I really like your technique, but I think you should vary up the stone colors a bit. The warmer colors are nice and all, but when every single stone material has the same colors, it starts to look almost monochromatic.
I'd also love to see some in-game screenshots of these.
One more thing: I think you should put a fire on that torch texture. Some people play with particles off, and besides that, if you go far away from the torch the particles stop coming out. It doesn't really make sense that torches would just go out if you walk away from them.
I really like your technique, but I think you should vary up the stone colors a bit. The warmer colors are nice and all, but when every single stone material has the same colors, it starts to look almost monochromatic.
I'd also love to see some in-game screenshots of these.
One more thing: I think you should put a fire on that torch texture. Some people play with particles off, and besides that, if you go far away from the torch the particles stop coming out. It doesn't really make sense that torches would just go out if you walk away from them.
I'll try to vary the colours, and I was actually thinking of changing the torch. Thanks for the feedback!
Those bricks at the bottom are your current stone bricks, right? They're looking very good, even if the tiling is a bit too obvious this zoomed-in. They look a lot better than what those further up with the huge spaces between the blocks.
In fact, most of the constructed stone in this looks great. That, and the detail on the torches and lever, is giving me a sort of dungeon-y or castle-ish vibe. Maybe you could call your pack somewhere along those lines?
"Dungeon Keep" is pretty memorable. Or maybe "Stone Fortress" for something a bit more fundamental, even if it does sound a bit, well, grey. Maybe you could try and make a pixel art logo/signature to pretty it up, whatever name you end up finding.
Unless a better one is suggested, I'll use it. It might take a while before it's released, I must at least finish the terrain. I'm glad you're looking forward to it!
Tempus is the nominative singular of the noun (meaning time in its most basic meaning, but I see how seasons derives from it), check the other forms of the noun to see which also sound nice, btw temporum does sound good as it is.
This is where my 5 years of Latin make me feel "cool", you know, because few speak the language...
Tempus is the nominative singular of the noun (meaning time in its most basic meaning, but I see how seasons derives from it), check the other forms of the noun to see which also sound nice, btw temporum does sound good as it is.
This is where my 5 years of Latin make me feel "cool", you know, because few speak the language...
I really just want to shout out at the monitor right now to just give me a download for this.
It looks awesome, I love the textures you've provided for us, can't wait for this to come out.
The left one. The right one would tile better, but the coloring/shading on the left one is far superior.
I'm very impressed with what you've posted here so far. You've improved a lot from when I first saw your stuff. It's safe to say that these textures are quite excellent.
The left one. The right one would tile better, but the coloring/shading on the left one is far superior.
I'm very impressed with what you've posted here so far. You've improved a lot from when I first saw your stuff. It's safe to say that these textures are quite excellent.
I have released Eyvindr: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2111859-eyvindr-a-pixel-art-adventure
.
I hope all of you are excited for the release!
I'd also love to see some in-game screenshots of these.
One more thing: I think you should put a fire on that torch texture. Some people play with particles off, and besides that, if you go far away from the torch the particles stop coming out. It doesn't really make sense that torches would just go out if you walk away from them.
I'm glad you're excited!
I'll try to vary the colours, and I was actually thinking of changing the torch. Thanks for the feedback!
I've been here for a loooooooooong time.
I have been searching for a good one, and then you finally post this! Can't wait for the release.
Unless a better one is suggested, I'll use it.
It might take a while before it's released, I must at least finish the terrain. I'm glad you're looking forward to it!
In fact, most of the constructed stone in this looks great. That, and the detail on the torches and lever, is giving me a sort of dungeon-y or castle-ish vibe. Maybe you could call your pack somewhere along those lines?
"Dungeon Keep" is pretty memorable. Or maybe "Stone Fortress" for something a bit more fundamental, even if it does sound a bit, well, grey. Maybe you could try and make a pixel art logo/signature to pretty it up, whatever name you end up finding.
Incase you didn't translate it already, it's "Seasons" in Latin.
I've been here for a loooooooooong time.
Tempus is the nominative singular of the noun (meaning time in its most basic meaning, but I see how seasons derives from it), check the other forms of the noun to see which also sound nice, btw temporum does sound good as it is.
This is where my 5 years of Latin make me feel "cool", you know, because few speak the language...
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Yay c:
I've been here for a loooooooooong time.
Which one do you guys prefer?
It looks awesome, I love the textures you've provided for us, can't wait for this to come out.
They both look good in my eyes. Maybe put both of them as a wall and decide?
Really love the textures you've made so far though, fishy, they're really nice. Hope to see this pack finished/playable at some stage!
But nice textures!
I am a smart person.
The left one. The right one would tile better, but the coloring/shading on the left one is far superior.
I'm very impressed with what you've posted here so far. You've improved a lot from when I first saw your stuff. It's safe to say that these textures are quite excellent.
Thanks for your feedback, it means a lot!