For some reason elemental arrows won't work, it says si. class has some problems
Can you post a crash report?
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
i know that =P, i meant the other mods ( audiomod, more stackables etc....)
Btw thanks very much for the 1.2.5. mod loader
=)
Ah, I see, didn't catch that. I have a few of them on another computer, I'll see what I can upload tonight. I know audiomod is not one of them, though, I don't use that one.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
How do we return 1.4.2 elemental explosive arrow to it's state of destroying blocks, and was this an intended change? (I do not have forge, since that apparently is in some kind of conflict with modloader from what im hearing from others.)
So the auto respond works fine. Everything is working fine however, the ifcontains isn't doing anything..... I find it strange because when I change the ifcontains to "ifmatches(%&blacklist%,%&player%);log(that player has been blacklisted from using autoretaliate.);else;echo(blablabla)" it works fine... and perfectly stops the listed users from using it. It just seems ifcontains isn't working properly. Please help D:
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-13_18.44.41-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 99930d93 --------
Generated 11/13/12 6:44 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 434477696 bytes (414 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- ModLoader: Mods loaded: 2
ModLoader 1.4.2
mod_TooManyItems 1.4.2 2012-10-25
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.smart.render.statistics.playerapi.SmartStatistics.register(SmartStatistics.java:13)
at mod_SmartRender.<init>(mod_SmartRender.java:22)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:374)
at ModLoader.readFromModFolder(ModLoader.java:1381)
at ModLoader.init(ModLoader.java:901)
at ModLoader.addAllRenderers(ModLoader.java:215)
at azw.<init>(RenderManager.java:92)
at azw.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 28 more
--- END ERROR REPORT b8d1024a ----------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-13_18.44.41-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 99930d93 --------
Generated 11/13/12 6:44 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 434477696 bytes (414 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- ModLoader: Mods loaded: 2
ModLoader 1.4.2
mod_TooManyItems 1.4.2 2012-10-25
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.smart.render.statistics.playerapi.SmartStatistics.register(SmartStatistics.java:13)
at mod_SmartRender.<init>(mod_SmartRender.java:22)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:374)
at ModLoader.readFromModFolder(ModLoader.java:1381)
at ModLoader.init(ModLoader.java:901)
at ModLoader.addAllRenderers(ModLoader.java:215)
at azw.<init>(RenderManager.java:92)
at azw.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 28 more
--- END ERROR REPORT b8d1024a ----------
Smart Render needs PlayerBase which is part of Player API. Read the install instructions for all your mods.
Not A Modloader Problem (NAMP™)
...
And for everyone who wants copies of the 1.3.2 versions of Risugami's mods, this is all I have
EDIT: Oh, and I can't open that particular map anymore. Sad face. ANOTHER EDIT: Nevermind. I don't know why but MC just locked up completely that time, but this time it loaded it. FINAL EDIT: Well...the recipe book worked the second time. I don't know what happened back there. Either way, I'll just leave this here. I'd like to see if someone can figure out what happened for me.
Had a weird little crash-'n'-burn when trying to use a newly crafted recipe book. Check it out:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 11/14/12 2:01 AM
Description: Unexpected error
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at TMIUtils.filterItems(TMIUtils.java:232)
at TMIUtils.loadItems(TMIUtils.java:224)
at TMIController.<init>(TMIController.java:47)
at atq.<init>(atq.java:22)
at GuiRecipeBook.<init>(GuiRecipeBook.java:28)
at ItemRecipeBook.a(ItemRecipeBook.java:18)
at tv.a(SourceFile:98)
at awy.a(SourceFile:244)
at net.minecraft.client.Minecraft.c(SourceFile:993)
at net.minecraft.client.Minecraft.l(SourceFile:1248)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 132232800 bytes (126 MB) / 737570816 bytes (703 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 2188 (122528 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
- ModLoader: Mods loaded: 10
ModLoader 1.4.2
Inventory Tweaks 1.44 (1.4.2)
mod_TooManyItems 1.4.2 2012-10-25
mod_Shelf 1.4.2
mod_RecipeBook 1.4.2
mod_Biosphere 1.4.2
mod_Arrows 1.4.2
mod_Armor 1.4.2
mod_ReiMinimap v3.2_05 [1.4.2]
mod_UgoCraft 1.4.2_HS_SO_20121105_01
- LWJGL: 2.4.2
- OpenGL: GeForce GT 520/PCIe/SSE2/3DNOW! GL version 4.2.0, NVIDIA Corporation
- Is Modded: Very likely
- Type: Client
- Texture Pack: Misa431.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 1792 (100352 bytes; 0 MB) allocated, 18 (1008 bytes; 0 MB) used
<snip>
- Retry Entities: 0 total; []
EDIT: Oh, and I can't open that particular map anymore. Sad face. ANOTHER EDIT: Nevermind. I don't know why but MC just locked up completely that time, but this time it loaded it. FINAL EDIT: Well...the recipe book worked the second time. I don't know what happened back there. Either way, I'll just leave this here. I'd like to see if someone can figure out what happened for me.
That's the TMI vs Recipe Book concurrent modification problem. I have no idea why it happens, but since I don't use TMI, I've never had it do that. As it is, Recipe Book seems kinda flaky in this release, I don't use it anymore.
I have a problem with the Shelf for 1.4.2. If I shift-click something to put on the shelf or take it off it, Minecraft crashes. It still works for normal chests.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Standartnutzer\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-14_11.04.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT b56a673a --------
Generated 14.11.12 11:04
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3030719008 bytes (2890 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- AABB Pool Size: 2759 (154504 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
- ModLoader: Mods loaded: 2
ModLoader 1.4.2
mod_Shelf 1.4.2
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 3067 (171752 bytes; 0 MB) allocated, 15 (840 bytes; 0 MB) used
<snip>
--- END ERROR REPORT fa69723f ----------
It's broken, moral of the story is, don't shift click in shelf or armor stand, it will crash.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
I wouldn't say Forge sucks, but all the good mods are on ModLoader. I very rarely see any mods that even use Forge, and they are usually mods that I will use once then get bored of.
i know that =P, i meant the other mods ( audiomod, more stackables etc....)
Btw thanks very much for the 1.2.5. mod loader
=)
Can you post a crash report?
Ah, I see, didn't catch that. I have a few of them on another computer, I'll see what I can upload tonight. I know audiomod is not one of them, though, I don't use that one.
D_B
To tell them how to live is to prevent them living.
So the auto respond works fine. Everything is working fine however, the ifcontains isn't doing anything..... I find it strange because when I change the ifcontains to "ifmatches(%&blacklist%,%&player%);log(that player has been blacklisted from using autoretaliate.);else;echo(blablabla)" it works fine... and perfectly stops the listed users from using it. It just seems ifcontains isn't working properly. Please help D:
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-13_18.44.41-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 99930d93 --------
Generated 11/13/12 6:44 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 434477696 bytes (414 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- ModLoader: Mods loaded: 2
ModLoader 1.4.2
mod_TooManyItems 1.4.2 2012-10-25
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.smart.render.statistics.playerapi.SmartStatistics.register(SmartStatistics.java:13)
at mod_SmartRender.<init>(mod_SmartRender.java:22)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:374)
at ModLoader.readFromModFolder(ModLoader.java:1381)
at ModLoader.init(ModLoader.java:901)
at ModLoader.addAllRenderers(ModLoader.java:215)
at azw.<init>(RenderManager.java:92)
at azw.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 28 more
--- END ERROR REPORT b8d1024a ----------
Smart Render needs PlayerBase which is part of Player API. Read the install instructions for all your mods.
Not A Modloader Problem (NAMP™)
...
And for everyone who wants copies of the 1.3.2 versions of Risugami's mods, this is all I have
http://www.mediafire.com/?cwdkdcbsflyp4fh
Contains:
Death Chest
More Stackables
Recipe Book
Sign Tags
Spawner GUI
Sorry, no Audio Mod or Elemental Arrows, they seem to be the most popular ones, but I don't use them.
D_B
To tell them how to live is to prevent them living.
EDIT: Oh, and I can't open that particular map anymore. Sad face.ANOTHER EDIT: Nevermind. I don't know why but MC just locked up completely that time, but this time it loaded it.
FINAL EDIT: Well...the recipe book worked the second time. I don't know what happened back there. Either way, I'll just leave this here. I'd like to see if someone can figure out what happened for me.
That's the TMI vs Recipe Book concurrent modification problem. I have no idea why it happens, but since I don't use TMI, I've never had it do that. As it is, Recipe Book seems kinda flaky in this release, I don't use it anymore.
It's broken, moral of the story is, don't shift click in shelf or armor stand, it will crash.
D_B
To tell them how to live is to prevent them living.
you will need to wait for a version for MC 1.4.4
You can pretty easily add more.
I wouldn't say Forge sucks, but all the good mods are on ModLoader. I very rarely see any mods that even use Forge, and they are usually mods that I will use once then get bored of.
MEEAP