I've been trying to use this to change some taiga biomes to desert for a few hours now. The Biomes do change to desert but all of the tree's remain and the dirt does not get replaced with sand. I have set the chunks to be populated but I still have the same problem. Does anyone know why this may be.
I'm using the 12w34b snapshot with large biomes.
This tool only changes the biomes, not the block environment. For example, if you make a mushroom island, you will still need to add mycelium yourself using a different editor, or manually in game.
It's been a while since the last update. Sorry to everyone with questions I haven't answered. At any rate, here's the changelog for version 0.9. Download link in original post. Thanks!
Terrain map layer now supports transparent blocks and biome colors for grass and leaves. These both make rendering the map slower, however. Options to enable or disable these features can be found under the new "Settings" menu. Addtionally there's an option to control whether the terrain map should be re-generated after every biome change, though that would be unnecessary without the biome foliage option enabled.
A list of the ten most recently opened worlds can be found under the File menu.
Settings and recent worlds are stored in settings.xml, wherever BiomePainter.exe is located.
Block colors used in the terrain map are read from a file, Blocks.txt. Each line should be formatted:
Errors are logged to text files saved wherever BiomePainter.exe is found. Nothing is transmitted automatically, however these could be useful in reporting any crashes.
Ability to fill or replace with biomes from Minecraft 1.3.2.
Separate Minecraft 1.3.2 large biomes option.
Also added biome generation from BETA 1.3_01 per request. Sorry it took so long.
Program components combined into fewer, larger DLLs.
Like everyone else in this thread, I can't really express how much I appreciate this little tool. I actually created this account to thank you, then I saw this guy:
Hopefully that will work, but I have no way to try myself. Sorry I can't be more help.
That's just what worked for me.
You'll need the Mono Runtime Environment ( direct download ), X11 ( direct download for OSX 10.6 and later, you may already have it installed ), and Biome Painter itself. Install X11 and Mono; unarchive Biome Painter. Open up Terminal and type "mono " and drag BiomePainter.exe into the window (this will fill in the path to Biome Painter) and hit return to run it. You should end up with Biome Painter running windowed. It will probably run a little sluggish, but it should otherwise work fine. It's important to note that you can't close Terminal until you exit Biome Painter.
This tool is absolutely fantastic, I'm using 1.4.2 right now and I've turned my city which is located inside a plains biome into tiaga biomes and everything seems to work, the shading of the grass and tress, my canals have frozen over but the snow fall never settles on the ground. I first thought it might be because it's too light with all the buildings and street lamps so I looked into the parks where there is no lighting and still no snow has settled.
Does anyone have any ideas what I might have done wrong?
If it snows then the snow should build up, don't know what could cause it not to, unless you have another mod interfering? Weird. Usually, people want to get rid of the snow, lol.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
This tool only changes the biomes, not the block environment. For example, if you make a mushroom island, you will still need to add mycelium yourself using a different editor, or manually in game.
What might this different editor be?
At the moment I'm trying to generate multiple chunks with specific biomes, one under the other, like this:
However, if I just use MCEdit, when I paste down the blocks there will be half trees, as well as half water pools and half cave systems...
It will look kinda weird!
However, if I just use MCEdit, when I paste down the blocks there will be half trees, as well as half water pools and half cave systems...
It will look kinda weird!
Any help appreciated!
I don't think what you want to do is possible, if I'm understanding correctly. As far as I know, biomes effect the entire Y range of the map, from layer zero to layer 256 or whatever it's at now. That's how you get jungle vines in a cave in a jungle biome, the biome setting reaches the entire height of the map. Having one section above another with a different biome can't be done, I don't think.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
I don't think what you want to do is possible, if I'm understanding correctly. As far as I know, biomes effect the entire Y range of the map, from layer zero to layer 256 or whatever it's at now. That's how you get jungle vines in a cave in a jungle biome, the biome setting reaches the entire height of the map. Having one section above another with a different biome can't be done, I don't think.
This is correct,
The biome is set for the entire 256 blocks in the chunk. This means you cannot stack multiple biomes in a single chunk.
However, that doesn't mean you can't simply add the sand, water, and trees anyway and just call them different biomes. That's the creativity of minecraft!
I can't take the overrun of slimes since 1.4 anymore, and there's no "no slime" mod out there (that I know of) so I am throwing in the towel and planning on changing the biomes, just so the slimes stop spawning.
Biome painter seems ideal to rid myself of swamp biomes, etc. But I seem to be missing something. When I open the program, it shows my world by regions. I have no idea what region to select, and how to coordinate that with the areas in the game that I want to change. Within MC, it doesn't report my region number (or does it?), and so I am left just trying to see which of the Biome Painter region map depictions looks like the area I want changed. Hardly ideal. Figuring positions using XYZ is difficult, since I have to move to the area I want changed within MC, note the coords, exit the game and find the appropriate region.
Am I missing something? I know there's an easier way to do this.
Like everyone else in this thread, I can't really express how much I appreciate this little tool. I actually created this account to thank you, then I saw this guy:
That's just what worked for me.
You'll need the Mono Runtime Environment ( direct download ), X11 ( direct download for OSX 10.6 and later, you may already have it installed ), and Biome Painter itself. Install X11 and Mono; unarchive Biome Painter. Open up Terminal and type "mono " and drag BiomePainter.exe into the window (this will fill in the path to Biome Painter) and hit return to run it. You should end up with Biome Painter running windowed. It will probably run a little sluggish, but it should otherwise work fine. It's important to note that you can't close Terminal until you exit Biome Painter.
Hey I've got a problem with your tutorial. When I write mono into terminal followed by the biomepainter.exe file, I get the answer: "No such file or directory"
I can't take the overrun of slimes since 1.4 anymore, and there's no "no slime" mod out there (that I know of) so I am throwing in the towel and planning on changing the biomes, just so the slimes stop spawning.
Biome painter seems ideal to rid myself of swamp biomes, etc. But I seem to be missing something. When I open the program, it shows my world by regions. I have no idea what region to select, and how to coordinate that with the areas in the game that I want to change. Within MC, it doesn't report my region number (or does it?), and so I am left just trying to see which of the Biome Painter region map depictions looks like the area I want changed. Hardly ideal. Figuring positions using XYZ is difficult, since I have to move to the area I want changed within MC, note the coords, exit the game and find the appropriate region.
Am I missing something? I know there's an easier way to do this.
CJB mods has a mob filter where you can set what mobs you want or don't want to spawn.
But, if you don't like mods, biome painter is the way to go. It displays a nice map of the terrain, you should be able to find the area you want to change fairly easily. Just double click the zero zero region first, usually most everyone starts building in that area, use the up/down/left/right arrows to navigate to the neighboring regions until you find the area you want to change.
CJB mods has a mob filter where you can set what mobs you want or don't want to spawn.
But, if you don't like mods, biome painter is the way to go. It displays a nice map of the terrain, you should be able to find the area you want to change fairly easily. Just double click the zero zero region first, usually most everyone starts building in that area, use the up/down/left/right arrows to navigate to the neighboring regions until you find the area you want to change.
My 0,0,0 region is in the middle of an ocean. Never understood that. I suspect it has something to do with the world having survived the Anvil conversion previously. If my bed gets destroyed and I die, I respawn underwater.
But I get what you're saying. Not ideal, so I may have to check this other mod you mentioned, and just ban slimes.
UPDATE: Alas, can't seem to easily get CJB mods to work with Optifine.
I'll keep playing with Biome Painter, that would be the best solution.
Hey I've got a problem with your tutorial. When I write mono into terminal followed by the biomepainter.exe file, I get the answer: "No such file or directory"
I don't have a Mac, but I'd guess you need to first, in the terminal, change to the directory (folder) where BiomePainter.exe is. You can do that using the "cd" command (change directory). Here's a quick explanation I was able to find: http://guides.macrumors.com/cd.
I've been busy lately, thank you Dweller Benthos, and everyone else who has helped answer questions.
Im not as addicted as my friends and family wish to believe
This tool only changes the biomes, not the block environment. For example, if you make a mushroom island, you will still need to add mycelium yourself using a different editor, or manually in game.
Sorry for my bad english :/
Any error message?
D_B
To tell them how to live is to prevent them living.
Been a while since I checked for updates it seems. Thank you very very very much.
That's just what worked for me.
You'll need the Mono Runtime Environment ( direct download ), X11 ( direct download for OSX 10.6 and later, you may already have it installed ), and Biome Painter itself. Install X11 and Mono; unarchive Biome Painter. Open up Terminal and type "mono " and drag BiomePainter.exe into the window (this will fill in the path to Biome Painter) and hit return to run it. You should end up with Biome Painter running windowed. It will probably run a little sluggish, but it should otherwise work fine. It's important to note that you can't close Terminal until you exit Biome Painter.
If it snows then the snow should build up, don't know what could cause it not to, unless you have another mod interfering? Weird. Usually, people want to get rid of the snow, lol.
D_B
To tell them how to live is to prevent them living.
What might this different editor be?
At the moment I'm trying to generate multiple chunks with specific biomes, one under the other, like this:
OOOOO - Ocean /\
OOOOO - Desert || - 15 chunks
OOOOO - Forest \/
<-------->
25 chunks
However, if I just use MCEdit, when I paste down the blocks there will be half trees, as well as half water pools and half cave systems...
It will look kinda weird!
Any help appreciated!
I don't think what you want to do is possible, if I'm understanding correctly. As far as I know, biomes effect the entire Y range of the map, from layer zero to layer 256 or whatever it's at now. That's how you get jungle vines in a cave in a jungle biome, the biome setting reaches the entire height of the map. Having one section above another with a different biome can't be done, I don't think.
D_B
To tell them how to live is to prevent them living.
This is correct,
The biome is set for the entire 256 blocks in the chunk. This means you cannot stack multiple biomes in a single chunk.
However, that doesn't mean you can't simply add the sand, water, and trees anyway and just call them different biomes. That's the creativity of minecraft!
Biome painter seems ideal to rid myself of swamp biomes, etc. But I seem to be missing something. When I open the program, it shows my world by regions. I have no idea what region to select, and how to coordinate that with the areas in the game that I want to change. Within MC, it doesn't report my region number (or does it?), and so I am left just trying to see which of the Biome Painter region map depictions looks like the area I want changed. Hardly ideal. Figuring positions using XYZ is difficult, since I have to move to the area I want changed within MC, note the coords, exit the game and find the appropriate region.
Am I missing something? I know there's an easier way to do this.
CJB mods has a mob filter where you can set what mobs you want or don't want to spawn.
But, if you don't like mods, biome painter is the way to go. It displays a nice map of the terrain, you should be able to find the area you want to change fairly easily. Just double click the zero zero region first, usually most everyone starts building in that area, use the up/down/left/right arrows to navigate to the neighboring regions until you find the area you want to change.
D_B
To tell them how to live is to prevent them living.
My 0,0,0 region is in the middle of an ocean. Never understood that. I suspect it has something to do with the world having survived the Anvil conversion previously. If my bed gets destroyed and I die, I respawn underwater.
But I get what you're saying. Not ideal, so I may have to check this other mod you mentioned, and just ban slimes.
UPDATE: Alas, can't seem to easily get CJB mods to work with Optifine.
I'll keep playing with Biome Painter, that would be the best solution.
I don't have a Mac, but I'd guess you need to first, in the terminal, change to the directory (folder) where BiomePainter.exe is. You can do that using the "cd" command (change directory). Here's a quick explanation I was able to find: http://guides.macrumors.com/cd.
I've been busy lately, thank you Dweller Benthos, and everyone else who has helped answer questions.