up!
LOOK AT THE WINGS!!! CLICK TO LEVEL UP I WILL BE GREATFULL Mermaid Egg<3
I just tried it on a completely new world save and it still says I do not have permission to use /cms commands, while in creative mode and cheats turned on.
Any ideas as to what's going on? I don't need to install a special single player commands mod for this or something, correct?
nope...hmm....try opening world to LAN and see if that works
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players
one reason I play with music OFF
did you adjust it client side or server side?
if you are using a server you have to adjust it server side.
the only way to stop animal noises is to disable those animals from spawning
in this case, birds.
see this
which version? it is bugged in 6.0.1
have to check the changelog to see if it got fixed in 6.1.0 or 6.2.0
Join us @ play.mocreatures.org
Requires MC 1.7.2 and MoCreatures 6.2.0 DEV-R2 to connect
More info can be found at our new website www.mocreatures.org
Help me support Mo Creatures SMP by donating for my time and effort=)
right now? in 1.6.4 0%
1.7.2? in flux
you do know you can use any spawner control program with MOC now. If you want to try one of the other ones you can.
i have all the mods the correct version of forge,Moc 6.2.0,and the custom spawner for 1.7.2 as well,but all together thats 5 mods and the server says it has 6 mods.
am i missing a mod?
Make sure you are using forge build 1025 or later which is available on files.minecraftforge.net. If it still happens, paste your log
Help me support Mo Creatures SMP by donating for my time and effort=)
I love your video, I had a little laugh. I'd like to make a video with you.
Also for DrZhark I have an error
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 3/9/14 4:47 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/Serena/AppData/Roaming/.minecraft/config/CustomSpawner/end/Biomes/MCA.cfg:1'
at drzhark.customspawner.configuration.CMSConfiguration.load(CMSConfiguration.java:536)
at drzhark.customspawner.configuration.CMSConfiguration.<init>(CMSConfiguration.java:94)
at drzhark.customspawner.environment.EnvironmentSettings.genModConfiguration(EnvironmentSettings.java:929)
at drzhark.customspawner.environment.EnvironmentSettings.<init>(EnvironmentSettings.java:99)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:116)
at drzhark.customspawner.EventHooks.onWorldLoad(EventHooks.java:175)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_9_EventHooks_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 259613920 bytes (247 MB) / 429391872 bytes (409 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.01-pre FML v7.2.116.1025 Minecraft Forge 10.12.0.1025 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.116.1025} [Forge Mod Loader] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.0.1025} [Minecraft Forge] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
radixcore{0.9.0.Beta} [RadixCore] (RadixCore-0.9.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mca{4.0.0.Beta} [Minecraft Comes Alive] (MCA-4.0.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Problem without MCA
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 3/9/14 4:51 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/Serena/AppData/Roaming/.minecraft/config/CustomSpawner/end/Biomes/MCA.cfg:1'
at drzhark.customspawner.configuration.CMSConfiguration.load(CMSConfiguration.java:536)
at drzhark.customspawner.configuration.CMSConfiguration.<init>(CMSConfiguration.java:94)
at drzhark.customspawner.environment.EnvironmentSettings.genModConfiguration(EnvironmentSettings.java:929)
at drzhark.customspawner.environment.EnvironmentSettings.<init>(EnvironmentSettings.java:99)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:116)
at drzhark.customspawner.EventHooks.onWorldLoad(EventHooks.java:175)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_5_EventHooks_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 96260456 bytes (91 MB) / 407896064 bytes (389 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.01-pre FML v7.2.116.1025 Minecraft Forge 10.12.0.1025 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.116.1025} [Forge Mod Loader] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.0.1025} [Minecraft Forge] (forge-1.7.2-10.12.0.1025.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Level them up!
LOOK AT THE WINGS!!! CLICK TO LEVEL UP I WILL BE GREATFULL Mermaid Egg<3