I'm sorry if this has been answered, but I couldn't find it in the thread or through Google.
I'm trying to get AMIDST to show me a large biome world I have on the latest snapshot. If I just open the level.dat for it, it's inaccurate. It also doesn't look like the size of biomes I've experienced, so I'm thinking that it is not actually calculating everything with the large biome feature.
Does it use the minecraft.jar in AppData/Roaming/.minecraft/bin? If so, that's my problem as I'm using a portable installation for my snapshots and mod experiments. Can AMIDST be force to use the .jar from another location, or does the .jar have to be in AppData?
I'm sorry if this has been answered, but I couldn't find it in the thread or through Google.
I'm trying to get AMIDST to show me a large biome world I have on the latest snapshot. If I just open the level.dat for it, it's inaccurate. It also doesn't look like the size of biomes I've experienced, so I'm thinking that it is not actually calculating everything with the large biome feature.
Does it use the minecraft.jar in AppData/Roaming/.minecraft/bin? If so, that's my problem as I'm using a portable installation for my snapshots and mod experiments. Can AMIDST be force to use the .jar from another location, or does the .jar have to be in AppData?
Thanks.
You were correct in assuming it uses the minecraft.jar from AppData/Roaming/.minecraft/bin. Unfortunately, there's no way around that at the moment. The new version will not suffer from these problems, but I can only work so fast on that.
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Hm... maybe there's a workaround.
Try this:
1.) Rename your minecraft.jar to something else.
2.) Launch AMIDST-- It should prompt you for the location of minecraft.jar
3.) Specify your portable location
4.) Rename the minecraft.jar back to its original name.
By default AMIDST uses your saved choice for the jar location over anything else...
Worked like a charm. The biomes certainly look larger now so I think it's accurate now.
Thanks!
Also, a suggestion for the future; If it could remember the location of the last level.dat you opened, that would be handy. Currently it defaults to /AppData/Roaming/.minecraft/bin/saves. Which is fine for 99% of people I'm sure. No big deal, but every time I open one from my 1.3 folder, it's an extra 6 or 7 clicks.
Worked like a charm. The biomes certainly look larger now so I think it's accurate now.
Thanks!
Also, a suggestion for the future; If it could remember the location of the last level.dat you opened, that would be handy. Currently it defaults to /AppData/Roaming/.minecraft/bin/saves. Which is fine for 99% of people I'm sure. No big deal, but every time I open one from my 1.3 folder, it's an extra 6 or 7 clicks.
I agree completely, and that change is planned. Until then, I suggest using a shortcut.
Hm... maybe there's a workaround.
Try this:
1.) Rename your minecraft.jar to something else.
2.) Launch AMIDST-- It should prompt you for the location of minecraft.jar
3.) Specify your portable location
4.) Rename the minecraft.jar back to its original name.
By default AMIDST uses your saved choice for the jar location over anything else...
Yep, I was going to say that but you beat me to it.
Spruu; I also keep separate versions of Minecraft installed into separate folders, using this method. Since I started using AMIDST I've gone ahead and completely deleted everything in the .minecraft folder that is in the default location, I wasn't using it anymore anyway. I now only use the versions of MC in my new Uber-MineCraft folder where the multiple versions are located.
This has the same affect as Skiis instructions. Most times I have to tell AMIDST where the .minecraft folder is that I want it to use, but I'm just happy that there is a way to do it.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Can you show exactly how to do this for a public server?
The simple case is that the server admin gives you the seed for the world and you paste it into AMIDST. But there are many more possibilities than that.
Contact the server admin(s) and discuss with them what you want to do.
I have a problem/complaint. I've had a world since 1.8 and never found a stronghold, and just decided to start looking for it in 1.2.5. Well Admist reads the seed as if it were a 1.2 seed, so the terrain/structures are wrong. Is there any way to fix this?
I have a problem/complaint. I've had a world since 1.8 and never found a stronghold, and just decided to start looking for it in 1.2.5. Well Admist reads the seed as if it were a 1.2 seed, so the terrain/structures are wrong. Is there any way to fix this?
Assuming that your strongholds are in chunks which were created by the Minecraft 1.8.1 world generator you will have best results by using a 1.8.1 minecraft.jar with AMIDST.
There's a small box @ the top of this page called 'search' with [this topic] next to it... if you replace the 'search' with 'nether fortress' as the terms you would find this post that tells you how
[btw - I was being sarcastic... don't take offence]
i assume you've just entered a seed instead of using 'From File' option.....
When you use a 'seed' value - there's no way of knowing WHERE you spawn on the map...
You need to actually create a world to get a spawn point made by Minecraft.jar before it'll show up on AMIDST
I'm trying to get AMIDST to show me a large biome world I have on the latest snapshot. If I just open the level.dat for it, it's inaccurate. It also doesn't look like the size of biomes I've experienced, so I'm thinking that it is not actually calculating everything with the large biome feature.
Does it use the minecraft.jar in AppData/Roaming/.minecraft/bin? If so, that's my problem as I'm using a portable installation for my snapshots and mod experiments. Can AMIDST be force to use the .jar from another location, or does the .jar have to be in AppData?
Thanks.
You were correct in assuming it uses the minecraft.jar from AppData/Roaming/.minecraft/bin. Unfortunately, there's no way around that at the moment. The new version will not suffer from these problems, but I can only work so fast on that.
-------
Hm... maybe there's a workaround.
Try this:
1.) Rename your minecraft.jar to something else.
2.) Launch AMIDST-- It should prompt you for the location of minecraft.jar
3.) Specify your portable location
4.) Rename the minecraft.jar back to its original name.
By default AMIDST uses your saved choice for the jar location over anything else...
Worked like a charm. The biomes certainly look larger now so I think it's accurate now.
Thanks!
Also, a suggestion for the future; If it could remember the location of the last level.dat you opened, that would be handy. Currently it defaults to /AppData/Roaming/.minecraft/bin/saves. Which is fine for 99% of people I'm sure. No big deal, but every time I open one from my 1.3 folder, it's an extra 6 or 7 clicks.
I agree completely, and that change is planned. Until then, I suggest using a shortcut.
Yep, I was going to say that but you beat me to it.
Spruu; I also keep separate versions of Minecraft installed into separate folders, using this method. Since I started using AMIDST I've gone ahead and completely deleted everything in the .minecraft folder that is in the default location, I wasn't using it anymore anyway. I now only use the versions of MC in my new Uber-MineCraft folder where the multiple versions are located.
This has the same affect as Skiis instructions. Most times I have to tell AMIDST where the .minecraft folder is that I want it to use, but I'm just happy that there is a way to do it.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
The simple case is that the server admin gives you the seed for the world and you paste it into AMIDST. But there are many more possibilities than that.
Contact the server admin(s) and discuss with them what you want to do.
Short, easy-to-remember (ETR) seeds.
Assuming that your strongholds are in chunks which were created by the Minecraft 1.8.1 world generator you will have best results by using a 1.8.1 minecraft.jar with AMIDST.
Short, easy-to-remember (ETR) seeds.
[btw - I was being sarcastic... don't take offence]
When you use a 'seed' value - there's no way of knowing WHERE you spawn on the map...
You need to actually create a world to get a spawn point made by Minecraft.jar before it'll show up on AMIDST
I've been using (and loving) AMIDST for ages. But today I installed 12w30b and AMIDST died.
When I ask for a new map from seed I get nothing but a blank white window. Likewise, I can't open level.dat. Also, the Map menu is dimmed.
I'm running win 7 on a laptop, if that matters, and vanilla MC, no mods. Is AMIDST snapshot-averse?
Oh, and latest AMIDST 2.0.35.
It has already been added
Awesome, thanks.
Also, whenever I try to use a seed or go from a file it just sits there and does nothing, is there something wrong?
EDIT: Or rather, is there anything I can do to fix it?
EDIT2: I was using 12w30 instead of 12w27, fixed it now
Will it work with 1.3? Or will we have some AMIDST-free downtime?